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  JOINING POST:Mochikomi Shin Jidai
Posted by: Mochikomi Shin Jidai - 07-07-2018, 03:42 AM - Forum: Joining - Replies (6)

CHARACTER NAME: Mochikomi Shin Jidai

CHARACTER SOURCE: Original Character.

CHARACTER HISTORY:

Before Omni
It all started with the goddess Inari, responsible for fertility, wealth, business, and especially foxes.This god saw the raging chaos and the sterile tranquillity and made a pact among the realms of the cosmos. A pact to create a being whose sole purpose was to make ripples in tranquilities stillwater and to calm chaoses raging storms. For there is no progress if all is calm, and loss of progress if all is chaotic. Inari search through the pool of mortal souls that await rebirth again and again. They took their time searching through each souls past lives over and over again until she found the one.  The one soul that will be her avatar, her kitsune zero.

The souls spirit name was awoken and it called itself “Ai no Beara” (bearer/bringer of tenderness) Inari placed this soul on a remote world that needed dire assistance, and following a frightful storm, a fox family would give birth to the first kitsune. Come morning-after birth the skies were clear and ample food was nearby for the new family to easily acquire they nourishment they needed new additions. This is when the mother foxes notice that one of her daughters was different, and the feeling of balance within her lend her to be given the name Mochikomi Shin Jidai (bringer of a new age)

It took 100 years for Mochi to understood why she outlasted everyone and everything she cared about. The environment around her only kept reinforcing this day in and day out as she had to be smart to survive every day. What sealed her fate was the growth of a second tail, utterly marking her as a rare creature to be hunted by everyone that heard the rumour of a fox with two tails. While being hunted for over the next 100 years she learned more about the occupants about this world and why it was driven into chaos. She was at first hand at their fear of anything new or that they did not understand. Outwitting and even defending herself when cornered she learned to blend among the mortals and learn their ways.

Eventually, she stumbled upon the concept of gods and was curious which one may have created her. But alas the mortals did not have these answers. After many more years and tails, she grew wiser and more self-aware and looked among the cosmos and achieved ascendancy. She met her god inari and was tasked with assisting her god in fulfilling her purpose and the plans that they had for her. The mere fact that her first kitsune survived and ascended gave the knowledge inari needed to complete her plan and spread more kitsunes over the cosmos.

From this point forward Mochi was responsible for building the council of ten, for she would be zero and would spend 1000’s of years find and grooming the next 10 kitsunes that would become ascended and assist with the balance of the cosmos.


Meeting OMNI
After countless celestial cycles fulfilling her duty, she has been involved in countless wars among the cosmos which had even her experience many unimaginable events with death a time constraint thanks to her celestial immortality. Mochi as the big picture type of entity never expected to be suddenly and frightening jerked awake by the sudden lack of internal compass within her being.  

She Jolted awake awaking hearing a voice talk about rules, about Omnilium. Mochi eyes locked to the to the orb the desire to absorb it was unfathomably more desirable than any craving she had ever had in her existence, more so than her coveting desire for crystals. The being Omni then spoke about as long as the fox interests them I will be reborn. The struck a chord with Mochi as this inevitably meant this Omni has her soul tree.

Before Mochi could even attempt to speak to the entity she was suddenly in a vast white empty landscape.  Mochi checks herself over now that she can see and move and noticed that her starball was missing. Sent into a state of panic she would twirl around making her tails didn't steal it. Nothing, Thus simply imagine a fox running in a white room checking over part of it over, running to the next side and repeating it. Jumping into the fountain then out, fighting with the water and then becoming exhausted from shock. 

Mochi laid down defeated, just realizing that she is not humanoid anymore either but her feral form. She stored this thought away for further pondering. As all she could think about was her starball, she focused hard on it. Much to her surprise it appeared right next to her, confused, she thought about fish just as hard, then they too also appeared. Thinking to herself that this is not how her illusions work, she ate the fish and was also not hungry.

Wait…physically hungry? She has not felt this in thousands of years and had an ever growing list of questions she would eventually demand from Omni…..politely.


PHYSICAL DESCRIPTION:
[Image: RYoD9wI.png]


Mochi is most commonly seen in the form of a black fox with purple highlights. She looks and behaves in much the same way that a common woodlands fox does. Most notably, Mochi is blessed with 9 tails.
She has green eyes and long length fur, stands on 4 legs at 3 feet tall.

