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Custom Forces - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Discussion Forums (https://omni.zulenka.com/forumdisplay.php?fid=3) +--- Forum: Omniverse Discussion (https://omni.zulenka.com/forumdisplay.php?fid=22) +--- Thread: Custom Forces (/showthread.php?tid=6136) |
Custom Forces - Tearen Wover - 05-27-2017 So, if you haven't heard about the impending Forces update slated for after DA, then you are probably a dirty pleb who doesn't follow the site's facebook page. https://m.facebook.com/omniverserpg/ There, now that you're educated, let's all discuss what units we would use for each class. TEAREN: Well, honestly, most of Tearen's forces are going to be modern or near-future military equivalents, for several IC reasons, so, mine aren't that imaginative. BUT, being a military and gun-geek, I wanna list them anyway. Infantry: ![]() Tactical as fuck. No nonsense. Ballistic weaponry all the way. Armored: ![]() Decent firepower, but ablative armor and fast-building cover make this more of a mobile fortification construction vehicle. Support: ![]() Little flying robots to deliver supplies, ordnance and medicine to units in the field. I mean, any self-respecting member of the IEF knows decent first aid, all they need is medicine on demand. Assassins: ![]() All-Terrain with partial adaptive camoflauge. What's not to love? Trappers: ![]() Emplaced multi-platform weapons that can deliver just a delicious amount of pain from their embedded positions. Destroyers: ![]() Mini-mechs. I mean....c'mon. Debilatators: ![]() Manned artillery platforms that can soften targets as well as deliver gas weapon salvos. Mobiles: ![]() This is where it's at booiiiii. Maximum air superiority. All day, erry day. 1000 OM a pop is a steallll RE: Custom Forces - Handsome Jack - 05-27-2017 Infantry: Cell Jr. Armored: Cell Jr Support: Cell Jr. Assassins: Cell Jr. Trappers: Cell Jr. Destroyers: Cell Jr. Debilatators: Cell Jr. Mobiles: Cell Jr. RE: Custom Forces - Gildarts - 05-27-2017 Can I also add: what are the stylistic pros and cons of having these units at your side? RE: Custom Forces - Mark - 05-27-2017 (05-27-2017, 08:47 PM)Cell Wrote: Infantry: 10/10 RE: Custom Forces - Dr. McNinja - 05-28-2017 Alright I'm lost what exactly does the Forces update entail? Yes I've looked at the Facebook page. RE: Custom Forces - Sarah Kerrigan - 05-28-2017 heh, I'll bite. Pics in the morning: Infantry: [spoiler] ![]() ![]() [/spoiler] Swarms - rather than utilizing a single "infantry unit", the swarm pairs two of it's best creatures - zerglings, and hydralisks. Together, these creatures combine their ranged, acid-tipped spines, and a legion of fang and claw, to rip apart infantry squadrons and even armored tanks with the practiced ease the Apex of Biological evolution can provide. Armored [spoiler] ![]() Ultralisk - the strongest zerg organism, and considered the pinnacle of zerg evolution. While they have mammoth-sized monomolecular blades to utilize, and their armored hides can take ridiculous punishment, they don't do a lot of damage cost-effectively. Boy, though, that 1500 OM means you're not going to see too many. Support Overlord [spoiler] ![]() A fat, flying zerg organism, not the most enduring or fast of beasts, but psionically quite powerful. It's capable of using it's telepathic might to give Nearby Zerg a clear tactical picture as well as amplify their responsiveness and reflexes. Assassins Queens: [spoiler] ![]() These large, flying organisms were originally created from the genes of the Arachnis brood-keepers! These beings do not directly attack so much as throwing out tiny parasites which then eat their way out of the opponent, killing them in a brutal manner. Not well-cloaked, but fast flyers with the ability to move incredibly quietly. Trappers Drones [spoiler] ![]() Worker units. Weak crabs with an acid spitting attack that doesn't really hold up in the omniverse, but let them entrench, and a defensive hive cluster springs to life, filled with sunken and spore colonies that will crush enemy forces with tentacles from the ground, or high-speed acid spores