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  Mini Event Interest Check
Posted by: Proto Man - 05-18-2015, 06:46 PM - Forum: Dante's Abyss Junkyard - Replies (14)

Let me know if you are still milling about the Lobby and give me permission to include your character in my next Karl Jak post.

This will be a one-and-done thing, so you'll be able to react/reflect after the fact, but the scene will be resolved in the post.

This will be up before I go to sleep in a few hours.

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  An Alchemists Task: Damsel in distress (discussion)
Posted by: Cloud Strife - 05-18-2015, 12:33 PM - Forum: Omniverse Discussion - No Replies

Okay Here's the 'sitch' as my main girl KP would say.

Edward is currently in the Vasty Deep, and in need of a ship, if anyone is there, and has access to a ship and would like to join me on my quest (at least for a little while), post some helpful information here? I'd really appreciate it.

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  There Are No Lines For A Final Boss
Posted by: Schwi Dola - 05-18-2015, 12:26 PM - Forum: Coruscant - Replies (11)

Desco ran slowly through the Nexus with the two Prinnies in tow. As she got closer and closer to the gate, more and more traffic was passing through from small vehicles putting along to foot traffic. It was a busy gate unlike the Tangled Greens gate that Desco had used before. What was notable was the high amount of technology among people in the area as people passed by in sleek cars and wore modern and future age clothing. Stormtroopers were all over the place too, perhaps it was so busy due to the event that was starting up. and passed through the Nexus entrance to Coruscant Tier 1. She didn't know what it was and only looked at it curiously, but she passed by a booth and gate set up to take people to the Danteverse for the Omniverse wide event. Desco was too focused on her current objective to pay attention to the survival game that was about to take place.

Watched by the Stormtroopers at the gate, Desco passed through and entered Coruscant. From inside Desco had a decent view of the beauty that Coruscant has to offer to vistors. Skyscrapers in the distance and the abundance of intricate structures and patches of green reminded Desco of home in Tokyo, Japan. Though it was quite a bit more advanced than the modern age version of Tokyo, her time spend in the Omniverse was mostly in the forest and jungle and before this she was in Hades which looked nothing like a modern city so felt a bit nostalgic of the design. Desco took no notice of the empire presence around her. The cameras and stormtroopers were transparent to her young eyes and she had gotten used to such things while she was raised in the laboratory albeit in a much smaller scale. She looked around and soon spotted an automated yellow skycare that was running the word Desco around its advertisement ring that circled the cab. "Hey Dood, its been fun and all but you don't really need us for this." "Yea Dood, I need a drink." "Oh, okay. You Prinnes can go away, Desco is going to help Daddy. Maybe we will meet again later?" "Sure Dood."

Desco hitched a ride and was off through the skys. She looked out of the tinted windows as she passed by a variety of awe-inspiring scenery. She took to the raise in technology from Tokyo like a duck to water, she had been raised around a higher standard than Earth normally had access to and when she moved to Hades there was a huge range of tech from medieval to futuristic often enhanced by magic.The cab zipped along for quite some distance, then it dived and floated along the ground in an area that wasn't so busy as the others. In an instant it shot at a seeming wall that opened at the last moment and closed just as quickly, and now she was passing through a white tunnel with a pattern of lights that created a pattern of shadows on the ground and ceilling at the mid points between them. The cab had automatically found a route to the entrance with the least amount of traffic around it and dived in to take Desco to the secret research area in the Empire where her father worked.

Desco waited patiently for some time and the tunnel changed shape along the way taking her down and turning a couple times until she finally came to a docking station. Desco got out of the skycar and saw that her father was waiting for her, he had to escort her from here until he got her to the lab for security reasons as otherwise she'd quickly be stopped and arrested. A smile spread on Desco's face as she started to get excited again. "Daddy!" Desco ran at her father and he picked her up and held her out. "My my! Look how big you've gotten." He smiled back and looked closely at her body, then brought her in for a hug before setting her down again. "Now come along Desco, we have a lot to do and not a lot of time to do it!" Desco reached out and grabbed one of Genjuro's hands. "Okay!"

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  **DEAD10**[32] - Galel
Posted by: Karl Jak - 05-18-2015, 12:16 PM - Forum: Dante's Abyss Records (2015) - No Replies

Appearance – Galel is a large man, as is typical of Astartes. His head is shaved bald, including his facial hair. Standing roughly seven and a half feet tall in his Power Armour, he has a light brown complexion and a pair of dark brown eyes. His teeth are sharp and pointed, the result of a mutation given to him by his dark god, and he has a third eye squarely in the middle of his forehead. This third eye is a light blue orb with a lizard-like yellow pupil, and constantly flits about examining every detail it possibly can.

