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| Roster Template (last updated: 15/5/17) |
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Posted by: Omni - 08-01-2013, 09:24 PM - Forum: Roster
- Replies (1)
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Name:
Spent OM: (this is your total spent OM, and should be updated with every transaction)
Consumed OM: 0 (for OM spent on items items, or OM permanently lost from respecs or refunding purchases)
Proficiencies (0): (list your proficiencies and their prices)
Powers (0/8000): (list your powers and their prices)
Moves (0): (just the names and prices. You should list the full descriptions on other pages)
Super Moves (0): (like above, but also include the tiers)
Transformations (0): (just the names and prices. You should give full details of each transformation below your base character stats, or on other pages)
Assists (0): (just the names and prices, same rules as transformations)
Items: (list your current items)
Artefacts: (just your currently held artefacts, if any. If stored in a base, indicate as such here)
Bases: (enter locations of bases you own here)
Unlocks (0); (for stat upgrades, etc)
Base stats:
ATK:
DEF:
SPD:
TEC:
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HOW TO JOIN! (Read me first!) |
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Posted by: Omni - 08-01-2013, 09:03 PM - Forum: Joining
- Replies (3)
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Welcome to the Omniverse! We're a roleplaying forum where you can choose to play as any character from any fictional world, or even a character of your own.
Before considering joining, please read the Rules pages. The Omniverse is an RPG comparable in depth to a Tabletop RPG like Dungeons and Dragons, but with little overlap with most other RPGs, so you'll want to spend some time absorbing the information. We don't mind answering questions, but most of what you need to know can be found in the rules. The rules pages also include important details about the setting.
The best way to get up to speed is to take a look at other joining forms, both the successful and unsuccessful ones.
Selecting a character
While you can choose to write about almost any subject matter on the Omniverse, bear in mind that it's built to feature combat and powers, and most groups will feature combat. Therefore, we advise against taking non-combat characters unless you plan to change them drastically from their source material (which is fine). Characters will start out relatively weak, and get stronger over time, making videogame and manga characters generally more suitable "out of the box" than comic book characters, but any character can be adjusted to fit. Original characters are also a great choice.
I've seen hundreds of characters join and get switched out, so let me give some advice on what tends to stick. The new, popular thing that came out in the last year won't be nearly as exciting in a year - ditch it. For your first character, pick something or someone you've always been a fan of, or else make an original character with powers you love (love Iron Man, but hate Tony Stark? Make a new character but give them their own Iron Man-like suit/powers). Have a character you loved on an RPG that sunk? Feel free to revive them here! Omni summons them to this new world as their old story putters out. Bam.
Just remember that whoever you pick, they'll be bound by the Omniverse's rules and physics. There are no exceptions. We have to build a balanced system, which means that some characters' powers simply won't fly as they exist in your own fiction. As an example, Wolverine(X-Men)'s regeneration power will be considerably weakened to match our version of Regeneration, and if your character transforms, they'll need to unlock and purchase Transformations (and they'll match those - Goku can't be multiplying his power by 50). Superman will just have to accept that he's lost most of his power.
We'll do our best to help you adapt them to our rules and setting, but for your first character, you might want to keep it simple. The more "out there" your character concept, the longer and more frustrating the approval process will be as a first-timer with little knowledge of the system. Ditch the gimmicky stuff like "my character is a symbiotic weapon that has to fuse with other characters in order to fight" unless you're confident you know what you're doing. Otherwise, your joining form is going to be an exercise in frustration for both of us. Certain gimmicks will be outright rejected (like "my character only fights by cooking") because while creativity is cool, making everything all about YOUR gimmick, and making other characters in a group/fight pander to your character's special snowflake-ness, is annoying, difficult to balance and unfair on the writers who have to deal with it.
Size Notes - Your character must not be taller or wider than twelve feet, nor may they be shorter or narrower than one foot. You may disregard these limits when using Transformations or certain powers (Growth, Shrink, Malleability), but your base form needs to be normal-ish.
People from real-life and religious figures are not allowed. Overly-cartoony and fourth wall-breaking characters that don't suit the setting such as Peter Griffin may not be allowed. Characters deemed too close to being a duplicate to another will not be allowed. For example, we'd allow an incarnation of 'Link' from 'The Legend of Zelda', and maybe a single 'Dark Link' as well, but not Links from other timelines or 'Shadow Link', even though we know they're technically different characters. Essentially, we don't want to see a million Links and Spider-Man clones.