STATS:
ATK:  3
DEF: 1
SPD: 3
TEC: 3

STARTING PROFICIENCIES:
Ranged Proficiency – 1000 OM

STARTING POWERS:
Telepathy – 1500 OM
Enhanced Senses ~Advanced – 1700 OM
Lets you sense up to 50 meters away.

STARTING MOVES:
Fox Fire:(600 om) (Ranged Proficiency)
Mochi can passively generate one 12” softball of liquid fire, visually similar to a will-o-wisp every 20 seconds while in combat. maxing out at 9 balls summoned at once time which orbits her. She can use her hands and as tails to control and throw these balls. Upon being thrown they are fire and forget and she no longer has control over them. She can release one at a time or all nine at once. When all nine are out there is no timer. the second another ball has been fired and exhausted either by connecting with the target or fizzling out the 20 second timer starts anew and after 20 seconds she can summon another ball. Thus if Mochi shot all nine at one time she would have to wait for all of them to expire as well as the timer to reset and count to 20 again. Then she can summon another ball.  It would take her 3 mins to summon nine balls and at a steady rate would be able to fire 180 fireballs and hour. This is not meant for sustained Target saturation and keeps Mochi more has a hit and run fighting style.  Consent pressure to have her expend her fox fire will ensure the opponents increased survival rate. (NOTE: No way currently that mochi could even sustain 180 fox fire and hour, numbers above are just explaining the time it takes.)

DAMAGE: Moderate Damage
Speed: 90 m/s(typical arrow speed)
Range: 100m Max
Fatigue:Strenuous
MISC: Easily interrupted messes with accuracy

I confirm that I have read and agreed to the Rules of Conduct. YES

Where did you find us? Referred by Hecate/Shantotto

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  Saroth joining post
Posted by: Saroth - 07-07-2018, 12:04 AM - Forum: Joining - Replies (9)

CHARACTER NAME: Saroth Lyze

CHARACTER SOURCE: Original

CHARACTER HISTORY: Saroth grew up in a very abusive household. His mother was beaten by each new guy she brought home. Around the 6th or 7th boyfriend they started turning their aggressions towards Saroth. His left leg was broke so severely he has since had a limp. Eventually he chose to take revenge on the losers who abused him and his mom. He somehow managed to get his hands on a grimoire imbuing him with dark magic. The first thing he did was take the lives of his mother's boyfriends but, did not know about the drawbacks magic and disappeared.

PHYSICAL DESCRIPTION: 6"4', Black hair, Average build, left leg is slightly skewed to the right at the knee,Hazel eyes, Wears black glasses,
https://goo.gl/images/giuQsz
STATS:
ATK:4
DEF:2
SPD:0 ( Cause: Saroth's malformed leg)
TEC:4

STARTING PROFICIENCIES:
Physical Strength (1000)
STARTING POWERS:
Time Manipulation (800)
Stealth (1200)
STARTING MOVES:
Shadow blade: Requires a chant to summon the blade.("Shadow blade come to me, and give me your curse") The cursed blade is 5 feet long and causes medium damage. The blade drains stamina from the user over time, and if the blade is out for more than an hour the user blacks out. The damage of the blade decreases along with the user's stamina at first it puts out high damage then after 25 or so minutes medium damage and after 40 minutes low damage.(300)
Soul Scythe: A steel blade around 3 feet in length and a 4 foot handle. Despite the name the scythe has no special features except for the grooved handle for a better grip and, an extremely sharp steel blade.(300)
Brace blade: A metal brace with a 8 inch blade at the heel. The brace is has a joint at the knee that automatically locks when standing. The attack purposes for the brace are very limited. Its use in combat is ill advised at best. The blade's activation locks the brace on place making Saroth unable to move. The blade should only be used on an unaware opponent or if all other options are exhausted. (300)

I confirm that I have read and agreed to the
Rules of Conduct.
I found this site on www.toprpsites.com

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  Happiness Is...
Posted by: Jacob - 07-06-2018, 10:34 PM - Forum: The Whateververse, Man - Replies (6)

There’s a song in “You’re A Good Man Charlie Brown” (a musical, for those of you who don’t know I’m an actor and a musical theatre geek and just in general a weird dude) called “Happiness,” where each of the Peanuts talk about what makes them happy.

