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Official Move Approval IV
(01-05-2017, 09:41 AM)ElFailzalot Wrote: Gin:
[spoiler]
(01-02-2017, 10:59 PM)Gin Yatreg Wrote: Move: Shield Slider  - 600 OM

Gin materializes a slippery energy shield underneath him, that allows him to slide across the ground like a skateboard. Unlike a skateboard however, it takes less time to build up speed. Provided he has the momentum, Gin can combine this with his punches or kicks for the extra power in his attack. Since the shield is summoned by Gin, he can make it stick to his body like a magnet, or have act like a normal "skate board". Should the situation need it, Gin can also extend the shield to allow one passenger.

How long does it take to materialize up said shield? Does it last for a specific amount of time, or does it need constant focus? Also just to keep in mind it wouldn't technically be able to go any faster than Gin could normally.[/spoiler]

How's this?

Move: Shield Slider  - 600 OM

Gin materializes a slippery energy shield underneath him, that allows him to slide across the ground like a skateboard. This takes about 1.5 seconds to fully appear, and requires Gin to remain partially concentrated on keeping it up. Unlike a skateboard however, it takes less time to build up speed. Provided he has the momentum, Gin can combine this with his punches or kicks for the extra power in his attack. Since the shield is summoned by Gin, he can make it stick to his body like a magnet, or have act like a normal "skate board". Should the situation need it, Gin can also extend the shield to allow one passenger. This is also affected by Gin's SPD stat, meaning it cannot go faster than he can, but it will reach top speed faster than him.
[Image: 6qbi4j.png]
"A waking dream of life and light."
I meant to make this a Supermove, I just didn't really understand Supermoves I think. So here is the revised version of the move. I am requesting the old move be stricken and the Super Move be used to replace it. Sorry.

Paint a Phoenix-Tier 1 Offensive Supermove-600 OM- (Requirements: Ranged Proficiency, Area Attack Proficiency) Luci stands still and puts a lighter in front of her spraycan, creating a magnificent scarlet-gold phoenix that charges and eventually explodes in a fifteen-foot diameter fireball when it hits. It takes her five full seconds of uninterrupted spraying, after which she aims and releases her attack. The phoenix explodes on contact or when it reaches the end of it's range, 80 feet. 'Paint a Phoenix' deals less damage than other similar Teir-1 moves because of its wide area.

and the old approved move

Paint a Phoenix-600 OM- (Requirements: Ranged Proficiency, Area Attack Proficiency) Luci stands still and paints a magnificent scarlet-gold phoenix that charges and explodes in a fifteen-foot fireball when it hits. It takes her five full seconds of uninterrupted painting, after which she aims her attack. The phoenix explodes on contact, or when it reaches the end of it's range, 80 feet. 'Paint a Phoenix' deals the amount of damage you would expect form a 300 OM projectile but with a wider area of effect.
President of the Westside Knife Ear Warriors

[Image: V4Dvvfy.gif]

Westside: Join or Die



Sword Block (300 OM)

Revan focuses all of his attention and cannot move from the spot he is standing as he uses his long sword to block powerful enemy attacks used against him.
Can begin blocking in five seconds to block the attacks coming straight for him. He can continue blocking until he does something else yes.
Original:
Remix(600)
While Dave holds his weapon in one hand, he can raise the other and summon one of his time tables, taking three seconds to repeat an attack of the past from a range. He is able to maintain the continuity of the attack for up to ten seconds afterwards, so long as he focuses entirely on it, not even taking any effort to move. If his focus is interrupted the effect ends, and his timetable disappears. This move can be very taxing if used to its full effect often, causing stress and fatigue to Strider from putting so much of his energy, as it is as if he were performing those attacks himself. Destroying the duplicate Dave is possible with a solid hit, ending its effect in t same way as if he had lost his focus. It gives him a bit of a headache when this attack is interrupted, but he takes no physical damage. (Unless the attack was directly to him)

Gonna add a bit more on this, as i realized a little late that it may be misinterpreted that what i had in mind. Also gonna add more!

Remx(600; Requires Ranged, Remote Control, Ranged Materialize) Using a free hand and limiting his movement, Dave can reach through time and pull up a time cloone of himself, repeating a past action. this takes three seconds, in which he can move and defend himself, but if hit, interrupts the attack. Once initiated, Dave moves at a much slower pace, having to concentrate on his clone, but can still defend himself with the weapon in his other hand, or attack if he wishes. If either the clone or Dave is directly damaged, the clone dissapears. If the clone was the one that was damaged, Dave suffers a minor headache/fatigue, instead of taking full damage. Dave can focus up to ten seconds of previous movement before the clone vanishes on its on, causing no debiliating effects, but still costing Dave some energy.
[Image: giphy.gif]
Might as well also throw in a super move if i get the Om for it soon.

Sick Rhymes(Tier 1 super attack, Required ranged, ranged materialize, remotre control)

Dave reaches out with both hands and begins to drop a sick beat, waiting until the bass drops before his timetables summon clones from alternate timelines to attack his enemy. Up to five clones are active at once, each commiting an attack and dissappearing while another is summoned. This happens for about 15 seconds, after which Dave pulls out a microphone and drops it, letting it roll to his victim. Dave is stationary for the duration of this attack(floating a foot in the air if its allowed, no advantages from it just for visual effect))
[Image: giphy.gif]
M4A1 Carbine - Requires Ranged - 300 OM

The M4A1 Carbine rifle is a personal favorite of Yukki's for missions where stealth just isn't going to cut it. The carbine is magazine fed, and this version only fires in single mode, meaning that one trigger pull equals one bullet shot. Uses standard NATO rounds. Can be fired slightly slower than Yukki's pistol, at one bullet every three seconds at it's fastest fire rate. Yukki can carry up to six magazines of thirty rounds each if he wears a chest rig, and if he doesn't, he can only carry two, not counting one already in the weapon. When not being used, is rested on Yukki's back with a sling for easy access. Has an ACOG sight for increased accuracy, and a foregrip for increased stability. Maximum effective range of 250 Meters.

