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| Rolling Thunder |
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Posted by: homin-Ratione - 04-13-2016, 03:45 PM - Forum: The Nexus
- Replies (1)
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Ratione looked over the field, all black and burnt and ash. What was once fertile land, countless rows of crops bending in the wind as amber waves, was now a dead husk. On the horizon, a dark and roaring mass was making its way to him and his fellow Novans. The Sar-kuhn.
Their army was vast, flooding over the crest of a hill. A great, black flood washing over the emptiness. Ratione looked behind himself, his eyes scanning his own numbers. A hundred or so Novan soldiers, Furtumin, and mechanized units. They were all worn and battered, having barely survived the seige. Yet all were ready, ready for him to lead them into battle. He could feel the wounds under his bandages, sore beneath his new jumpsuit and armour. It had been removed from a Furtumin that had died while fighting Esergüütsel’s warriors, still with gashes and dents in it. Ratione felt a strange pride, yet sickness wearing a fallen Furtumin’s armour. He looked down at the helmet in his hands, staring into its visor. Once he put it on, he would not be able to take it off. He would die wearing it. He would die as he lived. Roaring, roaring and soaked in blood.
Some men would break. He could see the fear in their eyes, see how they were trying to make peace with themselves. Amongst many grizzled men, were too many boys. It was not how it should be. None of this was.
He threw the helmet on, strapping it down and locking it to the rest of his armour. The HUD booted up and the on-board computer registered several points of structural damage. He then turned back, mounting a mechanical raptor, riding up next the field captains that rode their own live raptors.
“Let me give a last word to the men? We have some time before they meet us.” The field captains looked at each, then back to him, nodding. Ratione thanked them, trotting out and away and turning up his helmet’s speakers so everyone could both see and hear him.
“Brothers! Hear me, brothers!” His voice was magnified enough that it echoed into the ruined city behind them, catching everyone’s attention. Ratione paused for a moment, mulling over his next words as the crowd shifted.
“We are all going to die.”
There was an eerie silence, and no one moved. No one spoke. Ratione’s voice rose up again after a long moment. “We are all going to die, brothers. Every last one of us. You all know we are here to give the civilian transports time to gather enough supplies in order to make the trip to the closest colony, and we cannot go with them. They need as few people as they can, and we will not waste this opportunity we have been given. The Sar-kuhn navy has agreed to our terms, so the refugees will leave unopposed.” The Furtumin began trotting to the side slowly, making sure he met everyone’s eyes.
“We are going to die, brothers. But they will live. If you have wives that are leaving, they will live on to bear your children and tell your tale. If you have sons or daughters, they will live on to continue your bloodline and tell your tale. If you have mothers or fathers, they will live on to tell your tale. If you have friends, they will live on to tell your tale. And if you have no one, no one at all to remember you, then scholars will write your name down in history as one of the noble few who stood against the horde of the many. Look to your brothers in arms, those of you with no one. We are your family, we are your friends. We forever will be, in glory and in honour. Because even though we die today, in this battle, we will live on. We will be remembered for how we died. We will not falter, we will not give in, we will not lay down our arms and allow ourselves to be wiped away by these mad beasts. For we are civilization. We are progress. We are the fire that drives out the forces that would keep everything from the stars. We are the masters of our own path. We are the writers of our own tales.”
Ratione trotted back to the center, looking over one last time. These men that were about to be slaughtered with a smile on their faces.
“We are Nova! We are Novans! And we will fight! We will die!”
As ironic as it was, a great roar of cheering and shouting came from the small army. Linemen and vaulters raised their spears and swords. Shield-bearers banged their shields. Mechs stomped the ground, causing massive tremors. Cavalry tore the muzzles off their raptors, throwing them high into the air, their steeds hissing and roaring, eager for blood.
Ratione smiled, laughing in delight, and a hint of surprise. He turned his mechanical raptor to the enemy, the other field captains trotting up to him.
“Good speech.” One of them complimented. He nodded in response before they continued on their way to the other cavalry. Ratione moved through the ranks, taking up position behind the forward lines where he could command the men best. The soldiers milled about, getting into formation. Once everything was in order, Ratione turned his speakers back on.
“Forward, march!” He drew his blade, pointing it forward. “Steady, pace!” Slowly, an army of a hundred and fifty Novan soldiers began marching unto a force that numbered in the thousands.
“Cavalry, sides!” The raptors split in half to the left and right, covering the flanks. Behind the front line, Armours stomped forward with Furtumin riding on their backs. At the very rear of the formation, archers readied their arrows, guard by a few vaulters and shield-bearers.
There was a consistent sound of boots thumping against the ground, equipment and armour rattling, the sounds of an army marching to certain death.
“They’re sending a detachment to meet us at the front!” Someone at the head shouted, and Ratione craned his head to see that in fact a Sar-kuhn formation had broken off from the main force. What was the plan here then? Why were they not sending they’re entire army at them?
Ratione spoke too soon, as suddenly the entire army split up into formations. Slowly, they began moving around the Novan army, completely surrounding them. The Furtumin felt his heart beating fast, his breath becoming short. Ratione rode through the ranks, out front, addressing the men.
“Form yourselves around the archers! Cavalry form a ring around the line men! Protect the archers!” Keeping with their pace, the linemen, vaulters, and shield-bearers rearranged themselves in a circle closing around the archers. The cavalry surrounded them, ready to charge out in all directions.
“When they meet us, they will surround us quickly! Do not hesitate! Do not falter!” He continued ordering the men into position as the enemy closed in around them, coming from all sides. “Hold now! Hold and let them come at us!”
The whole formation stopped, waiting and ready. A black ocean of death crashing down on them. The ground began to shake, the thunder of thousands of feet belonging thousands of bestial warriors coming at them full speed. The barking and howling grew louder as they got closer. Ratione felt his heart jumping out of his chest.