“Happiness is morning and evening / day time and night time too / Happiness is anyone and anything at all / that’s loved by you.”

I generally like to be an optimistic person, but for most of my life, despite an idealistic attitude and a generally cheery disposition, I’ve been chasing what made me happy.

You see, the thing most people don’t get about idealism and optimism is that it’s a philosophical focus on the good to come, the good that’s out there waiting somewhere and not necessarily the good around you, because oftentimes idealistic people don’t see any good around them but thrive on the idea that some day, it has to come.

I’ve lived a pretty nice life, all things considered, but five days before my nineteenth birthday, my mom died very suddenly and that left me feeling just very lost. She was a hero of mine and truly my best friend, the only person in the world whose opinion mattered to me. After that I got into a pattern where I began to attach my self-worth to what others thought of me, and it led to a lot unfortunate behavior patterns where I let people take major advantage of me. Girl I really loved, back in college, then an internship in 2015/2016.

I wasn’t really like this before (I mean just ask anyone who knew me on Chubbs DBZ RPG, I was obnoxious and pushy and didn’t really give a fuck what anyone thought about me except that they let me write with them) but it’s sorta who I am now, and I’m cool with it. Just have to remind myself not to let myself fall into it.

Which is hard. But if I’m being honest, this website and the opportunity to write a character like Mickey, who attacks the world with such hopeful vigor is so important to curbing that. I was gone for two years and low key denying that I was depressed and giving into some serious anxiety that entire time. But the moment I came back — and all the time I spent here in 2015 and 2016 — made all the difference in the world in my mental state.

Because not only did I get to write Mickey, who I’ve truly grown to love basically like my best friend, but I made other, real life best friends, and I feel really strongly that this community, in some small way, saves my life a little bit every single day. You let me come on here and play the most ridiculous character choice for a site like this and you don’t make fun of me, you support that and you show me so much love. And that makes a difference. That makes a world where sometimes one is disappearing, or slipping away before your eyes. It makes a handhold on a mountain you’re trying to climb.

It makes me feel happy, to be here, doing this thing, with each and every one of you. I just told my best IRL friend about the OV and he is astonished at how much I light up when I talk to him about it. And that is because of literally each and every one of you, in your own moments, in your own ways. Sure, of course, people are closer friends with people and blah blah blah and I’m the same way, I mean, it’s no secret that I think Alex and I are writing soul mates or that Wyatt and I are best bros or that Sammy and I have fond past times of Internet hugs when we needed ‘em or that Retane and I became good friends because we bonded over how important our characters are to us and etc etc etc.

But I am here to say that each and every one of you is so special to me in your own way, even if we talk less, or even if we may not get along, or even if we just don’t click, and I hope that you all go to bed tonight or wake up this morning with that thought in your mind: that to someone out there, a squirrelly little boy who stumbled into playing everyone’s favorite silly corporate mascot on a roleplaying website, you are a part of a special club, and big or small, you do a little to save someone’s life every day — probably multiple peoples’, if I had to guess.

And I’ve been feeling sad recently (bc of life things too, a few people know why, not just because the moves discussion got tense) and I’ve been wanting to say that for a minute because you’ve all been helping me through it every day without even knowing it, and tonight it just spilled out.

I love all of you. Happiness is all of you guys. Thank you.

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  Vanishing OM
Posted by: Illidan Stormrage - 07-06-2018, 06:20 PM - Forum: Help Desk - Replies (6)

My OM has gone walkabouts again.

As of my last post, I had 38,002.06. Now it's 37,757.01.

Link to my last purchase log: https://omniverse-rpg.com/showthread.php...#pid135892

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  Harry Potter, Crossover Master
Posted by: Harry Potter - 07-06-2018, 03:10 PM - Forum: Omniverse Discussion - Replies (52)

As some of you may know, I have big plans for Harry Potter in the Omniverse.

He is going to turn his Elder Wand into lightsaber/wand and become a Jedi. He is going to unite the Deathly Hallows, go Super Sayan, catch and train a Moltres, get Dr. Strange's clock, idk get thor's hammer probably, stuff like that.I'm trying to have him master a bunch of different fandoms basically, ideally the fandoms best represented in the Omniverse.

You guys got any suggestions for stuff I can add to Harry's to-do list?

