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| [3] Your Bag |
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Posted by: Proto Man - 04-10-2015, 11:35 AM - Forum: Dante's Abyss Rules (2015)
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Your survival bag is a duffel bag (11” Height, 23” Wide, 11” Deep) consisting of the following items:
4 MREs
4 20-ounce Bottled Waters
Compass
Map
Random Weapon or Support Item
An MRE is a ‘Meal Ready to Eat’ – They are ready-to-eat meals high in nutrients and calories and are very common in the armed forces. Google them if you’re still confused.
Not everyone will receive a weapon. You might receive a Support Item instead. You might also receive a piece of junk. These items will be randomly distributed right before the games begin and should play a part in your strategy.
In the event that your weapon is too large, it will come in pieces that you have to assemble. Once put together, you have to carry it around with you.
As you explore the island, you may find additional items in buildings or other places. You may also hunt to secure more food. You cannot find additional weapons, but you may find other helpful survival items like torches, rope, or even random luxury items.
I repeat – You cannot find additional weapons.
All of this is for the sake of story. For instance, you may find items that could be used as weapons (let’s face it... what couldn’t be used to defend yourself? I could defend myself with a text book or a piece of wood I tore off a collapsing house). You may do this and have these with you, but this will not give you an advantage or affect the outcome of confrontations or your overall results in any way.
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| [2] Powers, Moves, Items, and SP |
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Posted by: Proto Man - 04-10-2015, 11:31 AM - Forum: Dante's Abyss Rules (2015)
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Everyone who signs up for Dante’s Abyss and is accepted to the roster is fitted with a collar and stripped off all of their Items (and Moves that function as items or weapons – guns, blasters, swords, sensors etc.). Dante's Abyss is a competition of survival, not flashy combat with fancy dancy things. Karl Jak doesn't care what you were in the Omniverse. He cares what you are beneath all the pomp.
The collar acts as a suppressor for various powers and skills, forcing characters to rely more on their wits and grits to survive (plus a little bit of strategy and luck). Attempting to remove the collar will result in your immediate and violent death. Your will return to the Fountain and have to wait twice as long to reincarnate.
The following are prohibited due to the collars your characters must wear in the competition:
-Regeneration and Healing
-Flying
-Enhanced Senses
-Assists (Exceptions may apply - We'll talk at joining)
-Just about all Moves (see below)
-Summoning and Extracting of OM is inhibited
The following are severely limited due to collars
-Telekinesis is reduced to within ten feet of your position, regardless of level or TEC & all weapon/support items are immune to telekinesis (because dantephysics)
-Teleportation is reduced to within five feet of your position, regardless of level or TEC
-Super Jumping is reduced to ten feet, regardless of level
-Time Manipulation is reduced to only a few seconds and stopping time is impossible
-Fusion is limited to just Basic Fusion
-This is more of a notice than anything else - Stealth and Shapechange cannot be used to avoid Face 2 Faces
Note - Honestly, don't be surprised (or angry, for that matter) if most of your move set is barred/inhibited. Moves don't make the character. You, the writer, make the character.
Moves
Access to moves has been prohibited/inhibited by the collars all contestants are forced to wear. The collars prevent the summoning of weapon-based moves and the execution of offensive moves (like magic) and most advanced application of Powers. Any 'natural' weapons (claws, tails, etc) will be treated as incidental weapons, compared to the artefact Weapon/Support Items that contestants are provided with.
Certain moves that serve more utility functions may be permitted, but a character should operate under the assumption that they will have no Moves.
SP (Power Ups, Super Moves, and Fusion)
The collars grant everyone 3 SP + 1 SP for every level. This was done mostly to keep things interesting given the large number of level 1 and level 2 characters while not penalizing level 4 people.
Super Moves and Powers up of all flavors are welcome, but they must be 'queued up' if you want your character to use them in the event of a Face to Face.
Fusion is also welcome for allies, but be aware that it will cost you both 1 SP and any damage sustained by the fusion will be equally split between the two constituent characters.