[Image: 300px-M4A1_ACOG.jpg]
[Today 11:50 PM] Luci : ermegerd yuki you can hunt me ernytime [Image: awe6.png] 

Steel Gauntlets(300) - Physical Strength

A pair of gauntlets made of steel. The provide some decent protection from the forearm to the hand but isn’t enough to protect from harsh blows.(This means it can’t be used to defend herself.) Although they are fairly simple and lack any kind of creative mechanism, these gauntlets greatly augment Dawn and Erika’s ability to punch things. They can be used with all Dawn’s other weapons. It takes 10 seconds to summon these gauntlets.
[Image: EfV1VTk.png]
[Image: AshenBlades.png]
Tier 1 Super Utility: The Beautiful You (Buff) (600): This is a creation of Chronoire’s, a potion in the solid form of a candy. One inch in diameter and perfectly spherical, the translucent blue candy is a tough pill to swallow, but once ingested it instantly breaks down the body’s restrictions, bringing out one’s potential power. Whoever consumes it will have their Attack increased by 3.
The Beautiful You takes Chronoire days of preparation and work to make, so she rarely has more than one on her person at a time. Since she must make the candy with her own magic, she is unable to eat it herself, as it would do nothing for her.
[Image: ZpWQiiu.gif]
Aegis:
[spoiler]
(01-05-2017, 08:32 PM)Aegis Wrote:
Quote:Edits are in bold

Flames: 300 OM
(All forms requires Ranged and Debuff)


Damir extends his hand forward and must concentrate as he quietly chants, thus making a gout of flames spew from his hand in about 3 seconds into the chant and reaching 10 feet in front of him, the gout takes a conical shape and at the end of its range forms a 1 foot diameter circle. Damir can only merely walk, anything else will disrupt his focus and break the spell. This includes getting hit, any simple hit will waver his focus and will disrupt the flames completely. Damir must keep on chanting in order for the gout to seem continuous, the full chant is about 30 seconds long. However, Damir can restart the chant, but at the last 10 seconds of the chant the gout weakens and sputters.


Broad Sword: 300 OM

(Legion, Requires Physical Strength)

When Damir turns into Legion he summons a sword into his hand, the blade, black and crusted with a deep orange glow emanating from the cracks like cooling lava, the blade is hot to the touch, easing it as the user cleaves through opponents. The handle is a standard leather wrapped two handed hilt. The blade is about 6 feet long and about 4 inches wide.

Aces. Good to go.[/spoiler]

Gin:
[spoiler]
(01-05-2017, 10:48 PM)Gin Yatreg Wrote:
(01-05-2017, 09:41 AM)ElFailzalot Wrote: Gin:
(01-02-2017, 10:59 PM)Gin Yatreg Wrote: Move: Shield Slider  - 600 OM

Gin materializes a slippery energy shield underneath him, that allows him to slide across the ground like a skateboard. Unlike a skateboard however, it takes less time to build up speed. Provided he has the momentum, Gin can combine this with his punches or kicks for the extra power in his attack. Since the shield is summoned by Gin, he can make it stick to his body like a magnet, or have act like a normal "skate board". Should the situation need it, Gin can also extend the shield to allow one passenger.

How long does it take to materialize up said shield? Does it last for a specific amount of time, or does it need constant focus? Also just to keep in mind it wouldn't technically be able to go any faster than Gin could normally.

How's this?

Move: Shield Slider  - 600 OM

Gin materializes a slippery energy shield underneath him, that allows him to slide across the ground like a skateboard. This takes about 1.5 seconds to fully appear, and requires Gin to remain partially concentrated on keeping it up. Unlike a skateboard however, it takes less time to build up speed. Provided he has the momentum, Gin can combine this with his punches or kicks for the extra power in his attack. Since the shield is summoned by Gin, he can make it stick to his body like a magnet, or have act like a normal "skate board". Should the situation need it, Gin can also extend the shield to allow one passenger. This is also affected by Gin's SPD stat, meaning it cannot go faster than he can, but it will reach top speed faster than him.

Lookin' good. Get out there and slide on your shields, you crazy kid.[/spoiler]

Luci:
[spoiler]
(01-08-2017, 02:11 AM)Luci Wrote: I meant to make this a Supermove, I just didn't really understand Supermoves I think. So here is the revised version of the move.

Paint a Phoenix-Tier 1 Offensive Supermove-600 OM- (Requirements: Ranged Proficiency, Area Attack Proficiency) Luci stands still and paints a magnificent scarlet-gold phoenix that charges and explodes in a fifteen-foot fireball when it hits. It takes her five full seconds of uninterrupted painting, after which she aims her attack. The phoenix explodes on contact or when it reaches the end of it's range, 80 feet. 'Paint a Phoenix' deals less damage than other similar Teir-1 moves because of its wide area.

and the old approved move

Paint a Phoenix-600 OM- (Requirements: Ranged Proficiency, Area Attack Proficiency) Luci stands still and paints a magnificent scarlet-gold phoenix that charges and explodes in a fifteen-foot fireball when it hits. It takes her five full seconds of uninterrupted painting, after which she aims her attack. The phoenix explodes on contact, or when it reaches the end of it's range, 80 feet. 'Paint a Phoenix' deals the amount of damage you would expect form a 300 OM projectile but with a wider area of effect.

