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I count 1200 OM, not 2400.
And I think your summoning times are too long, especially for the sheild. I think you could cut each of the casting times in half and still be fine, maybe more.
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What Luci said. Even a slow prime can summon low tier moves within a few seconds, and the OM is too much now. Remember, for each function is 300OM. If you move can do this AND ALSO this, it cost 600, but if it can ALSO DO THIS, it will cost 900 and so on.
"I've been neglected, harassed, beaten, and diminished all my life. What motivates me to continue? The glory of proving people wrong. Being worth more than the numbing existence offered me. To be a hero." - Amber
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Trying to figure out other weapons to cover with it to make up the difference. Got room for four, maybe.
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I mean, you could just, you know, lower the price. The rule for move making is 5 pending.
"I've been neglected, harassed, beaten, and diminished all my life. What motivates me to continue? The glory of proving people wrong. Being worth more than the numbing existence offered me. To be a hero." - Amber
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Energy Katana (300, Physical Strength.):
The Energy Katana is a weapon that Warren didn't have back home, but that he created for himself. Based off of the designs of his original plans for the Chaotic Energy Katana that he had once tried to make in the past This has a blade that is three feet long and is made out of purple energy in the shape of a katana. This can be used like a regular sword, and typically is one in terms of what it can do damage wise, due to the physics of the Omniverse. This is normally hidden in a pocket in the shoulder of his armor and can be withdrawn and activated in roughly 2 seconds. Each slash of the blade does a fair amount of damage. This can be used with other moves, so long as they are non-sword based moves or only require one of his hands to utilize properly.
Multi-Weapon Construct Apparatus MK I: (2100, Physical Strength, Ranged Proficiency.)
The Multi-Weapon Construct Apparatus MK I is based loosely off of Dataverse designs of the Sinestro Corps Ring. While it does manipulate hard-light energy it doesn't do so channeling the power of the Emotional Spectrum. The constructs it makes are limited to hand held things, and currently, only a few defaults have been installed as capabilities of the device. This also has his communicator and mobile data verse device integrated into it. Unlike his devices, this is one that Warren has built for himself.
The first construct is an elegant purple and black Calvary sword that has golden trim. This sword can be used for melee combat and is a simple construct with no special properties, and is an ordinary sword. This takes two seconds to summon.
The second construct granted by the Multi-Weapon Construct Apparatus is a set of hooked swords. These can be used defensively to parry attacks that are directed by crossing them together. They can also be used to travel along zip lines, but their primary use is to cut an enemy down to size. Despite being constructs they are ordinary blades with no special properties. This takes five seconds to summon both.
The third form of the Multi-Weapon Construct Apparatus's construct is an assault rifle with 30 shots, and that can be refilled every seven seconds. This has a range of 45 meters. It's shots appear to be shaped like tennis balls of energy. It does a good amount of damage and takes about seven seconds to summon.
The fourth of the constructs is a circular shield, but with wicked blades on the edges of the shield. This can be used offensively by being hurled at an enemy to cut them up or by being used as a 'chainsaw' when a button inside it is pushed to cut down multiple enemies with the blades on the shield. This is one that Warren doesn't like to use all that much, as it takes him 3 seconds to summon.
The fifth and final form of the Multi-Weapon Construct Apparatus's constructs is a simple gun. Well if you call a gun that fires missiles, bullets and lasers at an opponent at a rate of seven shots per second from each simple. This is very accurate and does high damage. Of the weapons he has this is the one that takes the longest time to summon, namely ten seconds. The weapon could be charged up however and if that is done it could do even more damage to anyone on the receiving end.
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My most complicated move, I already posted a version in the Wax Museum but this version was slightly weakened on feedback from Jeff. I welcome the most intrepid amongst you to judge this move, and *drumroll* try to price it. I'm not even gonna bother, I want to see what other people think first
GYO/KO ('Focus'/'Temper')
Gyo is the name for when a nen user concentrates a larger than normal portion of their aura into a specific body part or parts. It enhances the strength of that body part for melee attacking and blocking purposes, but leaves the rest of the body weaker and more vulnerable. Ko is the extreme version of this ability where the entirety of one's aura is focused into a single body part.
If Meruem's aura is evenly distributed throughout his body, it takes about 1 second to focus 20% of his aura into a single body part, such as a fist or his tail. This increases the strength (ATK/DEF) of that body part by x2 but weakens the rest of his body to 9/10. It takes another second to focus 30%, increasing the strength of that body part by x3 but weakening the rest of his body to 8/10. This continues all the way up to 100%, taking 10 seconds, effectively making that body part 10x as strong at the cost of leaving the rest of his body at 0/10 strength. Focusing one's aura to this extreme is extremely risky; taking a hit to another body part would essentially be like being hit with 0 DEF.
