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(01-25-2017, 06:28 PM)Deadpool Wrote: COST: 600
(2) Sig Sauer P320
bullet: 9mm; capacity: 15+1; semi-automatic, with burst-fire option available (x3 rapid succession); weight: 1.5lbs (w/full clip)
A highly efficient compact pistol, The P320 was designed to be ambidextrous in handling, sporting an ambidextrous slide catch lever and user reversible magazine catch. All other operating controls are designed so they can be operated from either side. New clips take 3 seconds of concentration to form from OM, but then the time it takes to load into the pistol and spring a bullet into the chamber is only 10-15 seconds.
Deadpool can accurately fire this weapon from 20 meters away, but the distance of bullets may travel up to 50 meters.
This move can be used with other moves, but only if one of the pistols are not being wielding, leaving one hand free to use another weapon or move.
Okay, looks alright to me. Approved!
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
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Half rp Fodder half move
Wonder Summon (300, requires Mimic)
One of the main aspects of TBG's ADAPT system is the wonder summoning process. Whenever Toybox Girl needs to create an object for a mimicked move, such as a weapon, it summons as blue cubes appearing in sequence and shifting to the item in question. Unsummoning an item works in the same fashion in reverse. This has no effect on the move itself except in appearance.
In the same fashion, TBG can use her ADAPT system to create a copy of any non-artifect non-item non-secondary object (physical or not). This takes 5 seconds to do during which time physical interference with the targeted area will cancel the creation. In addtion to the initial cost, having an item active like this costs an amount of energy based on the complexity of the object. More complexity and power quickly increases this cost. She cannot create just pieces of an object such as half of a brick but she can summon the pieces such as the cylinder in an engine. At any time TBG can stop paying for a wonder summon causing it to disappear in the same fashion that it appeared. She does not store the memory of objects as she does with mimicked moves. Objects summoned this was, as they are not moves, are incidental weapons if used as such.
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(01-29-2017, 05:32 PM)Jak Mar Wrote: Tier 2 Super- Light Regeneration(Requires Healing, Light Jak) 300 OM- Light Jak is able to heal himself and allies when getting some form of attack. It takes about a half a minute to heal each wound caused on the body. Allies must be a close distance to Light Jak to be speed their healing. The healing occurs at the level of Advanced Regeneration. SP is required for Jak to heal multiple times. (I'm going to put this as a super move then.
You don't need to have a cast time with this if it's a Super Move. It would be an instant heal equal to the SP cost, not 'per injury', though if you want to write two wounds closing as how that healing is expressed, that's fine. Also, you'll need to spend SP each time you use it, not just during multiple casts.
(01-29-2017, 08:45 PM)Ezrihel Wrote: -EDITING COMPLETE-
Dies Irae - (Physical Strength, Ranged Proficiency, Debuff, Area) 900 OM
Over the course of thirty five seconds, Ezrihel summons seven flaming swords of unusually sturdy brimstone, averaging out to about one blade per five seconds. These swords hover directly behind him, rotating in a circle parallel to his back in a counterclockwise motion. While summoning Ezrihel may not use movement abilities and can only move at around half his full speed. He is also unable to use any of his offensive capabilities, restricted to only dodging until at least three blades have been summoned. The energy required to summon each blade is reasonable, but as with all things, it will wear him out. Summoning the initial three blades is the most taxing. This energy drain levels out for middle two blades until ramping up again for the sixth and seventh blades, taking twice the energy as the fourth and fifth blades. Summoning all seven blades in thirty five seconds would tire him a good deal, leaving him at about half his normal energy.
These burning swords are about 49” long from end to end, a sharp edge running the entire length on either side, making them generally unsafe for others to touch. The flames that lap from these blades burn an eerie cobalt blue. It should be noted that the flames burn hot and are not meant simply for show. When using the swords as a projectile they have an accurate range of up to thirty yards maximum and fly through the air at around 300 feet per second, the speed of an arrow. No more than seven total blades may be summoned during this move. After two minutes the fire consumes however many swords remain, thus ending the move.
The scent of burning brimstone gives targets within a ten foot radius a headache, making it harder to concentrate on their attacks. Their sinuses burn and their eyes smart from the noxious odor. This effect is stronger nearest to Ezrihel and only takes effect after three or more swords have been summoned. It is the most potent with all seven blades, gradually growing weaker as the number of blades decrease. The effect completely dissipates once all seven blades have been used.
Pointing to his target, a single sword will float forward, tilting until the tip is aligned with his index finger before being launched. This takes about four seconds from start to finish if the target is relatively slow or otherwise easy to track, and up to a few seconds longer with a quicker opponent. The direction of the sword may not be changed after it is fired and is more of a fire and forget type of attack. Whether the blade finds the flesh of foe or the terrain, it explodes with a strong concussive force, enough to knock an opponent back several feet, or at the very least set them heavily off balance. This explosion has a diameter of about six feet, being the strongest near the point of impact and does damage equal to that of a similarly sized explosive. This becomes increasingly more taxing as each blade is used, eventually leaving him rather winded, his lungs burning, breathing labored and arms weak when the final blade is used.
If a particular opponent has been being rather annoying, he may choose to grab a sword and wield it for melee use. The blade in itself functions much the same as a regular sword and is about just as tiring to use. The blades are useful for two attacks before exploding on the third strike when used as a melee weapon. When exploded this way, the area affected is much smaller but just as intense, only able to repel a single target back a few feet. This does damage equal to that of a similarly sized explosive.
In order to do as much damage as possible, Ezrihel may pull the circle of blades in around his waist. Their tips pointing outwards, they now run perpendicular to his body. Pulling his arms in, he causes them to rotate around him rapidly before throwing his arms out to his sides. The blades are then flung out in the direction they point. Their direction can not be altered after firing. This may only be used after all seven blades have been summoned and three or more still exist. Whether the blade finds the flesh of foe or the terrain, it explodes with a intense concussive force, enough to knock an opponent back several feet and tear a three foot deep crater into the ground where it strikes. This explosion has a diameter of about six feet, being the strongest near the point of impact; doing damage equal to that of a similarly sized explosive. This in full takes about seven seconds and is very taxing, leaving him winded, sluggish and weary afterwards.
Approoooved.
(02-01-2017, 03:36 AM)Desco Wrote: Half rp Fodder half move
Wonder Summon (300, requires Mimic)
One of the main aspects of TBG's ADAPT system is the wonder summoning process. Whenever Toybox Girl needs to create an object for a mimicked move, such as a weapon, it summons as blue cubes appearing in sequence and shifting to the item in question. Unsummoning an item works in the same fashion in reverse. This has no effect on the move itself except in appearance.
In the same fashion, TBG can use her ADAPT system to create a copy of any non-artifect non-item non-secondary object (physical or not). This takes 5 seconds to do during which time physical interference with the targeted area will cancel the creation. In addtion to the initial cost, having an item active like this costs an amount of energy based on the complexity of the object. More complexity and power quickly increases this cost. She cannot create just pieces of an object such as half of a brick but she can summon the pieces such as the cylinder in an engine. At any time TBG can stop paying for a wonder summon causing it to disappear in the same fashion that it appeared. She does not store the memory of objects as she does with mimicked moves. Objects summoned this was, as they are not moves, are incidental weapons if used as such.
Good to go.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
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Adjusted these to mod requests and resubmitting for approval:
Sky Monarch (300) Remote Control Proficiency, Enhanced Senses (Basic)
Alphys can summon a helicopter drone from her backpack, taking about 4 seconds to do so, that gives her an extra eye in the sky. Whenever a target evades her Enhanced Senses, the drone allows her to look in two places at once for hiding foes who are not stealthed. The drone must remain within 30m of her to work, beyond that Alphys doesn’t receive a camera feed and the drone automatically attempts to pilot itself back into Alphys’ vicinity. It’s whisper quiet and small enough to be heard or seen easily, although Enhanced Senses can still detect it. Because it can move at up to 20 km/h (12.5 mph) it is quite mobile within that range and even able to dodge attacks aimed at shooting it down.