“Cavalry! Fan out!” The raptors all moved outward, so they could meet the Sar-kuhn in the middle. They would cut down as many as they could, slowly retreating after first contact. When they came back to the linemen, they would fall behind them to rest as the frontline began working on the Lupus. The archers would also continuously volley in all directions, far ahead of the vaulters and cavalry once they came back out. The shield-bearers would make sure that the formation did not break, and that the small Novan circle lasted as long as it could.
Ratione looked forward, into the black wave collapsing down on him. For a long, quiet moment all was silent to him. He didn’t hear the chanting, he didn’t see a great mass descending upon him. He didn’t even smell his own breath coming off the visor or feel the weight of his armour.
Instead, he stood in small house on the outside of town, preparing a meal for his daughter and Amica. The steam of the pot rose up to meet his nose, twitching and taking in the aroma of home cooking. He could hear Bonent squealing as Amica sprayed her with the garden hose. They were both soaking wet. Ratione smiled, he knew he should scold them, but, they were just having fun. Yes, having fun, on a warm and sunny day.
The Sar-kuhn were only a small ways in front of him. They were snarling, barking, growling at him. Furious and enraged and thirsty for vengeance. The Novan looked to either side, then back to his fellow Novans clustered in a small circle of pikes and swords and shields.
Ratione drew his blade, raising it high, and shouting into the setting sun.
“Infina viv Nova!”
He kicked his mechanical raptor into gear, and it lunged forward into a fray of fur and blades. He thrust into his blade into the skulls and maws of countless Sar-kuhn, slashing at their arms before they could bring down clubs and maces and axes. The mechanical raptor cued its automated head movements, biting and chewing on any exposed flesh. Next to him, fellow Novans hacked and slashed into the enemy, letting out cries of agony and fear. They fought with the strength of a cornered animal that was sick of trying to survive in the dirt and mud, a species that had conquered the stars after being beaten down so hard into the ground of their own planet. The rage of something that would never be held down again.
For what felt like an eternity, they kept moving back and cutting down the front line one at a time. The ring of cavalry was tight enough that few broke through to meet the linemen, and those that did were stuck with pikes. Slowly, Ratione and the cavalry made their way back to the men. The furtumin looked to the ground, seeing piles of black-furred bodies strewn everywhere, some limp sets of Novan armour.
Ratione and the others fell back behind the linemen, who held fast against the black tide. They thrust into the enemy’s numbers, planting the ends into the ground as the vaulters grabbed on. Since there was no room to provide a running start, there were two linemen to a pike, who pushed up and into the air so the vaulter could get over. They crashed down into a surging black sea of howling warriors, twirling and spinning about and dancing as their short-swords and rent flesh from bone and heads from their shoulders, glove-shields cracking skulls and bones of limbs. Many fell both immediately and a while after they landed, but most made it back into the group. A second wave of vaulters went over, and behind them a volley of arrows arced over their heads almost blotting out what little sun remained.
The volley soared over deep into the Sar-kuhn, most of them bringing up shields to block the arrows but were completely overwhelmed by the sheer number and density.
Yet they still kept coming, kept flooding onto the small cluster in the center. Ratione readied his blade, calling to the other cavalry. They formed up right behind the shield bearers, ready to open the smallest possible gaps to let them back into the fray.
Again, and again, and again.
***
All around, brothers lay dead. All around, swords and shields littered the ashen field. A single man, a single fighter, stood. He looked over it all, the black wave of his enemy having been reduced to a ripple.
Even so, he would not win this battle. His body was tired, his armour and sword heavy. He let them drop to the ground, and fell to his knees. Over the horizon, light peeked above the top of a mountain. His helmet did not let him see the light, and he wished to enjoy the sunrise. Slowly, the lone man slid off the helmet, the smell of blood and ash meeting his nose, cool morning air brushing up against his cheeks. The light of sunrise pierced his eyes, and he raised his arm so he could see.
Before him, a silhouette appeared. His eyes adjusted, and he could see a single one of his enemy standing in front of him. It did not hold fury in its eyes, it was not howling or barking or shouting at him. It stood there, with a single blade in one hand, looking down at him with a tired gaze.
The man asked if he could sing a song, and his was obliged.
Rolling Thunder hear my cry
My brothers’ souls are torn
Their bodies are close to break
Their hair is long and grey
Rolling Thunder hear me sing
My brothers’ arms are weak
Their feet drag along the dirt
Their heads hang low
Rolling Thunder hear me call
My brothers’ blades are dull
Their shields are all splintered
Their armour bent and rusted
Rolling Thunder hear me shout
My brothers’ eyes are heavy
Their minds are on the edge
Their hearts are cracked straight through
Rolling Thunder hear my cry
My brothers’ souls are torn
***
Quote:“My name is Omni.”
Ratione gasped for air, feeling his lungs burn as they struggled to expand.
Quote:“This is not the world you know. This is the Omniverse.”
His body thrashed about in the void, muscles going into spasms as they were suddenly re-animated.
Quote:“You interest me, so I have made you part of it. The Omniverse is a place that reflects the wishes of those who are part of it.”
The Novan could feel the words bellowing in his own mind. He did not feel his own ears vibrating, the voice was in his head. Before him, his bloodshot and bulging eyes were locked on the bright white figure of bizarre proportions and faceless skull. Only a wide, grinning mouth full of white teeth was discernable, moving as if to speak.
Quote:“But! There are rules. I will explain them only once, so listen carefully.”
Ratione could feel his consciousness being bombarded with information, unable to hold back the onslaught.
The bright white figure held out a sphere, glowing and bright as his own skin.
Quote:“This is Omnilium. It’s what ties the Omniverse together. Without it, you are nothing. With it, anything you desire can be yours. But you will need more than this. If you desire it enough, you will find it. You will find that using it comes naturally. Just think of what you desire most.”
What? How was something like that possible? Was it raw energy?
Quote:“You will not be alone in the Omniverse. There are others. Of course, they, too desire Omnilium. Do not fear death. For as long as you interest me, you will be reborn.”
Death? Had he fallen? Then why was he here, in this place? Had all the men come with him? Where was his army?