The time it takes to focus his aura increases if he is trying to move, attack or block at the same time; up to double the times given above. He also can't do anything technical while trying to focus his aura, including most moves, as trying to do two at once would be simply impossible.
Returning his aura to a state of even distribution takes about half as long as it does to focus it. Meruem can maintain Gyo/Ko for as long as he wants but it does take a constant low level of focus to do so. Should he lose his focus for any reason, the aura will slowly shift back to its natural state of even distribution.
Meruem's control over his aura is absolute. For example, he can focus 50% of his aura into one fist and 50% into the other if he wishes. Doing this from a state of even distribution would take about the same time as focusing 100% aura into a single body part.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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Hey Omni, mind helping me fix up Multi Weapon?
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(04-24-2017, 04:20 PM)Warren Zimmer Wrote: Energy Katana (300, Physical Strength.):
The Energy Katana is a weapon that Warren didn't have back home, but that he created for himself. Based off of the designs of his original plans for the Chaotic Energy Katana that he had once tried to make in the past This has a blade that is three feet long and is made out of purple energy in the shape of a katana. This can be used like a regular sword, and typically is one in terms of what it can do damage wise, due to the physics of the Omniverse. This is normally hidden in a pocket in the shoulder of his armor and can be withdrawn and activated in roughly 2 seconds. Each slash of the blade does a fair amount of damage. This can be used with other moves, so long as they are non-sword based moves or only require one of his hands to utilize properly.
Multi-Weapon Construct Apparatus MK I: (2100, Physical Strength, Ranged Proficiency.)
The Multi-Weapon Construct Apparatus MK I is based loosely off of Dataverse designs of the Sinestro Corps Ring. While it does manipulate hard-light energy it doesn't do so channeling the power of the Emotional Spectrum. The constructs it makes are limited to hand held things, and currently, only a few defaults have been installed as capabilities of the device. This also has his communicator and mobile data verse device integrated into it. Unlike his devices, this is one that Warren has built for himself.
The first construct is an elegant purple and black Calvary sword that has golden trim. This sword can be used for melee combat and is a simple construct with no special properties, and is an ordinary sword. This takes two seconds to summon.
Sounds fine, 300 OM.
Quote:The second construct granted by the Multi-Weapon Construct Apparatus is a set of hooked swords. These can be used defensively to parry attacks that are directed by crossing them together. They can also be used to travel along zip lines, but their primary use is to cut an enemy down to size. Despite being constructs they are ordinary blades with no special properties. This takes five seconds to summon both.
Fine, another 300.
Quote:The third form of the Multi-Weapon Construct Apparatus's construct is an assault rifle with 30 shots, and that can be refilled every seven seconds. This has a range of 45 meters. It's shots appear to be shaped like tennis balls of energy. It does a good amount of damage and takes about seven seconds to summon.
Not sure what you mean by "can be refilled every seven seconds". I also don't know how many of those 30 shots can be fired per second. Would be another 300.
Quote:The fourth of the constructs is a circular shield, but with wicked blades on the edges of the shield. This can be used offensively by being hurled at an enemy to cut them up or by being used as a 'chainsaw' when a button inside it is pushed to cut down multiple enemies with the blades on the shield. This is one that Warren doesn't like to use all that much, as it takes him 3 seconds to summon.
Does that chainsaw blade button have to be pressed before being thrown? Is there any downside to that form to justify it being stronger? If it's just fluff, that's fine though it will still cost an extra 300, so 600 total for these.
Quote:The fifth and final form of the Multi-Weapon Construct Apparatus's constructs is a simple gun. Well if you call a gun that fires missiles, bullets and lasers at an opponent at a rate of seven shots per second from each simple. This is very accurate and does high damage. Of the weapons he has this is the one that takes the longest time to summon, namely ten seconds. The weapon could be charged up however and if that is done it could do even more damage to anyone on the receiving end.
I think "very accurate and high damage" is a bit OP for a gun that lasts forever (assumedly) once it's been summoned. Was there an intended duration on this?
Also, it can be charged up ... but for how long?
Assumedly another 600.
You also need dimensions on your non-gun weapons.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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04-30-2017, 08:11 PM
(This post was last modified: 04-30-2017, 08:34 PM by Jack Darby.)
Multi-Weapon Construct Apparatus MK I: (2100, Physical Strength, Ranged Proficiency.)
The Multi-Weapon Construct Apparatus MK I is based loosely off of Dataverse designs of the Sinestro Corps Ring. While it does manipulate hard-light energy it doesn't do so channeling the power of the Emotional Spectrum. The constructs it makes are limited to hand held things, and currently, only a few defaults have been installed as capabilities of the device. This also has his communicator and mobile data verse device integrated into it. Unlike his devices, this is one that Warren has built for himself. These moves can be used while he is moving, and if he has a hand free they can be used with other moves so long as the move doesn't conflict.