So, you lookin' to replace the regular version and upgrade it to super move, or get a super move version on top of the regular version? Either way, one important distinction: the explosion, is it a fifteen foot radius or diameter? And other things to note down: how long does it take to do your art thing and get it painted before it can go off and be all phoenix-y and explode?[/spoiler]

Revan:
[spoiler]
(01-08-2017, 05:33 AM)Revan Noctis Wrote: Sword Block (300 OM)

Revan focuses all of his attention and cannot move from the spot he is standing as he uses his long sword to block powerful enemy attacks used against him.
Can begin blocking in five seconds to block the attacks coming straight for him. He can continue blocking until he does something else yes.

Aces.[/spoiler]

Dave:
[spoiler]
(01-09-2017, 03:42 AM)Dave Strider Wrote: Original:
Remix(600)
While Dave holds his weapon in one hand, he can raise the other and summon one of his time tables, taking three seconds to repeat an attack of the past from a range. He is able to maintain the continuity of the attack for up to ten seconds afterwards, so long as he focuses entirely on it, not even taking any effort to move. If his focus is interrupted the effect ends, and his timetable disappears. This move can be very taxing if used to its full effect often, causing stress and fatigue to Strider from putting so much of his energy, as it is as if he were performing those attacks himself. Destroying the duplicate Dave is possible with a solid hit, ending its effect in t same way as if he had lost his focus. It gives him a bit of a headache when this attack is interrupted, but he takes no physical damage. (Unless the attack was directly to him)

Gonna add a bit more on this, as i realized a little late that it may be misinterpreted that what i had in mind. Also gonna add more!

Remx(600; Requires Ranged, Remote Control, Ranged Materialize) Using a free hand and limiting his  movement, Dave can reach through time and pull up a time cloone of himself, repeating a past action. this takes three seconds, in which he can move and defend himself, but if hit, interrupts the attack. Once initiated, Dave moves at a much slower pace, having to concentrate on his clone, but can still defend himself with the weapon in his other hand, or attack if he wishes. If either the clone or Dave is directly damaged, the clone dissapears. If the clone was the one that was damaged, Dave suffers a minor headache/fatigue,  instead of taking full damage. Dave can focus up to ten seconds of previous movement before the clone vanishes on its on, causing no debiliating effects, but still costing Dave some energy.

(01-09-2017, 03:48 AM)Dave Strider Wrote: Might as well also throw in a super move if i get the Om for it soon.

Sick Rhymes(Tier 1 super attack, Required ranged, ranged materialize, remotre control)

Dave reaches out with both hands and begins to drop a sick beat, waiting until the bass drops before his timetables summon clones from alternate timelines to attack his enemy. Up to five clones are active at once, each commiting an attack and dissappearing while another is summoned.  This happens for about 15 seconds, after which Dave pulls out a microphone and drops it, letting it roll to his victim. Dave is stationary for the duration of this attack(floating a foot in the air if its allowed, no advantages from it just for visual effect))

Remix: Just to clarify here, this imitates/repeats an action or amount of time that has already happened?

Sick Rhymes: Absolutely fucking disgusting. Get a doctor in here. Those rhymes are hella ill. :froggonk: [/spoiler]

Yukki:
[spoiler]
(01-09-2017, 08:58 PM)Yukki Kazuto Wrote: M4A1 Carbine - Requires Ranged - 300 OM

The M4A1 Carbine rifle is a personal favorite of Yukki's for missions where stealth just isn't going to cut it. The carbine is magazine fed, and this version only fires in single mode, meaning that one trigger pull equals one bullet shot. Uses standard NATO rounds. Can be fired slightly slower than Yukki's pistol, at one bullet every three seconds at it's fastest fire rate. Yukki can carry up to six magazines of thirty rounds each if he wears a chest rig, and if he doesn't, he can only carry two, not counting one already in the weapon. When not being used, is rested on Yukki's back with a sling for easy access. Has an ACOG sight for increased accuracy, and a foregrip for increased stability. Maximum effective range of 250 Meters.

[Image: 300px-M4A1_ACOG.jpg]

One thing to note and then you're good: reload time.[/spoiler]

Dawn:
[spoiler]
(01-09-2017, 09:09 PM)Dawnika Snow Wrote: Steel Gauntlets(300) - Physical Strength

A pair of gauntlets made of steel. The provide some decent protection from the forearm to the hand but isn’t enough to protect from harsh blows.(This means it can’t be used to defend herself.) Although they are fairly simple and lack any kind of creative mechanism, these gauntlets greatly augment Dawn and Erika’s ability to punch things. They can be used with all Dawn’s other weapons. It takes 10 seconds to summon these gauntlets.

Okay, so...basically it's punch-y gloves to make the punches have more punch? Doesn't seem to be any downsides here, aside from the long summoning time. Might...might wanna fix that.[/spoiler]

Chronoire:
[spoiler]
(01-09-2017, 09:12 PM)Chronoire Schwarz VI Wrote: Tier 1 Super Utility: The Beautiful You (Buff) (600): This is a creation of Chronoire’s, a potion in the solid form of a candy. One inch in diameter and perfectly spherical, the translucent blue candy is a tough pill to swallow, but once ingested it instantly breaks down the body’s restrictions, bringing out one’s potential power. Whoever consumes it will have their Attack increased by 3.
The Beautiful You takes Chronoire days of preparation and work to make, so she rarely has more than one on her person at a time. Since she must make the candy with her own magic, she is unable to eat it herself, as it would do nothing for her.