Quote:“That’s all you need to know right now. You’ll figure out the rest soon enough. I’ll be watching … and waiting.”
Waiting for what?!
***
The clear water was temporarily tainted as a shower of bile ejected from the Furtumin’s throat, past chapped lips. Ratione had barely eaten in two days, so very little of his stomach’s contents came up, which inexplicably faded into the pool. Not that the Novan noticed, as his senses were completely shot other than vision. He could still feel all of the blades and maces tearing him into pieces, smell the spit sweat and steel, taste blood in his mouth, and the babbling of the white fountain did nothing to quiet the screams.
Slanted eyes gazed into a watery reflection. There were no wounds, there was no blood, everything was intact. Ratione looked to the helmet he had ripped off as soon as he had gained consciousness, his eyes widening to see it was his own. Not the other Furtumin’s armor he had been borrowing.
The whole thing was making the old man’s head spin, and his armored hands gripped the edge of the pool tightly. It was all he could do to just stand there, never breathing hard or deep enough to soothe his insides, occasionally spitting, sweat drenching his short hair and dripping off his nose and chin.
Soon sensation rushed back into the Novan’s body, and the exhaustion in his limbs caused his whole mass to fall over onto the wall. His chest slamming against the corner, Ratione could feel the air rush out of his lungs again for a second before filling back in. The Furtumin shook as he struggled to right himself, boots weakly scraping against whatever the ground was made of. Eventually, the whole suit of power armor toppled over.
Ratione laid there on his side, sputtering and with eyes jumping all over, trembling voice slightly whimpering.
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| Omni-Tier(Classpect Relations) |
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Posted by: Dave Strider - 04-13-2016, 03:32 PM - Forum: Omniverse Discussion
- Replies (10)
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ALRIGHT LETS GET THIS ANALYSIS STARTED.
ALRIGHT SO I GOT SOME DONE ALREADY, JUST GONNA POST, ILL POST EVERY TIME I FINISH AN UPDATE TO EACH PLAYER.
I will be addressing each person individually with an analysis and then relationships, then having a summary at the end.
(04-08-2016, 02:19 AM)Mark Wrote: Player Name: Mark
Classpect: Sylph of Hope
Analysis:
Alright so the Sylph of Hope. Sylphs, at their base, are healers of their aspect, and hope is all about faith and positivism. With this, it makes sense that close to 100% of the time, the Sylph will have an optimistic outlook, no matter how shitty or grim things become. The Sylph would be fierce in their beliefs, pushing themselves and others towards their goals. Although they will not have direct healing ability, it is possible that they might be able to heal through simply giving the other enough faith that it is so. Believing that the wounds are cured with the Sylph would be enough for it to become a reality. At first, the sylph will be very passive, taking a more supportive role in the start of the session, helping and believing in others, before becoming increasingly headstrong and pushing others to do what they believe in. An extreme ability that they may possess is the ability of swaying the death of a god-tier player.
Relations:
People you will get along with: Now that Joker has switched his character to a Witch, your relation to his character will have drastically changed. Now that his character isn't inherently destroying the aspect, Light, you share a connection with, you are gonna be a lot better friends. In fact, with also being a Witch, you two will have a great understanding of each other, possibly becoming the bestest of friends in the session. They very much compliment each other and will often have each others' backs.
People you wont get along with: You won't be really getting along with the Prince of Life, mostly because of conflicting beliefs and ideals. Perhaps, when you are near each other, you will feel slightly uncomfortable and won't ever go out of your way to reach him unless in dire circumstances. Overall you will tend to avoid him.
Everyone else: Your relationships with everyone else will be quite good, possibly taking a liking more to the Maid of Heart, or even trying to encourage the Mage of Doom. One person you might want to try to help is the Bard, believing WITH ALL YOUR MIGHT that he can stay sane and help you guys out.
(04-08-2016, 06:56 AM)Connor-813 Wrote: Player Name: Aaaron
Classpect: Knight of Space
Analysis:
Alright, so you are gonna have a tough role. That much is gonna be obvious, since usually its the Space player and the Knight of the session that help with the Genesis Frog(this will be explained at a later time), which means you gotta do all that shit on your own. However, you also have to juggle with being the protector of the group, though some other roles might be able to help in that. In addition, knights also have a HUGE impact on the session. Whatever their aspect is, there is a lack of it in their session. For Dave there was a lack of time, and for Karkat, a lack of stability between all the trolls relationships(Blood). For this session, there will be a lack of Space. This may not be as bad as it sounds, but it just means that everything is gonna probably be.... smaller. Smaller planets, smaller moons, less area to cover. In fact, this might even be a benefit to you and the rest of the players, but we cant be sure quite yet.
But back to your specifics as a Knight of Space. The whole being the Knight and the Space player is going to make you a unique case. Knights are proficient at protecting with and exploiting their aspect, using it as a defense or weapon. Before you become god tier, this will manifest in small ways. You are basically the master of improvising, using whatever materials you have in order to overcome your impatience and using the objects around you to accomplish your goals. You will most likely be into some type of fashion or art, as you are quite creative. Now, in addition to this, you are also heavily in charge of the Genesis Frog, so you will most likely adapt your weapons and your abilities to these amphibians, though how much is most likely up to you. You will also be quite fast, as you are able to move through Space with ease, and will most likely be able to use a variety of weaponry to your expertise. You will also tend to be dissatisfied with yourself, even if what you did was actually pretty great.
Relations:
People you will get along with: As being a player that starts rather strong, you will most likely be wanting to help out the Page of Breath, since they will be starting out weak. This is more of of a choice for you, as often time the Knight will be caught of with other things instead of catering to the Page, and you have quite a bit on your list as the Knight and Space Player.
People you wont get along with: You are probably gonna hate the bard. Not like, aggressive hate, but like dread hate, since he is going to be the biggest threat of what you want to protect, and you will probably do whatever it takes to keep him in check.
Another person you probably wont get along with is the Prince of Life. However, you will most likely make it clear that as long as his focus is on the enemy, you wont have any problems.