The first construct is an elegant purple and black Calvary sword that has golden trim. This sword can be used for melee combat and is a simple construct with no special properties, and is an ordinary sword. This takes two seconds to summon. This is a foot and a half long.
The second construct granted by the Multi-Weapon Construct Apparatus is a set of hooked swords. These can be used defensively to parry attacks that are directed by crossing them together. They can also be used to travel along zip lines, but their primary use is to cut an enemy down to size. Despite being constructs they are ordinary blades with no special properties. This takes five seconds to summon both. These are about two and a half feet long.
The third form of the Multi-Weapon Construct Apparatus's construct is an assault rifle with 30 shots. Each shot is the size of a tennis ball. The rifle takes him seven seconds to summon and appears to be your standard purple/black/silver assault rifle, albeit transparent. This is the standard weight, length and height of an assault rifle as well as weight. This takes him seven seconds to summon. It has a clip of about 30 shots. Two shots can be fired per second. Takes three seconds to reload ten shots. Alternately by dismissing this and thus being unable to use it for about eight seconds it can be completely reloaded.
The fourth of the constructs is a circular shield, but with wicked blades on the edges of the shield. This can be used offensively by being hurled at an enemy to cut them up or by being used as a 'chainsaw' when a button inside it is pushed to cut down multiple enemies with the blades on the shield. The downside is that the shield is like a boomerang, and so the move could come back to bite him once he pushes the button, and throws it. The shield has the dimensions of a circular disc shield, like that used by Captain America, with 6 inch 'blades' sticking out of the outer part of the disc shield.
The shield is about 2.5 feet in diameter. There is another tactic that could be employed with the shield, pushing the button without throwing it when one is surrounded by multiple opponents.
The fifth and final form of the Multi-Weapon Construct Apparatus's constructs is a simple gun. Well if you call a gun that fires missiles, bullets and lasers at an opponent at a rate of seven shots per second from each simple. This is very accurate and does high damage. Due to the nature of this Multi-Weapon Construct, it cannot be used with other moves. In addition immediately afterward Warren is locked out of all energy beam or gun type moves that he has at his disposal for 15 seconds and he is locked out of Multi Weapon Construct Moves as well. The charge time of this move is about 20 seconds at maximum allowing it to do a high amount of damage. Once the move has been fired at full charge the move disappears. This appears to be a standard pistol.
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(04-21-2017, 05:32 PM)Somerled Murdoch Wrote: Alright! Super that does damage over time rather than instant, lets see if it can be done. Experimental Tier 2.
T2 Super Attack: Hailstorm (Area Attack, Ranged, Ranged Materialize) (800): Somerled begins to bend the weather to his whim, rapidly forcing all the conditions necessary for a hailstorm to manifest. For 60 seconds, dark clouds swiftly gather overhead, and those who are particularly in tune with the weather can feel the air stir and give off the telltale signs of a coming storm. The newly formed clouds then unleash a torrent of wind, rain, and baseball-sized hailstones, which bombard everyone who happens to be within 100 meters of Somerled. Rather than a quick burst of pain, these hailstones deal a constant, small amount of damage throughout a long period of time, accumulating injuries on those caught in the storm over the course of ten minutes. Once the hail has passed, the storm ceases to be a hailstorm and lives on as a simple rainstorm, lasting for as long as rainstorms do and no longer having an effect on the battle. Like all of Somerled’s storm spells, this can’t be used if his view of the sky is blocked, such as in a building or cave.
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(04-30-2017, 08:11 PM)Warren Zimmer Wrote: Multi-Weapon Construct Apparatus MK I: (2100, Physical Strength, Ranged Proficiency.)
The Multi-Weapon Construct Apparatus MK I is based loosely off of Dataverse designs of the Sinestro Corps Ring. While it does manipulate hard-light energy it doesn't do so channeling the power of the Emotional Spectrum. The constructs it makes are limited to hand held things, and currently, only a few defaults have been installed as capabilities of the device. This also has his communicator and mobile data verse device integrated into it. Unlike his devices, this is one that Warren has built for himself. These moves can be used while he is moving, and if he has a hand free they can be used with other moves so long as the move doesn't conflict.
The first construct is an elegant purple and black Calvary sword that has golden trim. This sword can be used for melee combat and is a simple construct with no special properties, and is an ordinary sword. This takes two seconds to summon. This is a foot and a half long.
The second construct granted by the Multi-Weapon Construct Apparatus is a set of hooked swords. These can be used defensively to parry attacks that are directed by crossing them together. They can also be used to travel along zip lines, but their primary use is to cut an enemy down to size. Despite being constructs they are ordinary blades with no special properties. This takes five seconds to summon both. These are about two and a half feet long.