Elder Wand
Unite the Deathly Hallows
Make wandsaber/ become Jedi
Fuse wandsaber with sword of griffindor for extra stabbing power
Catch Moltres
Go Super Sayan
Become Sorcerer Supreme
Get Thor's hammer, Mjolnir, and also frickin fuse it into the wand
Get a keyblade and ALSO fuse it with the wand.
Get gamma radiated and get a hulk form
Get high-tec Batman gadgets
Get a Shikigami
Get power armor
Get a 'Sharingan' or learn jutsu's or whatever it I need to do naruto stuff
Get the One Ring
Get Thunderfury, Blessed Blade of the Windseeker
Get bit by a radioactive spider/ get web shooters
Get a Sonic Screwdriver
Become a power ranger
Get a lantern ring
Do whatever it takes to gain a Sailor Moon power...whatever that entails
Build a dope yugioh deck
Get a Power Fruit
Become a Vampire
Get the Black Pearl from Pirates of the Caribbean.
Goku's power pole.
Captain America's shield.
Wolverine's claws.
Bart Simpson's skateboard. You could call this move Cowabunga xD
World of Warcraft's Ashbringer or Frostmourne would be sweet.
Portal Gun from Rick and Morty.
Ray Gun from Call of Duty Zombies.
Master Sword from Zelda.
Chainsaw gun from Gears of War.
Red/Green shell from Mario Cart.
Get a Hanzo Sword

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  Sample Moves / Sample Super Moves
Posted by: Alex - 07-06-2018, 10:58 AM - Forum: Joining - Replies (1)

Getting your head around the moves system can be difficult at first. To help you out, here are some examples of what will and won't fly, along with annotations and their prices.

BAD:
Buster Sword (requires Physical Strength) – 300 OM
A big sword.
Omni's Note: Always assume your opponent knows nothing about your character. We've not played Final Fantasy VII. Describe the sword.

GOOD:
Buster Sword (requires Physical Strength) – 300 OM
A massive sword, roughly five feet in length and one foot in width. It's not as quick as, say, a katana, but it makes up for that with sheer size and heft.
Omni's Note: Great! It's just a basic weapon that extends upon the Physical Strength proficiency, so its cost is 300 OM. Note that we noted it was not a particularly fast sword; as a result we can assume it to be stronger than those incredibly quick swords.

BAD:
Red Revolver (requires Ranged Proficiency) – 300 OM
A revolver.
Omni's note: How many bullets does it hold before needing to be reloaded? How fast can it be reloaded? We need the basic information.

GOOD:
Red Revolver (requires Ranged Proficiency) – 300 OM
A rust-red revolver that holds six bullets with a rate of fire of about one bullet per second. It is reloaded one bullet at a time, taking about half a second per bullet. It is powerful but difficult to aim at long distances.
Omni's note: Now that the basic information is in there, it can be approved. Note also that the description describes it as powerful, but difficult to aim at long distances. This is an example of how you can give a move greater strengths for greater downsides. It is important to note that since the power of all attacks are based on your attack stat, this gun isn't going to put massive holes in people like real life, unless there's a large discrepancy between your ATK and your target's DEF.

BAD:
M16 Assault Rifle (requires Ranged Proficiency) – 300 OM
A reliable rapid-fire weapon.
Omni's note: There are many versions of the M16 assault rifle, and your version might be different, so we need some information like Rate of Fire, magazine capacity, and how long it takes to reload. Is yours an accurate weapon? Can your character use it while moving? Does your character carry unlimited bullets or is there a limit?

GOOD:
M16 Assault Rifle (requires Ranged Proficiency) – 300 OM
A fully automatic weapon which can be used while moving. It fires two bullets per second. It has a magazine size of 20 bullets and takes only a second to change out the clip. Action Man can carry up to twelve magazines on his person - he can replenish these when he has enough time to summon more between fights. Action Man stores this on his back, so it can be grabbed on the fly. It's fairly accurate, but the bullets themselves do little damage.
Omni's note: Ah, much better. Notice that we've put a limit on the number of magazines he carries into a fight - this isn't necessary, but gives the move a slight power boost and can give you RP fodder if/when your character runs out of ammunition. Remember that, as with the above example, this gun isn't going to rip people to shreds like real life unless there's a large discrepancy between your ATK and your target's DEF. Fights wouldn't be fun if they were over in two seconds.