The Sky Monarch is the size of a small modern-day drone (~30x30x8 cm/13x13x3 in) and weighs 4,6oz (130g), making it pretty light.
Because it has no form of attacking and is rather fragile it can be taken down with one or two well-placed attacks. If it is broken Alphys can summon a new drone in her backpack, taking about 10 seconds of focusing during which she can’t move nor attack. Alternatively if she’s able to recover the wreck and place it in her backpack the drone will repair itself automatically over 10 seconds (without Alphys needing to focus). Piloting the drone is distracting, so she can only do very basic movement and communication; no moves or powers.
Maintaining the drone drains Alphys’s energy to the point where using it continuously would leave her very exhausted after 2 minutes
Jetpack (300) Buff Proficiency, Flight
Alphys’ flight ability comes from the jetpack ability on her phone. This move allows her to hand over her jetpack to an ally. To do so takes only 2-3 seconds as Alphys straps it onto her ally’s back. Movement speed of the jetpack is always based on the user’s SPD. Because it’s no longer connected to the battery pack in Alphys’ bag, the jetpack’s charge lasts around 15 seconds of continuous usage before needing to be handed back to recharge. It can only be handed over to an ally once every 30 minutes or once per battle. Alphys can take the Jetpack back at any time without this time limit. If the ally neglects to land before the charge is used up, they will fall and crash, causing damage to the friend and breaking the jetpack. It takes 1 day to repair.
Obviously, Alphys no longer has access to her flight ability while someone is using her Jetpack, and if broken, she can’t use her flight ability until it’s fixed outside of combat.
Yellow Soul Mode (300) Ranged Proficiency
Using a special-implemented function on her phone Alphys summons a yellow-colored stylised heart (♥) around twice the size of Alphys’s palm, held with both hands, with the summoning taking a fraction of a second. It is able to fire bullet-sized yellow projectiles from its pointy end without a visible trigger pull, with the maximum fire rate being one per second. These projectiles move relatively slowly, covering about 10m per second, but fly in a perfectly straight line without being affected by gravity. After reaching the maximum distance of 50m they dissipate into harmless yellow dust. Because it’s an energy projectile its effects can be compared to a laser rather than a physical bullet.
Alphys must focus a little when using Yellow Soul Mode to land her shots, and while she can move while using it any speed beyond a fast walk would throw her aim off too much to hit anything important.
Each shot puts a slight stamina drain drain on her - she could fire around 40 shots before being completely spent.
While Yellow Soul Mode doesn’t interfere with other moves, the heart must be held with both hands to be used and thus can’t be used in conjunction with moves that occupy Alphys’s hands otherwise.
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(02-01-2017, 01:25 PM)Frisk Wrote: Adjusted these to mod requests and resubmitting for approval:
Sky Monarch (300) Remote Control Proficiency, Enhanced Senses (Basic)
Alphys can summon a helicopter drone from her backpack, taking about 4 seconds to do so, that gives her an extra eye in the sky. Whenever a target evades her Enhanced Senses, the drone allows her to look in two places at once for hiding foes who are not stealthed. The drone must remain within 30m of her to work, beyond that Alphys doesn’t receive a camera feed and the drone automatically attempts to pilot itself back into Alphys’ vicinity. It’s whisper quiet and small enough to be heard or seen easily, although Enhanced Senses can still detect it. Because it can move at up to 20 km/h (12.5 mph) it is quite mobile within that range and even able to dodge attacks aimed at shooting it down.
The Sky Monarch is the size of a small modern-day drone (~30x30x8 cm/13x13x3 in) and weighs 4,6oz (130g), making it pretty light.
Because it has no form of attacking and is rather fragile it can be taken down with one or two well-placed attacks. If it is broken Alphys can summon a new drone in her backpack, taking about 10 seconds of focusing during which she can’t move nor attack. Alternatively if she’s able to recover the wreck and place it in her backpack the drone will repair itself automatically over 10 seconds (without Alphys needing to focus). Piloting the drone is distracting, so she can only do very basic movement and communication; no moves or powers.
Maintaining the drone drains Alphys’s energy to the point where using it continuously would leave her very exhausted after 2 minutes
Jetpack (300) Buff Proficiency, Flight
Alphys’ flight ability comes from the jetpack ability on her phone. This move allows her to hand over her jetpack to an ally. To do so takes only 2-3 seconds as Alphys straps it onto her ally’s back. Movement speed of the jetpack is always based on the user’s SPD. Because it’s no longer connected to the battery pack in Alphys’ bag, the jetpack’s charge lasts around 15 seconds of continuous usage before needing to be handed back to recharge. It can only be handed over to an ally once every 30 minutes or once per battle. Alphys can take the Jetpack back at any time without this time limit. If the ally neglects to land before the charge is used up, they will fall and crash, causing damage to the friend and breaking the jetpack. It takes 1 day to repair.
Obviously, Alphys no longer has access to her flight ability while someone is using her Jetpack, and if broken, she can’t use her flight ability until it’s fixed outside of combat.
Yellow Soul Mode (300) Ranged Proficiency
Using a special-implemented function on her phone Alphys summons a yellow-colored stylised heart (♥) around twice the size of Alphys’s palm, held with both hands, with the summoning taking a fraction of a second. It is able to fire bullet-sized yellow projectiles from its pointy end without a visible trigger pull, with the maximum fire rate being one per second. These projectiles move relatively slowly, covering about 10m per second, but fly in a perfectly straight line without being affected by gravity. After reaching the maximum distance of 50m they dissipate into harmless yellow dust. Because it’s an energy projectile its effects can be compared to a laser rather than a physical bullet.
Alphys must focus a little when using Yellow Soul Mode to land her shots, and while she can move while using it any speed beyond a fast walk would throw her aim off too much to hit anything important.
Each shot puts a slight stamina drain drain on her - she could fire around 40 shots before being completely spent.
While Yellow Soul Mode doesn’t interfere with other moves, the heart must be held with both hands to be used and thus can’t be used in conjunction with moves that occupy Alphys’s hands otherwise.
All good.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights
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02-02-2017, 01:10 AM
(This post was last modified: 02-02-2017, 01:16 AM by Schwi Dola.)
Actually, this needs a defined range. Didn't say how far I could do it! Also added more other restrictions
Wonder Summon (300, requires Mimic, Ranged Materialize)
One of the main aspects of TBG's ADAPT system is the wonder summoning process. Whenever Toybox Girl needs to create an object for a mimicked move, such as a weapon, it summons as blue cubes appearing in sequence and shifting to the item in question. Unsummoning an item works in the same fashion in reverse. This has no effect on the move itself except in appearance.
In the same fashion, TBG can use her ADAPT system to create a copy of any non-artifect non-item non-secondary object (physical or not) that she can see placing it in any location where a part of the object is within 10 feet of her. This takes 5 seconds to 20 seconds (depending on size) to do during which time physical interference with the targeted area will cancel the creation. In addtion to the initial cost, having an item active like this costs an amount of energy based on the complexity of the object. More complexity and size/power quickly increases this cost. A 10x10 metal cube is relatively cheap and fast while a 5x50 metal suspension bridge is fairly expensive and slow. She cannot create just pieces of an object such as half of a brick but she can summon the pieces such as the cylinder in an engine. At any time TBG can stop paying for a wonder summon causing it to disappear in the same fashion that it appeared. She does not store the memory of objects as she does with mimicked moves. Objects summoned this way, as they are not moves, are incidental weapons if used as such.
