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The Second Coming.. Rebir...
Forum: The Tangled Green
Last Post: Ricter
08-12-2018, 10:01 PM
» Replies: 1
» Views: 803
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Jack Darby Log
Forum: Purchases and Deductions Log
Last Post: Jack Darby
08-12-2018, 08:47 PM
» Replies: 100
» Views: 20,164
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Full Refund Request
Forum: Help Desk
Last Post: Jack Darby
08-12-2018, 08:44 PM
» Replies: 0
» Views: 66
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Professor Sunshine Log
Forum: Purchases and Deductions Log
Last Post: Professor Sunshine
08-12-2018, 08:40 PM
» Replies: 21
» Views: 4,589
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Move Creation Workshop
Forum: Help Desk
Last Post: Jack Darby
08-12-2018, 08:11 PM
» Replies: 1,972
» Views: 48,915
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Quick and Easy Questions ...
Forum: Help Desk
Last Post: PepsiYuuka
08-12-2018, 07:56 PM
» Replies: 2,090
» Views: 49,209
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[Round 4 - C] Skeletor & ...
Forum: The Dante Verse
Last Post: Pennywise
08-12-2018, 05:39 PM
» Replies: 2
» Views: 1,008
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Sunshine vs Clownpiece OO...
Forum: Omniverse Discussion
Last Post: Eternity Larva
08-12-2018, 05:14 PM
» Replies: 39
» Views: 8,279
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Vote for Us (August!)
Forum: The Whateververse, Man
Last Post: Amaterasu
08-12-2018, 03:51 PM
» Replies: 125
» Views: 18,641
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[Round 4 - C] Erik Vrell ...
Forum: The Dante Verse
Last Post: Erik Vrell
08-12-2018, 07:05 AM
» Replies: 5
» Views: 1,543
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A story of a Crimsonheart
Forum: Camelot
Last Post: Revan Noctis
08-12-2018, 06:26 AM
» Replies: 2
» Views: 1,252
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Traveling to Tangled Gree...
Forum: The Nexus
Last Post: Kuroji Setsu
08-12-2018, 02:22 AM
» Replies: 0
» Views: 594
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Flight of Fancy (Open)
Forum: The Nexus
Last Post: Cirno
08-11-2018, 11:15 PM
» Replies: 8
» Views: 2,455
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Cirno Log
Forum: Purchases and Deductions Log
Last Post: Cirno
08-11-2018, 09:29 PM
» Replies: 21
» Views: 5,348
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switching to Ritsu
Forum: Joining
Last Post: Leonardo Watch
08-11-2018, 06:35 PM
» Replies: 1
» Views: 812
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Joining: Audric Incommodu...
Forum: Joining
Last Post: Gael_Greenhorn
08-11-2018, 03:27 PM
» Replies: 0
» Views: 564
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[Semi Final] Bandit & Ker...
Forum: The Dante Verse
Last Post: Mickey Mouse
08-11-2018, 08:55 AM
» Replies: 2
» Views: 933
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Hawt Damn
Forum: The Ashen Steppes
Last Post: Ash
08-11-2018, 03:39 AM
» Replies: 0
» Views: 31
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In Westside We Trust
Forum: Coruscant
Last Post: Jacket
08-10-2018, 11:11 PM
» Replies: 14
» Views: 475
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Move Approval V
Forum: Update "One Stop"
Last Post: Kuroji Setsu
08-10-2018, 04:50 PM
» Replies: 1,467
» Views: 249,747
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| Steam Sale Recommendations? |
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Posted by: Amaterasu - 06-30-2017, 05:18 AM - Forum: The Arcade
- Replies (37)
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Well, TB does it, every other youtuber does it, you can find lists on Reddit and I heard a handful of recommendations in the CBox. Might as well bring this to the Arcade and to a wider audience! What games on Steam would you recommend now that the Summer Sale is happening?
My recommendations:
Furi. A boss rush game where you play as honorabru weeb a Samurai-esque guy, against a bunch of really well-made bosses. The art is from the artist that made Afro Samurai, so there's bonus points for that. Be prepared for frustration though - the game is NOT easy. But it's not unfair: if you lose it's cause you're bad.
Mount & Blade. There's a pack right now that's really well-priced. The game is old but apparently still very good. This one was recommended on the CBox. Please remind me who it was so I can give credit.
Shadow of Mordor. Great game and you'll get in the mood for when SoM 2 comes out!
Skyrim Special Edition. If you do not yet own Skyrim, get this! It includes the DLCs and the modding community is amazing!
Terraria. It's kinda like Minecraft but 2D, people would say. It's very fun IMHO if you enjoy exploration, fighting monsters and bosses, building up a home... all sorts of stuff.
Transistor. One of TB's favorites, I believe, and just great overall. It's got a very distinct art feel and great voice actors.
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| The Voice. |
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Posted by: Gamzee Makara - 06-30-2017, 12:38 AM - Forum: The Astral Realm
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Gamzee sucks in his breath, blinks, and once again awakens in a pitch black room, the only source of light coming from a spotlight that shined down on him.
