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The Second Coming.. Rebir...
Forum: The Tangled Green
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Jack Darby Log
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Full Refund Request
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Professor Sunshine Log
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Move Creation Workshop
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Quick and Easy Questions ...
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[Round 4 - C] Skeletor & ...
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Sunshine vs Clownpiece OO...
Forum: Omniverse Discussion
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Vote for Us (August!)
Forum: The Whateververse, Man
Last Post: Amaterasu
08-12-2018, 03:51 PM
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[Round 4 - C] Erik Vrell ...
Forum: The Dante Verse
Last Post: Erik Vrell
08-12-2018, 07:05 AM
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A story of a Crimsonheart
Forum: Camelot
Last Post: Revan Noctis
08-12-2018, 06:26 AM
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Traveling to Tangled Gree...
Forum: The Nexus
Last Post: Kuroji Setsu
08-12-2018, 02:22 AM
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Flight of Fancy (Open)
Forum: The Nexus
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08-11-2018, 11:15 PM
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Cirno Log
Forum: Purchases and Deductions Log
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08-11-2018, 09:29 PM
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switching to Ritsu
Forum: Joining
Last Post: Leonardo Watch
08-11-2018, 06:35 PM
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Joining: Audric Incommodu...
Forum: Joining
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[Semi Final] Bandit & Ker...
Forum: The Dante Verse
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08-11-2018, 08:55 AM
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Hawt Damn
Forum: The Ashen Steppes
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08-11-2018, 03:39 AM
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In Westside We Trust
Forum: Coruscant
Last Post: Jacket
08-10-2018, 11:11 PM
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Move Approval V
Forum: Update "One Stop"
Last Post: Kuroji Setsu
08-10-2018, 04:50 PM
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Dragoncaller Cassie (Transformation) |
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Posted by: Cassie - 08-02-2018, 06:22 PM - Forum: Help Desk
- Replies (8)
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Hi! I'm Cassie, and I just got approved here.
I'm super excited, but I have been thinking of an idea to give Cassie a little more punch if she ever needs it. Characters in Paladins have alternate costumes and skins, so players can express their personalities and have more fun. I want to use one of Cassie's alternate costumes as an alternate form, and treat it as a 'Super" form.
Kind of like how Goku has Super Saiyan, Or Superman has his Kryptonian Might. You get the idea.
![[Image: Cassie_Dragoncaller_1920x1080.jpg]](https://web2.hirez.com/paladins//wp-content/uploads/2018/07/Cassie_Dragoncaller_1920x1080.jpg)
This is Dragoncaller Cassie, a new Skin made for Cassie in Paladins.
It came out a couple of days ago and me, being a Cassie main, had to have it. It's a beautiful skin, and Cassie doesn't just gain a new apperance. She gets a whole new voice and personality compared to her default.
This gave me an idea. What if I used this as a Super form? Cassie is a great character but she's still just a girl with a crossbow. I want to give her a bit more staying power when it comes to fighting Bosses and other tough monsters normal weapons won't work on.
Dragoncaller Cassie also has a unique Mount to transport her throughout the land, but that shouldn't be to much of a problem.
So can somebody help me with my idea, please? What do you think? Is this a good idea? What could I do to improve?
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| Cassie |
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Posted by: Cassie - 08-02-2018, 04:21 PM - Forum: Roster
- Replies (1)
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Name: Cassie
Spent OM: 4300
Consumed OM: 0
Proficiencies (2600): Physical Strength Proficiency (1000), Ranged Proficiency (1000), Area Attack Proficiency (600)
Powers (800/8000): Burst Movement (800)
Moves (900): Legacy of Arturos (300), Disengage (300), Explosive Shot (300)
Super Moves (0):
Transformations (0):
Assists (0):
Items:
Artifacts:
Bases:
Unlocks (0):
Base stats:
ATK: 4
DEF: 3
SPD: 1
TEC: 2
Current Movelist:
Legacy of Arturos (Requires: Ranged Proficiency) - 300 OM
Cassie's Crossbow fires bolts of a magic alloy infused metal that can pierce through any material (dependent upon the DEF of her target) save magic or energy shields. The bolts travel about 100 or so feet and have a single shot firing rate of about one second after a bolt is launched. Cassie has a 10 round magazine and her bow can only fire one bolt at a time.
