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| Official Information & Sign-Up Notice |
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Posted by: Nebula - 01-06-2017, 08:09 AM - Forum: Omniverse Discussion
- Replies (95)
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Dark Data
![[Image: latest?cb=20141014045912]](http://vignette2.wikia.nocookie.net/megaman/images/e/ea/Nebula.png/revision/latest?cb=20141014045912)
As has been mentioned, a saga has been in the works, friends. And now is finally the time for it to get underway and officially open its doors for information regarding it to be revealed. Sign-ups are not actually open just yet. But every few days -- or at least once a week from now -- another section of the rules will be added here. When the section regarding sign-ups is finally posted, consider that your window of opportunity open, and feel free to begin submitting your sign-ups at such time.
Until then, here is some basic information.
Glossary
[spoiler]Nebula: The name of the organization sowing chaos and spreading Darkchips and the resulting Dark Power.
Nebula Gate: A gate, much like the ones leading between verses, though with a uniquely purple energy field where the vision of the gate's destination would usually be. It leads to the Nebula Space for each verse, where the Darkloid in charge waits.
Nebula Space: A small pocket verse, usually with vastly different physics and rules compared to the normal Omniverse. Usually not more than a few square miles in area at most, but the Darkloid in charge often has absolute control and/or awareness of it and the inhabitants are naturally acclimated and familiar with each one's unique rules.
Liberation Mission: The act of undertaking an offensive incursion into Nebula-controlled territory to destroy the Darkloid in charge and break their hold on a verse.
Darkloid: A powerful commander in Nebula's forces, possessing substantial power and the ability to directly manipulate Dark Power and subjugate lesser beings like Darklings. They oversee distribution of Darkchips, and when defeated, Nebula's control over the area is shattered and the dark power begins to fade.
Darkling: Creatures who have used Darkchips and given into the powers of darkness they provide. May or may not be actively enslaved or addicted to the power, but are ever-increasingly dependent on it.
Darkspawn: Mindless creatures born of pure Dark Power, which are completely at the whim of the Darkloid in command. They constantly generate Dark Power and corrupt the area around them, and can empower Darklings in their range.
Darkchip: Small electronic chips which contain data for a specific function, which is usually very powerful. Some are more powerful than others, but all are strong enough to make a sizeable difference in a battle. They may not turn a battle around entirely, but certainly have the power to turn a certain death into a loss you can walk away from.
Battle Chip: A non-corrupted version of a Darkchip. Less powerful on their own, but without the corrupting, dangerous effects of Darkchips. Can usually be found in Nebula Space or dropped by Nebula’s agents. They only function within Nebula Space, but enable additional moves and abilities outside a player’s normal repertoire.
Liberator: Player characters actively opposing Nebula.
Corruption: A term describing the effects of using Darkchips on player characters.
Consumed: The state a player character enters if they reach 0 HP with a Corruption score above a certain threshold.
Challenge: Exactly what it says on the tin, various challenges which are not directly tied to combat. Obstacles and puzzles which stand in the way of players continuing in their mission.
Encounter: Any type of event pitting the player characters against an obstacle they must overcome in some fashion. May be combat against Nebula's forces, unexpected dangers from outside the mission's anticipated scope, or fighting among the ranks if a player's Corruption score rises high enough or decides to betray his allies for any reason.[/spoiler]
Section 1: The Event
[spoiler]Your character may learn of the event in one of two ways:
1) Having been keeping tabs on things via his own methods, Dr. Regal, in his growing paranoia, reaches out to you with a request for assistance. This may come either via the Dataverse, if you have access to it, or by a physical message delivered in-person by a messenger or courier. The message is always more or less the same: asking for assistance in this matter, and requesting you contact him directly if you have further questions or wish to assist.
2) You stumble across the scene of one of Nebula's recent 'recruiting drives' and are attacked by a crazed Darkling, oozing Dark Power. In the aftermath, you may find a Darkchip or solid hunk of Dark Power left behind among the chaos. What you do with it is up to you, but eventually one of Dr. Regal's scouts will track it down, and warn you of its dangers, directing you to the doctor himself if you want more information.
Whether you use one of the above methods, or become involved entirely by accident is, of course, up to you. Once you have made your way to Dr. Regal, he will accommodate you with any information and assistance he can, answering any questions you may have to the best of his ability, and waiting until a sufficient number of interested and willing parties have gathered before he begins to detail the true nature of the threat, and make a final request for help, offering any involved one last chance to back out.
The Quest: The end goal is, of course, to shut down Nebula and destroy its leadership so that it cannot continue its spread of Darkchips and corrupt anymore of the Omniverse's inhabitants. The means to do so involve Liberating all 8 major verses, destroying the Darkling in charge, though there will be a great many obstacles in the way of doing so. Once the 8 main verses have been Liberated, all involved player characters will receive a message from the leader of Nebula, inviting them to a final showdown, and the final Liberation mission, with a vague hint as to where to find it. Tracking down this hint will lead to another, and tracking down that one will finally lead to the location of the final Nebula Gate, where the leader of the Darkchip Syndicate awaits. Defeat him, and contend with the aftermath of his defeat, and the organization will crumble.
The Reward: The Liberators involved will be free to take whatever salvage and trophies from Nebula's fallen subordinates that they desire (opening potential for new moves and weapons for many), and will all be promised a generous reward of Omnilium from Dr. Regal once the matter is settled. There may be chances for other rewards along the way, for those who keep their wits about them.
Once Dr. Regal has informed the assembled characters of the situation, he will give each of them an item unique to the saga: a Vita Compass modified to track down the particular signal emitted by those saturated with Dark Power. It will be used to track down the Nebula Gate in each verse, a process which will be the equivalent of an easy quest (made even easier with multiple individuals searching), after which you will be confronted with the a powerful Darkling Lieutenant and a squadron of lesser Darklings guarding it, forcing an Encounter. It will not be an easy Encounter, and it is recommended you fall back or have assistance with you. Once the Encounter is defeated, the Nebula Gate will be open and the Liberation Mission in that verse can begin. Once a player submits their intention to begin a Liberation Mission, there will be a 24 OOC hour window for any other interested parties to get to the location and join to complete the mission.
Liberation Missions: Liberation Missions will not be easy, as you will be beset by Nebula's forces from the very moment you begin. The physics and rules of the normal Omniverse are warped within Nebula Space, and will force Liberators to adapt to the new rules quickly, lest they be overwhelmed by the inhabitants of the pocket verse who are already acclimated to the unique layout and physics presented. There will be a series of challenges, with their number and difficulty ranging depending on the verse in question, and when completed the Darkloid in charge will present itself, beginning the final Encounter.
