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| What Are Your Favorite Video Games? |
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Posted by: Proto Man - 08-31-2015, 10:25 PM - Forum: The Arcade
- Replies (50)
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I mean we all like video games, right? Or I imagine at least most of us do, since this website itself is sort of a game, amirite?
I was just curious what titles you guys have on your 'Top 10' list (or top whatever if you're lazy). I mean, what better way to get to know each other a little better and have a fun back-and-forth than about your favorite video games? I like to think you can learn a lot from someone listening to them talk about their favorite books, movies, or games. It tells you a lot about that person (I think)
I use the term favorite, because (personally) I draw a distinction between 'greatest' and 'favorite.' I'm the type who falls in love with shit people hate, and I'm also the type that can recognize when a game (or a movie) is amazing yet not really enjoy it.
That said, here are eleven or so of my favorite video games, probably in no particular order.
Resident Evil Remake (GCN) - This remake is better than the original, although the Director's Cut of the PSX version is amazing for nostalgia's sake (go watch the intro on Youtube, they filmed it with people they found on the street). But seriously... this game is terrifying. I recently replayed it and still got nervous as I wandered those gloriously designed hallways.
Super Mario RPG: Legend of the Seven Stars (SNES) - This is still my favorite RPG ever. Ever. It took something I was familiar with (Mario and RPGs), created a really fun story (collect them seven dragon balls star pieces!), and crafted a unique Mario world with cameos to other Nintendo titles. I think it's a great tragedy that this world was left to history. I miss Mallow and Geno and that asshole crocodile.
Final Fantasy IX (PSX) - My favorite FF title. Along with Chrono Cross, this was my first taste of JRPGs. I haven't seen another Final Fantasy title that manages to find such a perfect balance of goofiness and gravitas. Plus Zidane is a pimp, and Vivi and Steiner were also pretty dope.
Resident Evil 2 (PSX) - Better than the original and more involved than its successor. Resident Evil 2 capitalized on everything that made the original successful in my mind, and then went above and beyond in every way. Resident Evil 2 is like the Terminator 2: Judgment Day of video games in my mind.
Donkey Kong Country 2 (SNES) - It was hard for me to pick which of these three games I loved the most, but I think it's the second title. The developers had a lot more fun with the world, and I think the Dixie-Diddy dynamic was the best pairing in the original SNES games.
Silent Hill 4: The Room (PS2) - Yes, Silent Hill 2 is the best game in the series, but jesus christ, Silent Hill 4 is the most unsettling. You're trapped in a possessed apartment building and you have to crawl through jagged, bloody holes to go into nightmares worlds where unstoppable ghost chase you and try to eat your heart. Just ask Thaal how fucked up this game is, he was there with me when I played through most of the Silent Hill games. I'm sure he'll remember a certain hospital scene.
Harvest Moon: Magical Melody (GCN) - I miss the original cast of Harvest Moon characters from the N64 version. Magical Melody was a great version of the series that introduced furniture, rivals, and buying other plots of land... things that are staples in the series nowadays that kind of went forgotten with the anime-esque versions on the Wii. I want to give a special shoutout to HM: It's A Wonderful Life (GCN), for being a wonderful game that ended WITH YOU FUCKING DYING. You play out the entire adult life of your character, and then, at the last day, he has a heart attack and passes away and you watch his funeral. I cried like a bitch.
Black and White 2 (PC) - Speaking of 'where the fuck is my sequel,' I would have rather had a third Black & White game than the Fable series. I don't hate Fable (at least not the first two), but I loved Black and Whitre. The weird part is? Both games were the same but had different mechanics that provided you with slightly more nuanced experiences. The first one went way in-depth with raising your creature (you play a god) and teaching it social skills and to fight and do your bidding. That's streamlined in the second game, where the emphasis is on nation building and resource management. As a god, you interact through a your hand, picking up stuff and making gestures that create miracles and disasters. I would have killed for a sequel using the Wiimote or the Kinect.
Metriod Prime (GCN) / Bioshock (PC) - These tie when it comes to determine what Alex's favorite FPS title of all-time is. I've never been huge into Metroid (sorry Greg!), but I loved Metriod Prime's weird fusion of platforming and FPS'ing, much like I loved Bioshock's quirky things like the puzzles, plasmids, and the general world of rapture. Both titles have sequels that, in my mind, continue a tradition of being awesome.