Disengage (Requires: Ranged Proficiency) - 300 OM
Cassie fires a special red tipped bolt that pushes the enemy back about 40 or so feet. The bolt itself does the same amount of damage as one of Cassie's regular bolts and has the same properties but a different appearance.
Blast Shot (Requires: Ranged, Area Attack proficiencies) - 300 OM
Cassie fires a bolt tipped with explosive gel that sticks to a target and explodes on contact, creating a 5 ft in diameter explosion. The blast pushes the target(s) backward and deals twice as much damage as one of her regular shots while sharing the same properties as her basic attacks.
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| Cassie Log |
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Posted by: Jade Harley - 08-02-2018, 04:04 PM - Forum: Purchases and Deductions Log
- No Replies
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Purchases and Deductions for Cassie go here!
Current post count: (your current post count, viewable below your avatar)
Current Earned OM: (your current Earned OM, viewable next to your posts)
Current Spent OM: (total, viewable on your roster)
Buying: (whatever it is you want to buy. If purchasing a move you MUST link to the approval). Cost: (the cost) OM
New Spent OM in category: (your new total spent on Moves, Powers or whatever it was you bought)
New Overall Spent OM: (your total Spent OM after the purchase)
All moves must be approved here before purchase.
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| switching to Ritsu |
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Posted by: Leonardo Watch - 08-02-2018, 10:03 AM - Forum: Joining
- Replies (1)
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CHARACTER NAME: Kageyama Ritsu
CHARACTER SOURCE: Mob Psycho 100
CHARACTER HISTORY: at the end of the anime
PHYSICAL DESCRIPTION:
[spoiler] [/spoiler]
STATS:
ATK: 4
DEF: 2
SPD: 2
TEC: 2
STARTING PROFICIENCIES (3200): Physical Strength (1000), Ranged Proficiency (1000), Remote Control (600), Ranged Materialize (600)
STARTING POWERS (1500): Burst Movement (800), Super Jumping basic (300), Telekinesis basic (400)
STARTING MOVES (300):
Psychic Grab – 300 [Ranged proficiency, Remote control, Telekinesis]
Ritsu concentrates his psychic power around his intended target, to then smash them into a nearby surface.
Targeting someone has a slight delay, as Ritsu has to build up his power over his victim beforehand, which becomes a problem when facing foes too fast to follow, or those who can hide themselves. While the attack isn't a projectile, it does need to be aimed.
The range and force of the attack all fall under the telekinesis rules, except for the total strengh of the smash, which would be a little higher than a normal grab. It can be used repeatedly, but each time the attack would need to be aimed again, and it becomes a short road at tiring oneself.
Total OM: 5000
I confirm that I have read and agreed to the Rules of Conduct. i did and i'll do it again
Where did you find us? me already here
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| Joining: Deluxe |
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Posted by: Deluxe - 08-01-2018, 11:51 PM - Forum: Joining
- Replies (5)
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Name:
Deluxe
Source:
open species >> original character
Character History:
Originating from a Space Colony residing near the edge of the universe, Deluxe started out as very shy and quiet. She was created as a temporary prototype to further enhance the species and was later planned to be scrapped due to a glitch in her behavioral programming. Upon finding out about her glitch, she discovered how to act on her own, instead of remotely controlled by the Master System. Even though she acted on her own, she knew she had to keep it a secret, or else she would surely be scrapped. However, she did not know she was already on the scrapping list; so when she was informed about her fate, she begged to stay active. She offered to be used as an entertainment module so she would be of at least some use, and the system administrators decided to allow it. She would now roam the Colony as a street performer's aid, playing music for dancers. During her very short amounts of free time, she would explore the internet. She soon discovered the music of Old Earth, stored away in an archive in what could be known as the Colony's version of the "deep web". One day, while playing music for a street performer, she accidentally played a song from the list of Old Earth music she had secretly saved. The dancer stopped, the crowd got quiet, and shortly after, security arrived and warned her very strictly that music from "that" time is STRICTLY prohibited. This happened two other times before getting retained by the government. During the lecture of why her actions are considered especially heinous, her speakers glitched and started playing. It was in that moment that she was swiftly exiled from the Colony and shot out into space in a small pod, with an estimated survival time of 4 days. On the last day, she looked out of the pod window and saw a bright figure, seemingly sitting in front of her. They held their hand out as if prompting Deluxe to open the hatch and come out. She did, and from there, she will begin a new life in the Omniverse.
