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Custom Forces
#1
So, if you haven't heard about the impending Forces update slated for after DA, then you are probably a dirty pleb who doesn't follow the site's facebook page.

https://m.facebook.com/omniverserpg/

There, now that you're educated, let's all discuss what units we would use for each class.

TEAREN:
Well, honestly, most of Tearen's forces are going to be modern or near-future military equivalents, for several IC reasons, so, mine aren't that imaginative. BUT, being a military and gun-geek, I wanna list them anyway.

Infantry:
[Image: 997e4b9a2e4a9eb9d756b7c7813c72d2.jpg]

Tactical as fuck. No nonsense. Ballistic weaponry all the way.


Armored:
[Image: hqdefault.jpg]
Decent firepower, but ablative armor and fast-building cover make this more of a mobile fortification construction vehicle.


Support:
[Image: e2acc612b0dcd93929755aa7f5d3200e.jpg]
Little flying robots to deliver supplies, ordnance and medicine to units in the field. I mean, any self-respecting member of the IEF knows decent first aid, all they need is medicine on demand.

Assassins:
[Image: wet-future-sniper-1024x539.jpg]
All-Terrain with partial adaptive camoflauge. What's not to love?

Trappers:
[Image: maxresdefault%2B(5).jpg]
Emplaced multi-platform weapons that can deliver just a delicious amount of pain from their embedded positions.

Destroyers:
[Image: 8bfe77cd58409798e3e1b597b2f6e8f6.jpg]
Mini-mechs. I mean....c'mon.

Debilatators:
[Image: hqdefault.jpg]
Manned artillery platforms that can soften targets as well as deliver gas weapon salvos.

Mobiles:
[Image: 1024258-ace-combat-6-5_orig.jpg]
This is where it's at booiiiii. Maximum air superiority. All day, erry day. 1000 OM a pop is a steallll
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
#2
Infantry:

Cell Jr.

Armored:

Cell Jr

Support:

Cell Jr.

Assassins:

Cell Jr.

Trappers:

Cell Jr.

Destroyers:

Cell Jr.

Debilatators:

Cell Jr.

Mobiles:

Cell Jr.
[Image: Jacksig.png]
#3
Can I also add: what are the stylistic pros and cons of having these units at your side?
[Image: -Gildarts-fairy-tail-35651033-300-180.gif]
"I have never met a strong person with an easy past." -Atticus
#4
(05-27-2017, 08:47 PM)Cell Wrote: Infantry:

Cell Jr.

Armored:

Cell Jr

Support:

Cell Jr.

Assassins:

Cell Jr.

Trappers:

Cell Jr.

Destroyers:

Cell Jr.

Debilatators:

Cell Jr.

Mobiles:

Cell Jr.

10/10
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#5
Alright I'm lost what exactly does the Forces update entail? Yes I've looked at the Facebook page.
[Image: 665000_mcninja_by_cavenglok-dch0qt5.jpg]
Odd hours. Call for appointment.
#6
heh, I'll bite.
Pics in the morning:

Infantry:
[spoiler]
[Image: zergling.jpg]
[Image: latest?cb=20080618195853]
[/spoiler]
Swarms - rather than utilizing a single "infantry unit", the swarm pairs two of it's best creatures - zerglings, and hydralisks. Together, these creatures combine their ranged, acid-tipped spines, and a legion of fang and claw, to rip apart infantry squadrons and even armored tanks with the practiced ease the Apex of Biological evolution can provide.

Armored
[spoiler][Image: latest?cb=20071115112734][/spoiler]
Ultralisk - the strongest zerg organism, and considered the pinnacle of zerg evolution. While they have mammoth-sized monomolecular blades to utilize, and their armored hides can take ridiculous punishment, they don't do a lot of damage cost-effectively.
Boy, though, that 1500 OM means you're not going to see too many.


Support
Overlord
[spoiler][Image: 180?cb=20080715053148][/spoiler]
A fat, flying zerg organism, not the most enduring or fast of beasts, but psionically quite powerful. It's capable of using it's telepathic might to give Nearby Zerg a clear tactical picture as well as amplify their responsiveness and reflexes.


