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  Safehouse E
Posted by: Cirno - 06-14-2017, 06:44 PM - Forum: Dante's Abyss Junkyard - Replies (2)

Cirno has entered the bunker and is ready for people to act civilized

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  Safehouse B
Posted by: Enel - 06-14-2017, 06:40 PM - Forum: Dante's Abyss Junkyard - Replies (5)

Enel has arrived. Please feel free to say hello and have a short conversation if you have a fairly good grasp of Enel's character, but don't steal too much of my dialogue, pls, unless you okay it with me. Dante, I know you're cool, and there, so if you wanna have a short encounter, go nuts!

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  [Important] Challenge and Fight Tracker
Posted by: Karl Jak - 06-14-2017, 05:58 PM - Forum: Dante's Abyss Junkyard - Replies (106)

If you challenge someone in-character, post here.

The challenged person will then reply accepting or stating they will attempt to flee.

I'll post when they escape or when the fight is forced.

Then I'll post the winner.

---

Nothing new, but I thought it'd be nice to just have a central spot to keep a list of all the conflicts in the 5 zones.

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  [Notice] Rule changes
Posted by: Karl Jak - 06-14-2017, 05:29 PM - Forum: Dante's Abyss Junkyard - Replies (6)

Starting tomorrow at 4:30 PM CDT, every post will carry a minimum requirement of 300 words.

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  The OFFICIAL 'Help Me, Oh Jesus' Thread (Quick Questions/Clarifications)
Posted by: Karl Jak - 06-14-2017, 04:56 PM - Forum: Dante's Abyss Junkyard - Replies (228)

Nothing is too mundane. 

Make sure you know what you're doing.

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  Arrival + Final Notes
Posted by: Karl Jak - 06-14-2017, 04:42 PM - Forum: Dante's Abyss Junkyard - Replies (1)

Everyone in the preshow facility will hear a PA announcement that the event will be starting.  You will be ushered into a backstage area, give a knapsack, directed to a pod, and teleported to your location on the island.  It is not required that you write this out.

Day 1 starts now and goes until June 18th at 430 CDT

Sometime in the next four OOC days, you must visit any safehouse on the island.

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  [Important] Item Drops and Other Important Update Stuff
Posted by: Karl Jak - 06-14-2017, 04:39 PM - Forum: Dante's Abyss Junkyard - Replies (24)

When you arrive on the island, you will receive notifications alerting you to Item Drops in the following areas.

Item Drop -- D8
Item Drop -- Safehouse A
Item Drop -- C1
Item Drop -- B8
Item Drop -- E10

There's one in each Zone because it's the start of the event.

Before I go to sleep, I'll reveal the location of the three drops that will occur at 4:30 PM CDT on June 15

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  Zone E -- Highlands
Posted by: Karl Jak - 06-14-2017, 04:34 PM - Forum: The Dante Verse - Replies (184)

Overview of Region - Region E is comprised entirely of mountains that run along the southwestern region of the island. The mountains range from large hills to peaks that have a little bit of snow at their summits. Caverns and tunnels abound within the mountains, making it a prime location to hide or to lay in wait for other primes. It’ll also make it a headache to try and locate anything in the region. Subzones E1 through E3 are ’foothills’, and there’s the remnants of a large ‘base camp’ there. The Safe House is a bunker near the crest of the third tallest mountain here.

[Image: 2014-12-22%20Bavaria%20Vacation%202015%2...9_80-S.jpg]

Currently it is... Clear skies. Warm temperatures.

Note: This OP may be updated periodically with extra information or to reflect changes in the Subzone. I will make notifications when this happens.

Note: -- Everyone must roleplay returning to the Safe House at least once in a 24 IC time span (once every 4 OOC days).. The first timer starts to tick at 4:30 PM CDT on 6-14 and will expire at the end of the IC day (4:30 PM CDT on 6-18). Regardless of whether you visit the safehouse early or late, everyone's timer starts at the same time (if that doesn't make sense -- ask me)

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  Zone D -- The Foam
Posted by: Karl Jak - 06-14-2017, 04:32 PM - Forum: The Dante Verse - Replies (185)

Overview of Region - A coastal region that may have functioned as a spot for tourists.  Subzones D9 to D18 are permanently flooded, with water levels up to about four feet (sorry to all you shorties out there).  Throughout the floodplain, you’ll find coral masses and a handful of underwater caverns.  The Safe House is on a small platform near the edge of the island.  The rest of Zone D is comprised of some tropical foliage.  Subzone D2 contains an abandoned resort (complete with two hotel buildings, pools, and a tiny water park).

[Image: river-twyi-floodplain.jpg]

Currently it is... Light rain. Some wind.

Note: This OP may be updated periodically with extra information or to reflect changes in the Subzone. I will make notifications when this happens.

Note: -- Everyone must roleplay returning to the Safe House at least once in a 24 IC time span (once every 4 OOC days). The first timer starts to tick at 4:30 PM CDT on 6-14 and will expire at the end of the IC day (4:30 PM CDT on 6-18). Regardless of whether you visit the safehouse early or late, everyone's timer starts at the same time (if that doesn't make sense -- ask me)

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  Zone C -- Megacity One
Posted by: Karl Jak - 06-14-2017, 04:29 PM - Forum: The Dante Verse - Replies (370)

Overview of Region - This entire zone is a large city.  Subzones C16 to C21 serve as the downtown area, with the bunker serving as the lobby of a large office building. Some of the buildings with give you a nice view of most of the island.  Subzones C12 and C13 are a port region, complete with your shipping crates and some ships (none of which are operable).  

[Image: 500px-Chicago_skyline%2C_viewed_from_Joh...Center.jpg]

Currently it is... Quite foggy.  Mild temperatures.  Choppy waters.

Note: This OP may be updated periodically with extra information or to reflect changes in the Subzone. I will make notifications when this happens.

Note: -- Everyone must roleplay returning to the Safe House at least once in a 24 IC time span (once every 4 OOC days). The first timer starts to tick at 4:30 PM CDT on 6-14 and will expire at the end of the IC day (4:30 PM CDT on 6-18). Regardless of whether you visit the safehouse early or late, everyone's timer starts at the same time (if that doesn't make sense -- ask me)

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