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Move Approval V
Forum: Update "One Stop"
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| Official 'Cry for Help' Thread |
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Posted by: Alex - 03-09-2016, 11:18 PM - Forum: Update "One Stop"
- Replies (140)
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Are you lost? Are you scared? Are you unmotivated? Are you lonely and sad and all kinds of other things that you shouldn't be as a member of the Omniverse?
Think of this thread as a means to try and solicit some help. Do you need a story idea but none of the faction or solo quests appeal to you? Are you looking someone to write with? Maybe you have an open thread (make sure to use the [Open] prefix to help label yourself) and you want to further advertise? This is the thread for you. Here you can post an 'advert' to an open thread. Just give an idea what it's about, and you might be able to entice some people to join you.
Or maybe you just are really struggling to think of a story. It's okay. It happens to all of us, whether we've been here a while or joined last week. Just post here asking for help creating a story. Just give us (your peers) an idea about what type of character you are, where you are, and what you might like to write. A staff member or even a member-member can help you out.
Random aside, but remember that you can always change the titles of your posts to further identify what you need help with and to alert people who might be sitting bored in the shoutbox wishin' they had someone to help guide and motivate.
Good luck and happy hunting.
YOU HAVE NO IDEA WHAT TO WRITE, YOU SAY?
LOOKING FOR A PROMPT TO GUIDE YOU, YOU SAY?
LOOK NO FURTHER THAN HERE
OPEN THE SPOILER TAG AND BEHOLD
[spoiler]
Repeatable Quests
Predator or Prey
Location: Temple, deep in the The Frozen Fields
Deep in the wasteland called the Frozen Fields is a temple, nestled between two huge mountains. Only those with significant knowledge of the landscape of the Fields even know that it exists, and even then actually getting to it can be particularly dangerous.
The temple is actually a Pyramid, and the legend passed through the dwarves and trolls suggest it houses hordes of treasure. Broadcasts through the Dataverse call upon anyone who would call themself a true treasure to come and brave the ruins.
If you do decide to go treasure-hunting in the Pyramid, you will find yourself caught in a game. Three Predators, alien creatures whose only purpose in life is to hunt for sport, are using the Pyramid and the traps inside as the battleground for their twisted game. As for whether or not there actually IS a treasure, nobody has ever actually found out.
Ice Climbers (Partner Story!)
Location: Small nomad village deep into the verse - Frozen Fields
In the Frozen Fields, a small collection of nomads has settled down at the foot of the mountain. They hope that they can carve out an existence in this harsh environment and serve as a foothold for future development of the region.
Unfortunately, they’ve realized that this is a truly life-threatening place. Their food supplies—hardy vegetables designed to grow and last in the cold—have been stolen by the followers of a villainous condor who resides at the top of a nearby mountain. They need some help and are so happy when you and your partner arrive at their destitute village.
They provide you with gear to guard against the cold and special hammers to carve through the thick ice on the way up. Climb the monster-infested mountain to defeat the condor and get back their food supply!
Ashen Lullaby
Location: Ruins of Death Mountain (Ashen Steppes)
Volvagia is gone. Death Mountain has crumbled, and the Goron Village is no more.
Even so, the 'ghost' of Volvagia looms over the region. Remnants of Volvagia's brood linger, and while none rival the might of their maker, many are still threats to travelers, nomads, and explorers.
Several of the drake's brood have been seen entering caves deep within what remains of Death Mountain with captive koopas, gorons, or whoever else they can get their hands on. It is assumed that they are being fed to the great beast, or some purpose that is somehow more awful. Facing the drake lord on your own would be suicide, but perhaps you can learn the goings-on within the volcano? What horrible task have the drakes been working on? How will you stop them? And, most importantly, will you live to tell the tale?
They Said I was Mad!
Location:Costa del Sol + Isla Nublar
A flyer hanging on a wall in Costa del Sol will take you to a bland-looking man who will take you out onto the ocean.
Ten miles off the coast of Costa del Sol lies a small freight vessel. Seemingly a derelict, the only sign of activity is a small speed-boat that comes and goes at irregular hours. Inside this rotting hulk lies the laboratory of the disgraced Imperial researcher, Doctor Charn. Once a rising star in Doctor Gero's genetic research labs, his lack of decency (by Imperial standards, for the record) during his reptilian/human experiments, coupled with a complete lack of political sense, spelled the end of his promising career.
For two years following his expulsion from the Empire, he has slaved away in secrecy, driven by a near-psychotic desire to prove his theories correct, and regain his DIGNITY as a SCIENTIST!!!
Now, his work is almost complete. He needs one more thing - a living velociraptor mongoliensis. Unfortunately, the good doctor is not in the best of shape, having locked himself away on a boat for twenty-four months. Furthermore, he's still sane enough to realize he'd rather not be murdered by dinosaurs. So he's looking for some patsy- er, 'lab assistants', to go and procure him the specimen he needs.