Just like in the Omniverse, Super Moves deal damage to other players (more on this to come), where as having a queued Power Up, Powered Up form, or Fusion can provide you with a tactical advantage in a Face to Face (more to come).
Level 0 Super Move - Level 1 characters who were unable to purchase a super move before the contest will be able to utilize Level 0 Super Moves (which function much like desperation attacks). When you register please select one of your moves to be upgraded to a Level 0 Super Move for the duration of Dante's Abyss or create one from scratch. A level 0 super move costs 1 SP and is half as effective as a Level 1 Super Move. You do not need to purchase this.
If you want your character to queue up a Power Up, Powered Up Form, Fusion or/and a defensive or offensive Super Move of any type for potential use, you must let me know ahead of any Face to Face you get into. You may queue up both a defensive and offensive Super Move if you want to. You should consider this, especially if you are alone. The offensive move will take precedent. You may specify if you want to use a Defensive Super Move against only other Super Moves or also against powerful weapons. After a Face to Face, you need to send me another PM stating what you want queued.
You may not send me a PM as I am writing that you want to use your Super Move in the fight. I reserve the right to alter things if I feel like they'll be better for your character in the long-run.
An example PM you may send to me: Quote: “If I get into a fight, I want to use my Tier 1 power up, Kaioken, AND my Tier 1 offensive Super Move, Omega Kamehameha.”
Note - Characters do not regain SP unless they find a Support Item designed to grant more SP. There will be a stickied thread in the Dante's Abyss Discussion forum that tracks how much SP each character has and how much they have left.
For clarity, I will try to state what your character will be deprived of for the competition when you submit your joining information. And as always, just think of this as an opportunity to bring more into your writing. This is a competition that revolves around out-playing the other characters and creating a a more engaging story in the Abyss. If your powers define your character, than consider this a wonderful opportunity to have them struggle to rediscover an identity. The power to craft an engaging story is in your hands.
Note – I reserve the right to have your character use a Power Up or a Super Move if that is what will make the difference between said character limping away from a fight or dying on the ground. After all, I don’t think it’s logically for someone not to use all their tricks if they’re faced with certain death.
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| The Map |
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Posted by: Proto Man - 04-10-2015, 11:08 AM - Forum: Dante's Abyss Records (2015)
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It is your responsibility to keep an updated copy of the map as squares become danger zones.
The island is broken apart into squares. Each square is one square mile (ignore the scale on the map, I can't photoshop to save my life).
Elevation, however, is in meters.
The Island is something slightly less than tropical and mostly forested. The forest is home to a variety of wildlife, most of which isn't life-threatening, although there are some wolves and bears. It is surrounded by a vast ocean. Aside from a lake and a river that runs down from the mountain, the island has very little in terms of fresh water (there are a very tiny ponds and streams). There are two lovely, white sand beaches on the island.
The island contains many buildings and settlements that appear on the island. There are also various shacks and buildings around the island that are not on the map (this is to give the player a little creative freedom). All of these buildings and locations, despite appearing as if they were lived in, are abandoned. Repeat - there is no one on the island aside from the contestants.
- Diner (C5) - A beautiful little dinner nestled between two large hills. The atmosphere evokes a very 1950s feel.
Mill (E7) - A rustic windmill nestled in the hills before Mount Blair.
Clinica (E6) - A rural-looking clinic, like something you'd find in a developing country placed there by a first-world country.
School (G3) - A large high school with a very suburban feel.
Park (H4) - A park built around the lake. Designed for kids and their families, complete with both gazebos, areas for grilling, and elaborate wooden playground equipment.
Dante Beach (F2, F3, E3) - Unlike the other beach, Dante Beach is a tourist site. The buildings here include a fancy restaurant, an upscale bar, and a small building that houses lifeguard equipment.
Dante Town (E4, F4) - Also part of F5. Dante Town is a highly industrialized town with all the amenities you could ask for! Cinema, bars, Walmart, Taco Bell!
