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The Second Coming.. Rebir...
Forum: The Tangled Green
Last Post: Ricter
08-12-2018, 10:01 PM
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Jack Darby Log
Forum: Purchases and Deductions Log
Last Post: Jack Darby
08-12-2018, 08:47 PM
» Replies: 100
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Full Refund Request
Forum: Help Desk
Last Post: Jack Darby
08-12-2018, 08:44 PM
» Replies: 0
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Professor Sunshine Log
Forum: Purchases and Deductions Log
Last Post: Professor Sunshine
08-12-2018, 08:40 PM
» Replies: 21
» Views: 4,594
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Move Creation Workshop
Forum: Help Desk
Last Post: Jack Darby
08-12-2018, 08:11 PM
» Replies: 1,972
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Quick and Easy Questions ...
Forum: Help Desk
Last Post: PepsiYuuka
08-12-2018, 07:56 PM
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[Round 4 - C] Skeletor & ...
Forum: The Dante Verse
Last Post: Pennywise
08-12-2018, 05:39 PM
» Replies: 2
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Sunshine vs Clownpiece OO...
Forum: Omniverse Discussion
Last Post: Eternity Larva
08-12-2018, 05:14 PM
» Replies: 39
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Vote for Us (August!)
Forum: The Whateververse, Man
Last Post: Amaterasu
08-12-2018, 03:51 PM
» Replies: 125
» Views: 18,657
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[Round 4 - C] Erik Vrell ...
Forum: The Dante Verse
Last Post: Erik Vrell
08-12-2018, 07:05 AM
» Replies: 5
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A story of a Crimsonheart
Forum: Camelot
Last Post: Revan Noctis
08-12-2018, 06:26 AM
» Replies: 2
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Traveling to Tangled Gree...
Forum: The Nexus
Last Post: Kuroji Setsu
08-12-2018, 02:22 AM
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Flight of Fancy (Open)
Forum: The Nexus
Last Post: Cirno
08-11-2018, 11:15 PM
» Replies: 8
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Cirno Log
Forum: Purchases and Deductions Log
Last Post: Cirno
08-11-2018, 09:29 PM
» Replies: 21
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switching to Ritsu
Forum: Joining
Last Post: Leonardo Watch
08-11-2018, 06:35 PM
» Replies: 1
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Joining: Audric Incommodu...
Forum: Joining
Last Post: Gael_Greenhorn
08-11-2018, 03:27 PM
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[Semi Final] Bandit & Ker...
Forum: The Dante Verse
Last Post: Mickey Mouse
08-11-2018, 08:55 AM
» Replies: 2
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Hawt Damn
Forum: The Ashen Steppes
Last Post: Ash
08-11-2018, 03:39 AM
» Replies: 0
» Views: 31
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In Westside We Trust
Forum: Coruscant
Last Post: Jacket
08-10-2018, 11:11 PM
» Replies: 14
» Views: 475
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Move Approval V
Forum: Update "One Stop"
Last Post: Kuroji Setsu
08-10-2018, 04:50 PM
» Replies: 1,467
» Views: 249,978
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| Welcome to the Salty Spitoon... |
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Posted by: Undyne - 02-04-2017, 03:34 PM - Forum: The Whateververse, Man
- Replies (20)
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... How tough are ya?
[spoiler]For those of you who don't know what I'm talking about: http://knowyourmeme.com/memes/welcome-to...ugh-are-ya
Template:
-"How tough am I? HOW TOUGH AM I?! [Write about something you do/did]"
-"Yeah, so?"
-"[Add something which makes the first thing you said look tough]"
Sample:
-"How tough am I? HOW TOUGH AM I?! I had a bowl of nails for breakfast this morning!"
-"Yeah, so?"
-"Without any milk."[/spoiler]
Let's see how tough you are! Do you get to join us in the Salty Spitoon, or do we send you over to Weenie Hut Junior's?