Meet the doctor's assistant at the docs, and he will take you to Doctor Charn. If you're interested, the doctor will provide you with a boat, a map to the island, and some basic raptor-catching equipment. From there, it is up to you to travel to Isla Nublar, penetrate the island's interior, and capture a live velociraptor. This will not, of course, be easy. The island is over-run with Cretaceous-era super-predators, not to mention ultra-therapods such as the brontosaurs, dangerous in their own right due to their sheer size.
To make things more entertaining, the vicious and cunning velociraptor is a pack-hunter. After your chat with the doctor, you must go to Isla Nublar, get the raptor, and get back with all your vital parts attached. Accomplish that, and the doctor may share with you the fruits of his life's labor (scales and chitinous protuberances may occur... he assures you that the effects are temporary)
Fail, and you'll be just one more fool consumed by the island.
Flowers for Thrug
Location: Hidden Temple/Various (Tangled Green)
At the Hidden Temple is a pleasant orc botanist. His name is Thrug, and he likes flowers. As of late, he’s had some difficulty finding any new species to catalog and investigate. Unfortunately for Thrug, he doesn’t trust the cultists at the temple to take care of his plants.
He is, however, more than willing to compensate someone for heading out into the more remote regions of the Tangled Green to acquire a new flower for him. He’ll even provide you with a pot to transplant it into (live samples only! Thrug can’t study dead things).
Gold Cross Volunteers
Location: Nippur/Various
With Gilgamesh gone and many of its champions unaccounted for, Nippur has been a place teetering on the brink of collapse. The central bureaucracy left behind by the gilded king has tried to keep order with varying levels of success.
The city is in desperate need of food, clean water, and other amenities (blankets, clean clothes, et cetera) due to a disruption of trade routes into its hinterland. Many of the merchants organized into an unofficial organization hoping to bring more attention to the needs of the city. The members of the Gold Cross are willing to part with prized personal possessions to motivate kind outsiders to help their city bring in much-needed supplies.
A Fox in the Teahouse
Location: The small fiefdom in northern Camelot ruled by Date Masamune
You arrive in town and see an advertisement for a tea ceremony in a local botanical garden. It sounds like an exciting or at least interesting experience, with a bathhouse and plenty of herbal teas to sample. Green teas, roasted or steamed leaf teas... all the teas a tea connoisseur can dream of, small cakes and cookies included. Stay the night, there are plenty of rooms available!
Unfortunately, this tea nirvana cannot last. A member of the garden staff screams in the wee hours of the morning— someone has been found brutally murdered! The owner of the teahouse is in hysterics. It's up to you to get to the bottom of it!
But be careful. Legend tells of an angry fox spirit that resents the placement of its sacred hot spring inside the bathhouse....
Water under the Bridge
Location: Camelot (Outlying Human Duchy)
As of late, a select number of farmers on the outskirts of Camelot have noticed that goats, pigs and even cattle are beginning to go missing. A spreading rumor points towards the nearby woodland, where an ugly river troll reportedly lives beneath a bridge. The farmers would go after it themselves with torches and pitchforks, but a visiting group of naturalists argue that the troll is sensible and can be convinced to cease its unlawful behavior.
The naturalists have hired you to rescue the troll before the angry humans take matters into their own hands.
Bounty Board - Monster Hunter I
Location: Minas Tirith + Northern mountains
The bounty board in Minas Tirith is often littered with the worst rogues in society. On this particular day, you find a posting that seeks a ‘monster hunter’ to track down a gorgon in the northern mountains. The pay is much better than anything you’d get trying to find purse cutters, but because of the paycheck, you might not be alone in your pursuits of the creature.
https://s-media-cache-ak0.pinimg.com/564...1432e.jpg
A dangerous cursed woman with snakes for hair and a gaze that, if met, turns someone into a stone statue. Player must find a workaround and kill her without looking her in the eyes. Bring her head back to turn in the bounty with a Kingdom NPC.
It’s Always Rats
Location: Camelot (Minas Tirith)
For whatever reason, the simple sewer system that runs throughout Minas Tirith’s lowest level is often plagued by overgrown rats. Usually, it’s something that the town guard can handle, but as of late, the issue has seemed to balloon out of hand. The guards are looking for someone capable enough to head down there and perform some extermination.
Human Diplomacy
Location: An Outlying Human Duchy (Camelot)
You arrive in a small, feudal town in the outlying regions of Camelot. Far from Minas Tirith, the men (and occasionally woman) who wield power in these autonomous fiefdoms are free to flex their muscles as they see fit in regards to their ‘peers.’ Every now and again, one county or duchy will make a move on one other, and given the delicate balance, these moves are often done through outside agents.
