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The Second Coming.. Rebir...
Forum: The Tangled Green
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08-12-2018, 10:01 PM
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Jack Darby Log
Forum: Purchases and Deductions Log
Last Post: Jack Darby
08-12-2018, 08:47 PM
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Full Refund Request
Forum: Help Desk
Last Post: Jack Darby
08-12-2018, 08:44 PM
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Professor Sunshine Log
Forum: Purchases and Deductions Log
Last Post: Professor Sunshine
08-12-2018, 08:40 PM
» Replies: 21
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Move Creation Workshop
Forum: Help Desk
Last Post: Jack Darby
08-12-2018, 08:11 PM
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Quick and Easy Questions ...
Forum: Help Desk
Last Post: PepsiYuuka
08-12-2018, 07:56 PM
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[Round 4 - C] Skeletor & ...
Forum: The Dante Verse
Last Post: Pennywise
08-12-2018, 05:39 PM
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Sunshine vs Clownpiece OO...
Forum: Omniverse Discussion
Last Post: Eternity Larva
08-12-2018, 05:14 PM
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Vote for Us (August!)
Forum: The Whateververse, Man
Last Post: Amaterasu
08-12-2018, 03:51 PM
» Replies: 125
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[Round 4 - C] Erik Vrell ...
Forum: The Dante Verse
Last Post: Erik Vrell
08-12-2018, 07:05 AM
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A story of a Crimsonheart
Forum: Camelot
Last Post: Revan Noctis
08-12-2018, 06:26 AM
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Traveling to Tangled Gree...
Forum: The Nexus
Last Post: Kuroji Setsu
08-12-2018, 02:22 AM
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Flight of Fancy (Open)
Forum: The Nexus
Last Post: Cirno
08-11-2018, 11:15 PM
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Cirno Log
Forum: Purchases and Deductions Log
Last Post: Cirno
08-11-2018, 09:29 PM
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switching to Ritsu
Forum: Joining
Last Post: Leonardo Watch
08-11-2018, 06:35 PM
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Joining: Audric Incommodu...
Forum: Joining
Last Post: Gael_Greenhorn
08-11-2018, 03:27 PM
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[Semi Final] Bandit & Ker...
Forum: The Dante Verse
Last Post: Mickey Mouse
08-11-2018, 08:55 AM
» Replies: 2
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Hawt Damn
Forum: The Ashen Steppes
Last Post: Ash
08-11-2018, 03:39 AM
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In Westside We Trust
Forum: Coruscant
Last Post: Jacket
08-10-2018, 11:11 PM
» Replies: 14
» Views: 475
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Move Approval V
Forum: Update "One Stop"
Last Post: Kuroji Setsu
08-10-2018, 04:50 PM
» Replies: 1,467
» Views: 250,019
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| Time to man up |
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Posted by: Jim Raynor - 08-19-2016, 06:30 AM - Forum: Joining
- Replies (1)
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Character name: Jim Raynor
Character source: Starcraft Universe
Character history: Warning - spoilers for SCII - Legacy of the Void
After the freedom of the Protoss from Amon's control, Raynor, Kerrigan and Artanis lead a force into the Void to finish Amon once and for all. Upon arriving in the nebulous realm, Kerrigan receives the life force of Ouros, the last living Xel'Naga, and she ascends to one of their kind. In the final battle, Kerrigan and Amon clash, the land bathing in white light as the two gods clash ...
And Jim wakes up somewhere that ain't the Void.
Physical Description: (originals only)
Stats:
ATK: 2
DEF: 2
SPD: 2
TEC: 4
Starting Proficiencies: (2000) Physical Strength (1000), Ranged (1000)
Starting Powers: (300) Super Jumping (Basic) (300)
Starting Moves: (600)
C-14 Rifle/AGR-14 Rifle (300) - Requires Ranged
![[Image: 1432764167_3ec759f99f.jpg?v=0]](http://farm2.static.flickr.com/1076/1432764167_3ec759f99f.jpg?v=0)
The standard issue rifle for terran marines. It fires thirty rounds per second of hypersonic 8mm metal 'spikes'. Jim tends only to use this in his CMC armour as the kickback on the weapon is tremendous if not reinforced.
The AGR-14 rifle is much kinder to a non-steel suited Jim. It fires the same rounds per second, but the damage on it is considerably weaker.
(I've priced this as one move because to me, it's a better explanation as to why his weapon does less damage outside of his alt form, and it is functionally identical. If you rule it has to be two moves, I'll just remove the AGR-14.)
Revolver (300) - Requires Ranged
![[Image: latest?cb=20100107082848]](http://vignette4.wikia.nocookie.net/starcraft/images/8/8a/Revolver_SC2_Rend1.jpg/revision/latest?cb=20100107082848)
Jim's weapon of choice. A six chambered revolver that fires a bullet a second, but with a heavy hit. Jim needs to reload the weapon after six shots, which takes about five seconds. Not a weapon that can afford to miss, but Jim's carefully trained eye usually means he doesn't.