Mega Man Legends (PSX) - Let's be honest -- I suck at Mega Man games. The only one I ever beat was Mega Man 3, so when they made a 3d Mega Man game that was an action-adventure title with an actual plot (because let's face it, it's not like Mega Man games are rich in the plot category), it was love at first sight. The sequel and the spin-off were great, but the sequel leaves you with a cliffhanger. ALSO FUCK YOU CAPCOM. #NEVERFORGET #MEGAMANLEGENDS3
Conkers Bad Fur Day (N64) - Truth time. I bought a Nintendo 64 at the very end of its shelf life for this title and this title only (I later grabbed Mario, Donkey Kong, Harvest Moon, Smash, and Goldeneye, of course). I bought this game before I even had the console to play it. I had been a Sony kid since Resident Evil and Crash Bandicoot, but Conker's Bad Fur Day is probably the best platformer for the N64. If you've never played this game, you are missing out on so much. They tried a remake (that I think had improved graphics) when Rare went to XBOX, but they f**king censored parts of the game. Something like this would probably never exist on a modern Nintendo console.
Europa Universalis/Crusader Kings - I'm fusing these two franchises since you can import your game from one into another <_< I remember EU3. Trixie and I would talk about our epic games over the summer I spent alone at college. It's such a simple yet complex and involved game. It doesn't have the frentic pace of an Age of Empires or the color and 'jazz' of Civilization, but I think that got me more into EU, especially since you play on a map of the Earth with historically accurate countries.
Extra titles that I didn't talk about for the sake of this post being a wall of text that no one wants to read -- Super Mario 3 (NES), Pokemon Red (NES), Eternal Darkness (GCN), Starcraft (PC), Chrono Cross (PSX), GTA: Vice City (PS2), Max Payne (PC), Tropico 4 (PC), Minecraft (PC), Mass Effect (360), Dragon Age (360), Rock Band (360)... and I'm sure a few other titles that are shedding tears
~~
So what and why are some of your favorite games?
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| Transformations vs Super Moves |
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Posted by: Reece - 08-31-2015, 10:11 PM - Forum: Omniverse Discussion
- Replies (14)
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So, In my great quest to think up a half-decent character to play, I've been looking though both the rules and some people's stories as well, and whilst I admit that I've read only a tiny fraction of what's been written here, it has got me thinking about certain things; one of which is combat. Or, more specifically, SP-related combat.
Tier 1 Transformations (or Assists, for that matter) cost 2 SP per round, right? Which means that one of those is just as expensive to use as a Tier 2 Super Move. Now obviously there are always going to be characters who use Transformations, regardless of what they cost, since players are, of course, going to want to represent their chosen characters accurately...
But from a purely mechanical standpoint; aren't they significantly worse in combat than a Super Move would be? Honestly, given that most injuries are caused by Super Attacks, whilst even attacks from someone with a Tier 2 transformation will usually just inflict Accumulated Damage, I'm not sure that they'd hold a candle from a Mechanical perspective even if they didn't cost double the SP.
It seems to me that a more efficient method of using a power-up might be to just buy a Super Defence and Super Attack, and only use those (along with the Shapeshifting power or an Alternate Form to make your character look different, if you wanted) during your "transformation", so as to make it seem like they were just powered-up versions of basic moves.
For the same price as maintaining a Tier 1 transformation for an entire fight (6 SP), you could use a Tier 1 Defensive- or Utility-Type Super Move in every single one of your posts, plus end each of those posts by launching a Tier 1 Super Attack.
So am I missing something here? Or do a few extra stat points really make so much of a difference that they make up for this?
Thanks for your help, whomever replies. :mrgreen:
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| Crash Landing |
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Posted by: Dave Strider - 08-31-2015, 09:39 PM - Forum: The Nexus
- Replies (17)
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The world spun as Crash dealt the final hit to Dr. Neo Cortex, send him flying across the room to the time controls, smashing them to bits. The whole room shook and it became obvious that it was no longer safe to stay as the time vortex became unstable. Crash and Coco made a break for the exit, Aku Aku right behind them as Neo and Uka Uka struggled to recover. Time ticked away they ran through the halls, seeing the exit just in reach. With a leap they each jumped out, an explosion coming from behind them. Everything glowed bright white as they burst through the doors, and although no harm came to him, Crash felt like something was off.
Crash face planted into the white floor as he slammed down onto it, his beady black nose smashed into his face. It took only a second for him to stand back up, letting his face come back into proportion and looking at his surroundings. Some weird floating guy was in front of him. What did he want? Was he another one of Cortex's creations?
Crash kept his eye on the being as he raised an eyebrow in suspicion, and jumped back a step once the being talked.
Quote:“My name is Omni. This is not the world you know. This is the Omniverse. You interest me, so I have made you part of it. The Omniverse is a place that reflects the wishes of those who are part of it. But! There are rules. I will explain them only once, so listen carefully.”
The being held out a small orb, glimmering with every color imaginable.
Quote:“This is Omnilium. It’s what ties the Omniverse together. Without it, you are nothing. With it, anything you desire can be yours. But you will need more than this. If you desire it enough, you will find it. You will find that using it comes naturally. Just think of what you desire most.
“You will not be alone in the Omniverse. There are others. Of course, they, too desire Omnilium. Do not fear death. For as long as you interest me, you will be reborn.