You stroll into such a town and find such a document soliciting special services. You are needed to intercept and burn some trade wagons carrying vital supplies to the Count/Countess or Duke/Duchesses rival. Get the job done without implicating them.
One Hundred Problems
Location: Tier 2
James Hamilton is a very busy bureaucrat working for a lovely, lucrative company headquartered on Tier 2. A family man and a company man, he is a model citizen. A man with a hard work ethic and drive for bettering himself, he’s also a man with more than his fair share of issues. Chief among those is an old mistress, Jennifer Mills, who he’s had to pay to keep quiet about their sordid past.
Always one to frequent social establishments, Hamilton has been putting out ‘feelers’ in a search for someone to ‘help him out.’
You get the picture, right?
Gun Running
Location: Coruscant (Tier 5, 6, and/or 7)
Description: Tiers Five and Six are rife with crime and gangs . There is also a rich 'culture' of gun and tech smuggling. Mobsters and would-be thugs are constantly looking for cheap labor to transport contraband material, usually between tiers. The work is never safe and may result in altercations with rival groups and central authorities (a Bounty).
The Hero This City Needs
Location: Coruscant (Tier 5 or 6)
Tiers Five and Six are plagued with crime. Whether its fights in nightclubs, shady deals in dark alleys, shakedowns at liquor stores, or illicit activity within seedy hotels, the violence is almost omnipresent at times. Sometimes somebody tries to be a hero, and the mobsters and various 'street warlords' don't take kindly to heroes.
The Hunter and the Hunted
Location: Coruscant (Tier 5)
There are bodies in the streets of Coruscant, and its getting worse every day. There is a cloud of paranoia and suspicion at every turn. The police are helpless, the criminals are tense, and families huddle in their houses in fear.
A serial killer is on the loose.
The Rejected
Location: Coruscant (Tier 7)
The most evil, violent offenders in Coruscant are the subjects of horrible Imperial science experiments. When they are broken in body or mind, rejected by citizens and government alike, they are sent to a holding facility called Serenity Retreat in the darkest parts of Teir-7. Now Serenity Retreat, part prison part experimental medical ward, is rioting.
The prisoners have taken over half of Serenity Retreat, under the direction of a charismatic leader. They have weapons. They have hostages. And they want to go free.
Blood In, Blood Out
Location: Coruscant (Tier 5 or 6)
Membership in a criminal street gang offers many perks; drugs, money, parties, and a sense of family. For some, the allure is strong enough that they are willing to kill or be killed for their gang.
Smuggling
Location: Tiers 3 or 4 + 6 or 7 + 5
Because you’ve established yourself as an efficient gun runner, you’ve gained the attention of someone a little further up on the organized crime ladder. They want you to handle the transit of some slightly more ‘lucrative’ cargo from one tier to the next. On top of that, they want you to make the drop-off in a far more dangerous location (ie more cops, more cameras, more threat to your well-being).
After being contacted by your employer, you’ll have to report to the pickup point on Tier 6 or 7. Once you’ve got the ‘parcel,’ you’ll need to make the delivery to Tier 3 or 4. Along the way, you can expect some sort of difficulty, given the fact that rival gangs or organizations are going to want to take you out and claim whatever product their foes are trying to smuggle through Coruscant. You will have to get through at least one security checkpoint, and the way you handle that will have consequences.
If you make it to the drop-off point, you’ll be contacted via the handheld phone to report to a location on Tier 5. Once there, you’ll receive either your cut of the money or a sample of the goods you were moving.
Twisted Metal (Partner Story!)
Location: Tier 4 (Coruscant)
F-Zero races have always had a specific niche. In an effort to branch out, the owners of the shell corporation running the majority of the races have decided to create a whole new type of race that many claim is motivated by the success of the Dante’s Abyss in bringing in a waterfall of revenue to a previously unknown company.
In these new ‘races,’ the F-Zero machines used will be bigger, stronger, and equipped with weapons. Instead of one driver, there will be two individuals responsible for piloting the machines. The race track is gone, and in its place, they’ve created a large mockup of Tier 5, complete with the intersection of 7th Street and Broadway Avenue at its center.
You are no longer trying to win the race by beating your opponents around the track. The goal here is to disable your adversary’s F-Zero machines by whatever means feasible. Each machine has its own built in weapons, and there are various additional weapons and ammo littered around the ‘race area.’ Do what you have to do to win. Be wary of Sweetums—a former convict whose F-Zero machine is a derelict-looking ice cream truck packed to the brim with enough firepower to level a city block.[/spoiler]
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| NPC One Stop Shop |
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Posted by: Alex - 03-09-2016, 09:36 PM - Forum: Update "One Stop"
- Replies (203)
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"What is this thread all about, Alex? Do you sell biscuits at your shop?