Everyone else: You are gonna be known as the guy that adapts to any situation, so your relationships with others are often gonna be spontaneous, and people who like that are gonna be friendly with you. Page of Breath will most likely look up to you, and you will probably be up to supporting the healers of the group, making sure they are safe.
(04-08-2016, 11:03 PM)Sans Wrote: Player Name: Frisk
Classpect: Bard of Blood
Analysis:
Ah, the Bard of Blood. You are gonna be the wildcard of the session. And, if you have read far into Homestuck, you know that bards are dangerously dangerous. Now, this is because Bards, sometimes by just being alive, can cause the destruction of their aspect. In this case, Blood's symbolism is the relations and bonds between people. This means that they are gonna be able to fuck up everyone's relationships, whether they try to or not. Now, the one thing about bards is that they tend to act like their opposite, meaning that you will probably act more like a breath player at first. You will be calm and pretty free with what you do, just flowing in whatever direction, but if someone were to push you hard enough, you will most likely go straight into destroying friendships and bonds and tear the group apart. Be warned, its not gonna be without consequence if you do, other players will put you down if needed, for their own survival.
Relations:
Who you will get along with: If the Maid of Heart is willing to risk herself, though she probably will be, then she might take you under her wing to help you become a bit more stable and decrease the chances of you going haywire. In addition, you might like to hand around the rogue a bit, though not exclusively, due to your habit of wandering between people in friendship.
Who you wont get along with: Alright so like I have mentioned, the Knight of Space isn't gonna like you. So if you ever fuck up, he will probably be the first to you about getting your shit together, most likely protecting the Maid if she is also trying to help. You are also gonna feel uneasy around the Page of Breath. He is gonna irk you a bit, so you don't really like him all too much.
Everyone else: Everyone else you are kinda going to be neutral with, not really friends but not really enemies either. This miiight be because you kinda hang out with them but at the same time, they kinda know that you could snap at any moment.
(04-09-2016, 11:33 AM)Eric Everstorm Wrote: Player Name: Paul
Classpect: Page of Breath
Analysis: Well, looks like someone has everything in common with Tavros. Page of breath eh? Now, you will share a lot of similarities with the brown-blooded troll, one of those will be your confidence. You will probably start out with very little self-esteem. You will have to learn to be more confident in yourself and grow as you gain more of your power since Pages start out with little of their power and aspect until they mature and become one of the most powerful players in the session. This will manifest as you having a childlike personality, believing they are independent when they realise how bound they are at following others, especially to the point that everyone knows except you. Eventually, you will realize this and work harder at your freedom and independence, knowing what are really your decisions and your choices instead of just following others. Just make sure you don't die beforehand. In addition, as god tier your power will be similar to John's being able to surround yourself in wind, but I believe you will be able to invite others to your freedom once you discover it, boosting them through small bursts of wind in order to aide in battle, working the wind through the battlefield.
Relations:
Who you will get along with: You will probably really look up to the Knight, who is able to be so independent and especially since he is of Space, bear so much responsibility on his own. He is most likely the person you will try to mimic for independence intil you make your own real one.
Who you wont get along with:
Not necessarily not get along with but possibly have quite a mixed relationship with, and that's the Seer of Void. Although Breath and Void are very similar, the Page is not good with being taught or lead through to his aspect, as his rise to power involves many hurdles. The Seer would definitely try to help the Page see past his obstacles or work around them, which would hinder the Page in the end.
Oh, and the bard kinda scares the shit out of you.
Everyone else: Everyone else will probably roll their eyes at you, being the "Page" and all, but don't let that discourage you. So long as you manage to keep some steady growth, you will make some friends along the way.
(04-09-2016, 12:14 PM)Link Wrote: Player Name: Ash
Classpect: Thief of Mind
Analysis: The Thief of Mind is it? This is a class I am allll too familiar with. Ahem. As a Thief of Mind, you will be doing exactly as it sounds, stealing the thoughts and intelligence of others. Personality-wise you will be very prone to teasing others, luring them in before you take their logic away from them, causing them to make fools of themselves or make irrational decisions. You will take all of the knowledge for yourself, and even increase your own intellect with what you take. god Tier, these powers will be enhanced, making it so that you need no ruse to simply pluck the thoughts of those you see, a genuine mind reader. To add to this, you are even able to completely use another's inner mind to become them in form, a master of disguise, perfect for infiltration. Most likely, your character will be the one fighting the Agents of Derse, due to your skills.
Relations:
Who you will get along with: You might take a liking to the Heir of Rage, though it can go one of two ways. You would either attempt to get him to focus his rage logically in the session, turning him against the right foes, most likely your own, or you might be more of a tease to him, just trying to piss him off a bit. Perhaps a bit of both. A very mixed relationship.
Who you wont get along with: You won't necessarily hate them, but you just won't get whats up with the Page of Heart. All of their stuff with being true to yourself, the whole thing, it's just illogical sometimes. You just don't get it. It will probably bring you to a scoff or eye roll every time you see her do her thing.
Everyone else: Everyone else will be the same in the sense that you like to mess with people sometimes hopefully not enough to derail the session, and hopefully just focus on the Agents of Derse. You will probably try to be the mastermind behind everything, trying to manipulate the others for your own benefit or for everyone to survive, or at least, the people you like.
(04-09-2016, 07:55 PM)ADventuresVDO Wrote: Player Name: Paige Turner
Classpect: Rouge of Time
Analysis: The time player. You are gonna be helping out quite a bit. But first, a bit of personality, you are gonna be all wrapped up in time, thinking that you never have enough of it. This means keeping things for as looong as possible, especially if they hold meaning to you. In fact, you will probably have a lot of your own keepsakes because of this. You will also feel uncomfortable about your own destiny, or the inevitability of things. Luckily eough, you are going to be the one buying time for your session. As a god tier, you will be able to steal the time away from your enemies, giving them almost no time to prepare for fights or the future as you give it to your friends and allies. This means that everyone will have their time to develop and reach god tier if they can. The Rogue of Time will be a great aide in this, helping prepare for the great battle towards the end of it all, and causing their enemies to rush, unprepared.