“That’s all you need to know right now. You’ll figure out the rest soon enough. I’ll be watching … and waiting.”
Crash stared at the orb, wondering what the guy meant. Anything he desired? He could go for some wumpa fruit, but what if this was a trap? Crash looked up but the white dude was nowhere to be found. All that he could see was a fountain. He seemed to be alone. He held the omnilium in his hand. If only Aku Aku was here to guide him.
"Crash, is that you? Where are we?" Crash turned to see that somehow Aku Aku appeared behind him. His faithful guide was here! He quickly explained to Aku Aku what happened and what the white floating guy said.
"Ahh.. so it seems. I can feel the difference in this world, and I don't think I can help you much as of now, besides helping you follow the right path. Once you have gained enough power, I might be able to help you like I did back home. Crash nodded at his friend's advice and looked around.
"It looks like there are portals in each direction. I don't know which one would be best, so why don't you choose one crash?
Crash looked around, scratching his head as he began trying to make a decision. It was so hard to choose. Which one would be the most awesome? With cool weapons and best places to chill out? Eventually, his mind began to wear, as well as his hunger, and he sat down wishing he had some Wumpa fruit again.
"Well if we are going to stay here a while longer, why don't you try summoning, Crash? If you're hungry, try summoning some wumpa fruit?"
Crash raised an eyebrow. Summon wumpa fruit? Aku Aku must be crazy, but then again, he was pretty hungry. Hungry enough to try. Crash pictured a wumpa fruit in his hands,with its crunchy sweet goodness. His favorite food, if only it were here. He could feel its tough outer texture and rose his hands to take an imaginary bit. To his surprise, he bit into an actual wumpa fruit. How was this even possible? If he could summon wumpa fruit whenever he wanted... then... MAYBE IT COULD RAIN WUMPA FRUIT!
Crash's imagination ran wild as he ran in circles, calling upon the power of the wumpa fruit to fall down on him,. Within a few minutes, the delicious fruit began raining in small amounts fro the sky above. It was a miracle.
"Amazing Crash, now stop and lets get moving to one of the portals."
Crash ignored Aku Aku as he continued to run and spin, chomping down on whatever wumpa fruit were unlucky enough to fall on his head.
"Crash, we must go now."
Still being ignored.
"CRASH WE NEED TO START HEADING TO A PORTAL NOW!
Crash finally heard his friend and stopped, the last few fruit bonking on his head and rolling way on the floor. Yeah, he was right, they probably should start moving, but Crash still didn't know where to go.
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| Check this place out |
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Posted by: Jak Mar - 08-31-2015, 08:40 PM - Forum: The Arcade
- Replies (4)
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This place is going to be called the Void, and it's opening in Utah next year.
It promises to be a virtual reality park where you can use your senses in your favorite video games. Like you are ACTUALLY a part of them.
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| Diversity |
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Posted by: Thaal Sinestro - 08-31-2015, 05:34 PM - Forum: The Whateververse, Man
- Replies (14)
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Seriously, the topic of Diversity is a serious one, and should be strongly considered a lot by those of us who write.
<!-- m --><a class="postlink" href="http://thebias.com/2015/08/31/diversity-panels-id-like-to-see/">http://thebias.com/2015/08/31/diversity ... ke-to-see/</a><!-- m -->
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| Secondary Saga Bloopers |
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Posted by: Gildarts - 08-31-2015, 09:01 AM - Forum: The Creative Corner
- Replies (7)
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I mentioned this before, but pretty much, write goofy things, awkward (non-canon) character moments, "accidental" footage, etc. all shot as footage from Top-Man's Camera.
Have fun~
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| Let's play a game. |
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Posted by: Okor - 08-31-2015, 08:16 AM - Forum: The Arcade
- Replies (19)
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In a World
That we have to share with this thing
![[Image: cZoSLsL.png?1]](http://i.imgur.com/cZoSLsL.png?1)
And this thing
![[Image: mfzOKXt.png?1]](http://i.imgur.com/mfzOKXt.png?1)
But worst of all
![[Image: dwarfsx0.png]](http://i2.kym-cdn.com/entries/icons/original/000/012/352/dwarfsx0.png)
Each other.
Welcome to
![[Image: 9aBiYOE.png?1]](http://i.imgur.com/9aBiYOE.png?1)
Greetings, good Omniversians. Today, we venture into madness, plump helmets, and socks. Today, we strike the earth, and dig far, far too deep. For those of you unfamiliar with Dwarf Fortress, it's a 2D simulation game where you either manage a fortress of Dwarves, or a lone adventurer. Dwarves have personalities, hopes, dreams, can love and be loved, and can, of course, be brutally maimed and horrendously murdered. Fail, and your fortress will spiral into madness and death. Succeed, and your fortress will spiral into madness and death tomorrow. Goblins, vampires, necromancers, eldritch abominations, dragons, and Elves all conspire to bring an end to your fortress, seeking to pry open your stout walls and feast on the drunken dwarves within. It's our job to stop that from happening.