Assassins
Queens:
[spoiler][Image: latest?cb=20140512134700][/spoiler]
These large, flying organisms were originally created from the genes of the Arachnis brood-keepers! These beings do not directly attack so much as throwing out tiny parasites which then eat their way out of the opponent, killing them in a brutal manner. Not well-cloaked, but fast flyers with the ability to move incredibly quietly.

Trappers

Drones
[spoiler][Image: zerg_drone_by_friendlywarlord.jpg][/spoiler]

Worker units. Weak crabs with an acid spitting attack that doesn't really hold up in the omniverse, but let them entrench, and a defensive hive cluster springs to life, filled with sunken and spore colonies that will crush enemy forces with tentacles from the ground, or high-speed acid spores to melt things in the air.

Trap examples:
Spore colony: [spoiler][Image: latest?cb=20150204082430][/spoiler]
Sunken Colony: [spoiler][Image: sunken_colony_by_narux2-d5es6dz.jpg][/spoiler]

Destroyers
Guardians -
[spoiler][Image: latest?cb=20140512133726][/spoiler]

An evolved form of mutalisk, the manta ray like Guardians are the Zerg's aerial artillery, firing huge gobs of acid at enemy positions to soften up the opponent's defences, the guardian excels at taking out enemy base defences. Ironically enough, it's terrible at being a guardian of anything, though.


Debilitators
Defilers
[spoiler][Image: latest?cb=20140512132440][/spoiler]

A result of a bunch of leftover genetic chains being combined in new and interesting ways, the Defiler is essentially a lviing factory of cancerous spores and toxins. It's capable of releasing a harmful virus that deteriorates and weakens opponents, or creating a cloud of micro-organisms that shields zerg fighters from enemy fire - therefore significantly reducing the accuracy of enemy soldiers.

Mobiles

Mutalisk:
[spoiler][Image: 171F73204CD7C498035207][/spoiler]


WHat looks like a giant worm with wings is ACTUALLY.... a really quick giant worm with wings. It shoots out smaller worms from it's mouth that eat through metal. It's not particularly strong, and it's definitely not winning any awards for durability, but it excels at getting in and out while doing quick damage. Besides, fro being a giant fat worm? you'd be surprised how many different fightercraft have gotten outplayed by this thing in a dogfight.
#7
Still planning out which type of forces would be for Ambrosia, though I know what will make up a good chunk of the infantry.

[spoiler]
[Image: BOiizHz.gif]

Then again, the rock punchers would probably be more a Destroyer class than anything...
[/spoiler]
[Image: MUsY55C.jpg][float=right][Image: sN7AejK.jpg][/float]
#8
(05-27-2017, 08:47 PM)Cell Wrote: Infantry:

Cell Jr.

Armored:

Cell Jr

Support:

Cell Jr.

Assassins:

Cell Jr.

Trappers:

Cell Jr.

Destroyers:

Cell Jr.

Debilatators:

Cell Jr.

Mobiles:

Cell Jr.

Can they all be different colours?
#9
Infantry:

Let's hear it for the cultists. Scavenged weapons and shivs, bolstered by an unholy resilience and a fanatical belief in Nurgle. While they aren't exactly skilled, sheer numbers and their ability to soak fire should allow them to slug it out with other armies.

Armored:

DEATH GUARD DEATH GUARD DEATH GUARD

Seriously though, a more restrained damage capability would be a relative non-issue. They just need to hold the line and laugh while the enemy starts to get torn apart by cultists.

Support:

Some shamans or warlocks in all likelihood. A bit of witchcraft to channel Nurgle's beneficence through the infantry should allow them them to withstand the worst of the enemy's attentions.

Assassins:

I'm probably not going to be using any. If Okor wants you dead, he'll kick down the door and stab you, not resort to any such trickery.

Trappers:

We'll go with some Destroyer hives scattered around the area. Immobile, but with the ability to swarm anyone unfortunate enough to approach their position with a terrifying amount of freakishly large insects.