When the Darkloid is defeated, the Nebula Space will begin to collapse, and players will retreat, with the option to make a post to possibly find additional flavor 'loot' or rewards, and possibly lessen any damage they take in the frantic retreat.
Side-Missions: Occasionally, you may receive a prompt for a side mission during a Liberation Mission. These can range from minor objectives, to entire challenges in their own right, but will always have rewards of some kind, whether it is immediately apparent or not. It may be battle chips, a darkchip, another Encounter for additional ‘experience’ (omnilium) if you overcome it, or on occasion it may be nothing at all. It’s a gamble every time.
Dangers: There are myriad ways you can suffer damage and risk death or being consumed. They include, but are not limited to, the following:
-- Encounters
-- Challenges
-- Fleeing Nebula Space after defeating a Darkloid
-- Various dangers unique to each Nebula Space[/spoiler]
Section 2: The Dark
[spoiler]Though you are highly encouraged to destroy and Darkchips or solid Dark Power you come across during your mission, you may feel inclined to make use of the readily available power to make your task easier. Any time you find a Darkchip or a suitable chunk of Dark Power you will have a choice to make: You may Destroy it, or you may Keep it.
Destroying it will grant you no rewards, and will likely not make your task any easier, but will be better for your health in the long run. Keeping it will grant you a great deal of power in the short term and overwhelming abilities, though with limited use and grievous side effects.
Using Darkchips: In the event your character finds a Darkchip and decides to keep it, you are free to use it at any time, whether during an Encounter or to overcome a Challenge, or for any other reason you see fit. If you decide to do so, send a PM to the Nebula account stating your intent to do so. You will receive a reply detailing its effects and consequences, and be requested to confirm you are using it.
Using Dark Power: In the event your character finds a usable chunk of Dark Power and decides to keep it, you can use it during any Challenge or Encounter. If you wish to do so, send a PM to the Nebula account stating you wish to do so, and you will receive a reply stating effect it will have and a request to confirm you are using it.
Side Effects: The effects of Dark Chips and usable chunks of Dark Power are varied, in both strength and scope of what they do at all. The same is true for their side effects and consequences. In the data-based terms of the items themselves, they can cause various ‘bugs’ in the short term, and will all cause some self-inflicted damage to the user, clawing at their soul and life force to fuel them, as well as dragging them one step deeper into the dark, corrupting and eroding their will. How strong these side effects are will vary, depending on the power of the effect.
Be advised that using more than one Darkchip or chunk of Dark Power simultaneously is ill-advised, as the power would prove disastrous and likely too much for you to stand. It is also worth noting that merely having one of these items on your possession will make you a virtual beacon for Nebula’s forces, and you will find yourself hounded by them more aggressively. In addition to that, they will disrupt your future searches for other Nebula Gates, increasing the difficulty of the ‘quest’ to track them down.[/spoiler]
Section 3: Powers, Moves, Items and HP
[spoiler]Powers: Every zone of Nebula Space has its own varied rules and specific set of unique physics, but all of them operate on a mostly similar set of general ideas and mostly maintain a constant set of guidelines, in which many powers and abilities are restricted or nullified altogether, making the going that much tougher for those involved. It should be noted that, after a participant’s first trip into Nebula Space, the effects will linger on them and not fade until they either die and respawn, or the saga comes to an end. To such an end, saga participants should be prepared to commit to the business of ‘saving the Omniverse’ for at least a fair while.
The following powers are completely Nullified in all Nebula Space zones:
-- Shapeshifting
-- Growth and Shrink
-- Mimic
-- Hive Mind
-- Phasing
-- Foresight
-- Time Manipulation
-- Regeneration and Healing
The following powers are Limited in one way or another in all Nebula Space zones:
-- Flight is restricted to only about fifteen or so feet off the ground. Super Jumping is likewise restricted to Basic.
-- Fusion is restricted to Basic
-- Enhanced Senses is limited to 20 meters
-- Insight is limited to direct line of sight only, and will only tell you a general sense of how strong a target is compared to you, as well as identify any moves if you have seen them use it before.
-- Telekinesis is limited to half the range of Basic level
-- Teleportation is limited to Basic level
Items and Moves: Items of all sorts are generally permissible to be brought with you into Nebula Space. Consumable items and even Artefacts will all function as normally within Nebula Space. Items that function as Moves, however, will not fare so well. There are a few exceptions to be noted, which may very well impact your fighting style by a sizable margin.
-- Natural weapons, such as claws or fangs, will be largely unaffected by the transition to Nebula Space.
-- You may designate one weapon on your person as your Signature Weapon, which will remain with you and fully effective. If you do not have any weapons, you may instead designate a second Signature Move, as mentioned next.
-- You may designate one Move of your choice as your Signature Move, which you will retain and be able to use at full effectiveness. This move may not be a Super Move.
-- You may designate another Move as your Special Move, which is usable once per Challenge or Encounter at full strength, and may receive a slight power buff. This move may not be a Super Move. Its use must be noted in your post when you make use of it, just like a Super Move.
-- Other moves will be unavailable to you.
-- Super Moves will remain uneffected.
SP Usage: SP works differently in Nebula Space, and during Liberation Missions in general. The collective SP of all participants in a mission will be pooled together into a collection of Order Points, and the total number of players added to that to get a collective pool which is jointly available to every Liberator on the mission. Super Moves, Assists, Power-Ups and/or Fusions are available to use as normally, but they cost an amount in Order Points equal to their normal SP cost. Order Points will only be restored by finding special items during a Liberation Mission, and at the end of a mission any remaining Order Points will be evenly divided among the Liberators left standing, based on the amount left.
Using Order Points must be clearly noted in any post in which you use them, just like usual. It is also worth keeping in mind that Order Points are a communal pool, hence their combined nature. This means that, for example, in a group with characters consisting of Level 2, Level 7, Level 4 and Level 5, there would be a total of 22 Order Points available at the start of a mission. In this instance, the Level 2 character, for example, would not be limited to just using 2 of the available Order Points, but could (potentially) use all of them by themselves! It’s not suggested one person monopolize the Order Points in this way, but it is an option.
Liberator Aide: Dr. Regal will provide you with a bit of assistance before you leave to tackle the Liberation of various verses, gifting you with an armband that provides a number of useful functions, called the Liberator Aide. It provides an at-a-glance indication of your current condition, and comes complete with a shielding and accelerated healing routine, bolstering your ability to survive damage. To such an extent, the maximum hit points of every player involved is increased to 30. It comes complete with the ability to read and make use of data from Battle Chips and Darkchips as well, allowing anyone to make use of them. And lastly, it contains a function to replicate itself, should you encounter others who have not spoken to Dr. Regal and received one from him.