BAD:
Kamehameha (requires Ranged Proficiency) – 600 OM
A blue beam of raw destructive energy, fired from the palms of the hands, that can be charged for greater effectiveness.
Omni's note: Okay, so we know it can be charged ... but for how long? Forever? What's the minimum time it takes to fire? Range? Can I get a better description of how big it is, what it actually looks like? GIVE ME DETAILS, MAN!

GOOD:
Kamehameha (requires Ranged Proficiency) – 600 OM
A light blue beam of raw destructive energy, around five feet in diameter, that is fired from the palms of the hands and can be charged for greater effectiveness. It requires the user to be stationary in order to use, though not necessarily on the ground. The minimum time it takes to use is about a second, and the longest it can be charged for is thirty seconds, the results of which can be very powerful. Once fired it travels as fast as an arrow, and will travel until either it hits something, or Goku stops channelling or can no longer sustain it.
Omni's note: Since this attack can be charged up, it is a variable move and costs 600 OM. Note that five feet in diameter is roughly the limit for beams without the Area Attack Proficiency. If the player later purchased Area Attack Proficiency, he could add it to the move as explained below, for a more authentic version that increases in diameter the longer it is charged.

BAD:
Gomu Gomu Gatling (requires Elasticity, Ranged Proficiency, Area Attack Proficiency) – 300 OM
Luffy can punch so hard and fast it looks like he's growing multiple arms.
Omni's Note: Oh ... okay. The way you write it, it just sounds like an ability he has. So ... what's the downside? If the punches are stronger and faster than usual punches, there has to be a downside, otherwise it's just a permanent upgrade of sorts to his punching power, not a move. If you wanted that, you'd have to buy a power-up or permanent stat increase.

GOOD:
Gomu Gomu Gatling (requires Elasticity, Ranged Proficiency, Area Attack Proficiency) – 300 OM
Luffy's favourite finishing move, he takes a moment's breath before unleashing a barrage of punches that fly with incredible speed. The emphasis for this move is on pure destructive power over accuracy; as a result the punches fly in all directions, hammering a foe all over. It actually looks as though Luffy has grown multiple arms, though this is purely due to the speed and random direction of the punches. It can even trap multiple foes in its area of effect, which is a cylinder-ish shape of roughly 10 feet in diameter. The punches reach about fifty feet unless they hit something closer. It's very tiring to use, especially for sustained periods, and it can leave Luffy vulnerable both due to how exhausted it can leave him and due to the fact that he cannot move while using it.
Omni's Note: Despite the move's power, it always does the same thing so it has only a basic price of 300 OM. As you can see here, more powerful moves should have bigger downsides (in this case, that it tires the user out very quickly and cannot be used while moving).

BAD:
Explosive Shield (requires Area Attack Proficiency and Area Defense Proficiency) – 600 OM
A shield that protects the user as long as it is sustained. When the user chooses, the shield will either simply dissipate, or explode outwards, damaging anyone nearby at the cost of more energy.
Omni's Note: Wait wait. What kind of shield? And how long does it take to activate?

GOOD:
Explosive Shield (requires Area Attack Proficiency and Area Defense Proficiency) – 600 OM
A sphere that surrounds a user with a protective barrier for as long as it is sustained. It takes about a second to activate. When the user chooses, the shield will either simply dissipate, or explode outwards, damaging anyone within 5ft of the shield at the cost of more energy. As it is a 360-degree sphere with a regular activation time, this won't block strong piercing attacks, but the explosive effect can be used to turn the tables on an overconfident opponent.
Omni's Note: Ah, a sphere. See, it could be anything if you don't tell us. Since this move can be used in two different ways, it has the 600 OM cost. If it ALWAYS went through the same process (only exploding, or never exploding) it could be made into a 300 OM move, but this gives some variety to surprise your opponents. Remember, a shield move can be made more powerful with greater downsides (such as shielding a more limited area, taking longer to activate, or increasing the strain on your character). You can also make it variable, for example as an extra 300-OM effect, the character could increase the power they put into the shield to increase its defensive strength, at the cost of a greater strain/energy drain. In addition to your own DEF, a shield's effectiveness will depend upon your opponent's ATK stat and how powerful of a move they are using. Don't expect to block their 30-second chargeup beam attack with a 1-second chargeup shield unless your shield has other major downsides to boost its power.