Your character can't have been hanging around in the Omniverse for years - when you join, you'll need to write their introduction. Original characters are still summoned from another world, which can be an existing setting or your own creation.
Your character's account should be your character's name. Feel free to register another account for OOC posting (you can link this to your characters' accounts for easy switching through the forum), but this is optional. Once you've registered, make a new topic with the following form:
Code: [b]CHARACTER NAME:[/b]
[b]CHARACTER SOURCE:[/b]
[b]CHARACTER HISTORY:[/b]
[b]PHYSICAL DESCRIPTION:[/b]
[b]STATS:[/b]
ATK:
DEF:
SPD:
TEC:
[b]STARTING PROFICIENCIES:[/b]
[b]STARTING POWERS:[/b]
[b]STARTING MOVES:[/b]
[b]I confirm that I have read and agreed to the Rules of Conduct.[/b]
[b]Where did you find us?[/b]
CHARACTER NAME:
Please check the Roster to make sure your character isn’t taken first (assuming they're not inactive, see the bottom of this page for criteria)
CHARACTER SOURCE:
This is the game, anime, comic, book, film, TV series or whatever your character comes from. For example, if you’re joining as Luke Skywalker you would need to put ‘Star Wars’. If you’re making your own character, just put ‘original’.
CHARACTER HISTORY:
A history doesn't have to be in-depth, but you should at least tell us these things:
(If a pre-existing character)
What version of the character are you using (if applicable) and from where in the timeline do they diverge to join the Omniverse? Original takes are fine, but again, must be specified.
For example, if I was joining as Batman, I might say "I'm using the Nolan film continuity, from immediately after the ending of The Dark Knight". If you're not altering the canon, you don't need to give any more detail, though if you want to write up a detailed history we won't stop you.
(If an original character)
From where do they hail? This can be the real world, an original setting, or a pre-existing setting.
You can (and probably should) put a more detailed history on your roster once you've been approved. These details are for the benefit of other writers.
PHYSICAL DESCRIPTION:
For original characters, please include a detailed physical description (including, minimum, things like height, skin colour, hair colour, eye colour, etcetera if applicable) and picture to give us a rough idea of what they look like. For pre-existing characters, please include a picture and a rough height. It's okay if some of these details get changed or better-ironed out later, but other players will use these as a basis for comparison when meeting.
STARTING STATS:
You get 10 stat points to distribute, and the maximum points you can have in any one stat to start with is 5. You should have read the descriptions of all the Stats in the relevant topic in the rules forum - this'll give you an idea of what the numbers mean. Try to avoid "gamey" stat setups like putting a 0 in DEF, unless they genuinely apply - these numbers are meant as a roleplaying reference first and foremost, and 0s in most stats represent "elderly or infirm". 1s represent average humans, and 2s represent trained humans.
ATK:
DEF:
SPD:
TEC:
You'll start with 5000 OM total to distribute on Proficiencies, Powers and Moves. You don't have to spend this all, and it might be a good idea to store some for later. Don't worry if you can't buy all the stuff you want right away - once you get roleplaying and earn some OM, your options will quickly start to open up. We won't reveal the exact formula here, but it's about 100 OM for every 1000 words. Pretty soon you'll have more OM than you know what to do with, so for now, just focus on the essentials. If you're having trouble picking powers and proficiencies, a staff member can help you out.
STARTING PROFICIENCIES:
Some characters are great at fighting in melee, whereas others specialise in shooting bullets, beams, or throwing weapons. Other characters like to use both. When you start, you'll need to choose between either the Physical Strength or Ranged Proficiency, or both. If you start with either the Physical Strength or Ranged Proficiency, you'll have 4000 OM left to spend on Powers and Moves. If you start with both, you'll have 3000 OM left to spend on Powers and Moves. Characters who start with only the Ranged Proficiency MUST buy at least one move or they'll be unable to defend themselves! You may also wish to spend some of your OM on other, advanced proficiencies such as Debuff Proficiency, but we recommend waiting until you're ready to buy more advanced moves. Buying proficiencies you won't be using right away is pointless, and may as well be saved until you're ready, as you might change your mind about what you want.