Oh, silly Omniversian, this is only a metaphorical shop.
Before you go any further... please read the associated page in the Rules: NPC Rules.
This thread has three functions.
- Submit an NPC Prime for Approval
- Submit an NPC (Non-Original) Secondary for Approval
- Receive Approval to use a Site NPC
"I have a prime I want to use as my villainous antagonist (lol, let's be honest, I just wanna grind for OM)... how do?"
All right, so you have an NPC Prime idea... you gonna submit that here, using this thread.
The process is very similar to submitting a new joining application. So think back to your Joining process. Following the same exact procedure, using the same, exact template. You need a copy? There's on in the spoiler tag -- make sure you look to see the two unique NPC questions
[spoiler]
Code: [b]NPC Name:[/b]
[b]NPC Source:[/b]
[b]Character history:[/b]
[b]Physical Description:[/b] (originals only)
[b]Stats:[/b]
ATK:
DEF:
SPD:
TEC:
[b]Starting Proficiencies:[/b]
[b]Starting Powers:[/b]
[b]Starting Moves (*require pre-Approval unless basic*):[/b]
[b]Why does this character have to be a prime?[/b]
[b]What role do they play in your story?[/b]
[b]Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here.[/b]
[/spoiler]
"Just like that? Dats it?"
Remember that, much like joining, there may be a back and forth involved. Your character may also be denied, especially if they are an A-Lister or that you might be trying to abuse something. Some final memos on this process that you better read:
Note - Please post all submissions using the account you'll be using the character for. This is to aid in record keeping. Thank you.
Note - Unless you are a staff member, do not comment on player-made NPC submissions. Do not.
Note - If you're NPC has 14,000 moves that are 3 paragraphs long, they will be denied. Moves for NPCs must be approved before hand, with a link to the posts approving those Moves. The exception is if all they are using are simple Moves like physical weapons and standard fire arms.
Final Heads Up - When a PC NPC prime is approved, you will (usually but not always due to backlogs) be notified via PM and the sheet will be sent into the PC Primes thread in the NPC Roster Category.
~~~
"What about Secondaries? Do I need to get those approved?"
As part of the Recent updates to NPCs, everyone has an allowance of points you may 'spend' to have various Primes and Secondaries that are not OCs.
So... If you have a Secondary who is not an original character, you need to first have them approved here. Since they are a secondary, we don't require full sheets, nor should you give them full sheets... they're a secondary, jeeze. Just the information below. They will then be moved over to the Approved Secondaries thread in the NPC forum.
Remember... this is just for secondaries that are not OCs. If you want to roleplay with Joe the Magikoopa or random, street-urchin Pikachu, that's an OC.
Quote:NPC Name:
NPC Source:
A-, B-, or C-Lister?
*If you would like, you may also include an image in Spoiler tags
~~~
"Do I need to do anything else once my NPC is approved?"
The stickies in the NPC Roster forum are mainly for staff book-keeping. A lot of kind people put their 'supporting characters (ie - NPCs)' into their Rosters. That way, people can get that information from clicking under your postbit instead of having to navigate to another forum. You don't *have* to do that, but no one would complain if you did.
"What's all that talk about NPC points?"
As per the page on NPCs I linked you to earlier, everyone gets 'NPC points' equivalent to their character's level time 2. So when you join, you have access to 2 points.
Quote:From the NPC Rules Page that you should have already read
A-Listers - A-listers cannot be claimed as NPCs without rarely-given staff permission. Cost 5 points.
B-Listers - Cost 2 points if part of your character's universe, 3 points otherwise.
C-Listers - Cost 1 point.
So when you start out, you can nab 2 C-Listers or 1 B-Lister from your own canon/universe. As you level up, you may expand your supporting cast of non-original characters.
Note - All characters that are non-original require you to spend points. This includes the following: Assists and Force Primes.
"How are points tracked? Me? You?"
Currently, YOU are responsible for making sure you don't go over your limit on NPC points. If you want to track this data in your Roster, that would be welcomed by staff, especially if you're the type of person with like, a bunch of non-original NPCs.
As a final note, please don't let us catch you using a non-original NPC (prime or secondary) that you haven't gotten approved. It's not too hard to take the time to type up the approval form (especially for secondaries). If we catch you (even if it's months after the fact), we reserve the right to bar you from having any more non-original NPCs.
"What if someone 'loans' me an NPC that's not original?"
As long as that person has gone through this process, you are fine to use that character.
However, if that person changes characters or goes inactive, you must either drop the NPC or take on their cost. No loopholes. If you are already maxed out on points, then gain a level. No excuses.