Omnilium Usage: While within Nebula Space, Omnilium use is effectively nullified. Any items you have on hand which are usable can still be summoned normally, but summoning new items is impeded, and will result in the same jarring feedback normally associated with trying to summon something you don’t have enough Omnilium for.[/spoiler]
Section 4: Action Structure
[spoiler]The flow of actions during this saga will be a bit different compared to normal. Things will mostly be freeform as normal, up until the ‘quest’ to track down a Nebula Gate finishes. Upon successfully finding a gate, things will switch to a more structured, turn-oriented ordeal, with a time limit per ‘round’ as well as a strict word limit, which may vary depending on myriad factors, but will generally be no more than 1000 words.
All participants involved may make a post, after which the Nebula account will post, and finish the situation if an end is easily reachable, or progress it if one is not.Typically, most Challenges and Encounters will be resolved in only a few ‘rounds’, though certain situations may last longer.
Once a Nebula Gate is cleared, and the Darklings guarding it destroyed, a Liberation Mission can be started. Once it is started, things will move very quickly, with a number of fast-paced, low word count rounds of posting. Occasionally, the Nebula account will provide various prompts for side missions or opportunities for gaining an advantage in Encounters or Challenges, but may also drop surprises and ambushes on you, so be prepared for anything.[/spoiler]
Section 5: Challenges and Encounters
[spoiler]Challenges: Challenges will be less combat-focused obstacles you must overcome, and more akin to ‘fighting’ against the environment or things such as traps and the like, or even something as simple as pitfall traps and mazes. They require more clever thinking than brute force, and are generally the more time-consuming of the two obstacles in your way during Liberation Missions, but at the same time are the easier of the two to contend with.
Encounters: Encounters are far more dangerous, and deal directly with combat, against Nebula’s forces or against other dangers. When an Encounter begins, it will either begin as an ambush, in which case you will be taken by surprise and be at a disadvantage, or it will be presented that combat is imminent. At this point, there are several things to note:
-- Some Encounters will be noted as ‘cinematic’ encounters. Think of them like cutscenes in a video game. These will only be mentioned, and then written entirely by me. In these instances, I will post up a notice of the Encounter, and you will have a window of 24 hours to PM me and let me know if you wish to Fight, Defend, or Retreat, and if you wish to spend any Order Points, make use of your Signature or Special moves, or use any Battle Chips or Dark Chips you may have. If I do not hear anything from you, I will use my best discretion to minimize damage.
-- Everyone involved in the Encounter will have the option to write for it or not, which you will decide via sending a PM to the Nebula account. If you do not choose to write for it, you will receive no penalty, but no possible bonus. On the other hand, if you do choose to write for it and do not make a post in time, you will receive a penalty for it.
-- Only I have the final authority to actually kill things beyond the myriad weaker enemies and Darklings you encounter. If it has an actual name, or is identified specifically with a capitalized term, assume it will be directly played by me and don’t go killing it off. There’s a method to my madness, as just about everything has tricks you might not expect.
-- The final outcome of every Encounter will be 90% down to my own judgement, with the quality of your writing (both in general, and during the encounter itself) only serving as a buffer and guideline for my opinion and judgement.
-- Every single encounter will deal at least some damage to all participants. Obviously, the better you do, the less you’ll take to some extent, but you’re never going to get out of things entirely unharmed.
-- Remember, as it is very important: even the weakest, ‘cannon fodder’ level of enemies are still nothing to take lightly, and even a group of what would otherwise be harmless ‘mooks’ can and will overwhelm you and cause significant damage if you underestimate them.
IMPORTANT: It needn’t be stated, but you are agreeing by reading these rules, and continuing to sign up and participate in this event that I will be writing your character at certain points. Typically this will only be to wrap up Encounters, or to progress things along. I can’t promise to get everything right, but hopefully you won't’ hold it against me if I don’t get it perfect. Whenever possible I will reach out to you if I’m unsure about something, so I do hope you’ll at least try abd be available, especially when a Cinematic is announced.
Boss Encounters: Boss Encounters are a special type of encounter that only occur infrequently, typically only against Darkloids, or in special cases against powerful entities in side missions. These will always begin with a Cinematic, before launching into traditional combat for a number of rounds. When the battle ends, I will post a conclusion post to deal the finishing blow to the boss entity, and the one who I felt performed the ‘best’ during that mission/up to that point will be the one to deal the finishing blow, and receive a minor reward from the boss’s remains. It should be noted that Boss Encounters will be the single most dangerous events during the entire saga, and can inflict great damage to the entire group if you don’t bring everything you have to the table.[/spoiler]
Section 6: Damage, Injury and Death
[spoiler]Thankfully, during this saga most participants will have a Liberator Aide to bolster their HP reserves to 30, instead of the usual 20.
Damage can result from a number of sources, with the most common being Encounters. Botching Challenges, or being caught by other various dangers, can also inflict damage. In the event of an Encounter against a Corrupted ally, Super Moves will also do a set amount of damage, equal to the Order Point cost of the attack increased by one. Special Moves will also inflict a guaranteed damage, usually 1-2, due to their once-per-encounter nature. By the same token, Super Defense will absorb an amount of damage equal to their Order Point cost plus once, and defensive Special Moves will likewise absorb 1-2 points of guaranteed damage.
Injuries: Injuries can occur as a result of combat. Typically, any Encounter with anything beyond minor, unnamed Darklings will result in at least a few injuries, and they can accrue alarmingly fast if you aren’t careful.
-- Incidental Injury (0 points of damage): These are any injuries which won’t severely impede your activity. They may hurt, but won’t inflict any risk to your life.
-- Minor Injury (2-4 points of damage): These are injuries which are a bit more of a threat. They will prove to be a nuisance in the long run, but shouldn’t immediately impede your ability to carry on. Things like heavily bleeding cuts, or mild sprains or a nasty knock to the head.
-- Moderate Injury (5-7 points of damage): These are much more serious injuries, which can really hamper you. Fractured or seriously damaged bones, more serious head injuries, heavy bleeding, or even impaired senses.
-- Major Injury (8-10 points of damage): These are grossly debilitating wounds, like completely broken limbs, serious wounds (like being impaled numerous times), severe concussions or impaired ability to function, or virtually ruined senses.
-- Grievous Injury (10+ points of damage): These are injuries that all but guarantee you’re going to have it rough. Things like completely mangled (or even lost) limbs, near-disembowelment, or other such horribly debilitating injuries.