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| You're Invited -- Discord Q&A (Tangled Green/Endless Dunes) |
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Posted by: Alex - 02-04-2017, 09:48 AM - Forum: Omniverse Discussion
- Replies (5)
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Direct sequel to this thread - http://omniverse-rpg.com/showthread.php?tid=7487
I'm always trying to think of ways to keep stuff fresh, whether it was larger NPC profiles, faction quests, or the general shift to more diversified quest types and quest rewards. Another thing I've always wanted to do (you can ask anyone who has been a UotM) is create some sort of centralized 'How To'. As I try to get that going, I'm going to put my focus on the in-character world and crafting what, I believe, will eventually become a supplemental guide or FAQ for each of our verses, listing common questions or facts that might not be relevant and/or might clog down existing Info Threads.
Now, since the whole point is to base this in questions/concerns from the community, I want to open this up so I can get input from people. I don't want to do a thread back and forth, because that's boring and time-consuming. Instead, what we'll do is, I'll be available for X amount of time in Discord. It'll be a text chat (so I have notes/a record), but pretty much, it'll take the form of a Q&A about the verse, its leadership, its outerlying settlements, etc. From that, staff and I will work on a template for what is something that can hopefully be extended to all the verses.
The date for this is Saturday, February 11th at about-ish 4 PM CST.
If this is something that interests you, say so. That way, I can at least make sure I won't be sitting alone with Dark Link waxing philosophical all by ourselves. If you have any questions about this process, ask. Just don't ask any questions ahead of time, because I'll make a scrunchy face at you.
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| A Swiftly Passing Storm |
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Posted by: Summer - 02-04-2017, 05:59 AM - Forum: The Nexus
- Replies (2)
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Another return to neutrality. No winds stirred across the white void of the Nexus, air remaining unperturbed. There was no sun nor blue sky above to shift the temperatures about, no convection, no currents, no wind. Cloudy grey eyes stared out across the vast expanse of nothing, flicking from one tiny dot in the distance to another, each seeming to hang still against the vacant backdrop. All of them were gates, strange portals leading into another realm, and one of which he could have sworn he had gone through just yesterday.
Yet here he was, back in this unimaginative wasteland. Why? What in the actual hell happened? Somerled dropped to the ground, vision jumping as he fell to a sit, bringing his legs up to his chest. His mind scrambled for answers, but found nothing but a thick fog of confusion and amnesia.
“I was...” he mumbled to himself, “in Neuschwanstein, I think...” Vague images of a stone city propped up against a mountain came to mind. “For what purpose, though?” Pulling himself out of this thoughts for a moment, he focused again on the world, turning his head and sweeping his vision across the Nexus. “No Son- right!” A single piece clicked into place, and the storm spirit shouted as he leapt to his feet. “The split! Sonny! Did we have any leads?” The monster asked frantically, spinning around in desperate search for his other half.
“Shhh...” his own voice shushed him, not out of his own effort, and the swiveling ceased.
“What ar- oh...” he quieted himself the moment he realized his other half’s intentions. The air settled around him, silence sitting heavily around the split spirit, who remained perfectly still.
“Thank you,” his voice broke the quiet, picked up by his other half when he knew Somerled wouldn’t try to speak. “Short form, I can’t say I remember either. But!” Sonny left no room for the storm spirit to complain. “We aren’t at square one....” he drifted off the moment he said that. “Actually, outside of the fact that we went through a second one of these gates, we may be at square one....”
“One of those gates led to some sort of medieval fantasyland,” Somerled said, seizing the opportunity his other half’s silence left. “Did we pick up any leads there though? Also how did we die!”
“Let’s just assume we’re at square one until our memory, hopefully, comes back.” Sonny suggested. “As for death... I got nothing. I don’t even remember entering the city.”
“It was your body that we got killed in, so that’s a starting point,” Somerled said, glancing towards one of the gates in the distance. Letting his thought hang in the air, he stepped towards the dot on the horizon.