~~~
"Super serious at the end there, Alex... but what if I just want to write with a Site NPC?"
If you want to request use of a Site NPC, either to write yourself or with a staff or Story Guide helper, you may do so here. You may be asked 'What will you use the character for?' and 'Why?'. It's not an inquisition, just answer the question so we know ahead of time and can help you sort it out, okay?
"What if I just want to have someone 'dungeon master' a thread for me?"
In that case, your best bet is to create a thread in the Omniverse Discussion forum requesting that help with some details. All staff members and several non-staff have access to the Storyteller account, which they can use to provide you with little twists to your plot (if you want that kind of guidance/help). Just remember that staff tend to be busy with other stuff and story guides are (like your staff) volunteers. If no one gets back to you, it doesn't mean they're ignoring you. Remember that, as per the NPCs rules, you can always just ask a friend to write your antagonists for you in a worse-case scenario.
"Wow, you so helpful. I should reread this entire thread, the NPC Rules page, and the whole gosh darn Rules manual to celebration just how much I know understand!"
It's always a great idea to read the Rules excessively! The Omniverse is always evolving, just ask the Updates thread!
Any questions can be directed in the Quick Questions thread (read the OP) or as your own thread, if you don't think your question can be answered in one simple response.
Thank you and happy Omniverse'ing!
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| Meruem Pilot |
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Posted by: Omni - 03-09-2016, 09:07 PM - Forum: The Creative Corner
- Replies (1)
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Just considering making this character for now. I wrote a little something to test my affinity for the character. I want something I can pour my rage into. A character I can let off steam with.
I’m dead.
But I can’t be at peace. Perhaps that’s why I’m still thinking. Still ruminating on my defeat at the hands of the humans. With Komugi dead I’ve no other reason left to be.
I offered them life. Offered them mercy. But it was not enough. And never did I suspect that their selfishness, their spite, their self-righteous idiocy was so deeply ingrained that even perhaps the wisest of their number was willing to throw his life away.
Just to kill me.
And Komugi.
I couldn't fathom their idiocy. My perfection was my imperfection. My undoing.
But here before me floats a figure. Is there more to life after death?
He speaks to me.
“My name is Omni.”
And I listen.
“You interest me.”
And I see my second chance.
* * * * *
I wake to a field of pure white. As alien a world as I’ve ever known in my short life, but even with my limited experience I know it’s not natural, not anywhere on Earth.
Maybe I really was dead.
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| Shameless Soliciting for Character Selection Input |
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Posted by: Alex - 03-09-2016, 08:18 PM - Forum: Omniverse Discussion
- Replies (6)
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So I can have a third character. I've always said that it would be really hard for me to decide if this happened. That opinion didn't change when this was made real. There wasn't a real "FUCK YEA" moment when Shang popped into my head.
I thought I'd see if anyone wants to help me out, so I typed out some ideas I've had, with details/pros/cons.
I'd appreciate any input.
---
Idea 1 – “The Sort of Technically The Doctor”
Details: I take a well-loved character and have him regenerate into a hilarious self-parody of the character who may or may not be me acting out some sort of amusing Mary Sue shenanigans. Deprived of time travel, he’d travel with, I’m thinking, a contemporary celebrity and a historical figure, to provide ‘humanization’ and quaint, contrasting view points '
Pros – For me, at least, I wouldn’t take the character seriously at all and would just write goofball stories and try to have fun. So I guess that’s a pro. Also, tea time with Omni.
Con – Time travel isn’t a thing, so that would sort of rob the character of its major/grounding ‘schtick’. Fighting and competitive elements would also be awkward (but not impossible) to manage.
Idea 2 – “Piper J”
Details: Piper is someone who was sent back in time after two and a half years of a life filled with mental and physical abuse and a dependence on clinical anti-depressants. She was an army medic for a short while too. She got a few good years as a soldier, where she realized she was also sort super human. And also part angel? The fuck. That sounds dope, Alex.
Pros – I wrote as this character before and miss her. There’d be no need for growing pains or adjustment periods, as she’s already used to being shunted through space-time and dealing with powers and stuff.
Con – In my eyes, I did end her story before I stopped writing her. Obviously, the Omniverse is a land of second-chances, but still. Unlike some other options that would be fueled more so by shenanigans or merc'ing, I'd probably want to do straight stories with her, which may interfere with other stuff. She also had a handful of mental-based powers that might not ‘port’ well into the Omniverse (stuff like empathy and being able to glean memories).
Idea 3 – “Android Seventeen”
Details: My take on this DBZ character. He’s pretty much a way cooler version of the actual Seventeen because I added on fancy cool powers like energy swords and stuff. If I was this guy, I’d probably play him as a wandering, merc-type character to contrast him more so with my other two characters.