Man, this schtick was getting old.
"Ahahaha! Weakling! Once again brought low by some smarmy asshole that thinks themselves all high and mighty. What a pathetic excuse for a High-Blood!"
Oh. Oh god no. Please no. Why? Why now? Why at this moment?
"Becuase you're about to fucking bite the big one, sorry ass motherfucker."
This voice. It was him. He knew it was him. Him as in Gamzee, the voice was literally Gamzee's. But his mouth wasn't moving, so it couldn't be him.
Then, from behind him: "Boo!"
The Violet-Blood jumps about two feet backwards, almost stumbling and falling on his ass. He twirls around to stare at-
himself. Again.
Man, this shitck was getting old.
"Looks like you're in a jam, jelly blood. Need some help with that?!" The copycat smiles a vicious smile, revealing his dagger like teeth.
No, no I fucking don't, Gamzee thinks to himself.
"Yes. You do. You really, really do!" The voice alternated, speaking menacingly low one sentence, terrifyingly shouty the next. But not Karkat shouty - shit was just plain demonic.
Fuck off!
And why can't I talk? he wonders.
"Because you already gave me control, motherfucker. So you might as well just sit back and watch this motherfuckin' performance! I'm sure you'll love my act."
Gamzee feels of his face, his fingertips brushing along where his lips should be. He finds them sewn together, stitched shut with black twine. Periwinkle tears stream down the boy's cheeks as his muffled screams of agony once again mix with his own wretched laughter.
I don't want this! I don't want it! he cries, almost hysterical.
"Oh but you do, motherfucker. You do! You really gonna let dear old Straz go down fighting, alone? Gonna let him die?! Scared? Ripped to shreds?!" the voice takes a moment to savor Gamzee's misery before continuing, "are you really going to let down your friend?"
Fuck you! He ain't gonna die, motherfucker. He ain't.
"That so, motherfucker?! If he isn't...then you are. Damn straight, you idiot! If he doesn't, then you will. Die alone! Separated. A failure! You need me, brother. Us! You are us. We are you!"
Gamzee shudders, dropping down and hugging his knees to his chin.
"Think of it this way, you motherfuckin' joke. You won't be a waste! You can take this false god with you. Murder him! Destroy him. Kill 'em! Save Strazio."
Silence, for a while. The Voice stands there, orange eyes each embers in the black backdrop of this hellish void. He stares at Gamzee for what seems like centuries.
That last one. That last phrase.
That was the only reason Gamzee relinquished control.
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| Violet's Status |
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Posted by: Blink - 06-29-2017, 11:58 PM - Forum: Help Desk
- Replies (1)
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Can Violet roleplay in the main verses as secondaries (in different secondary related stories/sagas), or is she not allowed because she is in the Underverse? Side question: does the fact she has an alternate character on the main verses help her chances?
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| Freeza interest thread |
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Posted by: Freeza - 06-29-2017, 07:28 PM - Forum: Omniverse Discussion
- Replies (74)
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So I had some people wanting to RP with some of my lines and here is a good place to write it down and record their interest as well as hear if anyone else wants to work under/ with him.
Cooler- Omni
King Cold- Jeff/Cell
Captain Ginyu- Weiss (I think that's who you wanted >.<)
CURRENT PLOT: meeting up with zedd and going to Coruscant, from there will make some alliances, maybe meet Kerrigan too and align with her! (Zedd, serraph, Venom, Kerrigan)
Doctor doom is interested in joining our meet up in Coruscant as well.
Gaston is interested in joining the faction too.
Anyone else evil want to do things, or fight my evilness? I'll be busy taking over the Omniverse so don't try and stop me, WAHAHAHA!
Oh I guess this means I probably will make a faction down the line.
Please PM me before you hop aboard the evil train, it helps with planning, thanks!
Also I think for Freeza's ruling/ domination will be cool to narrate the little people in the OV, secondaries, standing up and uniting against freeza when he comes by with his whims. "We are SO SICK of Primes coming around here and threatening to burn our homes to the ground." then they pull out some weapons and freeza has to battle secondary armies.
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| Dream Brawl by Straz V Gil |
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Posted by: Gildarts - 06-29-2017, 06:35 PM - Forum: Omniverse Discussion
- Replies (36)
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DID YOU THINK I WAS JOKING M----? LET'S DO THIS. (In like a month or something after DA)
Anyone who is curious about joining could be cool too but I do wanna brawl with straz first before it becomes a clusterfug.
<3 xoxo Ragemage
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| Resurrection of A |
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Posted by: Professor Sunshine - 06-29-2017, 06:30 PM - Forum: The Nexus
- Replies (1)
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As Abyss lied in the darkness while stuck in limbo, while waiting to revive, she was starting to get bored of the darkness surrounding her, and as she was getting impatient in wanting to be revived, she wondered on where she would go once she was finally back in the Omniverse. While she was unsure on what to do, she knew at the least that she was not going to Coruscant, as that place was what lead her to Dante's Abyss, which was what lead her to her death in the first place! While Abyss continued to wait, she saw her own body start to glow bright, and before she knew it she was unconscious.