“That’s what makes it confusing...” the sun spirit responded, once he knew his other half wasn’t going to continue that train of thought. “We’re in a different reality, away from everyone we’ve ever known and inevitably pissed off. Thanks for that, by the way...” he growled.
“You’re welcome!” the monster said without an ounce of shame. “But yeah, I know where you’re going with that. Even if I’ve irked everyone to some fashion, they wouldn’t attack you over it.”
“Right, as far as they’re concerned, I’m a separate person....” he trailed off.
“Huh?” Somerled hummed, stopping in his tracks. “Did something come t- oh.”
“If someone were to realize we’ve semi-merged,” Sonny began. “Well, don’t you think that’d be the perfect opportunity to off both of us at once?”
“So anyone who’s hated me now had an opportunity to kill me without retaliation,” he responded. “If Mr. Mysterious grabbed someone we might have known such as, say, the squirrel, this situation would be perfect for some vengeance.”
“All the more reason to hurry up and get us split or whole again.”
“You’re not thinking with enough ambition,” there was a new layer of intensity to the storm spirit’s voice, and he stepped forward once again. “If everyone’s equal here, then it’s not just perfect to take me out,” his mouth cracked into a grin. “I can return the favor.”
“Well we’re back and alive and still as stuck,” Sonny responded, worry showing as his tone picked up the pace. “So I think that probably the same thing would happen to anyone we try to kill. They’d...” he trailed off for a moment, desperately scrabbling for words. “They’d resurrect just like we have been. Then they’d come after us for revenge and the cycle would continue.”
“Oh don’t you worry, my dear, naive second half.” A menacing chuckle seeped from behind the lips of the monster. “Don’t you worry. I’ll ensure that there’ll be nothing to come back from.”
“That’s why I’m worrying.” Sonny sighed. “We don’t need yet another death just because you’re too fixated on taking revenge on someone who may or may not even be here. Now is not the time for your pointless fucking vengeance. We’ve got a split to undo, and here, the methods may finally be in our grasp!”
“And if we have someone actively impeding our progress,” the storm spirit growled. “Then it doesn’t fucking matter how hard we try to figure this bullshit out. We get them out of the way first, and then we’ll have all the time in the world.”
“But that’s a moot point anyway because, currently, we don’t know shit about who or what killed us you goddamn cactus,” Sonny spat. “We have no memories from within that mountain city. Anything you try is a shot in the dark, and knowing you, it’s a shot into your own goddamn foot. So let's get back to work, get this split sorted out, pay attention, and take some notes while we’re at it.” Silence once again fell over the split spirit, as Somerled gritted his teeth in the wake of his other half’s rant. An indeterminate amount of time passed, punctuated only by the deep breaths and steady footfalls of the storm spirit, with the gate drawing slowly closer, before the sun spirit spoke up once again. “Look, as long as we keep a sharp eye out, we’re not gonna get killed again so easily. And once we figure out who’s actually done it, we can take note of it immediately, write it down somewhere. I assume things we’re carrying get respawned with us?”
“Hmm....” A very dissatisfied hum rose up from Somerled’s throat, before he responded. “Yes. I’ve got the Indiana Jones whip, and the outfit you summoned up.” His hand dropped down to his hip as he said that, patting at the weapon hidden beneath his green cloak.
“So that means we can remember even if we’re killed immediately. Consider this our safety net, since we can’t set up any contingencies until we know who or what we’re facing.”
“Aye,” the monster mumbled, eyes glued to an all-too-familiar gate, growing steadily nearer. “Can’t believe I’m the one with the body and you’re still bossing me around....”
“You’d be dead in the water without me, and you know it,” Sonny responded cheerfully. “Well, that was a good talk. Now I’m gonna take a nap and let you do the driving. Wake me up when we get there,” he sang sarcastically, before falling silent and leaving Somerled to his thoughts.