Shiny. Tasty. Aces. :frogpipe: [/spoiler]
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities
M4A1 Carbine - Requires Ranged - 300 OM

The M4A1 Carbine rifle is a personal favorite of Yukki's for missions where stealth just isn't going to cut it. The carbine is magazine fed, and this version only fires in single mode, meaning that one trigger pull equals one bullet shot. Uses standard NATO rounds. Can be fired slightly slower than Yukki's pistol, at one bullet every three seconds at it's fastest fire rate. Yukki can carry up to six magazines of thirty rounds each if he wears a chest rig, and if he doesn't, he can only carry two, not counting one already in the weapon. When not being used, is rested on Yukki's back with a sling for easy access. Has an ACOG sight for increased accuracy, and a foregrip for increased stability. Maximum effective range of 250 Meters. Takes five seconds to reload. 

[Image: 300px-M4A1_ACOG.jpg]
Ah, of course, knew I forgot something. I updated it to the end of the move.
[Today 11:50 PM] Luci : ermegerd yuki you can hunt me ernytime [Image: awe6.png] 

(01-09-2017, 09:23 PM)Yukki Kazuto Wrote: M4A1 Carbine - Requires Ranged - 300 OM

The M4A1 Carbine rifle is a personal favorite of Yukki's for missions where stealth just isn't going to cut it. The carbine is magazine fed, and this version only fires in single mode, meaning that one trigger pull equals one bullet shot. Uses standard NATO rounds. Can be fired slightly slower than Yukki's pistol, at one bullet every three seconds at it's fastest fire rate. Yukki can carry up to six magazines of thirty rounds each if he wears a chest rig, and if he doesn't, he can only carry two, not counting one already in the weapon. When not being used, is rested on Yukki's back with a sling for easy access. Has an ACOG sight for increased accuracy, and a foregrip for increased stability. Maximum effective range of 250 Meters. Takes five seconds to reload. 

[Image: 300px-M4A1_ACOG.jpg]
Ah, of course, knew I forgot something. I updated it to the end of the move.

[Image: 1291.gif]
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities
(01-09-2017, 09:20 PM)ElFailzalot Wrote: Dawn:
[spoiler]
(01-09-2017, 09:09 PM)Dawnika Snow Wrote: Steel Gauntlets(600) - Physical Strength, Ranged Prof.

A pair of gauntlets made of steel. The provide some decent protection from the forearm to the hand but isn’t enough to protect from harsh blows.(This means it can’t be used to defend herself.) Although they are fairly simple and lack any kind of creative mechanism, these gauntlets greatly augment Dawn and Erika’s ability to punch things. They can be used with all Dawn’s other weapons. It takes 10 seconds to summon these gauntlets and while wearing them, they slow the wearer's attack speed. Punching without them would be somewhat faster but weaker.

Although they are regular gauntlets, they emit such great force that its reflected in an attack. With punching comes a wave of force that travels 15ft in front of the user. The force is emitted through a cone like make up, where it reaches wider when farther away. Damage from this attack is less than a regular punch no matter the range but the further it travels, the less damage it does. The circumfrence of the cone is only 3ft so it doesn't reach very wide or far. It travels fairly slow(7.5ft/sec) and can be seen as a flash of light. Execution can be very fast and can be used often without massive consequence, but it is marginally weaker than making fist-to-face connection.

Okay, so...basically it's punch-y gloves to make the punches have more punch? Doesn't seem to be any downsides here, aside from the long summoning time. Might...might wanna fix that.[/spoiler]

Changes in Italics, yo.
[Image: EfV1VTk.png]
[Image: AshenBlades.png]
(01-09-2017, 09:20 PM)ElFailzalot Wrote: Dave:
[spoiler]
(01-09-2017, 03:42 AM)Dave Strider Wrote: Original:
Remix(600)
While Dave holds his weapon in one hand, he can raise the other and summon one of his time tables, taking three seconds to repeat an attack of the past from a range. He is able to maintain the continuity of the attack for up to ten seconds afterwards, so long as he focuses entirely on it, not even taking any effort to move. If his focus is interrupted the effect ends, and his timetable disappears. This move can be very taxing if used to its full effect often, causing stress and fatigue to Strider from putting so much of his energy, as it is as if he were performing those attacks himself. Destroying the duplicate Dave is possible with a solid hit, ending its effect in t same way as if he had lost his focus. It gives him a bit of a headache when this attack is interrupted, but he takes no physical damage. (Unless the attack was directly to him)

Gonna add a bit more on this, as i realized a little late that it may be misinterpreted that what i had in mind. Also gonna add more!

Remx(600; Requires Ranged, Remote Control, Ranged Materialize) Using a free hand and limiting his  movement, Dave can reach through time and pull up a time cloone of himself, repeating a past action. this takes three seconds, in which he can move and defend himself, but if hit, interrupts the attack. Once initiated, Dave moves at a much slower pace, having to concentrate on his clone, but can still defend himself with the weapon in his other hand, or attack if he wishes. If either the clone or Dave is directly damaged, the clone dissapears. If the clone was the one that was damaged, Dave suffers a minor headache/fatigue,  instead of taking full damage. Dave can focus up to ten seconds of previous movement before the clone vanishes on its on, causing no debiliating effects, but still costing Dave some energy.