Alternate Form: (2000) CMC Armour
![[Image: latest?cb=20151104212837]](http://vignette2.wikia.nocookie.net/starcraft/images/1/15/JimRaynor_Heroes_Art1.jpg/revision/latest?cb=20151104212837)
ATK: 4
DEF: 4
SPD: 1
TEC: 1
Standard battle armour of the terrans, this gives Jim a massive improvement to his strength and defense, but loses some of his skill due to the encumbrance of the frame. It also comes equipped with basic life support, communications and an stimpack administration unit.
I confirm that I have read and agreed to the Rules of Conduct.
I appreciate I have a lot more OM left over but these are the basics I want, I'll work out the rest later.
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| Encrypted Message |
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Posted by: Trixie - 08-19-2016, 02:47 AM - Forum: Dataverse Messageboards
- Replies (1)
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--Begin Encrypted Transmission--
Seeking information about a Prime who has escaped the Underverse. All I know is that she's on Coruscant currently and has red hair. The bitch and her blond friend cost me my career.
-Ranger
--End Encrypted Transmission--
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| Eda the magical girl |
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Posted by: Eda - 08-18-2016, 05:34 PM - Forum: Roster
- Replies (2)
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Name: Eda
Consumed Om : 700
Spent OM: 9800
Proficiencies: (3200); Ranged proficiency (1000) Strength Proficiency ( 1000 )( Homing Proficiency ) ( 600 ) ( Area attack proficiency ) ( 600 )
Powers: n/a
Moves: (3000); Magic Blast (300) - Standard magic missile , a pink bust of magical light , Fireball (300) - A ranged ball of fire Eda's staff ( 300 ) - Picture below, Ice spear ( 600 ) - A five foot spear of pink ice with a heart shaped head, Blizzard ( 300 ) - A storming torrent of ice and now . Flame Burst ( 300 ) - A pretty standard burst of raging hot flame consumes a small area Lightning ( 300 ) - A bolt of lightning is cast at the target , Shineblast ( 600 ) - A shining light thrown from the caster to the target , does light damage
Super Moves: ( 1800 ) - Love Love Magic Cannon ( 600 ) - A giant pink blast of magic fired from both hands , this attack sounds and feels like a cannon shot, Love Love Shining Victory ( 600 ) - Eda calls to the skies above and casts down an even stronger ball of light , think spirit bomb but pretty and pink , Love darkness explosion ( 600 ) - Darkness and fire cast out in a whirlwind , combining and exploding in the direction of the target
Assists:
Items :: (total 100 ) Mobile dataverse device ( 100 )
Bases:
Unlocks:
Base stats:
ATK: 1
DEF: 1
SPD: 4
TEC: 4
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| Eda Log |
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Posted by: Mark - 08-18-2016, 05:30 PM - Forum: Purchases and Deductions Log
- Replies (17)
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Purchases and Deductions for Eda go here!
Current post count: (your current post count, viewable below your avatar)
Current Earned OM: (your current Earned OM, viewable next to your posts)
Current Spent OM: (total, viewable on your roster)
Buying: (whatever it is you want to buy).
Cost: (the cost) OM
New Spent OM: (your total Spent OM after the purchase)
All moves must be approved here before purchase.
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| Recompile |
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Posted by: Albert Wesker - 08-18-2016, 04:33 PM - Forum: The Astral Realm
- Replies (4)
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He didn't have a heart to hammer in his chest, but as his eyes snapped open, gazing only upon an empty field, every process in his system was running on high, his entire body alert and ready to break into combat. He didn't know why, and that unnerved him more than anything else. He couldn't really...remember much of anything. It was very much like waking up fresh from being recompiled and restored after a deletion. Unaware of what was currently going on, still tense from the violent end had brought the deletion on in the first place, and without clear recollection of much of anything. It was all too unsettling, more for its familiarity than anything else, as it meant that he had died...again.
Slowly, surveying the serenity of his surroundings and the lack of any perceivable danger, the tension in his bearing faded away, being replaced with a deep-seated tiredness. More than just the physical, though he couldn't exactly feel that anyway, it was a feeling of being drained. Exhuasted, like he hadn't had a chance to enter rest mode or restore his energy in a long, long while. Without clear recollection as to why, that was even more worrying.
Relaxing his posture to a more neutral one, Colonel tried to start walking, unsure of where exactly he was going to go but not wanting to just stay put standing there, either. He made it all of two steps before he buckled under his own weight, crashing down to the ground. He grit his teeth, bracing himself with his left hand. Why? Why was he so exhausted and out of sorts? His diagnostics weren't picking up any physical damage to his internal systems, and his exterior plating was undamaged, as well. So why...did he feel like this? He could barely find the strength to support himself.