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(02-02-2017, 01:10 AM)Desco Wrote: Actually, this needs a defined range. Didn't say how far I could do it! Also added more other restrictions
Wonder Summon (300, requires Mimic, Ranged Materialize)
One of the main aspects of TBG's ADAPT system is the wonder summoning process. Whenever Toybox Girl needs to create an object for a mimicked move, such as a weapon, it summons as blue cubes appearing in sequence and shifting to the item in question. Unsummoning an item works in the same fashion in reverse. This has no effect on the move itself except in appearance.
In the same fashion, TBG can use her ADAPT system to create a copy of any non-artifect non-item non-secondary object (physical or not) that she can see placing it in any location where a part of the object is within 10 feet of her. This takes 5 seconds to 20 seconds (depending on size) to do during which time physical interference with the targeted area will cancel the creation. In addtion to the initial cost, having an item active like this costs an amount of energy based on the complexity of the object. More complexity and size/power quickly increases this cost. A 10x10 metal cube is relatively cheap and fast while a 5x50 metal suspension bridge is fairly expensive and slow. She cannot create just pieces of an object such as half of a brick but she can summon the pieces such as the cylinder in an engine. At any time TBG can stop paying for a wonder summon causing it to disappear in the same fashion that it appeared. She does not store the memory of objects as she does with mimicked moves. Objects summoned this way, as they are not moves, are incidental weapons if used as such.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights
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Soul spear (600) (requires physical proficiency, ranged proficiency)
Betty will summon her soul and it changes to a spear. the spear is about two and a half feet long from tip to tip, and its a inch in width. She can aim it at something with fair accuracy, and when she throws it will fly at the speed of an arrow. she then can real her catch back in. (she aims for the soul of a person) The major downside to this spear is that if someone was to grab it and snap it. betty would take grave amounts of damage, and its somewhat draining. (this attack is locked in betty's base form)
The soul of fear (600) (requires debuff proficiency)
Betty will look at someone and with her information she has. she will create a form of someone they love or care about causing more the most part a stun effect. the move is only usefull if she has enough info on someone's memories. the move is really a couple time per battle move as its really draining. the debuff lasts about ten seconds, but if the Tec is equal or higher on the opponents side, or the info is wrong the Debuff wont work and is lost energy (or she can go the scary route and freak the person out same rules as before with Tec needs to be at least one higher to work equal or higher opponent Tec makes it not work). Another mode is if she is not in Bête noire mode. it is a much weaker form of the fear attack but it can make a moving car look like its going to hit her or a "animal" is going to attack her. Same with the major mode if the Tec is any higher than hers it is broken.
Akumu (tier one assist) (1000)
Stats
ATK:2
DEF:3
SPD:0
TEC:0
Akumu is a hot pink spherical creature in its base form. it changes when betty goes into Bête noire mode.
Bête noire (tier one power up) (1000)
![[Image: bete_noire__betty___w__speedpaint__by_ca...aqf9ax.png]](http://img00.deviantart.net/f04a/i/2016/337/b/4/bete_noire__betty___w__speedpaint__by_camilaanims-daqf9ax.png)
Betty and Akumu change forms into there Bete noire mode. Bête noire mode is where there true colors fly She can only use her soul spear and her powered up form of soul of fear. She is fearless and will stop at nothing to get the job done.
This is for a new Npc I had in mind. after dark data is done.
"While shooting concentrate your mind, gently muttering the spell to the Mini-Hakkero. Aiming at someone you don't like, a magicannon of love will be unleashed!"
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T1 Super Attack: Spearstorm (600, Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency)
When faced against opponents who refuse to go down, or simply when she needs to apply a large amount of destructive force, Undyne's belief is that quantity trumps quality. Breaking the usual limitations of her Magic Spear ranged summoning method at the cost of a large amount of energy, she summons 30 energy spears floating in the air to her left and right up to around 3 meters away from herself, resulting in a "wall" of spears which are all pointed at the same spot: the person unfortunate enough to be Undyne's target. The summoning process is usually accompaigned by Undyne striking a dramatic pose, pointing her weapon at her opponent, screaming a warcry and/or other theatric displays.
While the spears are outwardly identical to Undyne's regular Magic Spears (~1,10m long in total, with a 15cm long speartip) and fly at the same speeds (~150km/h) each individual spear is actually weaker than the regular spears: their power comes from their numbers. Indeed, once all of them are fully summoned, which takes Undyne about 4 seconds, she throws them all at her opponent at the same time, usually by thrusting her weapon forward or making a commanding motion with her hand. Summed up they deal damage as appropriate for a T1 Super Move.
The exertion put on her by this move as well as safety requirements so as not to skewer herself requires her to remain still during the entire summoning process and ~2 seconds after she's thrown the spears before she can move once again. In a similar manner to Magic Spears, the spears created by this Super Move break into loose magic energy shortly after hitting their target.
T1 Super Defense: Tornado Drill (600, Requires Physical Strength)
As a defense of an incoming attack Undyne gathers a great amount of raw magic energy into either her fist or, if she's wielding one, the tip of her Magic Spear - both are functionally identical. The energy manifests as swirling winds, creating a visible miniature tornado around her fist/speartip, with the "tip" of said tornado pointing forward. This preparation takes only one second, though Undyne can opt to take longer - such as to allocate additional time for a battlecry. Finally as the attack is about to hit her she thrusts her fist/spear forward, releasing the accumulated magic energy in a drill-shaped field about 80cm in diameter at its largest part, that harmlessly disperses the attack's destructive force towards the sides, upwards and downwards, thus leaving Undyne unharmed, or at least reducing the harm done to her. Undyne can keep the field up for up to 10 seconds, during which she can repeatedly thrust it at more attacks, and disperse as much damage as is appropriate for a T1 Super Defense in this manner before the field runs out of juice. The fastest she can move while keeping it active is a fast walk.
Oddly enough, even if Undyne/s fist/speartip or the dispersing field make contact with an opponent as she uses this move it won't harm them and will instead push them aside, at worst causing momentary disorientation.
"(Note to self: insert quote & picture once I find stuff)"
Quote:PvP FLAG: RED
Please message me before you attack my character or assault my base! Thanks!
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02-05-2017, 11:58 PM
(This post was last modified: 02-08-2017, 07:36 PM by King Ghidorah.)
Seeing as how Ghidorah is going to level up very shortly, I thought it was time I got these approved. Tier 1 powered-up form, and a breath-weapon to go with it (though I'll need a new proficiency in order to buy that one).
First, the transformation.
Young Star-Dragon (35 Meter Kaiju) - Tier 1 Powered-Up Form (1000 OM)
Not quite a return to his full glory, but King Ghidorah has gained the ability to temporarily assume the form he possessed when he was still very young - standing 35 meters (115 feet) tall with, with his proper complement of three draconic heads cackling atop three serpentine necks, two long tails, and a pair of golden wings in place of this ridiculous arms business. This increase in size comes with an increase in strength, the massive vertical and horizontal traverse involved in moving such an enormous body makes him deceptively quick, and his long familiarity with this body-type increases his fighting skill.