Relations:
Who you will get along with: You will probably be working alongside the supporting players of the group, the Page and Sylph, especially in Dire situations, where they need time to get everyone under control. You will slow the session into slow and steady progress with them, hopefully making sure every wrinkele gets ironed out before the big fight.
Who you wont get along with: Luckily, you wont really have it out for anyone, and neither will anyone on you. You will probably have your tongue in cheek about how the Maid's powers seem to come off of them without any effort, when you have to take it from your enemies for yours to work.
Everyone else: Like I said, you will probably be on good terms with about everyone, so you wont have to worry about making friends or accidentally, enemies.
(04-10-2016, 05:04 AM)Claptrap Wrote: Player Name: Jay
Classpect: Prince of Life
Analysis: Prince of Life. Well, Princes arent the nicest of people, and when you are the Prince of Life, you are usually less so. You will probably try to take the role as leader of the group, most likely having the physical size and muscle to try to do it as well. IF you do manage to be the leader,you are either gonna be really good or really bad. You are probably gonna start out acting like a doom player, really pessimistic and such, but you are also gonna like laying down rules, or at least, YOUR rules. In battle, even without god tier abilities, you are gonna smash through everything, like one punch man or some shit, just tearing through imps and whatnot. In god tier, this is gonna be enhanced, but you will be able to even do this from afar. Some kind of sith lord being able to just crush their enemies by clenching a fist. As an extreme ability, you will be able to destroy Life, with Life. This will probably mean sacrificing you own in order to take our a powerful opponent or even using the life of those around you to give you power. Quite a force to eb reckoned with. Let's just hope you don't turn on the group.
Relations:
Who you will get along with: You and the Thief will probably like each other quite a bit, and you might get along with the Mage of Doom. The first because both of you take your aspect/destroy it, except the thief actually gets something from it, while with the Mage you will most likely have similar views on death and with your pessimistic lifestyles.
Who you wont get along with: You probably won't get along with the Knight, after all he is trying to create the most like of all, being that he needs to create the Genesis Frog. In addition, I mean, you might fuck that up, being a Prince of Life and all, so he will most likely make you keep your distance.
Everyone else: So long as everyone abides by the rules you set in place for them, you won't have issues with them, but some might have issues with you depending on what rules you try to make.
(04-11-2016, 02:50 PM)Dell Conagher Wrote: Player Name: Todd
Classpect: Seer of Void
Analysis: You are gonna be an interesting one. As a Seer of Void your struggle will lie with the darkness and meaningless of Void. In fact, at first, you will probably be a horrible seer, just seeing darkness and nothing else until you begin to embrace your role and begin to see through the Darkness of the Void. In fact, you will be able to see more than just a single -path, you will see every path as nothing will block your vision, both literally and figuratively. With the literal sense, one of two things will happen. You will either have perfect vision with night and heat vision, basically able to see in any conditions, or one I think is cooler, going blind and getting the sixth sense. You will most likely have some kind of object that you will use to be in touch with the Void. Oh, and I wouldn't be surprised if you happened to go Grimdark.
Relations:
Who you will get along with: Like I mentioned, you are probably gonna have a mixed relationship with the Page of Breath, most likely trying to help him but hey, probably won't work out.
Who you wont get along with: ^^same as above
Everyone else: As the Seer, you are probably gonna be spending time helping everyone see the paths ahead of them and steering them clear of danger and such.
(04-11-2016, 03:40 PM)Makoto Yuki Wrote: Player Name: Ahmad
Classpect: Mage of Doom
Analysis: Alright, so Mage of Doom. You are going to have a lot in common with Sollux from homestuck. One of those things is that you are probably going to be pretty damn pessimistic, suffering a lot from your aspect, which are rules and restrictions placed upon you, and you will feel obligated to do many things. Doom players usually have something that only they can do in order to continue the Alpha Timeline, as they understand what needs to be done. They are great at finding loopholes and are usually the best aT exploit in them, since they have such an in depth understanding of them. Your powers may not be as upfront, but your understanding through Doom will most likely ensure that something happens in order for session success.
Relations:
Who you will get along with: Two people you will get along with are the Maid of Heart and the Rogue of Time. The Rogue gives you some relief in your restrictions and obligations, giving you extra time in order to complete them all, giving you the time to take the best route to ensure session success. The Maid appeals to you because she is also a way to keep the Timeline in check, though her way is more attuned to the players.
Who you wont get along with: You will probably have some type of opinion about the Witch of Life, especially if they are careless with their powers. However, you will respect those who can truly become in tune with their aspect for the greater benefit of the session.
Everyone else: With everyone else, you will be pretty neutral, mostly probably doing your own thing and watching from a bit of a distance to make sure things go smoothly.
(04-11-2016, 05:25 PM)John Egbert Wrote: Player Name: Finn
Classpect: Heir of Rage
Analysis: Heirs tend to have their aspect given to them so they can become it. This means that as an Heir of Rage, you will be able to be one of the most intimidating players in the game. You will probably be very convincing and know exactly what to say to convince someone of something. You will probably also be at the front of the battlefield, using your rage and a frontal force to cause the enemy to flee and your allies to work alongside you. You will also be quite a good leader, so long as you can keep the Prince of Life from butting heads with you.
Relations:
Who you will get along with: You will probably like the guidance from the Seer of Void, since they might be able to help you with controlling your aspect and understanding more about it so that you can help your friends and the session.
Who you wont get along with: As you will be trying to get guidance from the Seer, the Thief of Mind will most likely be tearing you down a bit, letting you succumb a bit to your rage, but so long as you have someone else by your side to help you have a bit of defense against it.
Everyone else: With everyone else, you will most likely have them on your side if you can wield your rage well. They would respect you as a leader.