East Blair Tunnel (E6) - A large tunnel that cuts through Blair Mountain.
Blair Village (G7, H7) - Unlike Dante Town, Blair Village has a much more rustic appearance and is more spread out, with only seven little buildings.
Mt. Blair (G7) - The tallest point on the island. From Mount Blair, someone would have a lovely view of the island.
Lighthouse (C10) - Your standard stone lighthouse, nestled far away from civilization.
Island (G9, H9) - A little island about a hundred yards off the mainland.
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| Carrottop Shanghai |
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Posted by: Kurusu Akira - 04-10-2015, 09:54 AM - Forum: Dante's Abyss Junkyard
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So, Neku is going to be one of those people that isn't exactly willing to be in the tournament. Because honestly, it's too good of an opportunity for me to throw him into another game after he thinks he's actually in the clear. The thing about Neku is that he has developed a survival instinct after three weeks of the Reaper's Game; find a partner. Anyone want to pair up with Phones?
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| Task of the Scorned |
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Posted by: Crona - 04-10-2015, 09:35 AM - Forum: The Nexus
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After making it to the gate and shuffling awkwardly through it, Crona found himself back at the stark-white nexus. Not much has changed since he first arrived here, though he could see many other figures, likely Primes, going about their business. Most seemed as confused as he first was as they took note of their surroundings and had their summary reactions to being in a strange new world, the boy had a tinge of sympathy for them, but even if he had time to stay, he most certainly wouldn't help them out. Not because he wanted them to suffer, but rather he was simply too shy. Ontop of that, he wasn't sure the reaction he would get once they saw Ragnarok.
After a brief look around the blank world, he laid his eyes upon a dusty worn stone gate, hopefully belonging to the Endless Dunes. He hoped it was just a name, it would take him forever to find someone in an endless world, though with a sigh, the boy continues on towards the new gate. It was the closest one, though he still wished there was a quicker way there, he felt he already walked halfway across Coruscant, and his legs began to tire. He wished he had a motorbike like Soul had, it allowed him to get around Death City so quickly...
Just as Crona began to think about it, in a brilliant whirling rainbow light, Soul's Motorbike appears! Crona stared, somewhat in horror but mostly disbelief at the discovery. Did he do that? He couldn't be sure, he just thought of it, and it had arrived. The boy would likely use this ability sometime later on, but at the moment he was so shocked that he rushes away towards the worn rocky gates of the Endless Dunes, leaving the motorbike far behind in his panic.
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| The Lords of the Arid Waste (The L.A.W.) Discussion |
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Posted by: Ganondorf - 04-10-2015, 04:57 AM - Forum: Dante's Abyss Junkyard
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Sure am glad I don't hafta worry about Enel joining this. We're less a faction a more a couple guys who may or may not murder each other at the drop of a hat.
I WOULD, however, be keen on gaining new (less-egotistical/violent) members for the Faction, and DA is the perfect opportunity! Let me know if you'd be interested in joining the Faction and we'll work out the IC details on meeting up and allying.
Also, Gil: Still interested in a cease-fire between us for this, until the end.
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| Ambrosia Representation Thread |
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Posted by: Guu - 04-09-2015, 10:11 PM - Forum: Dante's Abyss Junkyard
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So Guu will most likely have to go to this (if my faction mates are fine with it) to represent Ambrosia in the global stage. Not to mention, it'd be fun for her to bump heads with so many primes.
Not sure who else in my faction intends to join, but remember we'll be competing against each other at some point.
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| Babylonian Sanctum |
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Posted by: Gilgamesh - 04-09-2015, 09:25 PM - Forum: Dante's Abyss Junkyard
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Just throwing that out there that anyone in my faction will be immediate allies with Gilgamesh and will be spared until the very and where they would play it out and possibly share any artifacts for the Faction's use. Kinda helpful now that I actually have a membeeeerrr.
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