(With 2 stat upgrades)
ATK: 7
DEF: 5
SPD: 4
TEC: 1
Adding a Kaiju-form mode to Golden lightning. (changes in italics)
Golden Lightning - variable, requires ranged proficiency, area attack proficiency - (900 OM)
King Ghidorah's main weapon. The King of Terror can fire jagged, golden-orange 'gravity beams' from his hands and mouth. These pseudo-electrical arcs are about three inches in diameter, and travel at the speed of a bullet, out to a maximum range of one hundred meters before they arc to ground. They are very powerful, burning their target and tearing at them with intense tidal forces, comparable to an incendiary shotgun-slug (or an incendiary round from a more powerful gun. ATK score.) The beams can be fired in bursts, up to a maximum of three beams in three seconds (One from each hand, and one from his his mouth), but Ghidorah must charge for one second per beam he intends to fire. For all its power, using his golden lightning does not cause Ghidorah very much strain, though firing repeatedly for a minute or so without rest will wear him out. The trade-off is that the lightning is difficult to aim, even at less than ten meters, tending to arc in random directions and making the attack highly reliant on volume-of-fire. Ghidorah can move around while using his lightning, but only in a straight line, and cannot take any other actions.
If Ghidorah chooses, he can make one or more beams in a given 3-second burst fire in a continuous arc for up to half-a-second each, allowing him to rake them across the battlefield. This version of the attack does incur a noticeable stamina drain, minor for just one persistent beam, like running a five-second sprint, but multiplied for each beam in the burst to which the effect is applied, so firing all three in this way is a major drain on his energy levels. The range is also reduced by half.
Kaiju-Mode Lightning (Used with Powered-Up Forms Only)
When Ghidorah assumes one of his giant-monster forms, his lightning changes (or does not) in the following ways:
- The range increases to match his current physical proportions (for example, an increase in size to a 35 meter dragon from a two-meter-and-a-bit humanoid would increase the range of this attack by a rough factor of seventeen, to about 1.7 kilometers)
-The width of the lighting also increases, to roughly four meters when projected from a body 35 meters tall, with an additional two meters in width added each time Ghidorah's height doubles beyond that (via higher-tier transformations - +2 meters width from a 70+ meter (Tier-2) body, +4 more meters width from a 140 + meter tall (Tier-3) body). These kaiju-sized beams are strongest in a one-meter diameter zone running through the central axis of the lightning bolt, with the power diminishing proportionally as a target gets further from the maximum power zone (i.e, half the beam's radius from the central area = half the power)
-Ghidorah's giant-monster forms do not have hands, so the lightning is projected exclusively from the mouths of his three heads.
-The speed, charging rules, movement rules, fatigue incurred, and alternate usage do not change (though the influence of the Kaiju-forms increased ATK naturally increases the power)
-The lightning remains difficult to aim (in fact, when fighting primes of less-than colossal stature, the accuracy is even worse because they're comparatively such small targets).
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Tier 2 Super Move- Using a mix of machine and human agility and speed, Marcus stalks the opponent and depending on Tec, Marcus lifts the opponent up. The strength aspect comes in as man now in machine mode, throws them through a breakable object.
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Wall of Frost (Ranged Materialize Proficiency, Debuff Proficiency, Area Shield Proficiency) - 300
The user must cast this on the ground where the wall is desired, up to fifty feet away. Wall of Frost deals frost damage to any enemy who comes into contact with it each second. This does not harm the caster. Using this spell is decently draining, leaving the caster pretty fatigued after multiple castings. It takes the caster's full concentration to cast this spell, taking both hands to cast and four seconds to fully complete. During this time the caster must be completely still. This move can be interrupted with anything that moves the caster or disrupts their concentration. The wall is three feet wide, six feet tall and four feet in length. It is as durable as a block of ice the same size. After it has been summoned it can not be moved. When another wall is summoned or five seconds has passed, the previous wall crumbles and melts away.
When hit by this wall, the target feels a sensation of creeping cold radiating out from the point of impact. The cold stiffens the muscles, slowing the target through fatigue. This effect get more debilitating the longer they are in contact with the wall, starting out fairly weak with one second spent touching it and building up to it's maximum effect with three seconds. At maximum, it can fatigue a target at the contact point (such as an arm or leg, if those are the body parts touching the wall) for three seconds. The length of the fatigue effect is a 1:1 ration for time spent touching the wall to time spent with the debuff. After the effect wears off, the target goes back to having normal movement. Can stack with other frost-based debuffs.
Quote:This is drug and dropped from my character app, so I may keep track of it as I need to wait to purchase this move.
As you got older there were days of cold surrender
Days of shrugged whatevers folded in with days of shocking splendor
But as time advanced the lovely days were covered up from view
By an advancing melancholy haze that hovered near the dew
Yet there were moments
There were these pure arresting moments when you stepped outside your head
Outside your pain, outside control, outside the bullshit, out of body, out of rage
Outside the need to get it, get it? You will never get it, that’s okay.
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(02-03-2017, 06:06 PM)Chara Wrote: Soul spear (600) (requires physical proficiency, ranged proficiency)
Betty will summon her soul and it changes to a spear. the spear is about two and a half feet long from tip to tip, and its a inch in width. She can aim it at something with fair accuracy, and when she throws it will fly at the speed of an arrow. she then can real her catch back in. (she aims for the soul of a person) The major downside to this spear is that if someone was to grab it and snap it. betty would take grave amounts of damage, and its somewhat draining. (this attack is locked in betty's base form)
The soul of fear (600) (requires debuff proficiency)
Betty will look at someone and with her information she has. she will create a form of someone they love or care about causing more the most part a stun effect. the move is only usefull if she has enough info on someone's memories. the move is really a couple time per battle move as its really draining. the debuff lasts about ten seconds, but if the Tec is equal or higher on the opponents side, or the info is wrong the Debuff wont work and is lost energy (or she can go the scary route and freak the person out same rules as before with Tec needs to be at least one higher to work equal or higher opponent Tec makes it not work). Another mode is if she is not in Bête noire mode. it is a much weaker form of the fear attack but it can make a moving car look like its going to hit her or a "animal" is going to attack her. Same with the major mode if the Tec is any higher than hers it is broken.
Akumu (tier one assist) (1000)
Stats
ATK:2
DEF:3
SPD:0
TEC:0
Akumu is a hot pink spherical creature in its base form. it changes when betty goes into Bête noire mode.
Bête noire (tier one power up) (1000)
![[Image: bete_noire__betty___w__speedpaint__by_ca...aqf9ax.png]](http://img00.deviantart.net/f04a/i/2016/337/b/4/bete_noire__betty___w__speedpaint__by_camilaanims-daqf9ax.png)
Betty and Akumu change forms into there Bete noire mode. Bête noire mode is where there true colors fly She can only use her soul spear and her powered up form of soul of fear. She is fearless and will stop at nothing to get the job done.
This is for a new Npc I had in mind. after dark data is done.
Just a heads up, you forgot to add what stats your Bête Noire Power-Up gives you. Also, unfortunately your Akumu Assist isn't approvable as is because you're putting more than half the stats into DEF.
 undoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys!  undoge:
Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:PvP FLAG: RED
Please message me before you attack my character or assault my base! Thanks!
This signature is so overloaded...
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(02-07-2017, 03:14 AM)Amaterasu Wrote: (02-03-2017, 06:06 PM)Chara Wrote: Soul spear (600) (requires physical proficiency, ranged proficiency)
Betty will summon her soul and it changes to a spear. the spear is about two and a half feet long from tip to tip, and its a inch in width. She can aim it at something with fair accuracy, and when she throws it will fly at the speed of an arrow. she then can real her catch back in. (she aims for the soul of a person) The major downside to this spear is that if someone was to grab it and snap it. betty would take grave amounts of damage, and its somewhat draining. (this attack is locked in betty's base form)
The soul of fear (600) (requires debuff proficiency)
Betty will look at someone and with her information she has. she will create a form of someone they love or care about causing more the most part a stun effect. the move is only usefull if she has enough info on someone's memories. the move is really a couple time per battle move as its really draining. the debuff lasts about ten seconds, but if the Tec is equal or higher on the opponents side, or the info is wrong the Debuff wont work and is lost energy (or she can go the scary route and freak the person out same rules as before with Tec needs to be at least one higher to work equal or higher opponent Tec makes it not work). Another mode is if she is not in Bête noire mode. it is a much weaker form of the fear attack but it can make a moving car look like its going to hit her or a "animal" is going to attack her. Same with the major mode if the Tec is any higher than hers it is broken.