When she came to, Abyss was once again within the Nexus, and as she was starting to get up to try to explore again she felt kind of sick, as her entire body felt very warm and her stomach felt like it was eating itself. Even her memories were a bit foggy, and the last thing she could clearly remember was going through some mountain tunnel with Chakravartin. "Ugh, what happened? The last thing I remember was going through some mountain, but what could have happened to send me back here? Either way, I guess that means I didn't win Dante's Abyss, but at least I'm now away from those demons."
After getting up and creating another simple blue segway to travel on, Abyss checked around her to see if any of the stuff she created in the Syntech Station were still with her. Luckily, Abyss was able to find the cell phone she created, which she decided to turn back into Omnilium so that she could convert it into a tablet like the one she had when on the island. As she created the tablet and turned it on, Abyss was quick to download some online and chat apps to it so that she could use for later. Unfortunately, Abyss couldn't find the bag she created, so she had to add a basket onto the segway to carry her tablet for now.
Now that Abyss was ready, she quickly hopped onto her segway as she rode on her way to another one of the faraway gates. As she sped on her way through the Nexus at around 60MPH, she could see two different Primes fighting in the difference. Since she wasn't sure who the two Primes were and didn't want to end up getting hurt with her current state of sickness, she slowed down her segway as she turned away from the fighters, hoping to not get noticed by them. As she got far enough from the fight, she could now start to see some gates more clearly nearby, and while one of them was a Gate she already been through, she could also clearly see a gate that looked somewhat like two palm trees as well as a gate that looked like it was made of solid ice.
Since she didn't want to go to Coruscant again because of it leading her to Dante's Abyss, and since she wasn't sure that she could handle the cold, Abyss decided to head torwards the gate that looked like palm trees. Wondering what could be beyond the Gates, Abyss thought that the it could lead her to some sort of beach, which she thought would be good to try to relax after failing to win Dante's Abyss. As she rode torwards to the Gate, Abyss thought to herself "I hope wherever this leads, that it won't lead to something that would kill me. Heck, maybe it'll take me to somewhere I can relax. Considering what I've been through, I certainly need it."
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| Instruction in Diction |
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Posted by: Kaylee - 06-29-2017, 02:28 AM - Forum: The Whateververse, Man
- Replies (4)
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Okay, so let's play a game. It'll work like the 'Person Above Me' thread. I'll give you a word, you try to define it, then give the next person a word! Simple. We can learn new words and have some fun in the process, ya? IF YOU DON'T KNOW THE WORDS DON'T CHEAT. And, please nothing over-the-top just so no one can figure it out >.>
First Word! Easier one.
Tarry
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| Character switch: Axemerax to Vulre Oakenlimb |
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Posted by: Vulre Oakenlimb - 06-29-2017, 12:32 AM - Forum: Joining
- Replies (2)
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Character name: Vulre Oakenlimb
Character source: OC (Donut steel)
Character history: Among the Elves of the Sacred Forests, magic is ubiquitous. Even the lowest trueborn son of the god-favoured realm is able to glamour themselves and see the underlying arcane currents of the world, a fact that has allowed them to thrive in their impenetrable forests, comfortable in their superiority over the lesser races, looking down upon them from atop their arboreal cities. Runes and enchantments cover almost every Elvish trinket and weapon, infusing them with the divine favour of their ancient and impossibly beautiful gods. Every one of the fey folk is born nearly impossibly beautiful and filled with magic potential, eager to spend their long lives enjoying their carefully cultivated culture.
As such, Vulre came as quite a surprise to his Noble-born parents. Where each Elf was normally a font of arcane power, he was empty, devoid, entirely without a spark of mana. Almost invisible to the mage-sight favoured by his kind, Vulre was an outcast; taunted and teased by his peers, silently suffering through the decades needed to immerse an Elven child in their ancient culture. Hundreds of hours spent watching others how to weave mana, when even the most basic cantrip was impossible for him to grasp.
Eventually becoming disenfranchised with his life, Vulre fled to low-town, a small community of other races that grew around the trunk of the great trees his race resided in. The riotous clash of colours and cultures fascinated him, especially in comparison to the Elven ideals that were kept forever out of his reach due to accident of birth. He began to spend more and more of his time among the low-born races of the world, quietly observing them from above the streets, his absences during his arcane schooling doing little to sully his already-sunken academic career.
Vulre's studies of the lesser races came to a close with the coming of war. An Orcish horde descended upon the sacred forests, turning the arboreal sanctuaries to ash, trampling leylines beneath hated iron as they marched. Being barely of age, Vulre enlisted into the infantry, his elder siblings joining the esteemed mage corps. Marching alongside the more robust races, Vulre quickly learnt two things: The first being the value of physicality, and the second being his natural immunity to the tortorous touch of iron his people suffered.