Galel's Power Armour is a scavenged amalgam of parts, only the helmet and pauldrons of which dates back to the days of the Great Crusade. His helmet is a battered MK V Heresy-Pattern Power Helmet, while his Pauldrons are MK III Iron-Pattern. The left Pauldron proudly displays the symbol of Tzeentch, while the right displays the symbol of the pre-heresy Thousand Sons. His armour is painted in the iridescent blue and gold of the post-heresy Thousand Sons, and tattered robe bottoms are worn over top of his greaves.

Personality – Calculating and Manipulative, Galel is quick to make acquaintances but incredibly slow to make friends. While he finds it easy to get to know someone and forge relationships and bonds; he rarely, if ever, tells the truth about himself and his history. He does not trust anyone, least of all those closest to him, and is vigilant to the point of paranoia. On the surface, he is almost always calm and collected, while in truth he is highly emotional. Quick to take offence and to forgive it, those who truly know him would describe him as volatile and unsteady.

Possible Reactions – Galel first and foremost looks out for himself and his closest allies: Okor and Tartaros. He will not hesitate to sacrifice any other acquaintances if it would better their chances of success. When meeting others, especially those that are completely unknown to him, he acts friendly at first, so as to gauge them and their disposition. If he believes that someone cannot be of better use to them alive, he will attempt to kill or cripple them. When faced with a downed but not killed opponent, Galel will finish them off, sometimes quickly and sometimes slowly.

Relationships – While Galel has no true Friendships, he considers Okor and Tartaros to be his closest allies. Carn is considered an unknown element, one to be watched and studied instead of relied upon.

‘Combat’ Style – When confronted, Galel delivers a swift and brutal alpha strike to his foe. If his foe survives, he fights on the defensive in order to gauge their capabilities. Once he has determined a weakness, Galel will strike again with lethal efficiency and ruthlessness, exploiting his foe's weakness as best he can. If confronted by an enemy he knows he cannot defeat in a fair fight, Galel will retreat and prepare an ambush for his foe, in order to maximize his chances of quickly dispatching his opponent.

Eligible Powers – Galel currently has no powers at all.

Moves – Last I heard, no moves were allowed, but one move could be upgraded to a level 0 Super-Move. I am nominating Warp-Energy Barrier as a level 0 defensive Super-Move.

Extra – Galel is a liar through and through. Even when speaking about mundane matters, he must resist the urge to lie. When he does tell the truth, he twists it into half-truths and perverts its meaning. Galel is also utterly devoted to Tzeentch, his dark god of change, fate, and black magic. He will never defy the will of his dark God, nor will he defy the will of the other three gods of chaos unless it would contradict the will of Tzeentch.

Quotes – "Nagnaresh Vi'ral! Change is near! Let all who resist its coming be cast down and reborn as mewling spawn!"
"Who are you who resists the will of fate?"
"I hate blanks."

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  **DEAD14**[31] - Okor
Posted by: Karl Jak - 05-18-2015, 12:14 PM - Forum: Dante's Abyss Records (2015) - No Replies

[spoiler][Image: chaos_space_marine_plague_marine_color_b...4fjqdj.jpg][/spoiler]

Okor's armour has long since fused to his flesh after 10 millennia of warfare and exposure to the reality-twisting ways of the warp. It is now more of a chitinous exoskeleton. His abdomen and left arm are exposed, showcasing the blessings that the plaguefather has gifted upon him, and allowing for him to transmit them more easily. Indeed, the sheer quantity of diseases and bacteria contained within his gaunt frame would be enough to rot a planet to the core, were it not for the Omnillium containing it. Unlike most of his bloated Brethern, Okor is almost skeletal, with cracked, yellowing bones, covered in calciferous masses lurking just beneath his pallid skin. A tabard hangs from his waist, stained with grime, filth, blood and pus, and still proudly emblazoned with the mark of Nurgle. A horn juts from the center of his head, a twisted, broken thing. Beneath it lies a single, blood-shot eye. Where he walks, life grows. Fungus and mold grows in his footsteps, marking the earth with his passing.