Akumu (tier one assist) (1000)
Stats
ATK:2
DEF:2
SPD:1
TEC:0
Akumu is a hot pink spherical creature in its base form. it changes when betty goes into Bête noire mode.
Bête noire (tier one power up) (1000)
![[Image: bete_noire__betty___w__speedpaint__by_ca...aqf9ax.png]](http://img00.deviantart.net/f04a/i/2016/337/b/4/bete_noire__betty___w__speedpaint__by_camilaanims-daqf9ax.png)
Betty and Akumu change forms into there Bete noire mode. Bête noire mode is where there true colors fly She can only use her soul spear and her powered up form of soul of fear. She is fearless and will stop at nothing to get the job done.
ATK: 1 (4)
DEF: 3 (3)
SPD: 2 (2)
TEC: 4 (6)
This is for a new Npc I had in mind. after dark data is done.
Just a heads up, you forgot to add what stats your Bête Noire Power-Up gives you. Also, unfortunately your Akumu Assist isn't approvable as is because you're putting more than half the stats into DEF Fixed what should be the problem. Akumu should be allowed as a assist now
"While shooting concentrate your mind, gently muttering the spell to the Mini-Hakkero. Aiming at someone you don't like, a magicannon of love will be unleashed!"
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SPARTAN-II - Alternate Form (2000 OM)
Matrix focuses on the form he wants to take, double taps on the gold and black Icon on his chest plate with two fingers, and calls out the word “Reboot!” When he does so, a wave of green light washes over him and his fundamental coding is altered, allowing him to take a form based on one he has seen in the Games before. As a SPARTAN-II, he becomes encased in extremely heavy, futuristic armor. This makes him a defensive powerhouse, but he is still quite mobile and powerful. His Icon remains visible, and in the same place, just over his heart. To revert to his normal form, he simply presses and holds his icon for four seconds. Only he can revert his form, an opponent cannot force him back to normal by interacting with his Icon.
(two stat upgrades purchased)
ATK: 3
DEF: 5
SPD: 1
TEC: 3
MA5B Assault Rifle - Requires Physical Proficiency, Ranged Proficiency (600 OM)
When in his SPARTAN-II alternate form, Matrix's primary weapon is this assault rifle. It has a quick rate of fire, emptying a thirty round magazine in approximately five seconds, and it only takes Matrix three to reload the weapon. The trade-off is that it is significantly weaker in the Omniverse, however a steady stream of ammunition into any target can still be very damaging. It has a maximum range of 300 meters, but begins to lose its shot grouping (and therefore a large portion of its attack power) beyond 100. Additionally, the rifle is very heavy and resilient. This allows Matrix to strike enemies that get too close with it and not have to worry about damaging the weapon. When not in use, he stores this weapon on a specially designed holder on the back of his armor. This allows him to draw it in just a second, whenever the action starts. Matrix can freely use this weapon alongside his other accessible weapons, but this is only available to him when he is rebooted into his SPARTAN-II form. If he changes forms or reverts to normal, it will vanish into thin air like his armor.
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(02-05-2017, 11:58 PM)King Ghidorah Wrote: Seeing as how Ghidorah is going to level up very shortly, I thought it was time I got these approved. Tier 1 powered-up form, and a breath-weapon to go with it (though I'll need a new proficiency in order to buy that one).
First, the transformation.
Young Star-Dragon (35 Meter Kaiju) - Tier 1 Powered-Up Form (1000 OM)
Not quite a return to his full glory, but King Ghidorah has gained the ability to temporarily assume the form he possessed when he was still very young - standing 35 meters (115 feet) tall with, with his proper complement of three draconic heads cackling atop three serpentine necks, two long tails, and a pair of golden wings in place of this ridiculous arms business. This increase in size comes with an increase in strength, the massive vertical and horizontal traverse involved in moving such an enormous body makes him deceptively quick, and his long familiarity with this body-type increases his fighting skill.
(With 2 stat upgrades)
ATK: 7
DEF: 5
SPD: 4
TEC: 1
Adding a Kaiju-form mode to Golden lightning. (changes in italics)
Golden Lightning - variable, requires ranged proficiency, area attack proficiency - (900 OM)
King Ghidorah's main weapon. The King of Terror can fire jagged, golden-orange 'gravity beams' from his hands and mouth. These pseudo-electrical arcs are about three inches in diameter, and travel at the speed of a bullet, out to a maximum range of one hundred meters before they arc to ground. They are very powerful, burning their target and tearing at them with intense tidal forces, comparable to an incendiary shotgun-slug (or an incendiary round from a more powerful gun. ATK score.) The beams can be fired in bursts, up to a maximum of three beams in three seconds (One from each hand, and one from his his mouth), but Ghidorah must charge for one second per beam he intends to fire. For all its power, using his golden lightning does not cause Ghidorah very much strain, though firing repeatedly for a minute or so without rest will wear him out. The trade-off is that the lightning is difficult to aim, even at less than ten meters, tending to arc in random directions and making the attack highly reliant on volume-of-fire. Ghidorah can move around while using his lightning, but only in a straight line, and cannot take any other actions.
If Ghidorah chooses, he can make one or more beams in a given 3-second burst fire in a continuous arc for up to half-a-second each, allowing him to rake them across the battlefield. This version of the attack does incur a noticeable stamina drain, minor for just one persistent beam, like running a five-second sprint, but multiplied for each beam in the burst to which the effect is applied, so firing all three in this way is a major drain on his energy levels. The range is also reduced by half.
Kaiju-Mode Lightning (Used with Powered-Up Forms Only)
When Ghidorah assumes one of his giant-monster forms, his lightning changes (or does not) in the following ways:
- The range increases to match his current physical proportions (for example, an increase in size to a 35 meter dragon from a two-meter-and-a-bit humanoid would increase the range of this attack by a rough factor of seventeen, to about 1.7 kilometers)
-The width of the lighting also increases, to roughly four meters when projected from a body 35 meters tall, with an additional two meters in width added each time Ghidorah's height doubles beyond that (via higher-tier transformations - +2 meters width from a 70+ meter (Tier-2) body, +4 more meters width from a 140 + meter tall (Tier-3) body). These kaiju-sized beams are strongest in a one-meter diameter zone running through the central axis of the lightning bolt, with the power diminishing proportionally as a target gets further from the maximum power zone (i.e, half the beam's radius from the central area = half the power)
-Ghidorah's giant-monster forms do not have hands, so the lightning is projected exclusively from the mouths of his three heads.
-The speed, charging rules, movement rules, fatigue incurred, and alternate usage do not change (though the influence of the Kaiju-forms increased ATK naturally increases the power)
-The lightning remains difficult to aim (in fact, when fighting primes of less-than colossal stature, the accuracy is even worse because they're comparatively such small targets).
Ka-bump.