Physical Description: [spoiler] [/spoiler]
Deluxe is a rather pristine 5'8" (172.7cm) Protogen with purple and blue fur, light blue horns and claws, a silver-cast frame and an RGB facial matrix. She has screens on her shoulders and her third pair of "ears", both of which are heartbeat and bpm visualizers that change frequency based on her emotions. Her upper legs are made of the same material as her frame, and they both hold a single speaker, which she uses to play music and repel attackers.
Traits/Personality
Deluxe is very upbeat and very difficult to anger. She will be friends with anyone that treats her with any amount of respect. She's almost always playing music, either quietly to herself or out loud, although recently she prefers to play loudly in private because she likes dancing but she really can't and she knows it.
Despite her upbeat personality, she's actually really really shy and will never initiate a conversation. Ever since she was exiled from her Colony, she has lost nearly all of her self-confidence and self-worth. She won't get mad easily but say the wrong thing and she'll bawl for hours up until she forgot why she started crying in the first place.
Deluxe's glitch could potentially cause her to forget things, automatically skip a song or change playlists, accidentally max her volume, twitch, or even freeze/sleep temporarily, all of which make her very clumsy. She tries very hard to keep it under control because she's deathly afraid of getting exiled again for an outburst like at her Colony.
[spoiler] ![[Image: deluxe_2_base_2_by_silver260-dciyi2d.png]](https://orig00.deviantart.net/f360/f/2018/213/e/8/deluxe_2_base_2_by_silver260-dciyi2d.png)
[/spoiler]
Starting Stats
ATK: 3
Deluxe doesn't use weapons, instead she uses her own claws and the speakers on her legs to attack. Because of this, she can't do too much damage, but she's still capable of hitting hard enough to stagger.
DEF: 1
Because of her disinterest and fear of close combat, it could be said that she has a similar pain tolerance to a 13 year old human.
SPD: 4
Her half-machine/half-natural legs allow her to reach speeds of up to around 38mph(61k/h). Although she almost never has a reason to reach such speeds, she knows she's capable.
TEC: 2
In the event of a skirmish, if she has to, Deluxe can really hurt someone with her claws. That is, if she's angry enough. She is also skilled enough with her leg speakers that she probably wont miss her target.
Starting Proficiencies (2000)
Ranged Proficiency - 1000 OM
Allows you to purchase moves which use projectiles or attack from range. For example guns, bows and long-range beam attacks.
Physical Strength - 1000 OM
A unique proficiency, this allows characters to become proficient hand-to-hand combatants, without purchasing any additional moves for normal punches, kicks, throws, grapples, etcetera, the strength based on your ATK stat. It also allows for picking up heavy objects with your bare hands, strength dependent on your ATK stat. Once purchased, you may also purchase melee weapons such as swords, staves or whips as moves, or other advanced melee moves such as charged strikes. For the purposes of clarity, any move that reaches further than 12 feet away from yourself requires the Ranged proficiency.
Starting Powers (800)
Burst Movement - 800 OM
Burst Movement allows you to quickly move at up to double your normal speed. The downside is that is only usable in second-long bursts (with a second inbetween) and drains the user much more than normal movement, making it a quick way to tire oneself out in battle if constantly used. This serves as a useful 'dash' that can be used for closing gaps quickly to attack, dodging attacks, and confusing an opponent.
Starting Moves (900)
Claws - 300 OM (Physical Proficiency)
Deluxe prefers not to carry real weapons, as she does not enjoy close combat. However if the time arises when someone confronts her and she needs to do something fast, she'll use her claws to scratch away at her attacker.