(04-12-2016, 01:27 PM)Joker Wrote: Player Name: Terry Amaz
Classpect: Witch of Light
Analysis: Witches can control their aspect, and with you, you will be controlling luck and meaning. You will be quite powerful and also start out rebelling against the idea of luck, making unlucky things lucky or lucky things unlucky. You will be a very egocentric person with this, trying to get others to see what you can do, but you might get carried away, taking away meaning from something that it actually important. So long as you are careful with what you mess with, you should be beneficial to the group, bringing luck to your allies and aiding them in battle.
Relations:
Who you will get along with: Like I mentioned, you will probably become very good friends with the Sylph of Hope, as you two will have a few differences as well as a few similarities. The Sylph will believe in you and your luck, giving you the attention you seek as well as showing you the true uses of your powers and helping keep you from straying off and becoming too self centered, becoming a dynamic duo, stengthening each other. You will probably also be able to literally control light, able to make a house of mirrors and whatnot.
Who you wont get along with: You will probably have a bit of abrasion with the Mage of Doom, like I mentioned, if you don't use your powers responsibly. You also might have the urge to compete with the Seer of Void, as they will have the ability to see through the Void and you control light and knowledge.
Everyone else: You will probably try making a few friends with others, though your relationship with the others really depends on how you develope.
(04-12-2016, 03:59 PM)Hatate Wrote: Player Name: Mary
Classpect: Maid of Heart Analysis: So as a Maid of Heart, you will probably start off as pretty clingy and wanting others to tell you what to love and hate, not trusting in yourself. However, eventually you will trust in your own instincts and create your own passiom, one that spreads like wildfire to others. Once you realize this you will be able to flare up a passion within your friends, a motivational speaker and one that will no longer be pushed aside as you make yourself heard. With your passion you will strengthen your allies and make them nearly impossible to take down, their hearts flaring with determination.
Relations:
Who you will get along with: Once you become passionate, you will take it upon yourself to most likely help the Bard, helping them reach the realization you have and keep them in check in order to make sure they focus on the enemies.
Who you wont get along with: The Thief of Mind will probaby flustered you at times with their mischief, making you aggravated with them sometimes, but other than that, you wont have much issue.
Everyone else: Once you become self realized you will make friends with everyone much easier, but at first everyone will probably reject you and push you aside. In fact, during this time, the Sylph of Hope might be your only or one of your few friends and will help you reach u derstanding of yourself.
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| Homin-Ratione |
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Posted by: homin-Ratione - 04-13-2016, 01:31 PM - Forum: Roster
- Replies (5)
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Name: Homin-Ratione
Spent OM: 7300
Consumed OM:
Proficiencies (1000): Physical Strength (1000)
Powers (3700): Super Speed (1000), Basic Enhanced Senses (1400), Advanced Super Jumping (500), Burst Movement (800)
Moves (600): Novan Hand-and-a-Half Sword (600)
Super Moves:
Transformations: Tier 1 Power Up: First Age Furtumin Armor (1000)
Assists:
Items:
Bases:
Unlocks:
Base stats:
ATK: 2
DEF: 2
SPD: 2
TEC: 5
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| Neat tidbit on Stats |
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Posted by: Crocodile - 04-13-2016, 09:29 AM - Forum: The Whateververse, Man
- Replies (3)
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The Absolute Highest Stat (AHS) supported by the current rules is 32 for a single Prime (gained via a combination of maxing at creation, putting all possible Stat Increases into it, buying the Second and Third Item Slots and filling all three with 4 of a Stat Boosting Pill, and using a Tier 3 Power Up with all possible points put into the stat).
This is where things get tricky. If you could gather 8 Primes who had done the above and Fuse them, their AHS would be 256. Assuming each one could go in with a Tier 3 Power Up activated, and they'd all add together. If you could only use one, the AHS would be 186, still quite impressive.
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| 8-Man Fusion Dream Team |
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Posted by: Crocodile - 04-13-2016, 09:07 AM - Forum: The Whateververse, Man
- Replies (13)
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Post which fusions you'd LOVE to see become a reality here.
The LAWman (Ganondorf, Sinestro, Dean, Strazio, Enel, Gildarts, Shang Tsung, Magus)
The following would include the LAW members, and a few others that either fought alongside us before, or whom I thought would be a good fit.
Name: The LAWman (221,240.9 Earned OM)
Level: 19 (Though the Fusion's level is 19, the combined SP of all members is 39)
Spent OM: WAY more than I care to add up
Proficiencies: Physical Strength (1000) Debuff Proficiency (1000), Area Attack (600), Ranged Proficiency (1000), Remote Control Proficiency (600), Ranged Materialize Proficiency (600), Homing Proficiency (600), Area Defense Proficiency (400)
Powers: Burst Movement (800), Advanced Regeneration (1800), Survival (2000 OM), Telekinesis; Basic (400), Foresight (1500), Master Acrobat (400), Shapeshifting (1400), Mimic (2800), Insight (1600), Stealth (1200), Phasing (1200), Time Manipulation (800), Master Fusion (1400), Enhanced Senses; Basic (1400), Suppression (1000), Hive Mind (400), Disassemble (800), Symbiosis (1000), Flight (1800), Super Speed (1000)