When the shieldwalls clashed, Vulre learnt two more things: That he was naturally gifted at violence, and that he was able to shrug off the sinister magicks of the foe. In a world where magic was so prevalent, he was a black hole; a blank slate where even the most mundane peasant had some pittance of potential. His mind and body were nearly invisible to magic, agonizing arcane forces capturing dozens of men around him, while he was left standing, a throwing axe quickly resolving the issue of the Orcish warlock that had sought to steal victory from him.
Through the precise application of violence, Vulre prospered in warfare, winning what meagre accolades that the mages had not already claimed for themselves. With his father dead, courtesy of a stray catapult shot, Vulre received a pittance of the inheritance, befitting the black sheep of the family. Using these funds, he began his career as a mercenary, seeking to recapture the glory and purpose he found on the battlefield.
He was largely successful. Even outside the Elvish realms, a creature with absolutely no magical presence was nearly unheard of. With a determination to ascend and to return the decades of frustration he suffered, Vulre offered himself up as a specialist: A witch hunter. Warlocks, demented druids, and maddened magicians grew to fear Tome-Torcher, Mage-slayer. Vulre began to take a particular enjoyment in facing down Elven mages that had stirred up enough trouble to warrant a bounty placed upon them, the infuriating superiority he had been forced to endure during his childhood being broken apart when they faced a near-invincible killer adorned with cold iron.
It was during this time of fortune and glory that Vulre was taken to the Omniverse, his coinpurse bloated with gold and his gauntlets stained red with the blood of mages.
Physical Description: (originals only)
![[Image: 8d226a12daafa74eb5bc4b2f0fa3bbf6.png]](https://s-media-cache-ak0.pinimg.com/originals/8d/22/6a/8d226a12daafa74eb5bc4b2f0fa3bbf6.png)
Vulre prefers a quilted cloth and leather Hauberk for maximum mobility, with an iron helm and pauldrons to account for the height advantage many magical beasts have over him. Beneath his armour, he is notably well-muscled for an elf, the normal dainty nature of his people abandoned in favour of the strength to carve his own path through the world. He stands at roughly 2 meters tall, with much of his body being scarred or burnt in some manner, his natural lack of magical presence doing little to protect him from fireballs. His face is relatively unscathed, save for his left ear. While it once came to a point, it is now a ragged ruin, courtesy of a hungering beast bound by a druid that sought to tear down civilization. He moves cautiously and efficiently, each motion a calculated risk.
Stats:
ATK: 2
DEF: 2
SPD: 2
TEC: 4
Starting Proficiencies: Physical Proficiency (1000 OM), Ranged proficiency (1000 OM)
Starting Powers: Stealth (1200 OM), Foresight (1500 OM)
Starting Moves: Cold Iron Axe (300 OM)
Vulre's favoured weapon is a simple iron axe, carefully crafted to cleave through what little cloth or leather most mages prefer in lieu of armour. It possess a haft roughly a half-meter long, with the nicked and chipped blade extending 10 centimeters forward. While its construction was anathema to most magic creatures in his home 'verse, here it is little more than a serviceable weapon and tool. Vulre prefers to keep it chained to his wrist, so as to prevent it from being knocked from his hands.
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us?
I cannot leave. I have tried, but every door leads back here. I haven't seen my family in weeks. Please send help.
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| Seeking Advice: Dama in Dark Data |
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Posted by: Guu - 06-28-2017, 10:15 PM - Forum: Omniverse Discussion
- Replies (4)
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So, I'll be helping Abyss with Dark Data apparently, and I'll be going as my NPC Prime, Dama:
http://omniverse-rpg.com/showthread.php?...4#pid91584
So, if you don't know the character, I can tell you the Omniverse interpretation of her. Basically, she's a normal old woman who got her life hijicked by Guu. Suddenly, she was a monster, then she was a super saiyan fighter for justice, then she was a high profile assassin. Whenever Guu got bored, or just needed to move the plot along, Dama will arrive with a rediculous over the top backstory on how she got that way.
When she came to the Omniverse, she realized she was a pawn and swore revenge on Guu, but she's wired to obsess over narratives and she tends to get distracted. Often times she'll use her shapeshifting to become another personality entirely for a while.
So I was wondering if Dama should go to Dark Data as Dama, or as a new personality.
Dama herself would have a motivation of seeing where the story goes, and it might be fun seeing the rest of the group having to deal with her insanity and manipulation along the way. The problem is she might be too disruptive of their progress. Also, Usopp might get raped by her, which is kind of dark.
On the other hand, I could have her take a new personality, one that would have noble intentions of doing Dark Data, and is overall a good person that supports the group. And I could do this fun thing where Dama is still in her head and occassionally taking over. The only problem is this might be slightly less entertaining than if she just went as herself.
What do you guys think?