Pros – Pretty emotionally detached. Fun character that could pretty much be thrown into any silly Omniverse situation in full anime fashion. Won't need a strong central narrative.
Cons – I haven’t wrote as this character in a pbp setting for a while. He’s essentially an OC, which may cause me to have to needlessly spell out history and all that crap. Silly self-nostalgia.
Idea 4 – “Jarek”
Details: Jarek is a man-turned-time dragon. He was once a man. Then he was a half-dragon. Then he was a god damned time dragon. He owned people. His best friend was a Halfling that stood up to his knees. He killed THE god of his canon and fundamentally altered reality.
Pros – HE’S A FUCKING TIME DRAGON.
Cons – Would require lots of OM to not feel nerfed. Might be hard to storyline for, because of personality. I already have one character focused on personal growth.
Idea 5 – “Mireya”
Details: Fuck you, Bandit with No Name. I’mma just take a card from your deck and flick it in your face. Mireya’s my favorite non-player character. She’s got a night elf mom (or dad? I dunno know) and a mom/dad from la Loisaida. She lived in Camelot. Lived in Ygg-dragons. Kind of hated them both. Lived by herself. Met Blues and replaced the Nanoha/Samus/Whirda-shaped hole in his heart. Had her own adventures.
Pros – Fun. Unique. OC. Pseudo-native.
Cons – I’ve never been one to complain about needed stats or the ability to progress stats with NPCs, prime or otherwise, so why take up a slot with one?
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Those are my 5 main concepts at the moment. More might come… feel free to make non-random ideas. My goal either way is that I want to have someone I can run with. I got really lucky with Shang, and I’d like to have that magic again.
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| Rally for Super Buu! |
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Posted by: Apollo - 03-09-2016, 06:18 PM - Forum: Omniverse Discussion
- Replies (9)
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So, with the new third character thing, we gotta have Omni take advantage of it, with Super Buu. Sign here if you're supporting it!
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| SPARTAN-813 |
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Posted by: Small Knife - 03-08-2016, 11:02 PM - Forum: Joining
- Replies (16)
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Character name: Spartan 813
”Why do you even go by that call sign? It's not like you are the 813th Spartan-IV”
~Valkyrie
Character source: Halo OC
Character history:
He was born on earth right when they received word of the first Covenant attacks on Harvest. Although he won't admit it he was born right after his twin sister. When he was a teenager he went to an UNSC Academy on a UEG inner colony. He was being trained to fight the Covenant. A first class marksman and pilot, while being slightly behind in martial arts. While he doesn't always know the best strategy, he didn't hesitate to ask his squadmates. Everything was going fine till an unknown alien force attacked Earth. They started with military targets, then moved on to killing civilians indiscriminately. His team decided to take action and snuck into the hanger and ‘borrowed’ a Pelican class airship. They would fly right behind fleeing humans protecting them from any Covenant forces that go to close. They were eventually shot down, but thanks to his piloting skills the Pelican landed quite gracefully. After this they helped evacuate the civilians.
His team went on dozens of successful missions till one fateful day near the end of the war. It was a rescue mission, of a certain Spartan-II. During their flight they took on fire from shade turrets and then crashed. Two of his team members died in the crash. As they were sorting through their equipment, a group of Covenant forces ambushed them. Six of his squad mates died valiantly in the firefight. Five others and him survived and fought off the Covenant squad. Ambush after ambush while trying to get to the lone Spartan-II, picked off his team members one by one.
Once he reached the Spartan, there were only two, including himself, left. The Spartan was pinned down and his last squadmate and he managed to sneak behind the Covenant forces. The battle was going in 813’s favor till a Sangheili Elite killed his last friend. 813 went into a rage and started killing in a frenzy to reach them Elite. Once the Elite was dead 813 continued to shoot at the corpse. The Spartan knocked him out to get him to stop.
Once the Great War was over 813 heard about a final Spartan program that was taking in volunteers only, and military personnel were encouraged to join. He put his name on the list and after he was accepted, he asked his extremely smart but terminally ill sister to erase his true name from the UNSC database. This was no easy feat, and once he was done he told her his new call sign. He said his final goodbyes to his parents and left for the UNSC flagship, Infinity. After a few short years he achieved SR50 and took on the Specialization of Operator. When he got to OP4 he commissioned an A.I. When his sister, who was amazingly still alive at the time, heard about this, she volunteered to be scanned for the A.I. She was tired of being in pain and knee what would happen if her brain was scanned. 813 knew nothing about this and his sister asked if the creation of the A.I. was kept secret from 813.
When the A.I. woke she named herself Valkyrie, after giving her avatar onyx black wings once she knew that her operator used to be a pilot. Valkyrie, or Val for short, inherited a lot of things from 813’s sister: her careful analysis of combat situations, her analytical personality, and a deep sense of care for 813. 813 and Valkyrie sometimes get into arguments, especially when orders are concerned.