Moves: First Blade (300), Demon Smoke (300), Sigil Trap (300), Colt M1911A1 (300), The Rage of Cain (300), Nonosama Bo (300), Lightning Body (600), Discharge (1200), Bolt (300), Lightning Storm (900), Hellfire (600), Hellfire Strike (600), Gauntlets of the Demon King (900), Swords of Demise (300), Tusks (300), Claws (300), Earthen Spire (300), Parry (300), Clasp (300), Shatter (300), Disperse (300), Disassemble/Crash (600), Crushing Punch (300), Crash! (600), Miasma (300), Gloom (600), Shadow Step (300), Wither (300), Shadeflame (600), Doom (300), Jian (300), Flaming Skull (300), Surprise Skull (300), Tarkatan Blades (300), Soulfire Desert Eagle (300), Controlled Fire (300), Day'Suis (Hammer, Lightning Bolt, Solar Flare - 900), Lightsaber (300), Marvelous Energy (600), Cauterize (300), Sparks (300), , Crawl (300), Crumble (300), Crash Magic (300), Shatter (300), Breach (600), Shockwave (600), Sparks (300), Detonate (600), Surge (300), Cauterize (300), Overcharge (300), Lightbringer (300), Hard-Light Image (300), Hard-Light Construct (600), Hard-Light Blast (600), Hard-Light Weapon (900), Hard-Light Tether (600), Hard-Light Grab (300)
Super Moves: The Colt (600), Hellfire Explosion (600), Crash and Burn (600), Crushing Evil (600), Spreading the Truth: Empyrean (600), T2- Crushing Evil (800), Spreading the Truth: Ikazuchi (800), Ethereal(600), Void(800), Perfect Shapeshift (600), Tier 1 Super Defense (600), Overload (600), Hard-Light Wall (600), Hard-Light Containment (800)
Transformations: Tier 1 Powered up Form - Deanmon Rising (+3,+0,+3,-2), Tier 1 Powered-Up Form - Sparking! (+2,+1,+2,+0), Tier 1 Powered-Up Form - Dark Beast Ganon (+5,+2,-1,-1), Tier 2 Powered-Up Form - Dark Beast Ganon Unleashed(+8,+2,+0,+0), T1 Power up (+2,+1,+2,+0), T2 Power up (+4,+2,+3,+1), Spiritken (+2,+1,+2,+0), Kaioken(+?,+?,+?,+?), Avatar of Anger(+3,-1,+3,+0), Tier 1 Power-Up(+2,+2,+1,+0), Tier 2 Power Up (+4,+5,+1,+0)
Assists: Darkness Manifest, Tarkatan Marauder, Cataclysm
Items: Communicator, Mobile Dataverse Device, Banishment Circle x7, Isolation Verse x2, Necronomicon
Bases:
Unlocks:
Base stats:
ATK: 30
DEF: 18
SPD: 20
TEC: 24
I was going to do one for the Reapers as well, but this one already took WAY too long.
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| Shelegiel, Archangel of Order (Joining) |
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Posted by: Shelegiel - 04-13-2016, 01:15 AM - Forum: Joining
- Replies (8)
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Character name: Shelegiel, Archangel of Order
Character source: OC (Inspired by Angelarium)
Character history:
In a dance as old as time immemorial, Shelegiel twirls across a landscape of pure white to a silent song heard only to his own ears. Snow blankets the rough ground in an immaculate carpet as he swirls across the stark white earth, leaving not so much as a single footprint. Dark nights stain pure white at his whim, as the world falls silent and calm at his passing. He leaves the grasp of winter upon the land as the mark of his vigil, watching over the people of the world so that they may not perish during the harshest adversities. By his assistance, tranquility and happiness overcome despair in even the most desperate times. With flawless ease he sneaks his way into the minds of peasants and kings alike, inspiring a great calling for peace, equality, and balance. By his delicate touch, scales are balanced and peace as fragile as glass is flawlessly upheld. Other angels destroy, create, herald, or foretell, but Shelegiel dances silently upon the world of man, guarding the balance and order of the world, leaving not a single trace but his heralding snow.
However, in a dire political climate, a massive war suddenly broke out. Shelegiel's calming influence seemed to have failed, but little did the world know, he had vanished without a trace. The other angels scrambled desperately to find him, but their searches only ever came up empty. They quickly appointed a new angel to take his place, but unable to follow the steps of Shelegiel's delicate dance, the world remained in chaos without his calming influence. Never again did the world see a single snowfall.
Physical Description: (Art by Peter Mohrbacher)
![[Image: GENockV.jpg]](http://i.imgur.com/GENockV.jpg)
Shelegiel is a sexless and genderless Archangel of androgynous appearance. He always hovers slightly above the ground -this has no actual effect in combat, just a little tidbit about how he floats around instead of walking-. He wears a skin-tight cloth wrapping similar to a sleeveless unitard that extends to cover his neck and jaw. Over the cloth wrapping, he wears skin-tight, porcelain-like armor that covers him from torso to ankle. Covering the upper half of his face, he wears a blue cowl that drapes down into a drifting cape that seems to almost defy physics. Over the cowl, he wears a large, semihemispherical mask of the same porcelain-like material of his armor. The mask has two twisted ornamental pieces dangling from the corner of it. A silver halo with a detached half-ring of spikes float above his head just behind the mask, furthering the ethereal air of his appearance.
Shelegiel stands (or floats, I suppose) at 6' 5".
Stats:
ATK: 2
DEF: 1
SPD: 3
TEC: 4
Starting Proficiencies: (Total cost: 2600 OM)
Physical Strength-(1000 OM)
Debuff Proficiency-(1000)
Area Attack Proficiency-(600 OM)
Starting Powers: (Total cost: 400 OM)
Master Acrobat-(400 OM)
Starting Moves: (1200 OM)
Gelinus, The Frigid Blade-(600 OM, Physical Strength, Debuff Proficiency): Shelegiel's weapon of choice should he need it. Gelinus is a Rapier with a length of 48.5", made completely of razor sharp and impossibly strong glass and crystal. It has a typically thin, 2-sided blade with a very sharp point. Unlike most rapiers however, Gelinus has bladed edges to allow it to make slashing attacks as well as piercing ones. The sword is nearly incapable of blocking, only able to parry an attack to somewhat redirect its momentum to assist with dodging. The weapon is very fast, but doesn't hit very hard, requiring for it to connect multiple times to cause any considerable damage. In addition, Shelegiel can channel his energy into the blade to cause it to slow his enemies upon contact with freezing cold. This slow stacks several times, lowering agility and making it more difficult for opponents to skillfully use their own weapons. Due to the slow being caused by the freezing nature of his sword, enough warmth will end or lessen the effects of the slow. Channeling the slow also drains Shelegiel's energy, making it very tiring if used for an extended period of time.