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| Ebonywood Hellscythe (Dane Regan's alt) |
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Posted by: Ebonywood Hellscythe - 06-28-2017, 11:02 AM - Forum: Joining
- Replies (6)
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Character name: Ebonywood Hellscythe // Catherine Windsdale
Character source: Original (loosely a D&D game I did a while back, backstory is revamped, character is changed as a consequence)
(note: I'm aiming for the opposite of Dane here. So a happy and idyllic female mage that wants to be a fighter but lacks the skill. Likes fiction as opposed to non-fiction, etc. The only real similarities are how they will both aim to pursue their goals to the best of their ability, just in different ways, and that they're both from a medieval fantasy setting)
(note 2: Sorrrryyy guys. I'm really bad at making edgy OCs. This is the best I've got. I think I've created the least edgy edgy-OC of all time.)
Character history: Catherine Windsdale grew up on a prosperous, yet isolated, island in a medieval, magical renaissance, era. For much of her early life, she was shuffled from place to place to undergo training for her immense magical strength. She was, for all intents and purposes, "the chosen one". She didn't want that, and as time went on her magic began to seem more and more uncontrollable. One would have to give credit to her many instructors, that hadn't given up. Over this period, she read books. Mostly fiction. Books of warriors and heroes. She wanted to be like them. What was the point wasting her life away when she could be out there, doing something, anything, useful? She was naive and idyllic to a fault, even going so far as to romanticise the idea of being a country farmer.
In the little free time she had, she wrote books. Storybooks about a girl much like herself: Ebonywood Hellscythe. A student in the magician's academy by day, crime fighter by night (aptly named after the cool magic scythe Ebony crafted: 50% Awesome, 50% Cool, 100% Ebonywood, and 200% Justice). She didn't understand why people would commit crimes, fight over money, or steal food. Surely they could just get a job, or grow their food on a farm? Catherine decided on the fact that they were just evil. Not the same evil of her magic instructor forcing her to wake up at sunrise on a weekday. But evil nonetheless.
Her writing was about as good as you'd expect from a 14-year-old girl who'd seen little of the outside world. Sometimes, if she was really lucky, her teacher would tell her stories of his past. The funny things he got up to in magic school. She was sad. She wanted to go to school, as strange as that might be for a child to say. Instead, she was locked away in a tower, ever since they took her away from the orphanage she spent her young child years in. Her only taste of the outdoors was the castle garden, but she wasn't a fan of flowers - some had prickly bits and others made her sneeze. They looked nice, but she'd rather roll around in the grass - despite getting in trouble for doing so.
Later in the 14th year of her life, celebrations filled the land about the ending of a war she never knew of. "The Demons Are Dead" read one of the banners. She didn't know what Demons were, but she figured they must be evil. Dead. She knew what that meant from her books. It was meant to be sad. When something was gone. She wished early bedtimes were dead. That wouldn't be sad. So maybe Demons were just a bad thing? She did have a formal education. Maths, literature, science, but mostly magic. There was lots of theory they wanted her to remember. That was hard.
The day after her 16th "Birthday" was the last day she saw her guardian. He'd been swapped for a collection of mages, ones deemed skilled enough to do a better job of teaching her. They were getting impatient, and she didn't know why. She still had a modicum of free time, and occasionally cut out her sleep to continue to read and write. It was during that year where she actually began to get a true interest in magic - but not because of her teachers. She had come to the revelation that magic was actually really cool. It was just that the old people's boring-ness got in the way.
This all happened one day while she was browsing the library looking for books about weaponry. She needed to make sure Ebonywood Hellscythe's ebonywood hellscythe was factually accurate, after all. She'd stumbled across a book called Military Arts and Strategy Revised. What intrigued her was the image of magic on the cover. A swirling spell flowing around a steel sword. It looked pretty cool and interesting. Upon opening and scanning the contents, she noticed that the foreword of this book recommended reading the practical sections of two other books: What is Magic? and Everyday Uses of Mathematics and the Arcane - for Everyone. She read them. She read all of them. She didn't quite understand the theory or maths - those bits were confusing. But the books assured her that such a deep knowledge wasn't really needed if she herself had the mana, and according to her teachers and the many accidental damages she'd caused, she certainly did have a lot of magic stored away in her small frame.
What was good about the books was the "mind association game". Rather that just making a constipated expression and waving her arms about to try and shoot a blast of fire, the book suggested the use of chants or incantations to hone the mind of the caster. And it didn't even tell her a specific line to say. No, it said she could say whatever she wanted as long as it worked for her. Whatever cool phrase she desired. She really wanted to try it out sometime. She also wanted Ebony to try it out sometime as well. The books had given her some good ideas for writing, but she didn't really understand the strategy sections. The sword bit looked cool though, but she still thought Ebonywood Hellscythe's ebonywood hellscythe was cooler. The combination of dark black wood and a shiny silver crescent moon shaped blade made it really appeal to her. Not that Ebony used the blade. She was too good to need it. She could beat up the bad guys with the wooden pole and send them to the stocks where all the people they wronged would throw rotten tomatoes at them. Yuck. But that was their punishment for being evil.
Regardless, over the next few months, Catherine kept a small pocket booklet filled with spells she'd invented with phrases to go with them. She had no idea if they'd actually work, but the words looked fun to say. She'd never test speaking or using them, however, but Ebony had, of course, used them inside her written adventures. Ebony wasn't scared. Ebony was brave.