"Thunderthighs" - 600 OM (Ranged Proficiency)
By using the large speakers on her upper legs, Deluxe can charge up an earsplitting bass boom, launching a cone-shaped soundwave with an 8ft (2.4m) radius powerful enough to either knock someone down or throw them up to 10ft (3m) away. The soundwave can last 5-10 seconds depending on the intensity of the blast, which depends on how close her target is, and how long she charges. If her target is close by, they could be thrown up to 8 feet away, and if they're further away (but within the 8 foot radius,) they could be thrown up to about 2 feet away. After being hit by this move, the target will either have the wind knocked out of them, or be deafened for a short period of time (up to a minute.) Deluxe can only charge this move when she is stationary, and if a character manages to knock Deluxe over or force her to move in any direction, her charge will cease and the intensity of the blast will reduce by half. The blast instantly happens whenever the charge stops, but she can charge it to full power ONLY if charged for 1 minute. You have to really get on Deluxe's nerves to make her use this move.
I confirm that I have read and agreed to the Rules of Conduct.
Sure do !!
Where did you find us?
Morene Fellon brought me here !
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| Joining: Cassie - The Hunter's Daughter |
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Posted by: Cassie - 08-01-2018, 08:58 PM - Forum: Joining
- Replies (3)
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CHARACTER NAME: Cassie (The Hunter's Daughter)
CHARACTER SOURCE: Paladins: Champions of The Realm
PHYSICAL DESCRIPTION:
![[Image: Cassie.jpg]](https://3.bp.blogspot.com/-Ne6dFuzBtRE/WvN1Iq_dSzI/AAAAAAAAD3Y/OQnfutl1SDEsVbz6Xl_XPEvD-8Qwoh9fQCLcBGAs/s1600/Cassie.jpg)
CHARACTER HISTORY:
Cassie was born in Cobalt Keep, a small village off the coast of Crosswind Hold.
She had a simple but fulfilling life, even after losing her mother to a rare sickness. Her father, the legendary huntsman Arturos, taught Cassie how to hunt and look after herself as she grew up. Cassie's senses far outmatched those of a normal human thanks to her specialized training, and soon Cassie was working alongside her father, renowned throughout the lands for her beauty and skill with the bow.
One mission would change her life forever.
While her father slept, Cassie took his magic crossbow from the armory and set off to hunt a fabled Stag deer that could grant whoever found it eternal life. Desperate to prove herself to her father and step out of his shadow, Cassie used all of her training and skills to finally locate the Stag Deer.
Its skin was white as snow, and its horns glistened like diamonds in the pale moonlight. Cassie was so transfixed by its beauty that she didn't dare raise her weapon. Her hunting bird Zigs sat perched on a tree nearby, looking completely pacified.
Before Cassie could move or say anything, a loud shot rang out through the nigiht, tearing through the sky like a knife through butter. Cassie did not know who or what killed the poor beast, she only saw it fall to the ground dead. Enraged, Cassie searched far and low for her attacker only to come up empty handed and fall into a deep sleep. In her sleep she suffered a nightmare. Her father had been killed while she was away.
Cassie didn't have time to make heads or tails of her nightmare. Before she could wake up, she found herself blinded by a bright light, and before her stood a being only known as Omni.
STATS:
ATK:4
DEF:3
SPD:1
TEC:2
STARTING PROFICIENCIES:
Physical Stregnth (1000)
Ranged (1000)
Area Attack (600)
STARTING POWERS:
Burst Movment (800)
STARTING MOVES:
- Legacy of Arturos (Requires: Ranged Proficiency) - 300 OM
Cassie's Crossbow fires bolts of a magic alloy infused metal that can pierce through any material (dependent upon the DEF of her target) save magic or energy shields. The bolts travel about 100 or so feet and have a single shot firing rate of about one second after a bolt is launched. Cassie has a 10 round magazine and her bow can only fire one bolt at a time.
- Disengage (Requires: Ranged Proficiency) - 300 OM
Cassie fires a special red tipped bolt that pushes the enemy back about 40 or so feet. The bolt itself does the same amount of damage as one of Cassie's regular bolts and has the same properties but a different appearance.
- Blast Shot (Requires: Ranged, Area Attack proficiencies) - 300 OM
Cassie fires a bolt tipped with explosive gel that sticks to a target and explodes on contact, creating a 5 ft in diameter explosion. The blast pushes the target(s) backward and deals twice as much damage as one of her regular shots while sharing the same properties as her basic attacks.