----

Surprise Skull (requires Ranged Proficiency and Ranged Materialize Proficiency) – 300 OM
With a series of rapid gestures, Shang can shoot a flaming skull from a surface that is not his palms, usually up from the floor to a wall. The skull erupts with concussive force on impact. Takes roughly a second to execute and moves as fast as a bullet. Shang can move at full speed while using this, but it becomes more difficult to aim.

Omni's Note: Badass.

Pyrokinesis (requires Ranged Proficiency, Ranged Materialize Proficiency, Remote-Control Proficiency, Area Attack Proficiency) – 900 OM
Flame Man Has the power to control pure flame at will, creating an expanding or shrinking field or tendril of flame that can fill a space of around twelve square meters. The more dense the flame, the hotter it burns, whereas the more spread the flame, the weaker it is and the more energy it takes to sustain, making it very weak when spread over a wide area. Flame cannot block physical projectiles but is effective at setting things on fire. This is mostly a utility move as Flame Man has specialised fire attacks in his repertoire. Specialised moves such as fireballs, pillars of flame et cetera will be purchased separately. It takes only a moment to summon the flame near to Flame Man, or up to a few seconds if further away than a few metres, and it can spread as fast as Flame Man can move. Flame Man can move (but not attack) while using pyrokinesis but this splits his focus, making it slightly more difficult for him to move the flame at full speed and aim.

Omni's Note: General 'kinesis' moves such as this have to be fairly delimited as this one is here. Take note important details such as the travel speed and the summoning time. Priced at 900 due to variable size and variable shape.

Reverse Sign "Evil in the Mirror" (requires Ranged Proficiency, Debuff Proficiency, Homing Proficiency, Telepathy) – 300 OM
Seija instantly reverses her opponent's left and right movements. Although the victim is aware of which direction is which, the "controls" in their brain are reversed, so that when they intend to move left they move right and vice versa. Initiated by declaring the name of the spell. Lasts 30 seconds or until Seija has been weakened to roughly 7/8ths of current power/health. As this is fairly tiring, it has one use and cannot be used again until she has rested or recharged.

Omni's Note: Note that this required the Homing proficiency as it affects the opponent without needing to be aimed. As a result of being effectively a "guaranteed hit", it is quite a weak effect and needed to be limited with downsides.

WAAAAAAAAUUUUGH! (Requires Ranged, Buff proficiency) – 300 OM
Bluddflagg stops where he is, throws his head back, and lets out a mighty roar of the titular Orky battlecry for at least three seconds: WAAAAAAUUUUUUUUUUUUUUUUUUUGH!!!! Of course, he does have to stop everything he's doing to howl this out, but the effects can be worth it. Allies who hear this during the fight will gain a burst of morale and adrenaline. For a short time, about half a minute, those allies can shrug off injuries as if they had the Survival power, but they do still take the damage, and after the half minute is up, if a wound would have normally killed them, they'll then likely keel over. Still, the move can buy himself and allies just enough time to at least take the sorry gits they're fighting with them! This move can only be used once per fight.

Omni's Note: A good example of a solid buff that doesn't require extensive downsides or a super move. If you want to add real stats, you'll need to take either of these two options.

Frostfire (requires Ranged Proficiency, Debuff Proficiency) – 300 OM
Sub-Zero charges up for a half-second - which slows him to half speed - before firing a super-cold ball of energy at his opponent. It's about the size of a hand, ice-blue, and flies as fast as an arrow. It hurts, and can temporarily immobilize a hand or leg (for up to a second, depending upon the user's ATK/TEC and the defender's DEF/TEC. With equal values, it's only about a half-second) leaving an opponent open to a follow-up combination.

Omni's Note: This move only has a single use, so its cost is 300 OM. Note that since it has a disabling effect, it requires the Debuff Proficiency in addition to Ranged Proficiency.

The following is an example of a summoning move that does not require the use of an assist. Bear in mind that this is a pretty advanced move; I put it in the examples here to help out those with the intention of creating such moves, but I recommend new players skip ahead to the Super Moves section!