-- Mortal Wound: This is the type of injury that will kill you, and fast. These are things like being completely disemboweled, substantial wounds to the head, and other such things.
-- Dying: In the event your character reaches 0 HP, you will enter a downed, dying state. You will have until the end of the current Challenge or Encounter, or the beginning of the next one, to receive some form of healing or stabilization. If your Corruption score is high enough, you will have the option to give in to your corruption, with varying effects depending on the prime in question.
-- Death: If you are not rescued from a Dying state, you will die. In most cases, you will simply fade into Omnilium as most primes do and respawn 7 days later as normal. If your Corruption score is high enough from overuse of Darkchips, and you did not give in to your corruption, you will instead be Consumed, devoured by a mass of dark energy.[/spoiler]
Section 7: Updates and PMs
[spoiler]Note: All PMs relating to this event should be sent to the Nebula account.
The private messaging system here on the Omniverse will be the official way that all updates and confidential information will be shared for this saga. You are welcome to ask general questions through other means, but official correspondence and various updates and responses to queries for information presented must go through the PM system. Do not send your official responses, questions or updates through any other means.
On that note, do make sure you have space in your PM inbox. If I get a message returned to me because it failed to send, I won’t be trying again. Consider this your warning in that regard.
I would also recommend you keep a copy of any messages you receive from the Nebula account. I may very well be forced to delete messages, and in so doing may accidentally delete something I shouldn’t have. Hopefully I won’t, but that’s why they’re called accidents. In such a case, the burden of proof will, unfortunately, fall to you. Send me a screenshot of the message in question, and any errors I have made due to not having it I will happily correct.
Remember, also, that most of the time I will not respond to your messages, unless it warrants a response. If I have read a message (that is, it moves from your Outbox folder to your Sent Messages folder), assume that I have made note of it and applied the necessary information to whatever is going on.[/spoiler]
Section 8: How to Join
[spoiler]Step 0: In the event you have more than one character, keep in mind that only one of them may participate in this saga at a time. In the event that you sign up with one character and they die, you are welcome to have your other character(s) likewise sign up and continue the fight, but you must make a decision as to which one you will sign up with first.
Step 1: Write a post or series of posts detailing your character finishing their current business, and learning of the chaos at hand as briefly detailed in Section 1. Conclude this with their arrival at Dr. Regal’s lab, which will have a thread created for it as sign-ups begin.
Step 2: The character will fill out a brief form detailing their combat capabilities, complete a brief survey and physical test administered by Dr. Regal to ensure they are capable for this task, and be welcomed to wait for any others.
Step 3: When prompted to, you, the writer, will fill out the below form and send it via PM to the Nebula account.
Code: [b]Character Name:[/b] Self explanatory
[b]Appearance:[/b] A brief description of your character’s general appearance. Include such details as height, and any distinguishing characteristics.
[b]Personality:[/b] A brief outline of your character’s personality. The more details to assist me in writing them when I have to, the better.
[b]Possible Reactions:[/b] A few general ideas of how they might react to certain events, such as being ambushed, presented with a powerful foe, an ally turning on them, or beginning to fall to the corruption caused by Darkchips. Any other reactions you can think of would also be appreciated.
[b]Relationships:[/b] Any relationships you may have with the others offering their assistance in this task.
[b]Combat Style:[/b] How does your character approach combat? Are they analytical? Would they retreat for a better vantage point? Go in full-bore, guns blazing? Manipulate things to pit their allies/other enemies against each other? Give a general idea of how they fight.
[b]Signature Weapon:[/b] Provide your Signature Weapon, as mentioned in Section 3. If you do not have a weapon, change this to an additional Signature Move field. Make sure whatever you use is included on your roster.
[b]Signature Move:[/b] Provide your Signature Move, as mentioned in Section 3. Make sure it’s on your roster.
[b]Special Move:[/b] Provide your Special Move, as mentioned in Section 3. Make sure it’s included on your roster.
[b]Super Moves:[/b] List any Super Moves you have that you wish to be available during this saga.
[b]Power-Ups:[/b] List any Power-Ups you have that you wish to be available during this sage.
[b]Extra:[/b] Any additional information aside from this you think may come in handy for me whenever I have to write your character.
[b]Quotes:[/b] Include a few quotes your character might say. Things like when they start a Liberation Mission, kick off an Encounter, overcome a Challenge, or be the lucky SOB to deal the finishing blow to a Boss. Action hero one-liners are encouraged.
This is, essentially, for recordkeeping on my end and to help provide a point of reference, in addition to your own writing, when I am required to write your characters. So obviously, the more information you can provide, the better I can hopefully do in that regard.[/spoiler]
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| A Fantasia of Faint Familiarity |
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Posted by: Joline - 01-06-2017, 08:07 AM - Forum: Coruscant
- Replies (2)
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Wow.
Everything’s horribly blurry at the moment. All bright lights and reflective surfaces on buildings and glass and crystal-like materials shining in the sun…
“...She new around here, or should I be worried?” the armored man inquires, and the machine cradling me does not answer. I do, however, notice something - something familiar. A big, tacky, banana yellow car… except it’s floating, and its wheels are facing down. Weird… but cool.
“Taxi,” I remember. “Let’s… let’s go for a ride.” This request is followed by a very confused look from my current mode of transportation, but I persist. “C’mon.”
The acquired taste of chung-ka-chung meets my ears, just audible under the sounds of horns and chatter and such. Something about it is welcome - the strange, unfamiliar noise amidst the sort I almost seem to feel are normal.
Except… it’s very clear, as I look around, this place is not normal. It’s not like something I would see in a storybook, like Camelot’s rolling fields. It’s…
...The kind of thing I might hear about being the future.
Next thing I know I’m being set down on a cushy leather bench and a door’s being shut. An odd, unidentifiable scent I’ve come to just think of as leather greets my nose, and my head rests uncomfortably on the lap of a discomforted robot. “Hospital,” I request further, bleeding a little on the leather. Outside the window I notice the armored guy walking off and looking confused.
A tired-looking taxi driver looks back, his expression deadpan. “Hospital, huh?” he repeats, eyeing me with curiosity. “...Primes, aren’tcha?”
I nod, shutting my eyes and smiling a little. “Everything hurts a lot,” I add. “So… could you please go fast?”
I don’t get a reply to that. Instead I look up to who I can only very generously call my saviour. “...So, what’s your name?” I ask. “I’m Joline. But, er, I guess people call me Jojo now.”
“Colonel,” he replies. “Greetings, Joline.”
“People call me Jojo, but I guess you’re not a people,” I mumble thoughtlessly.