An idea occurred to him, and his eyes narrowed as he pondered over it briefly. "....power distribution...run diagnostic," he muttered through clenched teeth. There was a low hum, as the diagnostic briefly ran and the results were collected before being displayed on his internal HUD.
DIAGNOSTIC REPORT:
Several errors found.
Power Distribution set to Combat setting.
Heightened output to make up for damage.
ERROR: Indicated damage not found. Damage listing:
-- Ruptured plating: left arm
-- Shredded wiring: left arm
-- Shattered gears: left arm
-- Ruptured plating: both legs
-- Ruptured plating: central torso
-- Ruptured plating: right side torso
-- Heat damage: entire framework
-- Shattered plating: Colonel Saber
-- Destroyed System: Colonel Saber
-- Shattered Plating: Left leg
-- Destroyed appendage: left leg
-- Shattered plating: right leg
-- Shattered plating: head
-- Destroyed system: head
Damage report inconsistent with current damage analysis.
Encrypting and storing damage report and error logs....
Done.
Re-routing power to Standard mode.....
With the greatly concerning damage report outlining some hint of just why he was so exhausted — rerouting power to compensate for that level of damage would wipe out his reserves in a matter of minutes, at best — Colonel felt some semblance of strength return to him, as power was routed back to all of his limbs in equal measure. It was still a chore to get up, and he staggered under his own weight as he did, but he managed it.
"...what...the hell happened..." was all he could manage to say, staring blankly ahead at the peaceful, empty landscape that stretched away before him. What had he been involved with to mangle him so severely before he'd been destroyed? It had been almost as bad as the beating he took dealing with Megaman, or the Cybeast... Almost. And now he was here, with nary a clue as to what he'd been involved with, and only the vaguest sense of what might be going on at the moment.
And on top of everything else, he had woken up in some eerily unsettling landscape without a single distinguishing landmark as far as the eye could see. Things just got stranger and stranger.
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| Rogue discussion |
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Posted by: Albert Wesker - 08-18-2016, 03:43 PM - Forum: Omniverse Discussion
- Replies (2)
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As I am curious (and enjoy feedback and such thing), I thought I might drop this down here. This being, of course, muh thread, here: Rogue
Primarily I'm just wondering if anyone has been reading this horrible comedy of word vomit that I've been writing and, if you have, what your thoughts are on it. A simple "it's a good" or "it's trash, stop it" would be enough for me, but any further thoughts or feedback are also appreciated.
Any ideas on just where, exactly, this clusterfuck is headed would also be something I'm curious about, as it has sort of derailed from the original idea I had in mind (which was already vague enough) and taken a different route to get there. Which I'm very amused and happy with, don't get me wrong, as unplanned things coming up in loose plans for sequences of events are always a hoot, y'know?
ON YET ANOTHER NOTE....with how loose the planned sequence of events is, I have ample room for including other things (such as the run-in with a firewell, which was an idea courtesy of Mark which spawned an entire post and a half all by itself just from a quick mention), so if you have any idea-fuel to toss onto the literary fire, I would likewise welcome it.
Enjoy the horrible comedy of errors on display, if you so choose, folks. :frogpipe:
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| Rifted Again??!! |
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Posted by: Ebony - 08-18-2016, 03:37 PM - Forum: The Nexus
- No Replies
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Ebony woke up in a new place, ,seeing the fountain, and a whole lot of nothing else. Immediately, her thoughts were, "Lolth damn it, I've been rifted again. Why in the Nine Hells does this always happen to me". After this thought, she decided that she would walk for a while, and see what she came across, after all she knew from experience that moaning and complaining about it would do absolutely nothing- she might as well get on the move and see what there was to see in this new area.
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| Would you get along with who you RP on this site |
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Posted by: Asriel Dreemurr - 08-18-2016, 02:02 PM - Forum: The Whateververse, Man
- Replies (14)
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Imagine if say...you somehow ran across your character walking on the street and decided to talk to them. Would they and you like each other?
My answer to that question is no. Definitely not. Mine and Glory's interests are so wildly different.
Bonus question: How would you feel if you woke up as one of your characters on this site?
If I woke up as Glory, I'd scream at me being the opposite gender.
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| Ebony Log |
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Posted by: Mark - 08-18-2016, 11:29 AM - Forum: Purchases and Deductions Log
- Replies (8)
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Purchases and Deductions for Ebony go here!
Current post count: (your current post count, viewable below your avatar)
Current Earned OM: (your current Earned OM, viewable next to your posts)
Current Spent OM: (total, viewable on your roster)
Buying: (whatever it is you want to buy).
Cost: (the cost) OM
New Spent OM: (your total Spent OM after the purchase)
All moves must be approved here before purchase.