(01-09-2017, 03:48 AM)Dave Strider Wrote: Might as well also throw in a super move if i get the Om for it soon.

Sick Rhymes(Tier 1 super attack, Required ranged, ranged materialize, remotre control)

Dave reaches out with both hands and begins to drop a sick beat, waiting until the bass drops before his timetables summon clones from alternate timelines to attack his enemy. Up to five clones are active at once, each commiting an attack and dissappearing while another is summoned.  This happens for about 15 seconds, after which Dave pulls out a microphone and drops it, letting it roll to his victim. Dave is stationary for the duration of this attack(floating a foot in the air if its allowed, no advantages from it just for visual effect))

Remix: Just to clarify here, this imitates/repeats an action or amount of time that has already happened?

Sick Rhymes: Absolutely fucking disgusting. Get a doctor in here. Those rhymes are hella ill. :froggonk: [/spoiler]

Ya, just repeated actions, so only actions he had done previously.
[Image: giphy.gif]
Cultists (Tier One Assist, Requires 1000 OM)
[Image: e9f2fda72ab1cac9e1211e6f14c004a1.jpg]

ATK: 2
DEF: 2
SPD: 0
TEC: 1

Okor's efforts at spreading the good word of Nurgle have met with some success.  He is almost always accompanied by a small retinue of Cultists, desperate men and women who have embraced the simple truths of Nurgle, and have found peace in his gifts. They are cursed and blighted individuals, disease running rampant through their scarred bodies. Boils and weeping sores are accentuated, rather than hidden with dirtied rags, salvaged and scavenged armour providing further protection on top of Nurgle's gifts. Devotional trinkets festoon their ragged clothes, the entirety of their possessions carried on their person. These possessions vary from cultist to cultist, with Okor finding new converts in every realm he visits: A former citizen of Coruscant raises their voice in prayer next to a denizen of Darkshire. Many of them were not in their right mind from the beginning, but rare is the one who can accept the depreciation of their body with their psyche remaining untouched. They possess a lesser variant of Okor's blessings, allowing them to ignore pain and slowly regenerate their wounds.

Cultist Barrage (Requires ranged proficiency, debuff proficiency, area attack proficiency cultists, 600 OM)
Okor's Cultists clutch damaged and much-used ranged weapons in cloth-wrapped claws. Depending on the nature of the 'verse he dwells within, the cultists wield appropriate weapons: Within a primitive verse, they let loose crossbow bolts and arrows, whereas in the dominion of Coruscant, low-caliber firearms are favoured. While various afflictions prevent the cultists from achieving accuracy, the enthusiastic fusillade of fire serves to suppress a small group of targets within 30 meters, forcing them to choose between finding cover or weathering the storm.

Cultist Blades (Requires physical proficiency, debuff proficiency, cultists, 300 OM)
The Cultists arm themselves with twisted shivs, drenched in noxious mixture of blood, disease, dirt, and sewage. Should a foe fall victim to their frenzied assault (A difficult task, considering their patient gait and lack of skill, but a likely occurrence should they be surrounded), they will begin to sicken. The disease spreads quickly, inflicting nausea, dizziness, and possibly vomiting, should their defense be equal to or lower than 2. While unpleasant, these effects fade after twenty seconds.
[Image: DarkshireDefenseBadge.png][Image: HerosGraveyardBadge.png][Image: DA15Badge.png]
Emerald Knife - Requires Physical - 300 OM

Despite it's name, the knife is made of a light yet reliable steel, not actual emeralds. The knife gets it's name from the color of the blade. The blade is seven inches long, the handle is 5 inches long, so the knife is a foot in total length. The knife can be stored in many places on Yukki's person. The knife can be used in either hand, while the user is moving/flipping/falling, and can be used with relative ease and with a small stamina drain, about the same as his pistol. The knife can be used for both slashes and stabs. Can not be summoned on the fly if lost in a fight. Is not very effective at blocking attacks. 
[Image: 3206BFAC3F62D1D8352756D7D7F4F7786C1497AD]
[Today 11:50 PM] Luci : ermegerd yuki you can hunt me ernytime [Image: awe6.png] 

Super Gunpowder Star; Tier 2 Super Move: (Ranged) Usopp fires a highly explosive pellet filled with gunpowder. The sniper only has limited ammo for this attack, but like his Lead Star, it has excellent range and can be fired just as quickly. The shots travel at about 500 meters per second and Usopp can move while using this attack. (800 OM)

Still Just A Regular Impact Dial; Tier 2 Super Move: A seashell-like object with a mass of small apertures on the larger side. Any attack which contacts these holes is absorbed into the shell. Strangely effective against explosion attacks as well. It can block any Tier 1 or 2 Super Move. (800 OM)

Fire Bird Star; Tier 1 Super Move: (Ranged, Area) Usopp fires a flaming projectile in the shape of a massive phoenix at a target. Upon contact with a person, item, or surface, it explodes into a sphere of fire. It takes about a second to launch this attack, the shots travel at about 500 meters per second and Usopp can move while using this attack. (600 OM)

Super Fire Bird Star; Tier 2 Super Move: (Ranged, Area) Usopp fires a flaming projectile in the shape of a massive phoenix at a target. Upon contact with a person, item, or surface, it explodes into a sphere of fire. It takes about a second to launch this attack, the shots travel at about 500 meters per second and Usopp can move while using this attack. (800 OM)
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
A new way for Ghidorah to be awful!