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| Summer Murdoch |
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Posted by: Summer - 02-04-2017, 12:16 AM - Forum: Roster
- Replies (2)
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Name: Summer Murdoch
Spent OM: 17800
Proficiencies (5000); Physical Strength (1000), Ranged Proficiency (1000), Ranged Materialize (600), Area Attack (600), Area Shield (400), Buff (400), Debuff (1000)
Powers (4000/8000); Healing (3000), Basic Fusion (1000)
Moves (3600); Lightning Strike (600), Heavenly Bolt (300), Gust (300), Bullwhip (600), Body of Weather (300), Climate Change (300), High Pressure System (600), Summer's Heat (300), Healing Light (300)
Super Moves (2600); T1 Super Attack - Microburst (600), T1 Super Defense - High Pressure Shield (600), T1 Super Defense - Two Bodies, One Mind (600), T2 Super Attack - Snowsquall (800)
Transformations (2000); Alt Form - Sonny (2000)
Assists (0);
Items; Communicator
Artefacts: None
Consumed OM (600); Medigel x8 (400, Used), Communicator (200)
Bases (0);
Unlocks (3000); Stat Increase I, II (3000)
Base stats (Sonny):
ATK: 6 (0)
DEF: 1 (6)
SPD: 2 (0)
TEC: 3 (6)
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| Assault on Darkshire - Spearhead OOC |
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Posted by: Illidan Stormrage - 02-03-2017, 05:32 PM - Forum: Omniverse Discussion
- Replies (38)
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Quote:Word Limit: 1000
Rounds: 3
Random Elements: on
Damage Meter: on
Fights larger than 1v1 will utilize a call system detailed at the end of this post. 1v1s will have 3 days per round unless the combatants wish to change this for whatever reason.
- Judge's discretion on whether or not the loser(s) is allowed to be executed
- The actual backdrop of the fight is just fodder and not much more than a location for most fights
- Participants are decided by what makes the most sense storywise/people's preference
Quote:Illidan's spearhead:
Quote:Warriors fighting on the forefront of this blood-soaked battlefield have far more to contend with than merely eachother: Demons and Soldiers fight across the area, and wherever one might look they shall find bolts, spears, fell magic, and even Siege munitions flying across the battlefield, all capable of ending the careless soldier's life in an instant. Fighters may quickly find themselves in the cross-fire if they're not careful. The brutal exchanges of melee combat create constantly shifting walls of men and demon, keeping the fighters confined within a chaotic battle area. The ground here is in some places unstable - Harsh marching, pitched combat, broken walls and siege weapons combined with the pale moors general mood create mud and uneven earth. The area is littered with the weapons of fallen warriors, should any prime wish to put them to use, and the air is misty and pungent. Many will find it hard just to breathe in this whirlwind of bloodshed and Chaos.
Thread here - http://omniverse-rpg.com/showthread.php?tid=7530
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| Missing: Have You Seen This Thread? |
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Posted by: Carmelita - 02-02-2017, 08:13 PM - Forum: Help Desk
- Replies (3)
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A co-operative thread involving myself and Sombra in the Endless Dunes has gone missing. Does anyone know what might have happened to it?
(It went by the title 'Dark Legalities' if I remember correctly)
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| Tales from Drunswick |
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Posted by: Yukki Kazuto - 02-02-2017, 05:03 PM - Forum: The Endless Dunes
- Replies (3)
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My eyes fluttered open slowly, the familiar brown ceiling of my house greeting me. I rolled onto my side, the bed giving off a raspy creak as I stood up. Looking out of the hole in my wall that we called a window, I saw the sun about a quarter of the way into the sky. Time to get the day started.
Stretching my arms behind my back, I walk over to the dresser and look at the list of chores my grandfather has left me for the day. I picked up the list and put it in my shorts pocket. Walking out the back door of the house, I grabbed the bucket we kept by the back door.