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| Switching Lament to Kelsier |
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Posted by: Kelsier - 08-18-2016, 10:50 AM - Forum: Joining
- Replies (5)
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Greetings all. I doubt any of you know me, since I was here only a short time, and made perhaps 3 posts, but I figured that I might as well do this properly. I would like to switch from my previous character to this new one. Please critique. Thank you.
Character name: Kelsier
Character source: Mistborn by Brandon Sanderson
Character history: Kelsier comes from the world of Scadrial, a planet subjugated by the tyrannical, immortal Lord Ruler and his corrupt Final Empire for over a thousand years. He was a half-breed, his bloodline split between the privileged nobility and the oppressed underclass—the skaa. Though raised among the nobility, he soon found that he preferred to steal from them instead, alongside a crew of skaa and other half-breeds, including his wife Mare and his brother Marsh. He pulled off increasingly daring heists and confidence schemes, until he finally hatched a mad plan: steal from the Lord Ruler himself.
It went very poorly, and Kelsier and Mare were sent to the Pits of Hathsin, an incredibly harsh mine dedicated to extracting a certain valuable metal. Mare died there, beaten to death. As he watched, Kelsier finally Snapped, awakening incredible powers within him—the powers of a Mistborn, a person able to ‘burn’ certain metals inside themselves to produce a variety of remarkable effects. He killed the guards holding him, and escaped the Pits. Two years later, he returned to take his revenge against the Lord Ruler, with a daring scheme to topple the entire Final Empire. His plan eventually proved successful, thanks to his friends and allies, but Kelsier martyred himself in the process, in order to incite the skaa to finally rise up against their overlord. Kelsier was transported to the Omniverse barely a moment after his death.
Physical Description: [spoiler]http://40.media.tumblr.com/3f315b261a673fa7b66172d215ceb642/tumblr_n1hcb4aDqg1qlqvvmo1_500.jpg[/spoiler]
Kelsier is almost always smiling, no matter how bad things become or how little he believes the smile.
Stats:
ATK:3
DEF:2
SPD:2
TEC:3
Starting Proficiencies: Ranged Proficiency, 1000; Physical Strength, 1000; Ranged Manifestation, 600; Remote Control, 600
Starting Powers: Telekinesis Rank 1, 400
Starting Moves: Obsidian Daggers (Requires Physical Strength)--300 OM
Kelsier draws two daggers made of obsidian and attacks an opponent. Though these daggers are swift and wickedly sharp, and Kelsier is skilled with them, their strikes are not very powerful and require Kelsier to get very close to use them effectively (Each dagger is about 14” long, with a 7” blade, and meant more for slashing than piercing). Typically employed as a last resort, in combination with his other abilities, and/or against melee enemies not wearing any metal.
Coinshot (Requires Ranged Proficiency)--300 OM
Kelsier pulls a few (5-6) copper coins from a belt pouch, tosses them into the air in front of him, and burns Steel to Push them at a foe in a small arc (~30 degrees). The coins (each roughly the size of a penny) travel at about 100-150mph and can do a fair amount of damage on a hit (perhaps enough to sink half an inch into a hardened tree trunk), but are difficult to aim because they can only travel directly away from Kelsier’s position relative to the coins (and only in a straight line) at the time of the Push. It takes only a moment for Kelsier to both retrieve and Push the coins, which continue moving in a straight line after the initial Push, but are affected by gravity, air resistance and friction as per the laws of physics.
Steelpush/Ironpull (Requires Ranged Proficiency, Telekinesis)—600 OM
Kelsier burns Steel to Push any number of metal objects in range away from him, provided they are lighter than he is. If they are heavier, he is instead Pushed away from them. The lighter or heavier the object is relative to Kelsier, the more powerful the Push (this is in addition to the usual effects of range). The more objects Pushed at once, the weaker the Push (how much weaker depends on various factors, particularly their relative weights). The objects can only be Pushed in a straight line, based on his position relative to them during the Push. He can Push on metal objects held or worn by an enemy (eg. swords, guns, breastplates, etc), but not on anything embedded inside an enemy’s flesh (eg. earrings). This is difficult to do especially effectively, because the opponent’s weight and active resistance is also taken into account when calculating the strength of the Push. This usually enough to stagger an opponent or throw off their aim for a split-second, rather than rip off their arm or crush them with their own armor. This is primarily a utility move, used for interacting with metal objects in the environment. Note that aluminum, its alloys, and all non-metallic substances cannot be affected by this move. Kelsier can instead burn Iron to Pull on metal objects rather than Push them, which functions much like Steelpushing except that the object zooms towards him (roughly towards the center of his chest) if it is lighter, or Pulls him toward it if heavier.
I confirm that I have read and agreed to the Rules of Conduct. Yes. Twice.
Where did you find us? Top Webcomics
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