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Chara
[spoiler]
(02-07-2017, 04:24 PM)Chara Wrote: (02-07-2017, 03:14 AM)Amaterasu Wrote: (02-03-2017, 06:06 PM)Chara Wrote: Soul spear (600) (requires physical proficiency, ranged proficiency)
Betty will summon her soul and it changes to a spear. the spear is about two and a half feet long from tip to tip, and its a inch in width. She can aim it at something with fair accuracy, and when she throws it will fly at the speed of an arrow. she then can real her catch back in. (she aims for the soul of a person) The major downside to this spear is that if someone was to grab it and snap it. betty would take grave amounts of damage, and its somewhat draining. (this attack is locked in betty's base form)
The soul of fear (600) (requires debuff proficiency)
Betty will look at someone and with her information she has. she will create a form of someone they love or care about causing more the most part a stun effect. the move is only usefull if she has enough info on someone's memories. the move is really a couple time per battle move as its really draining. the debuff lasts about ten seconds, but if the Tec is equal or higher on the opponents side, or the info is wrong the Debuff wont work and is lost energy (or she can go the scary route and freak the person out same rules as before with Tec needs to be at least one higher to work equal or higher opponent Tec makes it not work). Another mode is if she is not in Bête noire mode. it is a much weaker form of the fear attack but it can make a moving car look like its going to hit her or a "animal" is going to attack her. Same with the major mode if the Tec is any higher than hers it is broken.
Akumu (tier one assist) (1000)
Stats
ATK:2
DEF:2
SPD:1
TEC:0
Akumu is a hot pink spherical creature in its base form. it changes when betty goes into Bête noire mode.
Bête noire (tier one power up) (1000)
![[Image: bete_noire__betty___w__speedpaint__by_ca...aqf9ax.png]](http://img00.deviantart.net/f04a/i/2016/337/b/4/bete_noire__betty___w__speedpaint__by_camilaanims-daqf9ax.png)
Betty and Akumu change forms into there Bete noire mode. Bête noire mode is where there true colors fly She can only use her soul spear and her powered up form of soul of fear. She is fearless and will stop at nothing to get the job done.
ATK: 1 (4)
DEF: 3 (3)
SPD: 2 (2)
TEC: 4 (6)
This is for a new Npc I had in mind. after dark data is done.
Just a heads up, you forgot to add what stats your Bête Noire Power-Up gives you. Also, unfortunately your Akumu Assist isn't approvable as is because you're putting more than half the stats into DEF Fixed what should be the problem. Akumu should be allowed as a assist now
Soul Spear: Can the spears be used as melee weapons? Does she have to pull them in after the spear is thrown or can she choose not to? Do the spears have a duration when thrown?
Also please add in the following: - Cast speed
- Power/Damage
- Range
- Concentration
- Can it be used while moving
- Can it be used with other moves
Soul of Fear: You’ll need Telepathy to be able to pull memories/thoughts from people and/or to make people believe the illusions are really there. Otherwise anyone with Enhanced Senses will be able to see through the illusions.
Also please add in the following: - Cast time
- Range
- Can it be used while moving
- Concentration
- Can it be used with other moves
Akumu: If you want it to be able to change shape you’ll need to also have Shapeshifting.
Bete Noire: That power-up is invalid. You can’t have more than +2 per stat at Tier-1.
[/spoiler]
Undyne
[spoiler]
(02-05-2017, 04:37 PM)Undyne Wrote: T1 Super Attack: Spearstorm (600, Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency)
When faced against opponents who refuse to go down, or simply when she needs to apply a large amount of destructive force, Undyne's belief is that quantity trumps quality. Breaking the usual limitations of her Magic Spear ranged summoning method at the cost of a large amount of energy, she summons 30 energy spears floating in the air to her left and right up to around 3 meters away from herself, resulting in a "wall" of spears which are all pointed at the same spot: the person unfortunate enough to be Undyne's target. The summoning process is usually accompaigned by Undyne striking a dramatic pose, pointing her weapon at her opponent, screaming a warcry and/or other theatric displays.
While the spears are outwardly identical to Undyne's regular Magic Spears (~1,10m long in total, with a 15cm long speartip) and fly at the same speeds (~150km/h) each individual spear is actually weaker than the regular spears: their power comes from their numbers. Indeed, once all of them are fully summoned, which takes Undyne about 4 seconds, she throws them all at her opponent at the same time, usually by thrusting her weapon forward or making a commanding motion with her hand. Summed up they deal damage as appropriate for a T1 Super Move.
The exertion put on her by this move as well as safety requirements so as not to skewer herself requires her to remain still during the entire summoning process and ~2 seconds after she's thrown the spears before she can move once again. In a similar manner to Magic Spears, the spears created by this Super Move break into loose magic energy shortly after hitting their target.
T1 Super Defense: Tornado Drill (600, Requires Physical Strength)
As a defense of an incoming attack Undyne gathers a great amount of raw magic energy into either her fist or, if she's wielding one, the tip of her Magic Spear - both are functionally identical. The energy manifests as swirling winds, creating a visible miniature tornado around her fist/speartip, with the "tip" of said tornado pointing forward. This preparation takes only one second, though Undyne can opt to take longer - such as to allocate additional time for a battlecry. Finally as the attack is about to hit her she thrusts her fist/spear forward, releasing the accumulated magic energy in a drill-shaped field about 80cm in diameter at its largest part, that harmlessly disperses the attack's destructive force towards the sides, upwards and downwards, thus leaving Undyne unharmed, or at least reducing the harm done to her. Undyne can keep the field up for up to 10 seconds, during which she can repeatedly thrust it at more attacks, and disperse as much damage as is appropriate for a T1 Super Defense in this manner before the field runs out of juice. The fastest she can move while keeping it active is a fast walk.
Oddly enough, even if Undyne/s fist/speartip or the dispersing field make contact with an opponent as she uses this move it won't harm them and will instead push them aside, at worst causing momentary disorientation.
Spearstorm: How far can these be thrown and how large of an area do they cover?
Tornado Drill: Approved.
[/spoiler]
Dragonman
[spoiler]
(02-05-2017, 11:58 PM)King Ghidorah Wrote: Seeing as how Ghidorah is going to level up very shortly, I thought it was time I got these approved. Tier 1 powered-up form, and a breath-weapon to go with it (though I'll need a new proficiency in order to buy that one).
First, the transformation.
Young Star-Dragon (35 Meter Kaiju) - Tier 1 Powered-Up Form (1000 OM)
Not quite a return to his full glory, but King Ghidorah has gained the ability to temporarily assume the form he possessed when he was still very young - standing 35 meters (115 feet) tall with, with his proper complement of three draconic heads cackling atop three serpentine necks, two long tails, and a pair of golden wings in place of this ridiculous arms business. This increase in size comes with an increase in strength, the massive vertical and horizontal traverse involved in moving such an enormous body makes him deceptively quick, and his long familiarity with this body-type increases his fighting skill.
(With 2 stat upgrades)
ATK: 7
DEF: 5
SPD: 4
TEC: 1
Adding a Kaiju-form mode to Golden lightning. (changes in italics)
Golden Lightning - variable, requires ranged proficiency, area attack proficiency - (900 OM)
King Ghidorah's main weapon. The King of Terror can fire jagged, golden-orange 'gravity beams' from his hands and mouth. These pseudo-electrical arcs are about three inches in diameter, and travel at the speed of a bullet, out to a maximum range of one hundred meters before they arc to ground. They are very powerful, burning their target and tearing at them with intense tidal forces, comparable to an incendiary shotgun-slug (or an incendiary round from a more powerful gun. ATK score.) The beams can be fired in bursts, up to a maximum of three beams in three seconds (One from each hand, and one from his his mouth), but Ghidorah must charge for one second per beam he intends to fire. For all its power, using his golden lightning does not cause Ghidorah very much strain, though firing repeatedly for a minute or so without rest will wear him out. The trade-off is that the lightning is difficult to aim, even at less than ten meters, tending to arc in random directions and making the attack highly reliant on volume-of-fire. Ghidorah can move around while using his lightning, but only in a straight line, and cannot take any other actions.