My name is Damien. I live in the town of Drunswick. We live in a desert, and the nearest civilization that we know of is about a six hour walk, over hills and valleys of sand, in scorching heat, the entire time, with no source of water except what you started with. Even the best rationers run through it quickly.
Walking through the little town of Drunswick, the streets were filled with people going about their morning tasks. In Drunswick, everybody did something, from the children to the elders. It wasn’t long before I made it to the well in the center of town, and waited in a numbingly boring line in order to get a bucket of water.
My walk back through the streets my petite town was a dull and careful one, the entire walk spent making sure the water didn’t splash out of the bucket from my walk. Once I returned to my house, I poured the water from the bucket into a large container at the back of the house, designed for heating water to be used for cooking, cleaning, and bathing.
I pulled out my list of five tasks, and, using my trusty ink pen, put a check next to the first one. I took a small rest to drink a glass of tea, before continuing my work. The tea was nice and refreshing, sweet but not overpowering, with hints of lemon. It also helped cool me down a little. I was used to the heat, but it still felt good to drink something that was chilled.
Heading back outside, the screen door to my house shut with a loud slam. I walked towards the far edge of the town, specifically the area where the bazaar was set up. I wandered through the town for a little while, looking for the material I would require. I saw several people selling white I needed, but not in a small enough quantity for me to warrant purchasing the goods.
A very small amount of silver coins jingled in my pocket. Just enough to bring my attention to their presence, but not enough to point out I had money to other members of the town. The coin in Drunswick wasn’t used anywhere else, and was specific to our tiny town. Though I had heard stories of a prime who would convert it into another currency for any of us who were willing to travel. But that had only happened once in my lifetime. I was too young to even remember the experience.
Though, there was that one prime that grandfather had saved. He used the experience to teach me why we never bother leaving Drunswick. Everything we could possibly need is already here, so why leave the relative safety of our town?
I found what I had been looking for, a small square of screen to fix a patch that had formed in our front door from the sand blowing into it. I payed for it with two silver coins, leaving me with one to finish my other chores with. The coin was a polished silver, with several scratches from the sand that would rub against it. On one side was the crest of Drunswick, two torches crossing each other over an oasis. On the other was the face of someone nobody had ever seen, but it was claimed that it was Drunswick’s founder.
I put the coin and the screen into my pocket, and fixed the screen door to my house. I pulled out my list, and checked off the second task on my list. Looking over the next three, I realized that it was going to be a long day.
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| Skadi Lufthejt [Switching from Himitsu Ishikawa] |
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Posted by: Skadi Lufthejt - 02-02-2017, 03:16 AM - Forum: Joining
- Replies (6)
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Character name: Skadi Lufthejt
Character source: Skyrim [Dragonborn, OC]
Character history: Skadi was born and raised in Skyrim, though she did travel a great deal during her life. After getting nearly executed- but escaping- in Helgen, she rejoined her Dark Brotherhood associates. Climbing the ranks, she found that she was the Listener, a long empty rank within the Brotherhood. After assassinating the Emperor, and the contractor who sent her on the job, she took control of the Brotherhood. Hurt by the betrayal of Astrid, she found herself happier wandering the lands of Skyrim.
She gets summoned by the Greybeards and sent through a medley of quests and other various happenstances that allow her to grow her power as the foretold "Dragonborn". This only causes her more issues as she gets attacked by cultists who angrily insist that killing her is the only way to pay respect back to their leader for her claims of being a "false" Dragonborn. Understandably unhappy, she kills the cultist and tracks down their homeland, being lead to the island of Solstheim: a miserable land of snow and ash, forgotten ruins and collapsing mines.
She finds out that their leader has been reaching out from some plane of Oblivion to mind control several inhabitants of the island into building shines to channel power back to him. Not in the mood to deal with this, she attempts to confront him, only to be knocked on her ass and heckled for the longest time through the theft of dragon souls. Tired of Miraak's shit, she becomes Herma-Mora's new champion in order to best him. Realizing his defeat, he offers to teach her all he knows should she spare him. She takes him up on this offer and learns from him, pretty much giving ol' Herma-Mora the middle finger.