Gravity Lathe: Tier 1 super-attack - requires ranged proficiency - (600 OM)

A powerful beam-attack, formed by simultaneously focusing the three streams of golden lightning that Ghidorah fires from his mouth and both hands onto a single target. The eyes of the two dormant heads that adorn his shoulders snap open, and suddenly grow focused and alert, the additional visual feedback allowing him to compensate for his otherwise terrible aim. The three pseudo-electric bolts spiral around each other in a triple-helix two feet in diameter as they approach the target at the speed of a bullet, sparking and spitting, the energies balancing each out and eliminating the tendency to arc. The combined stream persists for a single second, burning and tearing at the target with several times the force of a single bolt of Ghidorah's golden lightning, but the true benefit is that this is a highly accurate attack - something he does not (to put it mildly) normally excel at.    

Gravity Lathe takes 0.5 seconds to prepare while Ghidorah focuses his aim, and he must stand still while using this attack.
Luci:
[spoiler]
(01-08-2017, 02:11 AM)Luci Wrote: I meant to make this a Supermove, I just didn't really understand Supermoves I think. So here is the revised version of the move. I am requesting the old move be stricken and the Super Move be used to replace it. Sorry.

Paint a Phoenix-Tier 1 Offensive Supermove-600 OM- (Requirements: Ranged Proficiency, Area Attack Proficiency) Luci stands still and puts a lighter in front of her spraycan, creating a magnificent scarlet-gold phoenix that charges and eventually explodes in a fifteen-foot diameter fireball when it hits. It takes her five full seconds of uninterrupted spraying, after which she aims and releases her attack. The phoenix explodes on contact or when it reaches the end of it's range, 80 feet. 'Paint a Phoenix' deals less damage than other similar Teir-1 moves because of its wide area.

and the old approved move

Paint a Phoenix-600 OM- (Requirements: Ranged Proficiency, Area Attack Proficiency) Luci stands still and paints a magnificent scarlet-gold phoenix that charges and explodes in a fifteen-foot fireball when it hits. It takes her five full seconds of uninterrupted painting, after which she aims her attack. The phoenix explodes on contact, or when it reaches the end of it's range, 80 feet. 'Paint a Phoenix' deals the amount of damage you would expect form a 300 OM projectile but with a wider area of effect.

The area of effect isn't so large that it would seriously impact the overall damage. All good to go though.[/spoiler]

Dawn:
[spoiler]
(01-09-2017, 09:32 PM)Dawnika Snow Wrote:
(01-09-2017, 09:20 PM)ElFailzalot Wrote: Dawn:
(01-09-2017, 09:09 PM)Dawnika Snow Wrote: Steel Gauntlets(600) - Physical Strength, Ranged Prof.

A pair of gauntlets made of steel. The provide some decent protection from the forearm to the hand but isn’t enough to protect from harsh blows.(This means it can’t be used to defend herself.) Although they are fairly simple and lack any kind of creative mechanism, these gauntlets greatly augment Dawn and Erika’s ability to punch things. They can be used with all Dawn’s other weapons. It takes 10 seconds to summon these gauntlets and while wearing them, they slow the wearer's attack speed. Punching without them would be somewhat faster but weaker.

Although they are regular gauntlets, they emit such great force that its reflected in an attack. With punching comes a wave of force that travels 15ft in front of the user. The force is emitted through a cone like make up, where it reaches wider when farther away. Damage from this attack is less than a regular punch no matter the range but the further it travels, the less damage it does. The circumfrence of the cone is only 3ft so it doesn't reach very wide or far. It travels fairly slow(7.5ft/sec) and can be seen as a flash of light. Execution can be very fast and can be used often without massive consequence, but it is marginally weaker than making fist-to-face connection.

Okay, so...basically it's punch-y gloves to make the punches have more punch? Doesn't seem to be any downsides here, aside from the long summoning time. Might...might wanna fix that.

Changes in Italics, yo.

[Image: 1118.gif][/spoiler]

Dave:
[spoiler]
(01-10-2017, 01:02 AM)Dave Strider Wrote:
(01-09-2017, 09:20 PM)ElFailzalot Wrote: Dave:
(01-09-2017, 03:42 AM)Dave Strider Wrote: Original:
Remix(600)
While Dave holds his weapon in one hand, he can raise the other and summon one of his time tables, taking three seconds to repeat an attack of the past from a range. He is able to maintain the continuity of the attack for up to ten seconds afterwards, so long as he focuses entirely on it, not even taking any effort to move. If his focus is interrupted the effect ends, and his timetable disappears. This move can be very taxing if used to its full effect often, causing stress and fatigue to Strider from putting so much of his energy, as it is as if he were performing those attacks himself. Destroying the duplicate Dave is possible with a solid hit, ending its effect in t same way as if he had lost his focus. It gives him a bit of a headache when this attack is interrupted, but he takes no physical damage. (Unless the attack was directly to him)

Gonna add a bit more on this, as i realized a little late that it may be misinterpreted that what i had in mind. Also gonna add more!

Remx(600; Requires Ranged, Remote Control, Ranged Materialize) Using a free hand and limiting his  movement, Dave can reach through time and pull up a time cloone of himself, repeating a past action. this takes three seconds, in which he can move and defend himself, but if hit, interrupts the attack. Once initiated, Dave moves at a much slower pace, having to concentrate on his clone, but can still defend himself with the weapon in his other hand, or attack if he wishes. If either the clone or Dave is directly damaged, the clone dissapears. If the clone was the one that was damaged, Dave suffers a minor headache/fatigue,  instead of taking full damage. Dave can focus up to ten seconds of previous movement before the clone vanishes on its on, causing no debiliating effects, but still costing Dave some energy.