If Ghidorah chooses, he can make one or more beams in a given 3-second burst fire in a continuous arc for up to half-a-second each, allowing him to rake them across the battlefield. This version of the attack does incur a noticeable stamina drain, minor for just one persistent beam, like running a five-second sprint, but multiplied for each beam in the burst to which the effect is applied, so firing all three in this way is a major drain on his energy levels. The range is also reduced by half.
Kaiju-Mode Lightning (Used with Powered-Up Forms Only)
When Ghidorah assumes one of his giant-monster forms, his lightning changes (or does not) in the following ways:
- The range increases to match his current physical proportions (for example, an increase in size to a 35 meter dragon from a two-meter-and-a-bit humanoid would increase the range of this attack by a rough factor of seventeen, to about 1.7 kilometers)
-The width of the lighting also increases, to roughly four meters when projected from a body 35 meters tall, with an additional two meters in width added each time Ghidorah's height doubles beyond that (via higher-tier transformations - +2 meters width from a 70+ meter (Tier-2) body, +4 more meters width from a 140 + meter tall (Tier-3) body). These kaiju-sized beams are strongest in a one-meter diameter zone running through the central axis of the lightning bolt, with the power diminishing proportionally as a target gets further from the maximum power zone (i.e, half the beam's radius from the central area = half the power)
-Ghidorah's giant-monster forms do not have hands, so the lightning is projected exclusively from the mouths of his three heads.
-The speed, charging rules, movement rules, fatigue incurred, and alternate usage do not change (though the influence of the Kaiju-forms increased ATK naturally increases the power)
-The lightning remains difficult to aim (in fact, when fighting primes of less-than colossal stature, the accuracy is even worse because they're comparatively such small targets).
Powered-Up form is approved.
For the Kaiju-Mode Lightning, there are a couple of issues. With the large increase in range and beam size you’ll need re-balance to move in some way by spiking the stamina drain or charge time or whatever you’d like to do. This might seem nonsensical, but given that it’s a move it’s technically usable by any form or assist that you might ever have; the Powered-Up Only stipulation is just writing fodder. That said, when you're powered-up you would naturally have more stamina than your base form so that's something to consider in rebalancing. Secondly, I’m not totally sure of your intent but you’d need to buy a Kaiju form for each use you’d want, since we can’t have moves that stack blanket changes over entire moves. I might have misunderstood your intent here so if it's just a larger version of one of the forms, let me know.
[/spoiler]
Marcus
[spoiler]
(02-06-2017, 05:25 PM)Marcus Wright Wrote: Tier 2 Super Move- Using a mix of machine and human agility and speed, Marcus stalks the opponent and depending on Tec, Marcus lifts the opponent up. The strength aspect comes in as man now in machine mode, throws them through a breakable object.
As I mentioned before, you won’t need a TEC comparison here. How far can he throw them? Also, you’re about 6500 OM away from being able to purchase this.
[/spoiler]
Skadi
[spoiler]
(02-07-2017, 03:06 AM)Skadi Lufthejt Wrote: Wall of Frost (Ranged Materialize Proficiency, Debuff Proficiency, Area Shield Proficiency) - 300
The user must cast this on the ground where the wall is desired, up to fifty feet away. Wall of Frost deals frost damage to any enemy who comes into contact with it each second. This does not harm the caster. Using this spell is decently draining, leaving the caster pretty fatigued after multiple castings. It takes the caster's full concentration to cast this spell, taking both hands to cast and four seconds to fully complete. During this time the caster must be completely still. This move can be interrupted with anything that moves the caster or disrupts their concentration. The wall is three feet wide, six feet tall and four feet in length. It is as durable as a block of ice the same size. After it has been summoned it can not be moved. When another wall is summoned or five seconds has passed, the previous wall crumbles and melts away.
When hit by this wall, the target feels a sensation of creeping cold radiating out from the point of impact. The cold stiffens the muscles, slowing the target through fatigue. This effect get more debilitating the longer they are in contact with the wall, starting out fairly weak with one second spent touching it and building up to it's maximum effect with three seconds. At maximum, it can fatigue a target at the contact point (such as an arm or leg, if those are the body parts touching the wall) for three seconds. The length of the fatigue effect is a 1:1 ration for time spent touching the wall to time spent with the debuff. After the effect wears off, the target goes back to having normal movement. Can stack with other frost-based debuffs.
Quote:This is drug and dropped from my character app, so I may keep track of it as I need to wait to purchase this move.
Totes cool.
[/spoiler]
Matrix
[spoiler]
(02-08-2017, 07:04 PM)Enzo Matrix Wrote: SPARTAN-II - Alternate Form (2000 OM)
Matrix focuses on the form he wants to take, double taps on the gold and black Icon on his chest plate with two fingers, and calls out the word “Reboot!” When he does so, a wave of green light washes over him and his fundamental coding is altered, allowing him to take a form based on one he has seen in the Games before. As a SPARTAN-II, he becomes encased in extremely heavy, futuristic armor. This makes him a defensive powerhouse, but he is still quite mobile and powerful. His Icon remains visible, and in the same place, just over his heart. To revert to his normal form, he simply presses and holds his icon for four seconds. Only he can revert his form, an opponent cannot force him back to normal by interacting with his Icon.
![[Image: 800px-SPARTAN-II_Super_Soldiers.jpg]](http://images.wikia.com/halo/images/d/dd/800px-SPARTAN-II_Super_Soldiers.jpg)
(two stat upgrades purchased)
ATK: 3
DEF: 5
SPD: 1
TEC: 3
MA5B Assault Rifle - Requires Physical Proficiency, Ranged Proficiency (600 OM)
When in his SPARTAN-II alternate form, Matrix's primary weapon is this assault rifle. It has a quick rate of fire, emptying a thirty round magazine in approximately five seconds, and it only takes Matrix three to reload the weapon. The trade-off is that it is significantly weaker in the Omniverse, however a steady stream of ammunition into any target can still be very damaging. It has a maximum range of 300 meters, but begins to lose its shot grouping (and therefore a large portion of its attack power) beyond 100. Additionally, the rifle is very heavy and resilient. This allows Matrix to strike enemies that get too close with it and not have to worry about damaging the weapon. When not in use, he stores this weapon on a specially designed holder on the back of his armor. This allows him to draw it in just a second, whenever the action starts. Matrix can freely use this weapon alongside his other accessible weapons, but this is only available to him when he is rebooted into his SPARTAN-II form. If he changes forms or reverts to normal, it will vanish into thin air like his armor.
Spartan armor is approved.
Assault Rifle: What’s the ‘stamina drain’ on this (limited ammo/ammo summoning, magically tires him out, etc?)
[/spoiler]
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights
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02-09-2017, 11:20 AM
(This post was last modified: 02-09-2017, 11:33 AM by King Ghidorah.)
(02-09-2017, 02:00 AM)Mark Wrote: (02-05-2017, 11:58 PM)King Ghidorah Wrote: Adding a Kaiju-form mode to Golden lightning. (changes in italics)
Golden Lightning - variable, requires ranged proficiency, area attack proficiency - (900 OM)
King Ghidorah's main weapon. The King of Terror can fire jagged, golden-orange 'gravity beams' from his hands and mouth. These pseudo-electrical arcs are about three inches in diameter, and travel at the speed of a bullet, out to a maximum range of one hundred meters before they arc to ground. They are very powerful, burning their target and tearing at them with intense tidal forces, comparable to an incendiary shotgun-slug (or an incendiary round from a more powerful gun. ATK score.) The beams can be fired in bursts, up to a maximum of three beams in three seconds (One from each hand, and one from his his mouth), but Ghidorah must charge for one second per beam he intends to fire. For all its power, using his golden lightning does not cause Ghidorah very much strain, though firing repeatedly for a minute or so without rest will wear him out. The trade-off is that the lightning is difficult to aim, even at less than ten meters, tending to arc in random directions and making the attack highly reliant on volume-of-fire. Ghidorah can move around while using his lightning, but only in a straight line, and cannot take any other actions.