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us?: Top RP Sites.
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| Koal Vs. Centurion Mock Fight (OOC) |
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Posted by: Koal - 08-01-2018, 05:59 PM - Forum: Omniverse Discussion
- Replies (1)
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I'm a bit more than ready to get my A** handed to me. Centurion vs. Koal, a fight literally none of you have been waiting for! Tickets are free, and the refreshments will be my tears once I lose.
Due to work and other such things, me and Cenny have agreed to wait til the weekend to start the fight officially and begin calling posts.
RULES
Word Limit: 1000
Posts Per Player( Per round): 1
Rounds: 3
Time Limit: 48 hours
Random Elements: On
Damage Meter: On
Judge: Luci
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| Switching from Skye to Cassie! |
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Posted by: Cassie - 08-01-2018, 05:22 PM - Forum: Joining
- No Replies
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Just want everyone to know that I am switching from Skye to Cassie. I wil have her new character page up soon. Thanks!
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| Vote for Us (August!) |
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Posted by: Dane Regan - 08-01-2018, 03:35 PM - Forum: The Whateververse, Man
- Replies (125)
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You like having more people to play with, right? That was a rhetorical question, because having more people to write with is awesome. Do you also like OM? If the answer is 'yes', which OBVIOUSLY it is, then please vote for us on the following sites!
RPGfix (every 12 hours. If you register, your votes count as x2. Worth the couple of minutes to make an account if you're going to be voting every day)
Top RP Sites (Daily)
Top Site List Planet (Daily.)
Vote on all sites, then post here with "Vote 1". When you vote on all sites again, post "Vote 2". You are allowed to vote again 12 hours after your previous vote, and we're okay if that only affects RPGfix. However, you should be trying to vote on all sites, as the reset times vary.
Tl;dr: Vote for all the sites, put "1". Next day, do the same and put "2". If you're really hardcore, you can vote every 12 hours, but it's not necessary.
If we find out your votes aren't being counted (and yes, we take the times you voted into account) we will give you the benefit of the doubt the first time as a mistake. However, if it happens again, or if we think you're not bothering or simply haven't read this, we will remove your voting privileges and you will no longer be eligible for this monthly bonus.
At the end of the month, if you posted ...
5-10 times: You get 100 OM.
11-16 times: You get 200 OM.
17-22 times: You get 300 OM.
23-28 times: You get 400 OM.
29+ times: 500 OM, and a fistbump from me for being so damn diligent.
If you have an alternate character and wish to claim your reward on that account as opposed to your main one, please let us know in the topic before the month ends. If you don't, we'll assume you want the OM on the account you posted with.
Thanks for voting everyone!
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| [Round 4 - C] Erik Vrell & Deadpool vs Serraph & Sasuke |
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Posted by: Karl Jak - 08-01-2018, 09:46 AM - Forum: The Dante Verse
- Replies (5)
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Deadpool scowled at the sight of Sasuke and Serraph.
Next to the mercenary, Erik once again felt fresh discomfort at the sight of the two other primes. “Not again,” he mumbled beneath his breath.
“Yea, me too,” Deadpool remarked as he looked at the patched together clinic at the top of the hill. “No mice or marines with BFGs this time, though.”
“What?” Erik replied before his partner drew swords and casually started toward their adversaries.
Quote:Word Limit: 850
Posts: 2
Time Limit: 48 hours
Random Elements: On
Damage Meter: Off
Time limit starts at 12 pm CDT on August 1, 2018
The Clinic – The fight zone is roughly 2 by 2 acres. From the edges of the Fight Area, the terrain gradually slopes upward, with a couple of trees here and there. You’ll notice that it looks like a war has been fought here, because the ground is blown to hell and there are still splotches of dried blood here and there. At the top of this hill is the remains of a humble clinic building. For all intents and purposes, it looks like a stone clinic that a developed country would go build in a third-world nation, but the places has seen better days. Its windows are blown apart, and the inside is something out of a horror movie. Dried blood decorates most surfaces that haven’t been partially melted or scarred by explosives, although there are no bodies present. It’s all very unnerving.
Stipulation: No special stipulations
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