Although 813 led a pretty eventful life, he was ‘grabbed’ in a pretty banal way. Omni plucked 813 right as he was beginning to start up his Hornet, the Stag, in the bay of the Infinity. Don't ask Valkyrie though, she ‘remembers’ something different.
Physical Description: (originals only)
![[Image: fullbody?target=large]](https://spartans.svc.halowaypoint.com/players/Alpha%20Wolf26813/h4/spartans/fullbody?target=large)
Instead of the average 7 feet that most Spartans are, Wolf is 6’8. This carried over from his original physique. Underneath the helmet that he almost never takes off, is shaggy dark brown hair, soft brown eyes, and a face that seems to be devoid of any emotion.
Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3
Starting Proficiencies: Ranged Prof.(1000), Physical Strength (1000), Area Shield Prof.(400) (2400)
Starting Powers:
Super Jumping basic (300)
Starting Moves:
M7 Smg x 2: 300 OM
(Requires Ranged Prof.)
813 uses two M7 Smg’s in tandem (dual wielding)
The SMG has a polymer pistol grip, folding fore-grip, iron sights, and collapsible buttstock, as well as a titanium body. The SMG must be cocked before it can fire the first round. The charging handle is located on the right side of the gun and does not move during operation. Once the first round is fired, the gases from previous rounds force the breech to rotate and chamber a new round. Once the magazine is empty, the handle although not illustrated in-game, can either be pulled back and locked or it can be fully cycled after a fresh magazine has been housed. If it is first pulled back and locked, then it must be pushed forward in order to chamber a new round. The magazine release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired.
The SMG uses 5x23mm caseless ammunition, a radically different kind of ammunition than the kind found in other UNSC weapons. This ammunition is classified as "caseless," meaning it does not have a metallic casing that holds together the bullet, propellant, and primer. Instead of using this casing, the round uses a combustible adhesive to seal these components together. Because the adhesive and propellant are both vaporized when fired, there is no need to eject spent casings.
When not in use the SMGs are attached with one on each hip.
[spoiler]
Size
Length:
(retracted): 47.4 centimetres (18.7 in)
Weight:
(empty): 1.3 kilograms (2.9 lb)
(loaded): 2.88 kilograms (6.3 lb)
Magazine Size: 60 rounds
Rate of fire: 15 rnds/sec
Accuracy: Low to Moderate
Range: 50 meters
[/spoiler]
M395 Designated Marksman Rifle (DMR) 300 OM:
(Requires Ranged Prof.)
The M395 is an air-cooled, magazine-fed, gas-operated semi-automatic bullpup rifle that fires 7.62x51mm ammunition, with a maximum effective range of 950 meters.It accepts a fourteen-round detachable box magazine in contrast to its predecessor's fifteen-round magazine. Unlike its predecessor (capable of semi-automatic and fully automatic fire) the M395 is restricted to semi-automatic fire. The weapon's mounted optic is capable of 3x magnification. The ambidextrous magazine release buttons are located directly above the magazine well, behind the trigger. The safety, also ambidextrous, is mounted slightly behind the trigger.
When not in use the rifle is attached across the back.
[spoiler]
Handheld, Two-Handed
Size
Length: 119.2 centimetres (46.9 in)
Height: 31.9 centimetres (12.6 in)
Width: 7.3 centimetres (2.9 in)
Weight: 8.5 kilograms (19 lb)
Magazine Size: 14 rounds
Fire Mode: Semi-automatic
Ammunition Type: M118 FMJ-AP, 7.62x51mm
Operation: Gas-operated, magazine-fed
Rate of Fire: 165 rounds/min (cyclic)
Muzzle Velocity: ~2,600 ft/s (792 m/s)
Accuracy: High
Range: Medium to Long
[/spoiler]
M6H Magnum: 300 OM
(Requires Ranged Prof.)
The M6H Personal Defense Weapon System is a handgun in service with the UNSC. It is part of Misriah Armory's widespread M6 series. The M6H was in service as an officer's model as early as 2526 and was made the standard-issue sidearm of all UNSC personnel in 2555.
The M6H is a semi-automatic, recoil-operated, magazine-fed handgun. It is an up-sized model (17% larger than standard versions) with a smart-linked KFA-2 x2 scope and an electroless nickel finish. It fires the M6 series' standard 12.7x40mm ammunition. The M6H is effective at reasonably long distances as well as its preferred close-to-medium-range.
When not in use the handgun is attached to the left thigh facing backwards, so that Spartan-813 can cross draw with his right hand.