She learns from him for a year, and when she figures out that he can teach her no more, she shanks him in the kidney and leaves him to the Daedric Prince of forbidden knowledge. She then finds Deathbrands armor and proceeds to return to Skyrim.
Only to be approached by the leader of the Dawngaurd and asked to look into an ancient crypt known for vampire activity as soon as she stepped onto the docks of Windhelm. She agrees because 'sure why not', but puts off the quest to study at the college and chase down the ancient lost writing of Shalindor. From this she gets drug to Sarthal where she has a mystical mind meld with a Psijic Monk and finds the Eye of Magnus. Soon enough though, the Thalmor assholeAdvisor at the college decides that he wanted to be god and goes banana apeshit crazy, trying to control the Eye itself. She and a few of the teachers best Arcano, and she sets off to finally investigate that crypt.
Only to be stopped by a highly intricate and unexpected invasion of the twisted Falmer. This guerrilla war sets her back several months, and has her joining into the stormcloak army to help push back the suddenly smart buggers. Halfway through this war, however, she sneaks away to the crypt she's been trying to investigate for months now.
Upon killing the various bandits and bloodsuckers inhabiting said ruins, she investigates a strange alter like device which only serves to stab her through the hand and use her blood to awaken the daughter of the first vampire.
She returns the daughter to the vampire heartland, gladly taking Lord Harkon up on his offer to make her into a full blooded vampire (mainly over having having the hots for said daughter). Due to this crush, she continues to help out the vampires. She has a decently hard time finding a moth priest and must hunt down two more Elder Scrolls, do a "prissy moth dance" and read the two scrolls herself and visit the realm of those bound to soul gems to find the Vampire-Mother. Following this she is sent through the last known sanctuary of the original Falmer to get the Bow of Auriel.
She returns to Vampire-Father with the bow and isn't all too shocked when he betrays her. With Serana's and Seeks-Many-Star's help, she slays the traitor and becomes the new Lady of the Volkihar Court. She decides that it would be smart to engage in a war and smite the Dawngaurd from the face of Nirn, and does so seeing as they are a fringe faction with little to no strong allies.
Eventually she joins the side of the Stormcloaks in the horrific civil war. She, unlike many others, did not join for the politics or religious beliefs. With her prowess on the battle field as a caster and summoner, and as she soon find out, her natural talent with the Thu'um, she turns the tide of the war from stalemate to victory. Following the victory, she is promoted to head of the Stormcloak forces. With this power, she assassinates High King Ulfric, gathers the combined forces of Skyrim, and rages a full blown extermination war against the Falmer.
She takes the seat of the High Queen by force, only to be heckled even more by Alduin. (Jeeze, can she ever get a break?) Annoyed by this, she takes herself to Sovngarde to best him once and for all- or at least, to the best of her knowledge and ability.
Having a long list of achievements behind her, people begin to worship her. She drives this with an Iron fist, believing that she is the chosen, a god by her own right. She curses the sun, turning it into a gaping black hole and turning the sky blood red. She has brought Nirn unto the reign of the Vampires, and this is where Omni summons her.
Physical Description: Skadi is a tall woman, standing at about 5'10". She has a more bulky build due to years of wearing heavy armors and swinging around heavy weapons. She still has a womanly body type, however layers of strong muscle run over her frame, making her rather imposing. She typically wears tank like heavy armor, preferring defense over mobility. Her grey-blue eyes are keen, picking up on small details. She keeps her long crimson red hair down, or pulled into a padded hood worn under her helm. Her armor is carved in daedric script, detailing a story long forgotten by most people.