STARTING POWERS:
Most characters will want to start with a power or two, chosen from the Powers Page. Bear in mind that some powers like Healing or Flight are very expensive, and if you choose to start with one you'll have less OM for Moves. It's your choice, though!
STARTING MOVES:
We recommend starting out with one or two simple moves, such as a gun (for those with Ranged Proficiency), or an extra-powerful attack (such as a punch which needs to be charged up), or a grappling hook, sword or other weapon/item. Characters starting with Ranged Proficiency will need to buy at least one move, such as a gun or beam attack, so that you can defend yourself against superpowered foes.
Be sure to check out the Moves Rules as this details what proficiencies you'll need for moves and the pricing system. This also explains the level of detail we like to see in moves. For example, regardless of the move, you'll always need to list its speed. Fast moves will be less powerful, slow moves will be more powerful. We ask for a lot of detail on moves, so we recommend keeping it fairly straightforward and simple to start. Use these examples as guidelines. See the moves page for the full list of things to consider, and see other joining topics for ideas and common mistakes, as this is usually where the most mistakes are made.
You can also get Moves approved after joining by using the Move Approval Thread if you prefer. We recommend you keep it simple for your first moves - the staples are what you'll use the most often. Please limit your starting moves to five simple moves, or 1500 OM maximum on moves to keep things expedient before you join.
Moves sometimes take a few renditions to get right. We appreciate it if you leave the old, un-approved versions rather than editing them out, that way other new joiners can see the difference in what made them approvable. 
Anything else!
You don't have to spend all your OM. If there's anything besides Proficiencies, Powers or Moves you want to buy right away (such as a particular item like a base, or an additional stat point) just save the OM and you can purchase it once you're joined up. It's wise to plan ahead if there's anything you know you want to buy in the near future.
Not enough OM?
After joining, you'll continue to gain OM at around 10 OM per hundred words (double that if you're currently 'rested') so don't worry too much about the strict initial budget. Just write, and you'll quickly get the OM to build your character how you want. Part of the fun of RPGs is developing your character.
Finally ...
Please confirm that you have read the Rules of Conduct. You may also want to like our Facebook page to get our updates or, if you prefer, follow us on Twitter - this is completely optional. Some folks also include a writing sample, but this is also optional.
Remember that multi-accounting without permission is treated as a serious rulebreak. If you are posting from the same IP as someone else and don't announce it, we may have to assume you are trying to multi-account.
Questions?
If you've got any questions, don't hesitate to ask. It's a good idea to search, as most common questions have been answered in the FAQ and rules pages. We're happy to help clarify things, but it gets a little annoying when people ask the same questions we've answered a billion times before.
Take your time with your joining form. There's no rush, and it's better to get it right the first time than make mistakes and have to go back and change things. You may want to tag it with a 'WIP' (Work In Progress) to show that you're still working on it. Feel free to bump your topic when you've finished working on it, or if it's been over 48 hours and nobody has responded. We'll usually get to you before then, but we all have lives and sometimes we're too busy to respond immediately. Your patience is greatly appreciated! While you're waiting, you might want to read What to do once you've joined or the OOC Rules of Conduct.
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| Omni |
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Posted by: Omni - 08-01-2013, 08:56 PM - Forum: Site NPCs
- No Replies
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Little is known about Omni besides what he tells all Primes when they enter the Omniverse. It is generally assumed that he is the creator of the Omniverse. He seems to have complete and undisputed power, but his only motivation seems to be to watch the goings of the Omniverse. It is known that he lives in the Oververse, and that it is possible to find him there. Many have sought him out for answers as to the nature of the Omniverse. Only a handful have reached him.
Omni has a number of 'angels' who work directly for him, and who share a fraction of his power. They follow the same rules of non-interference as Omni, though they have been known to step out of line occasionally.
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| Story Requests |
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Posted by: Omni - 08-01-2013, 07:19 PM - Forum: Omniverse Discussion
- Replies (126)
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You can be as specific or unspecific as you like, though you should include where your current location is or where you want the story to take place. For example, you might say “give me a story anywhere” or “give me a story for five people in the Vasty Deeps” or “give me a mystery story in Camelot” or “give me a story for the Endless Dunes where I get to beat up robots”. A staffer might respond, or a regular member might. If you don’t like the story you’re given, you’re free to request another, just remember that nobody is obliged to come up with story ideas for you!
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