White-Out-(300 OM, Area Attack Proficiency, Debuff Proficiency): After a brief channel of ~3 seconds, a 10 foot area around Shelegiel erupts into a sudden blizzard, creating instant buffeting winds, white-out vision decrease, and a sharp chill in the air for a period of about 5 seconds. Remaining in the area over the duration applies a small slow as the blizzard chills the opponents. Inside the blizzard, vision is reduced to disorient enemies as well as make Shelegiel difficult to see, given his predominantly white outfit. The move requires a very large amount of effort to cast, and reduces Shelegiel's vision as well as the opponents.
Crystalization-(300 OM): Shelegiel swipes his sword at an area within five feet of him, making an arc, then points the tip of the sword at a target within 10 feet, causing 7 large, white, sharp crystals to burst from the ground in the area he initially swiped his sword at, directed at the target area he pointed at. There is a delay of 2 seconds between pointing the tip of Gelinus at a target and the 7 crystals bursting out of the ground to impale anything in the area. Each crystal is about 8 inches across at the base, tapering to nearly needle thin at the tip, and is trapezohedral in shape like a quartz crystal. After about 2 seconds after summoning, the crystals shatter into nothing. The spell hits hard and a well aimed crystal could possibly kill an opponent with very low defense quickly, however the ability is very hard to hit due to imprecise aiming and the delay before the crystals actually burst from the earth. The ability takes a decent amount of effort to cast.
I confirm that I have read and agreed to the Rules of Conduct.- Yep
Where did you find us?- CreativefreedomRPG.com
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| Lack of Direction |
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Posted by: Dell Conagher - 04-13-2016, 12:40 AM - Forum: Omniverse Discussion
- Replies (3)
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So I have some concerns I need to air about my writing and how I'm doing so far. I honestly dont even know if this post should go here or in the Help Desk
The elephant in the room: I cant seem to muster up any kind of direction for Dell. I have ideas, but no idea how to execute them.
Should I try to get into someone else's (read: someone more experienced than I am at writing and plotting and stuff) thread? My own experience tells me that having two or more people in any given RP makes it easier to write as you only have to do a portion of the work. Obviously its different for overly large groups but I digress.
I am open to suggestions.
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| Dave Strider |
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Posted by: Dave Strider - 04-12-2016, 05:44 PM - Forum: Roster
- Replies (2)
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Name: Dave Strider
Level: 2
Spent OM: 8200
Consumed OM: 1300
Proficiencies: (3200); Physical Strength (1000), Ranged Proficiency (1000), Ranged Materialize (600), Remote Control (600)
Powers: (2300); Time Manipulation (800), Acrobatic Fucking Pirouettes(400), Burst Swag(800) White Daves Can Jump- Basic(300)
Moves: (900); Caledscratch (300), Remix (600)
Super Moves: (600); Sick Rhymes(600 Tier 1 ATK)
Transformations(1000): A Change of Pace(T1 Power up)
Assists:
Items: MDD(100), Communicator(200)
Bases: Dave's Apartment(Ashen Steppes)
Unlocks:
Base stats:
ATK: 3 (+2)
DEF: 2 (+0)
SPD: 3 (+2)
TEC: 2 (+1)
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| we're MAKING THIS HAPEN(Changing Alts) |
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Posted by: Dave Strider - 04-12-2016, 04:52 PM - Forum: Joining
- Replies (4)
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Character name: Dave Strider
Character source: Homestuck
Character history: Dave is going to be taken from the events of [S] Game Over , right when everything goes to shit. The exact time of his coolkidnapping to the omniverse happens when
[spoiler]
he comes to find the shitstorm happening on LOFAF, and he ends up trying to fight Jack and Mendicant to try to save Jade. The exact moment he will be taken is when he takes both the blades into his torso right at his death, and his surroundings will quickly shift to the darkness, before finally arriving in the omniverse.
[/spoiler]
Physical Description: ![[Image: tumblr_static_tumblr_lxsqxterum1rn7j73o1_500.gif]](http://static.tumblr.com/5d8d6e2822775f57d8834c2d526eb3b4/vor4ddq/Wxnmldhpy/tumblr_static_tumblr_lxsqxterum1rn7j73o1_500.gif)
Stats:
ATK:3
DEF: 2
SPD: 3
TEC: 2
Starting Proficiencies: Physical Strength(1000), Ranged Proficiency(1000), Ranged Materialize(600), Remote control(600)
Starting Powers:Time Manipulation (800)
Starting Moves:
Caledscratch(300 Physical Strength)
![[Image: latest?cb=20100422041955]](http://vignette1.wikia.nocookie.net/mspaintadventures/images/1/10/Dave-heromode3.png/revision/latest?cb=20100422041955)
Dave's preferred weapon, a alchemized sword that seems to hold no true form when he was stuck in SBURB, constantly rotating between being broken, fixed, new, or even rusted. In the omniverse, it seems to have been able to keep its repaired state, being approximately 55 inches in length, 3 inches wide, with a double sided blade. Dave is able to swing it with one hand quite well, but must usually use both in order to keep complete control and efficiency over it. The blade often breaks due to striders strength, and upon doing so, shortens the length to about 35 inches. It does not grant any additional benefits like this but is still usable, usually repairing itself after some time
Remix(600 Ranged, Ranged Materialize)
![[Image: tumblr_ldujs3JAlv1qfu6gdo1_1280.png]](http://40.media.tumblr.com/tumblr_ldujs3JAlv1qfu6gdo1_1280.png)
While Dave holds his weapon in one hand, he can raise the other and summon one of his time tables, taking three seconds to repeat an attack of the past from a range. He is able to maintain the continuity of the attack for up to ten seconds afterwards, so long as he focuses entirely on it, not even taking any effort to move. If his focus is interrupted the effect ends, and his timetable disappears. This move can be very taxing if used to its full effect often, causing stress and fatigue to Strider from putting so much of his energy, as it is as if he were performing those attacks himself. Destroying the duplicate Dave is possible with a solid hit, ending its effect in t same way as if he had lost his focus. It gives him a bit of a headache when this attack is interrupted, but he takes no physical damage. (Unless the attack was directly to him)
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us? been here man
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