[spoiler] Technical specifications
Size
Handheld, one-handed
Length: 13.7 inches (35 cm)
Width: 2.1 inches (5.3 cm)
Height: 10.2 inches (26 cm)
Damage Per Hit: Medium
Magazine Size: 8-round detachable magazine
Maximum Ammunition: 32 rounds
Operation: Semi-Automatic
Rate of Fire: 240 rounds/min (cyclic)
Muzzle Velocity: ~1,800 ft/s (550 m/s)
Accuracy: Medium-High
Range: Close/Medium
[/spoiler]
Energy Shielding: 300
(Requires Area Shield Prof.)
The shielding is not always on when in a universe like the Omniverse, the user must stand still and activate it, it take 5 seconds to charge up completely. If the user is under fire and takes damage during the activation, the processes will fail and the user needs to take cover and activate it again. The shielding is not indestructible, but rather decays over time as it receives damage. It is also realativley weak, equal to approximately half of the users DEF stat. A well placed shot could push through the shielding as well.
Energy shielding is an advanced defensive technology making use of a field of energized particles that wraps around a surface, which deflects objects that attempt to impact the surface. Most energy shields are able to deflect various forms of damage, from material projectiles to directed energy streams. The shielding covers the whole body and continues to move fluidly as the user moves, even traveling with the user.
[spoiler] [/spoiler]
Tier 1 Super Move
Defensive: Overshield I (600)
The overshield technology was developed to enhance the Covenant's Sangheili warriors' personal shielding system. Although designed in mind for the Covenant shielding system, the technology can also be used by anyone utilizing a personal shielding system such as a Spartan inMJOLNIR armor.
It takes approximately three seconds to overcharge the energy shields once picked up. It adds one additional layer of energy shielding (200%). During this short period, the user is invulnerable to all forms of attacks, save for a melee attack from behind. The user's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the user's normal shield). Additionally the user’s energy shielding becomes a teal color and is visible at all times, rendering any cloaking useless.
[spoiler] [/spoiler]
Did you read all of the Rules of Conduct: Several times before making Connor
Where did you find us: Already here damn it
This is Connor's Alt
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| Temmie! |
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Posted by: Temmie - 03-08-2016, 10:21 PM - Forum: Joining
- Replies (3)
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Character name: Temmie
Character source: Undertale
Character history:
The rich history of Tem - Temmies are one of the greatest mysteries of the underworld, with others being stories such as; How the skeleton brothers suddenly appeared, what happened to Dr.Gaster, and so on. But this one is more lighthearted as they are just confusing creatures with an unknown past. Apparently they've always been around, but in hiding in some uncommon or hard to reach place for their village. Whether they want to be hidden or just want some good scenery isn't sure, but they apparently had battles with some sort of dragon in the past due to one of the picture in Tem Village, and a description calling it 'The rich history of Tem'. The Temmie I'll be using (Since there are multiple) will most likely be the Tem Shopkeeper but without the College Degree and was transported with her box. Oh! And the timeline is the pacifist route.
Physical Description: With Tem box or Without Tem-box
Stats:
ATK: 1
DEF: 2
SPD: 4
TEC: 3
Temmie isn't exactly your overly buff Aaron with *Goes into Arnold Schwarzenegger voice* large manly muscle arms, legs, and abs (SO MUSCULAR!) *Back to normal voice* no, instead she's as strong as any normal person when it comes to strength. But in defending she's a bit stronger and able to take a few more hits despite her petite size. And the reason for the high speed stat? How else do you think they vibrate so intensely? They're quite fast critters despite being so slow in thinking, but it helps in certain situations, also helps for a spontaneous personality! And despite being so derpy, give them a couple of good hits on you, and you'll regret it. So they can get rather technical in fighting if you let your guard down.
Starting Proficiencies:
Physical(1000), Ranged(1000), Remote Control(600)
Starting Powers:
Elasticity(400)
Starting Moves:
Tem Pet(0) - Temmie stretches out her paw in an attempt to ‘pet’ her opponent with physical damage from afar. She can curve the way her paw goes even to a 90 degree turn and then make the same turn again to try and catch her opponent. Though dodge for enough time, and she’ll have to retract her leg/paw and deal no damage. The main catch is that Temmie can trap you, but because of that, it's a bit of a slow-ish attack to use, so get out of the way soon enough, and you'll be fine. Since it can wrap around an enemy multiple times before hitting them, the range is considered to be fairly long. Example
Tem Walk(0) - Temmie stretches all four of her legs to raise herself up and get up high. Either to reach higher places, or to trample over enemies below her. The latter of which is a fairly simple attack, and does a bit of damage. Nothing more, nothing less. Traps opponent with her legs, then tramples them.
I confirm that I have read and agreed to the Rules of Conduct. Yuuuuuuuup!
Where did you find us? Google :frog:
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