After a minute or so of silence, I squint. “What’s that about there? Lookin’ like ouch.exe is taking up more CPU capacity…” I add, trying to look through the windows again.
“...Suppose I can understand the logic behind that observation,” says Colonel, looking out the taxi window, and blocking out my view into his. Damn. “After all, I am a toaster in your eyes.”
He pauses for a moment and looks back to me. “Though you are a meatbag in mine.” Again, I’d normally laugh at that. But there’s something about this guy that gives me the willies… and something that makes me reeeeeally not want to joke or smile around him. Maybe it’s the whole ‘he almost killed me’ thing.
I look to the window, wondering what might be out there… what it looks like to see this place from above. It feels like we’ve gone higher than the ground - or at least that’s how it seems in my gut. A thoughtful hum from Colonel catches my attention, and a pair of large, metallic hands hoisting me into the air near the window pulls a quiet eep out of me.
And… a louder one as I peer out. I don’t think I’ve ever seen a city like this from above… or any city from above ever. Seeing the place like this makes me realize what a maze it looks like. I can’t even see anybody down there, and what I can see all looks so insignificant. Then there’s the colossal skyscrapers and towers.
“Gods,” I whisper. “It’s… beautiful.”
We start to descend almost comically quickly, and I immediately cling to one of Colonel’s arms fearfully. “We are landing,” he explains, sounding as though he’s speaking not to an injured person but a horribly drunk one. “We are not crashing.”
He’s about as unfazed by my reaction to this place as I thought.
I must have lost track of time, or we traveled really quickly, because before I know it, we’ve arrived. I produce a messy blob of Omnilium for the driver before we leave, and Colonel produces a more tidy and slightly more sizeable one. We emerge to face a particularly tall building with a dark but still familiar red plus above its sliding glass double doors. They part as we advance and the chung-ka-chung resumes.
...When was the last time I was in a hospital? Can’t remember...
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| A Bittersweet Interlude |
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Posted by: Joline - 01-06-2017, 07:01 AM - Forum: The Nexus
- No Replies
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...ning.
...ood morning…
“...Owwwww.”
My everything hurts.
A rhythmic chung-ka-chung rings in my achy ears. They’re less achy than every other part of me, but they still hurt an awful lot. A faint whirring noise meets my left ear, which is pressed against… something hard and cold. Metal, I observe. A metal chest.
Lazily I look up.
That face.
No.
No.
“Toaster,” I breathe fearfully.
It’s hard to focus my eyes on anything, but I can see… a hand, rearing up as if to threaten me. It takes a moment to register that it’s doing that, and given my current state, I instantly fall into line. “Okay, okay,” I whimper. “No…”
“No more toaster.” Normally I’d laugh at that. But I think the humour part of my brain got knocked out my ear when I hit my head… one of a dozen times.
Silence ensues.
Is that… concern I see? Something like familiarity as he’s looking down at me for just a moment. And… then it’s gone, just as quickly.
“Your eyes are like windows,” I mutter dreamily.
I feel myself starting to almost come to - I had already done so physically, but mentally… not quite. It doesn’t take long for me to realize it’s not just any one part of me that hurts - it’s everywhere.
“Owww… oww, oww-- OW. OWWW! GODS!” I clench my teeth and sharply inhale through them, pounding a fist against the uncaring machine and pressing my forehead against the steel of his chest as tears start to run down my cheeks. “It hurts--! Everything hurts…!” I sniffle, trembling and writhing ineffectually in its arms.
“Stop that.”
I weakly slap my fist against metal again. It’s certainly not helping me… but it’s all I can really do right now. “No,” I shoot back defiantly and… admittedly childishly.
“I’ll put this in terms you understand,” says the yet-unnamed robot as he walks forward. I look up and notice he’s staring ahead at one of the gates. A pair of mechanical fingers press against my temples. “You have lost. Your survival instinct should be ‘kicking in’ at this particular moment, as without it, I can crush your head with these two fingers and you will die.”
My heart sinks and I feel the sudden, powerful urge to vomit, imagining how my head bursting must feel.
“Those eyes,” he observes, “indicate I have come to an understanding with you. This is good.” The fingers slowly and woodenly fall to its-- or should I say his? I haven’t decided-- sides, with the rest of his hand and arm.
“We were fighting,” I note, vaguely recalling what went on a few moments ago. “You… you beat me. You could’ve killed me. And you didn’t. But… why?”
No response.
“I asked you a question,” I say expectantly. “Why didn’t you kill me?”
Suddenly the ride comes to a halt, and what seems a lot like a cold, unfeeling face looms down into mine. “That is a very good question.”
I squeak.
“...That suggests you do not want to die,” he observes, and I notice my heart’s racing. “Your pulse shows the same. So does the fear in your eyes, the trembling, the dried tears… and of course the tears running from your eyes at this very moment.”
I had started crying? Gods, I hadn’t noticed… I’m a wreck.
“Okay. I get it. I don’t want to die. But I don’t get why you don’t want me dead. Why are you…”
A very important question springs to mind, one far more important than any other at this moment. “Where are you taking me?”
“We will see.”
I’m immediately dumbfounded. “I… what?” I stammer, raising both brows. “I thought… aren’t you a robot or something? All cold and calculating and…”
“...Taking you with me was a decision made in the ‘heat of the moment’, or so one might say,” he explains. “This, too, is one. I should hope I won’t come to regret it.”
He leans down again. “I won’t, will I?”
I shrivel up into a ball with an even higher-pitched squeak. “N-No, you won’t!” I reply nervously, and instantly my head feels like it’s spinning. “Please stop! I’ve learned my lesson. No more fucking with toasters!” My words are capped off with involuntary nervous laughter which, despite putting everything I can into trying to stop it, continues as if to mock me.
Silence.
“...Very well.”
...Company? Guys in white. All white. They look… vaguely familiar. “...Good day, sir. How are… What the Hell happened to her?!”
“I picked this girl up near the Fountain,” he explains. “She is in need of medical attention.” I look lazily over. I’m assuming I’m the subject of conversation… and I’m tempted to intervene, but I also want to see where this is going.
“But-- but sir, what about you?” the white-armored figure inquires with a bit of worry in his tone.
His eyes narrow. “Did I fucking stutter?” That shuts him up.
“...I’ll explain to Hammond. You lead ‘em to a hospital,” says one to the other. With a nervous nod, the other gestures us over to the gate.