It was at the end of those months where Catherine's first true Magic Surge occurred. It had been a usual lesson. And by concentrating enough she'd just managed to blow over a stack of paper, namely by building up the confidence to speak "wind". The only problem was what happened afterwards, during the mage's congratulations and shock.
Gusts of wind, clumps of hardened earth, swirls of fire, and flowing spheres of water shot out of her palms and flew around the room. She remembered little of it besides waking up in a medical bed afterwards, but she never saw that mage again. She was given a black leather choker with a shining silver buckle and instructed to wear it. It was designed to suppress her magic to prevent that from happening again.
Despite the shock of the incident, Catherine's magical control did increase. She could general cast the spells she wanted with enough thought and chanting. It was hard to focus on them sometimes, so she pretended she was Ebony and that the spell she was casting was needed to catch the evil criminals.
By the time she was seventeen, they started asking her to do spells she didn't like. She didn't want to hurt people with magic, even if it was just a dummy. Ebony didn't really hurt anyone, not much. She just beat them up a bit. But the ice spikes they asked of her were sharp. She could really hurt someone with one of those. She didn't want that, but when she said no they got angry.
So she left. In the cover of darkness, she melted the bars off her window and climbed down - using her magic to help her. She brought little with her besides a bag containing the books she'd written, a couple of coins she'd picked up because they were shiny, and the three library books that had helped her. She'd later learned that the general "casting spells with words" techniques were heavily frowned upon my the mage community - it was deemed as unskilled and a mere novice method of casting spells. Catherine thought that was silly, who wouldn't want to shout spell phrases with their magic?
She got lucky. Very lucky. While she was durable and could probably fend for herself in generic combat, she was also naive and would likely refuse to do so. But she wasn't stupid. She knew how much money was worth and what it could buy. She knew the mages back at the castle would try to track her down. And they knew her name, and what she looked like. Thinking to herself she spoke some quiet words under her breath. Her eyes flickered red briefly before reverting back to their natural green. Her previously blond hair was now black. As dark as the night.
Eventually, she made it to the port of the city under her new disguise. She'd always thought boats were interesting. While travelling, she saw guards running about through the streets, but they had paid her no notice. In order to keep it that way, she turned quickly into another street. However, in the darkness, she bumped into the captain of a trade ship. He was old, maybe in his fifties.
"Why are you doing on your own in the dark, lass?"
"I-I... umm."
He sighed and bent down slightly. "Where's your home, I can take you back there? Are you lost?"
"I... I don't have one." That might have been a partial lie, but at this point, she saw it as the truth.
He rubbed his head. "Well... what's your name?"
She steadied herself. "Ebony. Ebonywood Hellscythe."
And thus the adventures of Ebonywood Hellscythe began. She was an asset to the crew, able to manipulate the winds to assist in their travels. She may have learnt much about how to use a ship during this time, but besides that and perhaps becoming a tad more confident around people she knew, in her heart she very much stayed the same person. She occasionally practised sword fighting with the crew, sometimes using the scythe she eventually made for herself. It was fun. Like a game.
Her time on the ship had had an interesting effect on the crew. Maybe it was her optimism? Naivety? Or generally her cheery nature, but her time there had lightened the lives and behaviour of the sailors. So much so, that rather than being exposed to the harsh nature of the sea, the crew had yet again sheltered her. Much like her time in the tower, except here in a much more meaningful way.
A year passed and Catherine, now Ebony, turned eighteen. No questions were ever asked about her past by the crew, but they did celebrate her "birthday" after she'd divulged that much. The week afterwards a storm hit the ship. A large sudden storm. It had come out of nowhere. And in that moment of need, her magic failed her. She tried. She screamed chants and incantations into the air. But nothing. Nothing came of them as the ship was engulfed by the waves. She was scared. It was then, that Omni took her.
Physical Description: Ebony, has long, flowing, black hair that reaches about the middle of her back. Naturally, it's was light blond, but she dyed it to better fit in with the persona she made for Ebony. She has a smooth face, with rounded eyebrows a cheerful smile, and deep green eyes. Her menacing expression is more laughable and cute than outright scary - although it would be wise not to underestimate the potency of her magic. She's fairly skinny and has a light frame.
Ebony is naturally 5'2"/1.57m but wears black platform boots (with lots of black straps with silver buckles) that make her seem about 2 inches taller (5'4"/1.63m). These boots have a fuzzy black interior and reach just below her knees. She wears a dull black cloak with a hood that is just a little bit too large. The hood also has two fake cat ears stitched on, although Ebony will insist they are the same as a panther's and thus really cool. The back part of her cloak reaches down to below the back of her knees (roughly where her boots end). The outside of it is rough, but a smoother velvet interior is sewn in. There are a few pockets on the inside that she never uses.