Raise Dead (requires Ranged Proficiency, Remote Control Proficiency) – 1200 OM
The legacy of the orcish necrolytes, and a favorite of Raal's, this skill has changed to reflect Omni's own whims and no longer requires a corpse. Raal may use this spell to summon a weak undead warrior near him. These creatures are weak and lack any true combat skill, but are controlled remotely by Raal and can be deceptively dangerous, capable of slowing down enemies and performing an unliving shield against anyone attempting to get close to Raal. They are capable of using basic weaponry, such as swords and bows, but do so with all the grace of an untrained peasant, and about the same level of physical strength to boot.

Compared to a prime, the average undead is very weak, with a prime being more than capable of destroying any undead with a single casual strike, and due to their weakened muscles, they're incapable of doing any serious damage to primes without repeated clean blows. Any undead using a bow is limited to merely thirty feet of range due to their physicality.

The undead take roughly five seconds to fully summon, which takes the majority of Raal's concentration. He can direct his other undead during this time but must stay rooted in one place, palm facing the ground, and cannot move, cast spells, or make any use of his enhanced senses until he is finished. Attempting to do any of these for a split second will stop his spellcasting and cause him to lose the energy he was using to summon the undead. Being physically struck will also cause his spellcasting to fail, regardless of if he was moved or distracted by it.

The undead are a small drain on Raal to summon, each one requiring a small amount of his energy to initially summon, though none to maintain. Actually controlling the undead requires a degree of concentration; as he must control them manually, it makes it more difficult to move, aim or generally focus on other attacks. This effect is more pronounced as he summons more undead; directing ten undead requires his entire concentration, leaving him unable to move or do almost anything else.

At maximum, Raal can summon ten undead at once. If he attempts to summon more than that, one of the undead he is currently controlling will simply shatter into dust, before it's remnants fade away.

Omni's Note: Summoning beings with true sentience and independence always requires the use of an Assist. However, this is an example of a move that summons single-minded creatures who can perform specific tasks or be mentally controlled by the user directly using their own focus (Remote-Control Proficiency). Note the balance: these creatures are weak and can be killed with a single direct hit, hence the relatively low energy cost to summon.

The cost can be broken down into each 'use' of the ability: 300 OM for summoning an undead that can be remotely controlled for basic stuff such as grabbing, moving, essentially a physical manifestation of his remote control. +300 for summoning multiple or controlling multiple simultaneously. +300 for using swords. +300 for using bows.

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  Jak/Marcus's Signature Creation shop
Posted by: Jak Mar - 07-06-2018, 10:36 AM - Forum: The Creative Corner - Replies (5)

Hey guys! I love creating signatures for people and would love to do some signatures for people who are interested in various ones.

Here's some examples:

[Image: oNAS6Nu.png]

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  Reactivate Malon
Posted by: Malon - 07-06-2018, 09:33 AM - Forum: Help Desk - Replies (1)

I believe the "Reactivate me!" thread was deleted? I can't find it.
Anycase, could Malon (Roster here: https://omniverse-rpg.com/showthread.php?tid=7249 ) be moved back to the active characters, please? And thank you!

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  SURVEY QUESTION: MOVES!
Posted by: Jade Harley - 07-05-2018, 07:49 PM - Forum: Omniverse Discussion - Replies (128)

What is your opinion of the current moves system and how might we improve it?

MEMBERS: Keep things civil and on-topic or your response will be deleted. I know some of you hate writing moves, but stay respectful of what Omni created for us and please be honest in a constructive way.

MODS: You, too.

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  Cicada
Posted by: Kuroji Setsu - 07-05-2018, 06:30 PM - Forum: The Frozen Fields - Replies (4)

Kuroji Setsu made it to a cave before nightfall. He was regretful for his choice of gate now, but was certain that going back was not the correct route to take. Perhaps waking early the next day would offer a chance to explore this realm properly. Setsu slept with difficulty wrapped in his scarf, with no campfire, and using the orb of Omnillium as a pillow. He dreamt of his ninja village an it's decent into madness under it's leader, Setsu's teacher. A war resembling other foundational wars throughout the history of Setsu's world. War's for total control of the world and it's foundational energies. This time through a devious control of the minds of average citizens. It helped, perhaps, that these dreams led Setsu through a feverish sleep and he woke in the early part of the morning covered in sweat, pourly rested and foggy minded. 

Haunted by the night's images of his past life he crept out the cave and wandered out into the frosty landscape. What a contrast this was to the world and tropic island he had traveled from. 

"Please be gentle... Omniverse." Setsu said to himself, groggily, rolling his shoulders to loosen up his cold joints.

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