[spoiler] [/spoiler]
Stats:
ATK: 2
DEF: 4
SPD: 1
TEC: 3
Starting Proficiencies: (3600); Ranged Proficiency (1000); Ranged Materialize Proficiency (600); Physical Proficiency (1000); Debuff Proficiency (1000)
Starting Powers:
Starting Moves: (1200); Summon Bound Bow (300); Summon Bound Dagger (300); Wall of Frost (300); Frostbite (300)
Summon Bound Bow (Ranged Proficiency, Debuff Proficiency) - 300
When cast, Bound Bow equips an ethereal version of the Daedric Bow and 100 ethereal Daedric Arrows for 120 seconds. After this the bow and all arrows 'evaporate' and must be resummoned. This is relatively powerful, but takes a full five seconds to summon. While summoning the bow, the caster must use their full concentration, being unable to attack or defend during the five seconds- they may only move around at a walking pace. Summoning this bow is moderately draining. It requires both hands to use, and as such other moves may not be used simultaneously. Arrows launched from this bow fly at around 300 feet per second- the speed of the average arrow. It has a maximum effective range of ~100 meters. Caster can shoot a single arrow per six seconds, this includes the time it takes to nock, draw, aim and fire the arrow. Using this bow is moderately draining on the caster's stamina.
When hit by an arrow from this bow, the target feels a sensation of creeping cold radiating out from the point of impact. The cold stiffens the muscles, acting like frost and slowing the target through fatigue. This effect gets more debilitating the more arrows find their mark, starting out fairly weak with one arrow and building up to it's maximum effect with five strikes. At maximum, it can leave an opponent cold and tired feeling for 30 seconds after which they slowly gain their vigor back. If hit by less than five arrows, the effect takes three seconds per arrow to dissipate. Can stack with other frost-based debuffs.
Summon Bound Dagger (Physcial Proficiency, Debuff Proficiency) - 300
When cast, Bound Dagger equips an ethereal version of the Daedric Dagger for 120 seconds. After this the dagger 'evaporates' and must be resummoned. This is relatively powerful, but takes a full five seconds to summon. While summoning the dagger, the caster must use their full concentration, being unable to attack or defend during the five seconds- they may only move around at a walking pace. Summoning this dagger is moderately draining. Using this dagger is moderately draining on the caster's stamina.
When hit by this dagger, the target feels a sensation of creeping cold radiating out from the point of impact. The cold stiffens the muscles, acting like frost and slowing the target through fatigue. This effect gets more debilitating the more they are hit, starting out fairly weak with one strike and building up to it's maximum effect with seven strikes. At maximum, it can leave an opponent cold and tired feeling for 30 seconds after which they slowly gain their vigor back. If hit by less than seven strikes, the effect takes three seconds per strike to dissipate. Can stack with other frost-based debuffs.
Frostbite (Ranged Proficiency, Debuff Proficiency) - 300
Casting this spell instantly projects a continuous stream of white frost that moves at 2m/s, or the pace of a very brisk walk. The caster can reliably hit a target within a range of twenty feet as long as they can aim well enough. This spell takes concentration to use, and the caster must actively focus on aiming. Any attack that can break concentration can cause this spell to end. The user may move while using Frostbite, however any sudden jarring movement is likely to end their concentration. The stream of frost is three feet across at maximum. Using this for extended periods of time (>15 seconds) can wear the caster out fast, as it is moderately draining per each second it's used. It slows enemies down via fatigue while doing light damage. The effect causes a chill and fatigue that increases the longer the target is being hit.
If continuously hit by this beam for six seconds, the target will become frozen where hit (such as an arm or leg, if that is where the stream is aimed) for two full seconds. After this time has passed, all effects dissipate over the course of two seconds. If the target was only partially hit they do not become frozen, and instead only suffer from a chill and fatigue proportional to the time spent in the stream (1:1, with half the total time being spent as the effect lessening/ending). Can stack with other frost-based debuffs.
I confirm that I have read and agreed to the Rules of Conduct. Si
Where did you find us? I'm an Alt Account! (points to linked accounts)
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