Under her cloak, she wears more black: short black shorts with a few too many belts, all of which are not needed but totally make it look cooler; and a plain black short sleeve t-shirt, on the back of the t-shirt is the purple motif of a panther. One that is rarely seen as she never takes off her cloak. Around her neck, she wears a black choker with a silver buckle - while she now has better control of her magic than she once did, it's a safety precaution to prevent any unwanted Wild Magic Surges.
Stats:
ATK: 4
Ebony is overflowing with mana. Her spells are powerful, yet the raw, almost uncontrollable, magic also empowers her physical strikes.
DEF: 3
For a girl with such a light frame, Ebony is surprisingly durable. This is most likely a passive effect of her magic.
SPD: 2
Ebony's light frame allows her to move faster and more nimbly than the average person. But that's it. She lacks the control required to use her magic to help her move.
TEC: 1
Unfortunately, having strong magic has flaws. Namely the inability to aim it precisely. Hitting anyone outside of a short range is hard. Her lack of training also makes her melee prowess fairly poor.
Starting Proficiencies: Physical Strength (1000), Ranged Proficiency (1000), Area Attack (600), Homing Proficiency (600)
Starting Powers: (none)
Starting Moves: Meta Magic: Elemental Bolt (1200), Fodder: Elemental Blast (0), Tier 1 Super Attack: Wild Magic Surge (600)
Meta Magic: Elemental Bolt (1200). Requires: Ranged Proficiency, Area Attack, Homing Proficiency
Quick summary:
[spoiler]Base spell: 5 seconds, not fatiguing, Ebony cannot move, speed of an arrow, can be any (visible) element, size of a fist (projectile and impact area), 5 seconds air time, needs 1 hand to chant, needs 1 hand to cast.
Charged: 5 seconds, fatiguing, Ebony cannot move, more damage, repeatable, needs 1 hand to chant, increases to 2 hands to cast.
Homing: 5 seconds, not fatiguing, Ebony can move, doubles speed, spell is now homing, needs 1 hand to chant.
Explosive: 5 seconds, not fatiguing, Ebony cannot move, area effect (3ft/1m radius), needs 1 hand to chant.
Fodder: 2-3 seconds, not fatigue, does literally nothing but maybe sound cool and delay the spell by a few seconds, can go over the 1 minute limit, Ebony needs the same number of hands free that are required to cast the spell, Ebony cannot move.
Spell time cannot exceed 1 minute. If it does the spell fails. If damage is taken the spell fails. If the casting stops then the spell fails.[/spoiler]
Ebony begins the spell with a five-second incantation specifying an element to attack with. This element (it may be fire, lightning, air, earth, water, ice, a generic ball of energy, or any other reasonable "element" that could feasibly be attacked with - the only requirement is that it is visible and no larger than a fist) has no impact on the actual spell itself, besides appearances. During these first five seconds, Ebony needs at least one free hand, cannot move (but can rotate), and must continue speaking (note that she doesn't need to be heard, so as long as her mouth can open and close, the spell will still work - hence it can be done under water). These five seconds are not very fatiguing. If Ebony takes damage while casting the spell, it fails and must be restarted. She may make any motions with the hands and arms required to be free that she chooses - if casting an earth spell they may be closed and rough, but for an air spell they may move and flow much more quickly.
After this, Ebony has two choices. Either cast the spell as it is (by which it will travel in a straight line at the speed of an arrow and dissipate after 5 seconds) or add any combinations of modifiers. Each modifier takes five seconds chant, can only be added to the spell once unless specified otherwise, and can be added in any order. The spell cannot be chanted for longer than 1 minute. Ebony can currently use the following modifiers:
Charged Spell: This incantation increases the power of the spell at the cost of time and fatigue. This can be added to the spell as many times as Ebony wishes providing the spell does not exceed a total casting length of one minute (the base spell + 11 modifiers). Ebony cannot move throughout the five seconds of this chant and must have at least one free hand. However, if this modification is added, Ebony needs to use both hands to actually cast the spell (i.e. when she's finished chanting, she needs 2 hands to shoot it).
Homing Spell: After adding this incantation, the spell will follow and curve towards her target. The spell will also move at double the speed of an arrow when cast, and travel twice as far. Ebony can move normally while chanting this section but still needs 1 free hand. These five seconds are not very fatiguing. Ebony must be able to maintain sight for the 5 seconds that this part of the incantation is spoken, and she must be able to see her target when the spell is cast. The target cannot be changed unless Ebony decided to forfeit casting the spell and start again.
Explosive Spell: This modification increases the area of effect of the spell from being a simple point blast to exploding out in a sphere of a radius of 3ft/1m. During the five seconds of chanting Ebony cannot move and must have 1 free hand. This modifier is not draining to add. Ebony is immune to the splash damage of her own spells (n.b. only the splash damage, shooting herself directly would still hurt).