(01-09-2017, 03:48 AM)Dave Strider Wrote: Might as well also throw in a super move if i get the Om for it soon.

Sick Rhymes(Tier 1 super attack, Required ranged, ranged materialize, remotre control)

Dave reaches out with both hands and begins to drop a sick beat, waiting until the bass drops before his timetables summon clones from alternate timelines to attack his enemy. Up to five clones are active at once, each commiting an attack and dissappearing while another is summoned.  This happens for about 15 seconds, after which Dave pulls out a microphone and drops it, letting it roll to his victim. Dave is stationary for the duration of this attack(floating a foot in the air if its allowed, no advantages from it just for visual effect))

Remix: Just to clarify here, this imitates/repeats an action or amount of time that has already happened?

Sick Rhymes: Absolutely fucking disgusting. Get a doctor in here. Those rhymes are hella ill. :froggonk:

Ya, just repeated actions, so only actions he had done previously.

[Image: 1260.gif][/spoiler]

Okor:
[spoiler]
(01-10-2017, 08:48 AM)Okor Wrote: Cultists (Tier One Assist, Requires 1000 OM)
[Image: e9f2fda72ab1cac9e1211e6f14c004a1.jpg]

ATK: 2
DEF: 2
SPD: 0
TEC: 1

Okor's efforts at spreading the good word of Nurgle have met with some success.  He is almost always accompanied by a small retinue of Cultists, desperate men and women who have embraced the simple truths of Nurgle, and have found peace in his gifts. They are cursed and blighted individuals, disease running rampant through their scarred bodies. Boils and weeping sores are accentuated, rather than hidden with dirtied rags, salvaged and scavenged armour providing further protection on top of Nurgle's gifts. Devotional trinkets festoon their ragged clothes, the entirety of their possessions carried on their person. These possessions vary from cultist to cultist, with Okor finding new converts in every realm he visits: A former citizen of Coruscant raises their voice in prayer next to a denizen of Darkshire. Many of them were not in their right mind from the beginning, but rare is the one who can accept the depreciation of their body with their psyche remaining untouched. They possess a lesser variant of Okor's blessings, allowing them to ignore pain and slowly regenerate their wounds.

Cultist Barrage (Requires ranged proficiency, debuff proficiency, area attack proficiency cultists, 600 OM)
Okor's Cultists clutch damaged and much-used ranged weapons in cloth-wrapped claws. Depending on the nature of the 'verse he dwells within, the cultists wield appropriate weapons: Within a primitive verse, they let loose crossbow bolts and arrows, whereas in the dominion of Coruscant, low-caliber firearms are favoured. While various afflictions prevent the cultists from achieving accuracy, the enthusiastic fusillade of fire serves to suppress a small group of targets within 30 meters, forcing them to choose between finding cover or weathering the storm.

Cultist Blades (Requires physical proficiency, debuff proficiency, cultists, 300 OM)
The Cultists arm themselves with twisted shivs, drenched in noxious mixture of blood, disease, dirt, and sewage. Should a foe fall victim to their frenzied assault (A difficult task, considering their patient gait and lack of skill, but a likely occurrence should they be surrounded), they will begin to sicken. The disease spreads quickly, inflicting nausea, dizziness, and possibly vomiting, should their defense be equal to or lower than 2. While unpleasant, these effects fade after twenty seconds.

Cultists is good.

Cultist Barrage: Why's it cost 600? Only seems to do the one thing every time.

Cultist Blades: Disgusting. But approved.[/spoiler]

Yukki:
[spoiler]
(01-10-2017, 11:29 PM)Yukki Kazuto Wrote: Emerald Knife - Requires Physical - 300 OM

Despite it's name, the knife is made of a light yet reliable steel, not actual emeralds. The knife gets it's name from the color of the blade. The blade is seven inches long, the handle is 5 inches long, so the knife is a foot in total length. The knife can be stored in many places on Yukki's person. The knife can be used in either hand, while the user is moving/flipping/falling, and can be used with relative ease and with a small stamina drain, about the same as his pistol. The knife can be used for both slashes and stabs. Can not be summoned on the fly if lost in a fight. Is not very effective at blocking attacks. 
[Image: 3206BFAC3F62D1D8352756D7D7F4F7786C1497AD]

[Image: 103.gif][/spoiler]

Usopp:
[spoiler]
(01-11-2017, 12:13 AM)Usopp Wrote: Super Gunpowder Star; Tier 2 Super Move: (Ranged) Usopp fires a highly explosive pellet filled with gunpowder. The sniper only has limited ammo for this attack, but like his Lead Star, it has excellent range and can be fired just as quickly. The shots travel at about 500 meters per second and Usopp can move while using this attack. (800 OM)

Still Just A Regular Impact Dial; Tier 2 Super Move: A seashell-like object with a mass of small apertures on the larger side. Any attack which contacts these holes is absorbed into the shell. Strangely effective against explosion attacks as well. It can block any Tier 1 or 2 Super Move. (800 OM)

Fire Bird Star; Tier 1 Super Move: (Ranged, Area) Usopp fires a flaming projectile in the shape of a massive phoenix at a target. Upon contact with a person, item, or surface, it explodes into a sphere of fire. It takes about a second to launch this attack, the shots travel at about 500 meters per second and Usopp can move while using this attack. (600 OM)

Super Fire Bird Star; Tier 2 Super Move: (Ranged, Area) Usopp fires a flaming projectile in the shape of a massive phoenix at a target. Upon contact with a person, item, or surface, it explodes into a sphere of fire. It takes about a second to launch this attack, the shots travel at about 500 meters per second and Usopp can move while using this attack. (800 OM)

Just gonna need...the effective range and explosion radius on all of 'em and you're good to go.[/spoiler]

King Ghidorah:
[spoiler]
(01-11-2017, 03:28 AM)King Ghidorah Wrote: A new way for Ghidorah to be awful!