to melt things in the air. Trap examples: Spore colony: [spoiler] ![]() Sunken Colony: [spoiler] ![]() Destroyers Guardians - [spoiler] ![]() An evolved form of mutalisk, the manta ray like Guardians are the Zerg's aerial artillery, firing huge gobs of acid at enemy positions to soften up the opponent's defences, the guardian excels at taking out enemy base defences. Ironically enough, it's terrible at being a guardian of anything, though. Debilitators Defilers [spoiler] ![]() A result of a bunch of leftover genetic chains being combined in new and interesting ways, the Defiler is essentially a lviing factory of cancerous spores and toxins. It's capable of releasing a harmful virus that deteriorates and weakens opponents, or creating a cloud of micro-organisms that shields zerg fighters from enemy fire - therefore significantly reducing the accuracy of enemy soldiers. Mobiles Mutalisk: [spoiler] WHat looks like a giant worm with wings is ACTUALLY.... a really quick giant worm with wings. It shoots out smaller worms from it's mouth that eat through metal. It's not particularly strong, and it's definitely not winning any awards for durability, but it excels at getting in and out while doing quick damage. Besides, fro being a giant fat worm? you'd be surprised how many different fightercraft have gotten outplayed by this thing in a dogfight. RE: Custom Forces - Guu - 05-28-2017 Still planning out which type of forces would be for Ambrosia, though I know what will make up a good chunk of the infantry. [spoiler] ![]() Then again, the rock punchers would probably be more a Destroyer class than anything... [/spoiler]
RE: Custom Forces - Daniel - 05-28-2017 (05-27-2017, 08:47 PM)Cell Wrote: Infantry: Can they all be different colours? RE: Custom Forces - Okor - 05-28-2017 Infantry: Let's hear it for the cultists. Scavenged weapons and shivs, bolstered by an unholy resilience and a fanatical belief in Nurgle. While they aren't exactly skilled, sheer numbers and their ability to soak fire should allow them to slug it out with other armies. Armored: DEATH GUARD DEATH GUARD DEATH GUARD Seriously though, a more restrained damage capability would be a relative non-issue. They just need to hold the line and laugh while the enemy starts to get torn apart by cultists. Support: Some shamans or warlocks in all likelihood. A bit of witchcraft to channel Nurgle's beneficence through the infantry should allow them them to withstand the worst of the enemy's attentions. Assassins: I'm probably not going to be using any. If Okor wants you dead, he'll kick down the door and stab you, not resort to any such trickery. Trappers: We'll go with some Destroyer hives scattered around the area. Immobile, but with the ability to swarm anyone unfortunate enough to approach their position with a terrifying amount of freakishly large insects. Destroyers: Daemonhosts. They'll tear the enemy apart with claws, tendrils, and acidic maws, but due to their speed, they'd have issues taking on someone capable of dodging their crushing blows. Debilatators: Plague bombardiers. Throwing airborne contagions into the middle of the foe would greatly lessen their ability to retaliate, and likely inflict some damage over time. Mobiles: Okor's forces are anything but mobile, but a Plague Drone would provide some tactical versatility. RE: Custom Forces - Zack Fair - 05-28-2017 Heading back to the Ashen Steppes. Zack and the Koopa Troop. RE: Custom Forces - Omni - 05-28-2017 I've not planned out my Forces as extensively as you guys, but I did stat up Commandramon for my first Force Prime. Name: Commandramon Spent OM: 1240 (level 3) Proficiencies (260); Physical Strength (100), Ranged (100), Area Attack (60) Powers (490/800); Basic Enhanced Senses (140), Stealth (120), Suppression (100), Basic Regeneration (130) Moves (90); Assault Rifle (30), Combat Knife (30), DCD Bomb (30) Super Moves (0); Transformations (100); Tier 1 Powered-Up Form - Sealsdramon (100) Assists (0); Items (0); Artefacts: Consumed OM (0); Bases (0); Unlocks (300); Stat Increase II (300) Base stats: ATK: 4 DEF: 3 SPD: 3 TEC: 2 Sealsdramon (Tier 1 Powered-Up Form) ATK: 6 