Personality – Okor is genial, generous, extremely patient, and positive. He is an ardent devotee of Nurgle, and will correct any misinterpretations of his motives. He believes that all things end, and should be savoured for as long as they last. The worship of Nurgle should be spread, in order to speed the universe towards its inevitable gentle rebirth. He's always happy to stop and chat, although he does try to bring the conversation towards his faith.

Possible Reactions – Okor is an infantryman, and a blessed warrior of the god of plague. If there is an advantage to be had in a fight, he will take it. Spreading disease, endurance hunting, fear, sheer stamina, whatever it takes to defeat the enemy, Okor will do it. However, he's not wont to make enemies recklessly. He happily invites fellow to a seat around the fire, and shares some tales, riddles, undoubtedly unhealthy stew, and life lessons. He does not intend on betraying anyone, although when the pool of competitors drops, he will have no compunctions against fighting his one-time enemies.

Relationships – Okor dueled Victor Wolfe upon his arrival to the Omniverse, a battle that ended with Okor heavily wounded, and Victor unconscious and rethinking his life choices.
He has also met Carn, who introduced him to DA, and gave him an inkling that this realm is not what it seems.
He has sworn to ally with Galel Baraz and Tartaros, two fellow veterans of the long war.

‘Combat’ Style – Okor is well aware of his durability and endurance, and uses them as his main weapons. He will gladly take hits for his smaller compatriots, and is able to endure his foe's blows until they run out of stamina, or he has the perfect chance to strike. If impaled, he is more likely to slide along the weapon to strike at his foe, than scream.

Eligible Powers – Survival.

Moves – Necrotic Touch*

Necrotic Punch (Level 0 Super Move)
Okor wraps his fist in a thick layer of filth, which coalesces into the form of a gauntlet. This gauntlet of corruption empowers Okor's next punch, delivering a much heftier blow. Upon contact with a foe, the gauntlet detonates and sprays its foulness over the unfortunate hit, sickening them.

Extra – Okor is absolutely incapable of feeling pain, which is a double-edged sword. While it allows him to fight on past injuries that would leave a lesser being crying in pain, it means he does not notice his injuries until he sees them. He will walk on broken legs, unaware that shattered bones are tearing at his flesh, attempt to strike the death blow with a useless arm, and will happily walk away from a fight with weaponry digging into his back, leaving an exploitable opportunity for any other foes. In short, he takes damage, but he simply does not notice it.

Quotes –
"You cannot stand, as you... stand for nothing."
"I am Okor Paleblood, son of the blessed fourteenth legion. I have left my.... Tread upon a thousand worlds, and helped raise an Empire spanning a million stars. I intend to watch it crumble, and to put my blade through the heart of its... God Emperor. But of course, where are my.... Manners?"
"In every rotting corpse, in every fly, in every leper. In every child, in every forest, in every ocean, in every beating heart. Everywhere, he exists. The universe itself will one day cease, and when it does, Nurgle will be there. When the last maggot, in the carcass of the last beast, on the last planet, orbiting the last star finally succumbs to entropy, Nurgle will be there. When reality itself falls apart, when all that is left is the primordial sludge of raw potential, he will raise it again, and we will be reborn. There will be no more war. No more pain. No more want. And until then, we will fight. We defy the doom of reality, by embracing it."
"Speak your... lies, spit your empty, meaningless defiance. Scream your... nihilistic hatred of reality. Know that all of your skill, your speed, your... sadism, was nothing. Know that you failed. You threw yourself against the faithful, and broke upon their power."

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  **DEAD27**[30] - Vincent Valentine
Posted by: Karl Jak - 05-18-2015, 12:13 PM - Forum: Dante's Abyss Records (2015) - No Replies

[float=left][Image: FESaFbK.jpg][/float]
Personality – Quiet, calm and logical, he appears stoic and slightly intimidating to newcomers. He has a very unassuming attitude and does not like to draw attention himself, as this allows him to observe and learn unhindered. Though a man of few words, he is very polite and never overtly rude or mean unless he feels threatened (like, gun to the head, not "You saw I was in line first,").

In a situation like Dante's Abyss, he will have a 'get the job done' attitude toward combat, operating under the assumption that anyone on the island wants him dead. Vincent tends to be somewhat distrusting of the average person, both due to his training in espionage and his own personal experiences. This is only magnified by the nature of the contest; it would take significant development to trust someone in the Abyss.