“You clever bastard,” I whisper. “You just about gored me, but I’m... almost starting to like you.” One of my burns starts to flare up with pain again and I breathe in through my teeth, stifling a groan of pain. “Ow, ow. Owwwww. Okay, maybe it’s gonna take a while for that…”
I hear what seems almost like a scoff and what looks vaguely like a faint smile before the two of us pass through the gate. It’s almost relaxing, I decide, going through one when you’re not hurtling tens of miles per hour on a bicycle or drowning in your own mopey angst.
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| An Imperial Influence |
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Posted by: Kakashi Hatake - 01-06-2017, 02:01 AM - Forum: The Tangled Green
- Replies (16)
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“From one problem to the next,” Kakashi muttered, leafing through their assignment. Though it shouldn’t have come as a surprise to him, he had to admit that he was unaware of just how deeply embedded the Miu clan was in the village’s everyday goings-on.
The ninja trio had exited the Morikage residence and made their way to small roadside eatery in the northern district. None of the trio had bothered to purchase anything to eat, though they had graciously accepted hot tea from the kettle on the simple oak table. They could waste no time with setting up a full meal, especially with the strict schedules of the Miu clansmen.
“They sure are busy,” Minato mused, sipping his steamy beverage. “I wonder who we should tail…”
Kakashi frowned at the lengthy list, rife with complex routes through the city from various meetings here to conferences and summits there. Any of such meetings could hold vital intel related to their assignment or else be completely useless. There was no way of telling which could perhaps pull back the curtain obscuring the shady business with the Miu clan. “So many possibilities. And we don’t have nearly enough chakra to have a clone follow each person.”
“True enough,” the blonde Kage replied, nodding pensively as he refilled his teacup. Kito sat between the two men, silent throughout their exchange.
The masked shinobi made to reply, but stopped as his eyes fell upon the title ‘Guard Captain’ among the listed options. If the Miu clan had been in communication with some outside force, it stood to reason that the very men who controlled the borders would have some hand in it. “I think I have my mark,” he said aloud, pulling the target’s schedule from the middle of the stack. “The Guard seem like a good place to start; work our way from the outside in.”
Minato nodded thoughtfully, thumbing through the remainder of the pile. “Sounds like a plan. Let’s all meet back here when we’re done.” Following a shared nod, the blonde’s former student departed.
“Nagai Miu,” Kakashi muttered, examining the dossier. The man’s village-issued ID was displayed helpfully at the top-left of the page, the black-and-white face of the captain staring back at him with expressionless eyes. His hair was pulled back in a topknot with the remainder of the ashen locks hanging around his shoulders. He looked to have a medium build and looked otherwise quite unassuming. Had he not been told to find the man, the scarecrow would have never guessed that the man headed the border guards.
Kakashi slowed his pace as he neared the address listed in the man’s file, stirring his chakra reserves as he remembered his ANBU training. With practiced precision, he brought his hands before his chest and formed a few quick seals, his body soon blending in with the trees behind him with perfect fidelity. In the Omniverse, the silver-haired shinobi could not be sure that something as simple as a camouflage jutsu would hide him from those whom he stalked. It was equally likely that inhabitants could have heightened sensory powers that could allow them to see straight through his slights. Still, the cheap tricks couldn’t possibly be harmful, if only as a back-up plan to support a more conventional approach to espionage. Just as the door to the man’s pagoda-style abode swished open, Kakashi ducked smoothly into the adjacent alley. Keeping the noise of his footsteps to a minimum, the cloaked shinobi made haste in Miu’s wake as the captain marched quickly toward the village gate, dropping low behind the occasional tree or foot cart to avoid detection. If the schedule were to be believed, it was nearly time for the captain’s midday rounds.
Thankfully time passed quickly as the masked shinobi tailed his objective, owing mainly to the official’s urgent pace as he adhered to his strict schedule. It was not long before they reached the gate, each of the seasoned guardsman fortunately seeming entirely oblivious to their leader’s unseen tail. Nagai brought a hand to his brow as he neared, his men responding with their own salute before returning to face a rather annoyed-looking man at the reigns of a horse-drawn carriage.
“Are we quite through here?” the driver pressed, an elderly gentleman draped in an oversized brown poncho. His head was polished to a high shine, accentuating the thick eyebrows that were now wrinkled into a look of utter displeasure. “I’ve got a timetable to keep here.”
“Ah, yes yes yes. One moment please, I need to verify your wares.” The voice came from behind Kakashi and his target, the source soon striding clumsily toward the coach. The newcomer was a youthful man not nearly twenty-five with shoulder-length blonde hair. He seemed out of breath, as if he had ran most of the way.
“Well, hurry up,” the angry cue ball snapped. “I don’t have time for an inspection today.”
Kakashi watched as Miu strode to meet the inspector, a warm smile on his countenance. He pulled the man aside, draping an arm affably around his shoulder. The invisible ninja followed closely behind the duo as they spoke in whispers. “Surely we can just let this man through,” the captain said quietly. “This shipment from the Kingdom is already overdue.”
“Bu-”
“Ah.” The amiable captain simply held a single finger to hush the man before pulling a small envelope from his breast pocket. He slipped the package discreetly into his new friend’s pocket, offering another smile and a nod. The inspector seemed to know the meaning of the gesture, nodding with a similar smile and promptly turning to address the waiting guards.
“Well, I don’t want to hold anyone up. Just a quick count of the number of pieces here should be enough.”
Without wasting another second, Kakashi slipped between the two men and approached the back of the caravan. The vehicle was loaded up with a variety of crates and boxes of varying sizes, stacked somewhat precariously by someone who had clearly been in a hurry. He grabbed quickly as the nearest crate, watching as the ottoman-sized parcel vanished from sight as his fingers gripped the handholds. In one quick motion he removed the crate from the pile, slipping away as the guards continued their count.
Kakashi toted the parcel until he was out of sight of the guardhouse, ducking between a house and a dumpling shop. He lowered his camouflage jutsu as he put the box to rest in the dirt, quickly reaching into his belt pocket and drawing a kunai. The contents of the box, whatever they were, were worth bribing a village inspector to get through. As far as he was concerned, that was good enough reason to do his own inspection. He jammed the blade into the crate’s seam and gave the eyelet a few quick whacks with the palm of his hand. With some doing, the top came loose.
The box contained, aside from an abundance of multicolored packing material, around a dozen or so smaller boxes. Though he was not about to open each individually, Kakashi reasoned that such a shipment was likely a bulk order of a singular item. He fished one of the palm-sized white packages from within the mound of foam peanuts, quickly breaking the adhesive seal and popping the lid open. In his hand he held a small electronic device, looking to be nothing more than a small microphone receiver attached to a small bit of wiring and an antenna. The shiny black finish on the receiver and brushed aluminum antenna gave him the impression that such a piece of technology was not cheap. In many ways, the doohickey resembled the wireless communication devices used back in Konohagakure, though these lacked an earpiece. They seemed to be more designed for one-way communication.