Once Ebony has finished all the incantations she wishes to add, she needs to point the 1 or 2 hands required to cast the spell towards her target (unless the spell is homing when variation in the angle is possible to allow the shot to curve). The instant she finishes speaking the last word of the spell, the attack is fired. If the attack takes the form of a lump of rock or physical object, it disintegrates on impact (or explodes outwards if that modification was added). Lingering frostbite, flames, or other effects will not occur. If Ebony wishes, she can speak a couple of fodder words at the end of the spell, no more than 2 or 3 seconds or so. This is just to delay the casting of the spell slightly, and also make the incantation flow better. These words can go over the maximum casting length and have no impact on the actual spell. Ebony cannot move while saying them, and needs to have the same number of hands free that are required to cast the spell. During this section the spell is seen as visible in her hands.
Example:
[spoiler]Ebony is fighting a fellow mage in a friendly duel. Her opponent is fast and mobile. Firstly she says, "Let the air be my ally, and the sky be your doom." This signifies that she will attack using the air. She can say whatever she wishes at this part, and really it had no effect on the actual spell besides appearances.
While speaking this first part, she notices her opponent is moving quickly in an attempt to dodge so she continues chanting, this time moving into a better position and keeping a line of sight with her target. "Your legs will fail you as my spell pursues for eternity." For this section, Ebony moves into a better position and adds the homing attribute to the spell. The general phrase can change, but it should be made obvious which modifier she's using - she can't talk about making it explode when actually making it homing, for example.
After this, the spell is ready to cast, as she doesn't feel the need to make it impact a large area, or do a significant amount more damage. She stops moving, looks at her opponent, and finishes off with the final word: "Elemental Blast". She could have said a short phrase, or simply nothing. In this instance, she felt like saying the name of the spell. The instant she starts the word 'elemental', a green swirling mass of air the size of her palm appears in her chosen hand (or between both). The instant she finishes the word 'blast', the swirling air shoots quickly towards her target, curving towards him as he tries to dodge. She could have shot fire or ice if she chose to earlier, but her decision does not impact the spells potential. The element must be visible (but can be translucent or partially see-through, like smoke).[/spoiler]
I think this should be 1200: 300 for the base attack. 300 for variable damage. 300 for potential homing. 300 for potential AOE. (Assuming the potential fodder delay of about 2-3 seconds doesn't count.)
Fodder: Elemental Blast (0).
Ebony can replicate a minor version of un-modified variation of Elemental Blast for quick, non-damaging, effects. For example a gust of wind to knock someone's hat off or blow out a candle; a small flame to ignite something not being worn or carried; a spray of ice to cool a small object down; a blast of water to fill a glass with drink, etc. The incantation must be one word or a short phrase (1-2 seconds ish). Ebony doesn't need to stay stationary. This non-damaging variant of the spell has a maximum range of 10m/32ft.
Tier 1 Super Attack: Wild Magic Surge (600). Requires: Ranged Proficiency, Area Attack, Homing Proficiency
Ebony's eyes glow red as she channels all her magic in a last-ditch attempt to beat her opponent. She needs both hands to execute this and must remain stationary. This move is very draining. At the end of each second, for the next 16 seconds, an elemental blast spell will be cast. Roughly half (8) of these will have the Homing modifier, and roughly one quarter (4) will have the Explosive one (there may be overlap, such as an explosive homing spell). About half (8) will have the Charged Spell modifier, half of those (4) will have it added to them twice, half of those (2) will have it added thrice, and finally, half of those (1) will have the charged spell modifier added four times - that projectile is guaranteed to be homing and explosive (and counts as one from their proportions).
The element of each spell is random (and doesn't affect the damage). Ebony may or may not chant or say something for the duration of the spell. This attack cannot be stopped once started, regardless of if Ebony wants to or not (so she should not scratch her face). Projectiles that are homing lock onto a random opponent (generally an even split) unless Ebony had a specific target in mind when the Magic Surge began. In general, the distribution of which spells are homing, explosive, or charged doesn't matter. Because the overall damage caused will remain the same. Unlike the usual Elemental Blast spell, no incantation is required. Due to the "random" and uncontrollable nature of Wild Magic Surge, the damage of each Elemental Blast is likely to be different from that of the usual spell.
RP Stipulations: This may be executed accidentally. If so (presuming Ebony is not in combat) the homing projectiles will curve around randomly (and hopefully not hit any bystanders).
Note: I plan to get a melee scythe attack once I get the OM. There's a physical proficiency for a reason.
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us? It's me, Dane!
If I'm correct, my Roster should look like this:
Name: Ebonywood Hellscythe
Spent OM: 5000
Consumed OM: 0 (for OM spent on items, or OM permanently lost from respecs or refunding purchases. Still adds towards Spent OM)
Proficiencies (3200); Physical Attack (1000), Ranged Proficiency (1000), Homing Proficiency (600), Area Attack (600)
Powers (0/8000);
Moves (1200); Meta Magic: Elemental Blast (1200), Fodder: Elemental Blast (0)
Super Moves (600); T1SA: Wild Magic Surge (600)
Transformations (0);
Assists (0);
Items (0);
Artefacts: (none)
Bases: (none)
Unlocks (0);
Base stats:
ATK: 4
DEF: 3
SPD: 2
TEC: 1
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