Possible Reactions – Vincent has entered Dante's Abyss with no false assumptions of what the contest will entail. He is willing to go through whomever he has to in order to win and get what he desires. He is motivated by the thought that winning will get him more information on the Omniverse (and escaping it) from Karl Jak, aiding him in perhaps returning to the 'family' that he left behind in his realm. In this way, it is more of a desperation attitude than a glory-seeking mindset. Though he dislikes manipulating people, he is well-versed in espionage and will do what needs to be done.

Relationships – None.

‘Combat’ Style – When in combat, Vincent prefers to size up his opponent and does not typically throw the first punch. He has a tendancy to put an ally's well-being before his own if he fully trusts the person. Typically he does not desire to kill every person he fights and would rather let them flee, though as he has no choice in this instance he will have killing intent. He is not one to toy with opponents nor does he allow the same of his opponent. To him this is a necessary evil, not a playground.

Eligible Powers – Master Acrobat, Burst Movement, Basic Super Jumping (Reduced from 10 meters to 10 feet), Basic Suppression, Stealth (Can't avoid F2F)

Moves –
Overflow – Tier 1 Super Move

Extra – Whenever possible, Vincent prefers to dodge rather than clash and fight at range. In the face of an opponent rushing him with a sword for example, he is apt to roll out of the way and attack from behind. If he is forced to fight hand-to-hand he will focus more on getting his opponent into a position that he can quickly kill the opponent (drown, snap necks, knock off cliffs etc.) rather than beat their face into the ground.

Chaos Cloak – Tier 1 Power-Up

Quotes –
"Don't toy with me."

"I'll do what I have to do."

"I said I've heard enough. It's time to end this. Right here, right now."

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  **DEAD01** [29] - The Flash
Posted by: Karl Jak - 05-18-2015, 12:10 PM - Forum: Dante's Abyss Records (2015) - No Replies

[Image: Flash1.jpg]

Personality – He is mostly about justice, but he has a normal life, too. He seems to be a different person outside the suit. In the suit, he's serious, and a bit of a commander/leader. He's also a bit of a strategist. Outside the suit, he's a giant nerd, due to him being a forensic scientist in his world, and is actually more about fun.

Possible Reactions – He is here to get an Artefact, hoping it will help him with Darkseid. Nonetheless, he's a friendly competitor, and, seeing as he has no enemies in the Omniverse thus far, will probably try to make some sort of ally in this mess.

Relationships – N/A, he has met no one. NO ONNNE!

‘Combat’ Style – He will defend his allies above all, and if he has none at that point, he will most likely just circle the opponent while running, looking for an oppertunity to strike.

Eligible Powers – N/A

Moves – N/A

Extra – Expect him to be enjoying his time here.

Quotes – N/A

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  Morene Fellon Log
Posted by: Proto Man - 05-18-2015, 11:46 AM - Forum: Purchases and Deductions Log - Replies (10)

Purchases and deductions for Morene Fellon go here.

Current post count: (your current post count, viewable on your profile)
Current Earned OM: (your current Earned OM, viewable next to your posts)
Current Spent OM: (total, viewable on your roster)
Buying: (whatever it is you want to buy). Cost: (the cost) OM.
New Spent OM: (your total Spent OM after the purchase)

All moves must be approved here before purchase.

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  Staff's Opinion?
Posted by: Sasuke Uchiha - 05-18-2015, 11:34 AM - Forum: Help Desk - Replies (9)

This question is more of an advise from staff about my character build, but here it is:

I have 0 def, but 4 in speed, with foresight to aid in dodging. So here is my question, in your opinion, what would give me more of an advantage in a graded pvp fight: stat upgrade making me have 1 def or burst movement power giving me a double to speed in close combat, to better aid in dodging attacks?

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  Zack Fair Log
Posted by: Gilgamesh - 05-18-2015, 10:43 AM - Forum: Purchases and Deductions Log - Replies (34)

Purchases and Deductions for Zack Fair go here!

Current post count: (your current post count, viewable below your avatar)
Current Earned OM: (your current Earned OM, viewable next to your posts)
Current Spent OM: (total, viewable on your roster)
Buying: (whatever it is you want to buy. If purchasing a move you MUST link to the approval). Cost: (the cost) OM
New Spent OM in category: (your new total spent on Moves, Powers or whatever it was you bought)
New Overall Spent OM: (your total Spent OM after the purchase)

All moves must be approved here before purchase.

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