For a start, let's have a look at the average stout Dwarf.
![[Image: IG1RyuI.png?1]](http://i.imgur.com/IG1RyuI.png?1)
We have his age (The yellow text, the first of his kind indicates that he's one of the starting Dwarves, created during world generation), his physical appearance, his attributes (Green and red text, as we can see, making him a warrior would be a terrible idea), his likes (If he's particularly useful, we might consider getting him some items made of those materials), and his mental attributes (Green and red text again), and his cultural beliefs (grey), and finally, his personality. Every single Dwarf has this much information about them, and fortresses can quite quickly hit over 150 population. Your Dwarves must be cared for, as unhappy Dwarves lead to tantrums, which leads to damaged furniture, which leads to murder, which leads to a spiral of mayhem and destruction that ends when there's nothing left but a single Dwarf gnawing the bones of his childhood friend in what was once the grand hall.
With that in mind, where do we begin?
![[Image: QSCC3tD.png?2]](http://i.imgur.com/QSCC3tD.png?2)
+Plenty of metal.
+Flux stone means we can make steel if we have iron.
+Good aligned creatures are quite valuable, making hunting/trapping quite profitable.
+Clay means pottery, which is quite useful.
+Lots of dirt means lots of farming.
+Sand leads to glass, which is a cheap and easy way of making miscellaneous objects (Such as giant sawblades), with enough fuel.
+Fresh water means that our Dwarves don't need alcohol to survive. Not that they want to drink water, of course.
+/-According to the topographical map, there's a chasm leading to the river. While it may be initially difficult, it may help with our defenses.
-Unicorns.
-Not many trees, or any other vegetation for that matter. It may be difficult to get wooden objects.
-Unicorns.
-Close enough to a Necromancer's tower to be slightly worrisome.
-Dear Armok, the unicorns!
![[Image: 1hsImfS.png?2]](http://i.imgur.com/1hsImfS.png?2)
+Glorious metal.
+Dirt, clay, and sand.
+Flux stone!
+/- Giant animals roam this place. We can hunt them, tame them, or be eaten by them.
+/- Goblins are within raiding range. We can expect the occasional attack, and some sweet, sweet free loot. Or death. Either one.
-Not much vegetation.
-The stream here is salt water, but it can be used for water power if we get it set up.
![[Image: xeGquNu.png?2]](http://i.imgur.com/xeGquNu.png?2)
+Some metal.
+Dirt, clay, flux, and sand.
+Plenty of fresh water.
+More than enough wood to get what we need done.
+/- A little hilly.
+/- Giant animals.
+/- Goblins.
-Only two kinds of metal present. There's a chance we'll be without weapons-grade materials, and will have to import it in.
Quote:Everyone will, of course, have a Dwarf named after them.
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| Looking for Answers |
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Posted by: Ash - 08-30-2015, 11:56 PM - Forum: Help Desk
- Replies (4)
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Hello~!
I am brand new here, but I have a character I'm itching to play, and I thought this RP would finally give me another opportunity to play her. But then I read the rules, and her most basic abilities might cause problems, but I didn't want to lose hope completely!
The easiest way to explain the idea is a "love craftian" view on the main character of the Bartimaeus Trilogy (And Prequel),
The basic "ability" in question is the ability to change at will into different forms.of animals. In the book, the "demons" have to change their physical form several times to endure their time on Earth. Which I can probably hand-wave once Emory is pulled into the Omniverse. But her true form would be difficult to move about without going noticed. xD
The changes in her physical form wouldn't change her stats at all. It would just give her versatility in situations. A mouse for a tight nook, a bird to search the town, a lizard to listen in on conversations. Or a human form to have conversations with people without freaking them out.
I would follow the Transformation Rules for anything to change the Stats, like instead of just looking like a creature, she'd gain something in that form.
I wanted to know if this was even possible before I got more ideas of using her. Please let me know something, so I can work out another idea if I have to.
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| Secondary Saga Stuff |
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Posted by: Gildarts - 08-30-2015, 10:07 PM - Forum: Omniverse Discussion
- Replies (10)
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With phase 5 ended, and the judging duration lasting a bit more than usual, instead of having you all theorize over whether your character lived or died this round, I'd like to pose to you a question instead:
Who do you think ghost girl is?
Or even who would you like her to be?
It's no secret I implied we would see her again/ next round, maybe we will get an epic back story, maybe we will never know her backstory. Let's all have a tumblr moment, shall we?
[spoiler]Oh and while we are here, that last line TOTALLY wasn't for all the Supernatural fans out there.[/spoiler]
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