A singular thought stuck in Kakashi’s mind: What would Moku need with a crate full of listening devices, and why had the Miu clansman gone to such lengths to hurry them through?
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| Switching: Gaige -> Sun Ogong |
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Posted by: Dr. McNinja - 01-06-2017, 01:49 AM - Forum: Joining
- Replies (5)
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(He's only about 4 feet tall)
Character name: Sun Ogong
Character source: 마법천자문 series
Character history: Ogong is a monkey, apparently, though he appears more human than anything else. He has a disdain for authority, and only respects those stronger than him. All he really ever cares about is whether or not he's stronger than someone. He was born from a large rock on Flower Mountain Island Here his sheer strength got him respect among the other monkeys, making him chief. Little did he know, strength would not be enough, for his world was brimming with magic. A master of magic visited his monkey village. The monkeys, as they were accustomed to, attacked the master, who promptly kicked their asses. Ogong, amazed that an old man could beat him, asked the old man to train him.
After some brief adventures, the master agreed and taught him the art of calligraphy magic. If you had the mental/spiritual capacity to do so, you could summon anything so long as you knew the correct Chinese character for it. Ogong, being the main character of the series, turns out to have a great deal of affinity towards calligraphy magic. Unfortunately, before Ogong could fully cultivate his magical abilities, a dream came to him of a man with a blank face.
Stats:
ATK: 5
DEF: 3
SPD: 2
TEC: 1
Starting Proficiencies (2600): Physical Strength (1000), Ranged (1000), Ranged Materialize (600)
Starting Powers (700): Basic Super Jumping (300), Master Acrobat (400)
Starting Moves (1800):
![[Image: 1329732819_s]](http://www.moyaland.com/_new/data/item/1329732819_s)
1. Hwa (Fire) - 300 (Requires Ranged)
Ogong conjures the character for fire in mid-air, summoning a small fireball with a radius of 5 cm. It takes two seconds to prepare this move. This fireball can keep burning for five seconds in his hand, or until Ogong throws it. Once it's thrown, it travels 5 meters before dissipating. It does considerable damage.
![[Image: 1331379701_s]](http://www.moyaland.com/_new/data/item/1331379701_s)
2. Poong (Wind) - 300 (Requires Ranged)
Ogong conjures the character for wind in mid-air, summoning a powerful gust of wind. The wind can knock an average person of average strength and weight off their feet, but does no damage. The wind is more or less instantaneous, meaning that it is not a constant gust of wind, but one quick burst. Its effective range is 3 meters.
![[Image: 1329966986_s]](http://www.moyaland.com/_new/data/item/1329966986_s)
3. Soo (Hand) - 300 (Requires Physical Strength, Ranged Materialize)
Ogong conjures the character for hand in mid-air, summoning a big-ass dark-grey arm from the ground behind him. The hand is 120x200 cm, and the arm is two meters long - in other words, the effective range of this spell is 2 meters. It takes 3 seconds to cast this spell. Once cast, the hand attempts to slam the target for above average damage. However, you only get one shot - the hand disappears shortly after the slam. Furthermore, as the hand is a projection of Ogong's own hand, any damage incurred to the arm will be carried to Ogong.
![[Image: 125774756419.jpg]](http://magichanja.com/wp-content/uploads/2015/11/125774756419.jpg)
4. Yoe-Pil - 300 (Requires Physical Strength)
Technically a staff, this is a sentient and talking "brush" in the sense that it facilitates the use of calligraphy magic. Every Chinese character, all 100,000+ of them, is inscribed on the inside of the staff. (It works because it's magic okay) As you can see, it's usually pretty wiggly and will squiggle emotes at you. In combat, though, Yoe-pil is a straight, metal staff just short of 1.5 meters long and with a radius of 3 cm. It acts like Thor's hammer Mjolnir - only Ogong can lift it.
![[Image: 1331378422_s]](http://www.moyaland.com/_new/data/item/1331378422_s) ![[Image: 1430705139_s]](http://www.moyaland.com/_new/data/item/1430705139_s)
SUPER ATTACK - Bawl-Saw (Shoot) - 600 (Requires Ranged)
Ogong conjures the two characters above in sequence for 8 seconds, causing them to appear in mid-air. Ogong then makes a finger-gun gesture. A powerful blast of energy shoots out from his fingertips, traveling super fast for 20 meters before dissipating. It does a massive amount of damage. However, this attack uses a lot of Ogong's concentration.
ETC
1. First Stat Upgrade - 1000 OM
My new OM should be 7886.375.
I confirm that I have read and agreed to the Rules of Conduct.
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| What comes next [Completed] |
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Posted by: Yukki Kazuto - 01-05-2017, 10:45 PM - Forum: The Vasty Deep
- Replies (6)
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It was a warm afternoon. I sat on one of the many park benches around Costa de Sol. It had been a few days since I ended my experience with the coin, and was sent back to Costa de Sol by the ghost pirate that I never caught the name of. I had been staying in a hotel for the past few days, the ability to create the currency used in Costa de Sol had proved remarkably helpful.
Though, I had since learned my lesson about summoning things in public view. Many people had seen me summoning items, and began to harass me about being a prime. Some shopkeepers began to refuse to see me, under the assumption that a prime could do no good for them. Other shopkeepers called the idiots for turning down perfectly good currency, as the currency they had was just a special form of omnillium anyway.
I wandered the streets often, whether it was to become more familiar with Costa de Sol, to find food and drink, or just to spend time doing something. Something I thought about often was “What do I do next?” I decided that I wanted to stay in the Vasty Deep. I had talked to members of the Imperial Navy, and they had told me that I would have to do the same work and take the same orders as any other new member of the Navy, just like any secondary would, and I couldn’t see myself doing that.
I thought of something, an idea that I hadn’t had before. It came to me when I was talking to one of the shopkeepers who actually would talk to me reasonably. He told me that someone had broken into his store a few days prior, and had stolen some important items from him. He said that he couldn’t find anyone who would help him, and that the police had tried with no luck, although he believed that they hadn’t truly cared about his store in the first place.
This led to give me my idea. Perhaps I could create a group of mercenaries, both primes and secondaries who were willing to come together under one banner to take on jobs throughout all the verses, headquartered on an island somewhere in the Vasty Deep. I thought about the idea for a few days, and decided that, if I was going to do it, then I was going to need support. I pulled out my smartphone, and registered a domain on the dataverse. I set up the page to what I wanted it to be, and began my attempt to see if anyone would join me.