If Ghidorah chooses, he can make one or more beams in a given 3-second burst fire in a continuous arc for up to half-a-second each, allowing him to rake them across the battlefield. This version of the attack does incur a noticeable stamina drain, minor for just one persistent beam, like running a five-second sprint, but multiplied for each beam in the burst to which the effect is applied, so firing all three in this way is a major drain on his energy levels. The range is also reduced by half.
Kaiju-Mode Lightning (Used with Powered-Up Forms Only)
When Ghidorah assumes one of his giant-monster forms, his lightning changes (or does not) in the following ways:
- The range increases to match his current physical proportions (for example, an increase in size to a 35 meter dragon from a two-meter-and-a-bit humanoid would increase the range of this attack by a rough factor of seventeen, to about 1.7 kilometers)
-The width of the lighting also increases, to roughly four meters when projected from a body 35 meters tall, with an additional two meters in width added each time Ghidorah's height doubles beyond that (via higher-tier transformations - +2 meters width from a 70+ meter (Tier-2) body, +4 more meters width from a 140 + meter tall (Tier-3) body). These kaiju-sized beams are strongest in a one-meter diameter zone running through the central axis of the lightning bolt, with the power diminishing proportionally as a target gets further from the maximum power zone (i.e, half the beam's radius from the central area = half the power)
-Ghidorah's giant-monster forms do not have hands, so the lightning is projected exclusively from the mouths of his three heads.
-The speed, charging rules, movement rules, fatigue incurred, and alternate usage do not change (though the influence of the Kaiju-forms increased ATK naturally increases the power)
-The lightning remains difficult to aim (in fact, when fighting primes of less-than colossal stature, the accuracy is even worse because they're comparatively such small targets).
For the Kaiju-Mode Lightning, there are a couple of issues. With the large increase in range and beam size you’ll need re-balance to move in some way by spiking the stamina drain or charge time or whatever you’d like to do. This might seem nonsensical, but given that it’s a move it’s technically usable by any form or assist that you might ever have; the Powered-Up Only stipulation is just writing fodder. That said, when you're powered-up you would naturally have more stamina than your base form so that's something to consider in rebalancing. Secondly, I’m not totally sure of your intent but you’d need to buy a Kaiju form for each use you’d want, since we can’t have moves that stack blanket changes over entire moves. I might have misunderstood your intent here so if it's just a larger version of one of the forms, let me know.
Alrighty. I'll up the stamina-drain and bump the cost to 1200 to cover purchasing a giant form for the alternate usage as well.
Changes in bold.
Golden Lightning - variable, requires ranged proficiency, area attack proficiency - (1200 OM)
King Ghidorah's main weapon. The King of Terror can fire jagged, golden-orange 'gravity beams' from his hands and mouth. These pseudo-electrical arcs are about three inches in diameter, and travel at the speed of a bullet, out to a maximum range of one hundred meters before they arc to ground. They are very powerful, burning their target and tearing at them with intense tidal forces, comparable to an incendiary shotgun-slug (or an incendiary round from a more powerful gun. ATK score.) The beams can be fired in bursts, up to a maximum of three beams in three seconds (One from each hand, and one from his his mouth), but Ghidorah must charge for one second per beam he intends to fire. For all its power, using his golden lightning does not cause Ghidorah very much strain, though firing repeatedly for a minute or so without rest will wear him out. The trade-off is that the lightning is difficult to aim, even at less than ten meters, tending to arc in random directions and making the attack highly reliant on volume-of-fire. Ghidorah can move around while using his lightning, but only in a straight line, and cannot take any other actions.
If Ghidorah chooses, he can make one or more beams in a given 3-second burst fire in a continuous arc for up to half-a-second each, allowing him to rake them across the battlefield. This version of the attack does incur a noticeable stamina drain, minor for just one persistent beam, like running a five-second sprint, but multiplied for each beam in the burst to which the effect is applied, so firing all three in this way is a major drain on his energy levels. The range is also reduced by half.
Kaiju-Mode Lightning (Used with Powered-Up Forms Only)
When Ghidorah assumes one of his giant-monster forms, both uses of his lightning change (or do not) in the following ways:
- The range increases to match his current physical proportions (for example, an increase in size to a 35 meter dragon from a two-meter-and-a-bit humanoid would increase the range of this attack by a rough factor of seventeen, to about 1.7 kilometers)
-The width of the lighting also increases, to roughly four meters when projected from a body 35 meters tall, with an additional two meters in width added each time Ghidorah's height doubles beyond that (via higher-tier transformations - +2 meters width from a 70+ meter (Tier-2) body, +4 more meters width from a 140 + meter tall (Tier-3) body). These kaiju-sized beams are strongest in a one-meter diameter zone running through the central axis of the lightning bolt, with the power diminishing proportionally as a target gets further from the maximum power zone (i.e, half the beam's radius from the central area = half the power)
-Ghidorah's giant-monster forms do not have hands, so the lightning is projected exclusively from the mouths of his three heads.
-The speed, charging rules, and movement rules do not change (though the influence of the Kaiju-forms increased ATK naturally increases the power)
-The fatigue incurred doubles when in kaiju-form (and were this giant version of the move to somehow be used with a less-than enormous body to absorb the strain, it would septuple), reducing the amount of time Ghidorah is able to fire continuously without a break from one minute to thirty seconds.
- The lightning remains difficult to aim (in fact, when fighting primes of less-than colossal stature, the accuracy is even worse because they're comparatively such small targets).
-The additional stamina drain of the continuous arc fire-mode is doubled.
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(02-09-2017, 10:25 AM)Mark Wrote: Spartan armor is approved.
Assault Rifle: What’s the ‘stamina drain’ on this (limited ammo/ammo summoning, magically tires him out, etc?)
Oops! Let me try again. Fixes in red.
MA5B Assault Rifle - Requires Physical Proficiency, Ranged Proficiency (600 OM)
When in his SPARTAN-II alternate form, Matrix's primary weapon is this assault rifle. It has a quick rate of fire, emptying a thirty round magazine in approximately five seconds, and it only takes Matrix three to reload the weapon. The trade-off is that it is significantly weaker in the Omniverse, however a steady stream of ammunition into any target can still be very damaging. It has a maximum range of 300 meters, but begins to lose its shot grouping (and therefore a large portion of its attack power) beyond 100. Matrix carries ten additional fully loaded thirty road magazines on his person, and if he needs more he has to summon them via Omnilium like most things. This is not really possible during a fight, so he is effectively limited to eleven magazines total, or 330 shots. Additionally, the rifle is very heavy and resilient. This allows Matrix to strike enemies that get too close with it and not have to worry about damaging the weapon. When not in use, he stores this weapon on a specially designed holder on the back of his armor. This allows him to draw it in just a second, whenever the action starts. Matrix can freely use this weapon alongside his other accessible weapons, but this is only available to him when he is rebooted into his SPARTAN-II form. If he changes forms or reverts to normal, it will vanish into thin air like his armor. Dropping the form and coming back to it does not replenish his ammunition. He would return to it with whatever he had left (right down to the exact number of rounds in the current mag), and still have to summon more when he finds the time.
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Kelly McKaiju: Approved.
Master Chief Matrix: Approved.
Daniel Wrote:gonna milk the shit out of those milkies
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