DEF: 2 SPD: 6 TEC: 3 RE: Custom Forces - Amaterasu - 05-28-2017 (05-28-2017, 09:37 AM)Omni Wrote: I've not planned out my Forces as extensively as you guys, but I did stat up Commandramon for my first Force Prime. :wat: Unfair advantage, you know more things about the Forces update! Ammy's forces are probably going to be very feudal-Japan-themed. Horseriders, spear and katana, bowmen and so on. RE: Custom Forces - Handsome Jack - 05-28-2017 @Daniel: Of course. Commanders will have stripes of rank too. RE: Custom Forces - Omni - 05-28-2017 Most of Enel's guys will be martial artists based on this design and utilising various Sky Dials. Infantry: Dudes with staves. Not super damaging but they can hold the line, and that's the point. Support: No idea yet. Debilitators: ^ Assassins: Dudes with Reject or Impact Dials. Armored: Something utilising Iron Cloud maybe? Or using Impact dials to soak up damage? Trappers: Probably guys utilising the traps from the trials, like the iron cloud barbed wire of Ohm, and the bubbles of Satori. Destroyers: Dudes with Axe Dials. Mobile: Dudes with skis equipped with Milky Dials that allow them to basically 'ride the clouds'. RE: Custom Forces - Sarah Kerrigan - 05-28-2017 updated my forces with images, so people can see what the hell gross bugs I'm talking about RE: Custom Forces - Harlan Higgs - 05-29-2017 Harlan's a Hardcore Gangster, through and through. Infantry: "Nyah, see? Boss says youse gots to get movin', or else there's gonna be trouble. You dig?" ![]() Armored: "Hit 'em hard, fellas! Be gone before the tire tracks have time to dry!" ![]() Support: "Another crate of tommies, right? Oh, and you wanted 600 down on BlackBeard's Cape to win by a nose." ![]() Assassins: "Shhh....from the Jacks with love. Die quieter, you rat fuck." ![]() Trappers: "Nicky, you hide behind the barrels. Bobby, I want you on the roof. Make it a killbox, fellas." ![]() Destroyers: "DA BOSS SEZ ALLA YOUSE IS GETTIN' SMASHED." ![]() Debilitators: "Yeah....they talk funny, and they dress weird, but their creds are good enough. Now how many ounces do you want?" ![]() RE: Custom Forces - Gamzee Makara - 07-05-2017 Infantry: Okay now hear me out [spoiler] ![]() Circus Seals. But with bombs, instead of balls. [/spoiler] Armored: [spoiler] ![]() But with Circus paint and tattoos Support: [spoiler] ![]() Nurses splattered in Neon Clown Paint. I dunno, prolly gonna have to rework all of these because of my inability to find images for any of them. It's either this or Minstrel-esque Musicians. Either way, they need clown paint. Neon clown paint. [spoiler] ![]() Assassins: [spoiler] I was thinking this or something like the Jester from -> Darkest Dungeon Trappers: [spoiler] ![]() Magicians, capable of devising ridiculously complex and strange strategies. Destroyers: [spoiler] Glorious Cannons, armed with all manner of explosives or armed with people armed with all manner of explosives. Debilatators: [spoiler] ![]() Voodoo Priests and Priestesses, capable of entropy, hexes, curses, and more. Again, Neon clown paint required ;D Mobiles: I'm really not sure yet for this one. I was thinking of something like a flying ship of some sort [spoiler] ![]() This list was really shoddily and hastily made, but i wanted to get some ideas down somewhere. RE: Custom Forces - Professor Sunshine - 07-05-2017 Abyss's Forces are probably gonna include the various Badniks seen throughout the Sonic series or something. I have Motobugs for Infantry, Crabmeats for Armored, Octus for Mercenaries (Them probably being Abyss's signature Force since both are squid based), Spinners for Assassains, Grabbers for Trappers, Balkiry for Destroyers, Buzz Bots for Mobiles, and Newtrons for Debilitators. And Aquamarine's Forces will probably be a mix between Police Forces and different Gems. I already have plans for Riot Policerubies as Infantry, Jetpack Policemen as Mobiles, Robonoids for Support, and Topazes as Armoreds, but as for the rest I don't have a idea yet. I have a plan for Heavy Gunner being a Force Prime for Abyss, but I won't plan his stats until I get a Base and then get enough OM to purchase a Force Prime. |