Gravity Lathe: Tier 1 super-attack - requires ranged proficiency - (600 OM)

A powerful beam-attack, formed by simultaneously focusing the three streams of golden lightning that Ghidorah fires from his mouth and both hands onto a single target. The eyes of the two dormant heads that adorn his shoulders snap open, and suddenly grow focused and alert, the additional visual feedback allowing him to compensate for his otherwise terrible aim. The three pseudo-electric bolts spiral around each other in a triple-helix two feet in diameter as they approach the target at the speed of a bullet, sparking and spitting, the energies balancing each out and eliminating the tendency to arc. The combined stream persists for a single second, burning and tearing at the target with several times the force of a single bolt of Ghidorah's golden lightning, but the true benefit is that this is a highly accurate attack - something he does not (to put it mildly) normally excel at.    

Gravity Lathe takes 0.5 seconds to prepare while Ghidorah focuses his aim, and he must stand still while using this attack.

[Image: 1162.gif][/spoiler]
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities
(01-11-2017, 02:15 PM)ElFailzalot Wrote: Okor:
[spoiler]
(01-10-2017, 08:48 AM)Okor Wrote: Cultists (Tier One Assist, Requires 1000 OM)
[Image: e9f2fda72ab1cac9e1211e6f14c004a1.jpg]

ATK: 2
DEF: 2
SPD: 0
TEC: 1

Okor's efforts at spreading the good word of Nurgle have met with some success.  He is almost always accompanied by a small retinue of Cultists, desperate men and women who have embraced the simple truths of Nurgle, and have found peace in his gifts. They are cursed and blighted individuals, disease running rampant through their scarred bodies. Boils and weeping sores are accentuated, rather than hidden with dirtied rags, salvaged and scavenged armour providing further protection on top of Nurgle's gifts. Devotional trinkets festoon their ragged clothes, the entirety of their possessions carried on their person. These possessions vary from cultist to cultist, with Okor finding new converts in every realm he visits: A former citizen of Coruscant raises their voice in prayer next to a denizen of Darkshire. Many of them were not in their right mind from the beginning, but rare is the one who can accept the depreciation of their body with their psyche remaining untouched. They possess a lesser variant of Okor's blessings, allowing them to ignore pain and slowly regenerate their wounds.

Cultist Barrage (Requires ranged proficiency, debuff proficiency, area attack proficiency cultists, 600 OM)
Okor's Cultists clutch damaged and much-used ranged weapons in cloth-wrapped claws. Depending on the nature of the 'verse he dwells within, the cultists wield appropriate weapons: Within a primitive verse, they let loose crossbow bolts and arrows, whereas in the dominion of Coruscant, low-caliber firearms are favoured. While various afflictions prevent the cultists from achieving accuracy, the enthusiastic fusillade of fire serves to suppress a small group of targets within 30 meters, forcing them to choose between finding cover or weathering the storm.

Cultist Blades (Requires physical proficiency, debuff proficiency, cultists, 300 OM)
The Cultists arm themselves with twisted shivs, drenched in noxious mixture of blood, disease, dirt, and sewage. Should a foe fall victim to their frenzied assault (A difficult task, considering their patient gait and lack of skill, but a likely occurrence should they be surrounded), they will begin to sicken. The disease spreads quickly, inflicting nausea, dizziness, and possibly vomiting, should their defense be equal to or lower than 2. While unpleasant, these effects fade after twenty seconds.

Cultists is good.

Cultist Barrage: Why's it cost 600? Only seems to do the one thing every time.

Cultist Blades: Disgusting. But approved.[/spoiler]
I was thinking that the suppressing effect and the damaging effect may make it cost more. Would 300 be preferred?
[Image: DarkshireDefenseBadge.png][Image: HerosGraveyardBadge.png][Image: DA15Badge.png]
Super Gunpowder Star; Tier 2 Super Move: (Ranged) Usopp fires a highly explosive pellet filled with gunpowder. The sniper only has limited ammo for this attack, but like his Lead Star, it has a range of 1 kilometer and can be fired just as quickly. The shots travel at about 500 meters per second and Usopp can move while using this attack. (800 OM)

Still Just A Regular Impact Dial; Tier 2 Super Move: A seashell-like object with a mass of small apertures on the larger side. Any attack which contacts these holes is absorbed into the shell. Strangely effective against explosion attacks as well. It can block any Tier 1 or 2 Super Move. (800 OM)

Fire Bird Star; Tier 1 Super Move: (Ranged, Area) Usopp fires a flaming projectile in the shape of a massive phoenix at a target. Upon contact with a person, item, or surface, it explodes into a sphere of fire about 15 meters in diameter.. It takes about a second to launch this attack, the shots travel at about 500 meters per second, have a range of 1 kilometer and Usopp can move while using this attack. (600 OM)

Super Fire Bird Star; Tier 2 Super Move: (Ranged, Area) Usopp fires a flaming projectile in the shape of a massive phoenix at a target. Upon contact with a person, item, or surface, it explodes into a sphere of fire about 15 meters in diameter. It takes about a second to launch this attack, the shots travel at about 500 meters per second, have a range of 1 kilometer and Usopp can move while using this attack. (800 OM)

Fixed.
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!


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