Destroyers:

Daemonhosts. They'll tear the enemy apart with claws, tendrils, and acidic maws, but due to their speed, they'd have issues taking on someone capable of dodging their crushing blows.

Debilatators:

Plague bombardiers. Throwing airborne contagions into the middle of the foe would greatly lessen their ability to retaliate, and likely inflict some damage over time.

Mobiles:

Okor's forces are anything but mobile, but a Plague Drone would provide some tactical versatility.
[Image: DarkshireDefenseBadge.png][Image: HerosGraveyardBadge.png][Image: DA15Badge.png]
#10
Heading back to the Ashen Steppes.

Zack and the Koopa Troop.
#11
I've not planned out my Forces as extensively as you guys, but I did stat up Commandramon for my first Force Prime.

Name: Commandramon
Spent OM: 1240 (level 3)
Proficiencies (260); Physical Strength (100), Ranged (100), Area Attack (60)
Powers (490/800); Basic Enhanced Senses (140), Stealth (120), Suppression (100), Basic Regeneration (130)
Moves (90); Assault Rifle (30), Combat Knife (30), DCD Bomb (30)
Super Moves (0);
Transformations (100); Tier 1 Powered-Up Form - Sealsdramon (100)
Assists (0);
Items (0);
Artefacts:
Consumed OM (0);
Bases (0);
Unlocks (300); Stat Increase II (300)
Base stats:
ATK: 4
DEF: 3
SPD: 3
TEC: 2

Sealsdramon (Tier 1 Powered-Up Form)
ATK: 6
DEF: 2
SPD: 6
TEC: 3
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#12
(05-28-2017, 09:37 AM)Omni Wrote: I've not planned out my Forces as extensively as you guys, but I did stat up Commandramon for my first Force Prime.

Name: Commandramon
Spent OM: 1240 (level 3)
Proficiencies (260); Physical Strength (100), Ranged (100), Area Attack (60)
Powers (490/800); Basic Enhanced Senses (140), Stealth (120), Suppression (100), Basic Regeneration (130)
Moves (90); Assault Rifle (30), Combat Knife (30), DCD Bomb (30)
Super Moves (0);
Transformations (100); Tier 1 Powered-Up Form - Sealsdramon (100)
Assists (0);
Items (0);
Artefacts:
Consumed OM (0);
Bases (0);
Unlocks (300); Stat Increase II (300)
Base stats:
ATK: 4
DEF: 3
SPD: 3
TEC: 2

Sealsdramon (Tier 1 Powered-Up Form)
ATK: 6
DEF: 2
SPD: 6
TEC: 3

:wat: Unfair advantage, you know more things about the Forces update!

Ammy's forces are probably going to be very feudal-Japan-themed. Horseriders, spear and katana, bowmen and so on.
 [Image: Rnk00x5.gif] 
Confusedundoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys! Confusedundoge:

Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:
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Please message me before you attack my character or assault my base! Thanks!
This signature is so overloaded...
#13
@Daniel: Of course. Commanders will have stripes of rank too.
[Image: Jacksig.png]
#14
Most of Enel's guys will be martial artists based on this design and utilising various Sky Dials.

Infantry: Dudes with staves. Not super damaging but they can hold the line, and that's the point.
Support: No idea yet.
Debilitators: ^
Assassins: Dudes with Reject or Impact Dials.
Armored: Something utilising Iron Cloud maybe? Or using Impact dials to soak up damage?
Trappers: Probably guys utilising the traps from the trials, like the iron cloud barbed wire of Ohm, and the bubbles of Satori.
Destroyers: Dudes with Axe Dials.
Mobile: Dudes with skis equipped with Milky Dials that allow them to basically 'ride the clouds'.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#15
updated my forces with images, so people can see what the hell gross bugs I'm talking about
#16
Harlan's a Hardcore Gangster, through and through. 

Infantry: "Nyah, see? Boss says youse gots to get movin', or else there's gonna be trouble. You dig?"

[Image: 20972152-young-gangster-holding-a-gun-th...-Photo.jpg]


Armored: "Hit 'em hard, fellas! Be gone before the tire tracks have time to dry!"