I also mentioned the idea around to a few capable secondary warriors that I had met, and while most seemed uninterested, a few were willing to prove themselves. I spent some time trying to find some work for us so that we could begin to build a name for ourselves. The only person interested was the shopkeeper who had his shop broken into in the days before. I decided to personally take on this job, and began hunting down the figure myself.
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| Alexander Anderson |
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Posted by: Roger Smith - 01-05-2017, 09:17 AM - Forum: Roster
- Replies (2)
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Name: Alexander Anderson
Spent OM: 13,100
Proficiencies (2600);
-- Ranged Proficiency (1000)
-- Physical Strength (1000)
-- Area Attack Proficiency (600)
Powers (5300/8000);
-- Advanced Regeneration (2200)
-- Survival (2000)
-- Burst Movement (800)
-- Super Jumping (Basic) (300)
Moves (1500);
-- Blessed Silver Bayonets (600)
-- Bayonet Swarm (300)
-- Exploding Bayonet (300)
-- Flying Guillotine (300)
Super Moves (1200);
-- T1 Super Defense: Regenerator
-- T1 Super Attack: Blasting Sword Chain
Transformations (1000);
-- T1 Power-Up: God's Assassin
Assists ();
-- None
Items ();
-- None
Artefacts
-- None
Consumed OM (); (for consumed items or OM permanently lost from respecs, etc)
-- None
Bases ();
-- None
Unlocks (1500);
-- First Stat Increase (1000)
-- Spiritual Attunement (500)
Base stats
ATK: 3
DEF: 3
SPD: 3
TEC: 2
NPCs
-- Captain Crow
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| Switching: Mumm-Ra to Alexander Anderson |
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Posted by: Roger Smith - 01-05-2017, 06:42 AM - Forum: Joining
- Replies (1)
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Character name: Alexander Anderson
Character source: Hellsing Ultimate
Character history: http://hellsing.wikia.com/wiki/Alexander...on#History
Taken from after his death in Volume 10.
Physical Description:
![[Image: 2f4d8511b22556f893c960aa79cc722b.jpg]](https://s-media-cache-ak0.pinimg.com/564x/2f/4d/85/2f4d8511b22556f893c960aa79cc722b.jpg)
Stats: (1 stat increase purchased)
ATK: 3
DEF: 3
SPD: 3
TEC: 2
Starting Proficiencies: Physical Strength (1000), Ranged Proficiency (1000)
Starting Powers: Advanced Regeneration (1800), Survival (2000), Burst Movement (800)
Starting Moves:
Blessed Silver Bayonets -- 600 OM (Requires: Physical Strength, Ranged Proficiency)
Anderson's primary weapon are a vast number of bayonets, which he wields much like swords. They are equally well-suited to both slashing and stabbing, and while primarily used for offense can be used effectively enough to parry and defend against attacks. They are notably quite light, allowing for extremely swift and precise attacks, and making them well-suited to being used as throwing weapons in addition to melee tools. However, it should be noted they are rather fragile, and when used to block attacks or if they are struck against powerful defenses may tend to chip and crack, or shatter completely.
Anderson typically wields these weapons one in each hand, either in a forward or reverse grip. At need, he can throw them with an effective range of up to 30 meters with sufficient force to cause injury. If he throws them, or they shatter or become damaged, he can produce another pair from within his sleeves after just two seconds, one per bayonet.
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us? I was already here, my friends. Already here.
Character Switch OM Maths: [{16033.09 - 5000} / 2] + 5000 = 10516.545
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| A World Without Blocks |
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Posted by: Cupa - 01-04-2017, 11:05 PM - Forum: The Nexus
- No Replies
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I woke slowly to the feeling of a cool liquid on my back. My eyes opened slowly, and were met by a blinding white sky. Squinting my eyes, I rolled to the right onto my side, and realized that I was lying in a pool of water of some kind. The water was ocean blue, and seemed to be in a perfect circle around me, as if I was laying in some kind of pond. The area around the pond had the greenest grass I had ever seen, but it quickly gave way to the white color that seemed to be what this entire new place was made of.
Standing up, I felt a little discombobulated at first, and struggled to keep on my feet. The feeling quickly passed however, and I was soon exploring my surroundings. I tried to recall what I had done before waking up in the pond. I remember a smiling silhouette telling me I was in a new world, and handing me a glowing rainbow orb. Before that… I was in my room in the castle, getting prepared for a social meeting. And before that… The memories came back Hazy, as if they weren’t truly mine. I wasn’t sure about what I had done before that.
Looking around me, I saw eight arch ways in the distance, and felt confused. I had never seen an arch before. A thought suddenly occurred to me, and I looked at the pond again for confirmation. The world around me wasn’t made of blocks! Everything was solid, the exact way that the human from earth had described his planet. I watched figures in the distance walking between these gates, with a few seeming to be walking in my direction.
I decided to hang out where I had started. I hoped someone would come help me get through the world. I thought about what the mysterious figure known as Omni had said, and pulled a glowing rainbow ball out of my chest, and began examining it. Looking into it, I got the feeling that I could turn it into anything. Deciding to test it out, I thought of a small creeper backpack, and began to watch the orb glow brighter. Keeping my focus on the item, I watched as it turned into a backpack after a few minutes.
Putting the backpack on, I wondered exactly what I could do with this Omnillium inside of me. Could I create larger things, like buildings and cities? I tried to create a building that one would see in a village. A few moments into my attempt, I felt the omnillium disconnect from me, and somehow knew that I would need more Omnillium to create larger objects. As I was about to create a chair and just wait, something came to mind.
Could I create… Life?
I stared at my hands, wondering with what this new power could do. I passed on the chance to try it. If I didn’t have enough to create a building, how would I have enough to create life? I laughed aloud. “Create life. As if it was possible in the first place.” I laughed to myself again, and began heading to one of the arches. It had many people outside of it, and seemed to have a mostly constant flow of traffic running through it. Surely one person would be willing to explain what was happening to me, right?
Right?
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Posted by: Daniel - 01-04-2017, 07:48 PM - Forum: Purchases and Deductions Log
- Replies (3)
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Purchases and Deductions for Cupa go here!
Current post count: (your current post count, viewable below your avatar)
Current Earned OM: (your current Earned OM, viewable next to your posts)
Current Spent OM: (total, viewable on your roster)
Buying: (whatever it is you want to buy).
Cost: (the cost) OM
New Spent OM: (your total Spent OM after the purchase)
All moves must be approved here before purchase.
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