[Image: 675fb65c430fa0d51dcfe8dd499ffaa8.jpg]

Support: "Another crate of tommies, right? Oh, and you wanted 600 down on BlackBeard's Cape to win by a nose."

[Image: 2EB5784100000578-3332773-The_cache_of_gu...849743.jpg]

Assassins: "Shhh....from the Jacks with love. Die quieter, you rat fuck."

[Image: garrottev5.jpg]

Trappers: "Nicky, you hide behind the barrels. Bobby, I want you on the roof. Make it a killbox, fellas."

[Image: stock-photo-old-style-gangster-with-tomm...128913.jpg]

Destroyers: "DA BOSS SEZ ALLA YOUSE IS GETTIN' SMASHED."

[Image: 500px-DWDBshotty2.jpg]

Debilitators: "Yeah....they talk funny, and they dress weird, but their creds are good enough. Now how many ounces do you want?"

[Image: 1425133446405.jpg]
 “I don’t wanna be a product of my environment. I want my environment to be a product of me.”
#17
Infantry:
Okay now hear me out
[spoiler][Image: _53681797_jex_1087672_de27-1.jpg]

Circus Seals. But with bombs, instead of balls. [/spoiler]

Armored:

[spoiler][Image: fantasy-elephant-d-render-armor-50896878.jpg][/spoiler]

But with Circus paint and tattoos

Support:

[spoiler][Image: 28f694715fc2a3aacc60808f10eb98b5--light-...-nurse.jpg][/spoiler]

Nurses splattered in Neon Clown Paint. I dunno, prolly gonna have to rework all of these because of my inability to find images for any of them. It's either this or Minstrel-esque Musicians. Either way, they need clown paint. Neon clown paint.

[spoiler][Image: 429b59fb2449db0f2d5c087201de196f.jpg][/spoiler]

Assassins:

[spoiler][Image: images?q=tbn:ANd9GcStQkiyct9sJk-D2hIMbD_...l_iYFsU96G][/spoiler]

I was thinking this or something like the Jester from -> Darkest Dungeon

Trappers:

[spoiler][Image: e001836423abb6675e39f4298bd77fbc--dark-c...rnival.jpg][/spoiler]

Magicians, capable of devising ridiculously complex and strange strategies.

Destroyers:

[spoiler][Image: Ringling+Bros+and+Barnum+%26+Bailey%C2%A...BReview%7D][/spoiler]

Glorious Cannons, armed with all manner of explosives or armed with people armed with all manner of explosives.

Debilatators:

[spoiler][Image: 816bb2ce803a876c3b46601f55730cac.jpg][/spoiler]

Voodoo Priests and Priestesses, capable of entropy, hexes, curses, and more. Again, Neon clown paint required ;D

Mobiles:

I'm really not sure yet for this one. I was thinking of something like a flying ship of some sort

[spoiler][Image: Dream.jpg][/spoiler]





This list was really shoddily and hastily made, but i wanted to get some ideas down somewhere.
If you're new to Omniverse Shenanigans, feel free to pm me about whatever piques your interest!

[Image: dlpaou6b73f.gif]
-by Jade Harley


Never Falter in the Face of Infinity.
-Tearan Wover
#18
Abyss's Forces are probably gonna include the various Badniks seen throughout the Sonic series or something. I have Motobugs for Infantry, Crabmeats for Armored, Octus for Mercenaries (Them probably being Abyss's signature Force since both are squid based), Spinners for Assassains, Grabbers for Trappers, Balkiry for Destroyers, Buzz Bots for Mobiles, and Newtrons for Debilitators.

And Aquamarine's Forces will probably be a mix between Police Forces and different Gems. I already have plans for Riot Policerubies as Infantry, Jetpack Policemen as Mobiles, Robonoids for Support, and Topazes as Armoreds, but as for the rest I don't have a idea yet.

I have a plan for Heavy Gunner being a Force Prime for Abyss, but I won't plan his stats until I get a Base and then get enough OM to purchase a Force Prime.


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