The third form of the Multi-Weapon Construct Apparatus's construct is an assault rifle with 30 shots. Each shot is the size of a tennis ball. The rifle takes him seven seconds to summon and appears to be your standard purple/black/silver assault rifle, albeit transparent. This is the standard weight, length and height of an assault rifle as well as weight. This takes him seven seconds to summon. It has a clip of about 30 shots. Two shots can be fired per second. Takes three seconds to reload ten shots. Alternately by dismissing this and thus being unable to use it for about eight seconds it can be completely reloaded.
The fourth of the constructs is a circular shield, but with wicked blades on the edges of the shield. This can be used offensively by being hurled at an enemy to cut them up or by being used as a 'chainsaw' when a button inside it is pushed to cut down multiple enemies with the blades on the shield. The downside is that the shield is like a boomerang, and so the move could come back to bite him once he pushes the button, and throws it. The shield has the dimensions of a circular disc shield, like that used by Captain America, with 6 inch 'blades' sticking out of the outer part of the disc shield.
The shield is about 2.5 feet in diameter. There is another tactic that could be employed with the shield, pushing the button without throwing it when one is surrounded by multiple opponents.
The fifth and final form of the Multi-Weapon Construct Apparatus's constructs is a simple gun. Well if you call a gun that fires missiles, bullets and lasers at an opponent at a rate of seven shots per second from each simple. This is very accurate and does high damage. Due to the nature of this Multi-Weapon Construct, it cannot be used with other moves. In addition immediately afterward Warren is locked out of all energy beam or gun type moves that he has at his disposal for 15 seconds and he is locked out of Multi Weapon Construct Moves as well. The charge time of this move is about 20 seconds at maximum allowing it to do a high amount of damage. Once the move has been fired at full charge the move disappears. This appears to be a standard pistol.
I thought that you had submitted Sinestro's Ring to the regular Move approvals already. Does there seem to be a problem with it?
(04-30-2017, 08:12 PM)Somerled Murdoch Wrote: (04-21-2017, 05:32 PM)Somerled Murdoch Wrote: Alright! Super that does damage over time rather than instant, lets see if it can be done. Experimental Tier 2.
T2 Super Attack: Hailstorm (Area Attack, Ranged, Ranged Materialize) (800): Somerled begins to bend the weather to his whim, rapidly forcing all the conditions necessary for a hailstorm to manifest. For 60 seconds, dark clouds swiftly gather overhead, and those who are particularly in tune with the weather can feel the air stir and give off the telltale signs of a coming storm. The newly formed clouds then unleash a torrent of wind, rain, and baseball-sized hailstones, which bombard everyone who happens to be within 100 meters of Somerled. Rather than a quick burst of pain, these hailstones deal a constant, small amount of damage throughout a long period of time, accumulating injuries on those caught in the storm over the course of ten minutes. Once the hail has passed, the storm ceases to be a hailstorm and lives on as a simple rainstorm, lasting for as long as rainstorms do and no longer having an effect on the battle. Like all of Somerled’s storm spells, this can’t be used if his view of the sky is blocked, such as in a building or cave.
Bumpening
Oop, didn't see that.
I don't know if a "damage over time" Super Attack is okay, but there's no rule saying it isn't. You might be better off asking a Quick Question first. In the meantime:
-"Rapidly"? Be a bit more specific. How long does it take for Somerled to set up the move, and can he move/use other moves during that time?
-While I realize that stormclouds don't appear out of the blue, 60 seconds before the storm even starts, then 10 minutes of hailstorm sounds a bit excessive. Keep in mind that not all battles take that long: some may be over in a minute or two. If that's okay with you, it's all good though.
-Baseball sized hailstones sounds like brutally big projectiles (baseballs are about as big as a tennis ball, right?). I'm not sure if it would be too powerful. Maybe say that the hailstones are "baseball-sized or smaller"? Or "golfball sized on average"? Something implying that smaller pebbles can also fall, and are intermixed with the bigger ones.
-Is Somerled affected by his own move? I imagine not, but you should probably make a note of such - if he produces a steel umbrella, a magic shield or is simply never hit by any hailstones for some reason.
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(05-01-2017, 12:53 AM)Amaterasu Wrote: (04-30-2017, 08:12 PM)Somerled Murdoch Wrote: (04-21-2017, 05:32 PM)Somerled Murdoch Wrote: Alright! Super that does damage over time rather than instant, lets see if it can be done. Experimental Tier 2.
T2 Super Attack: Hailstorm (Area Attack, Ranged, Ranged Materialize) (800): Somerled begins to bend the weather to his whim, rapidly forcing all the conditions necessary for a hailstorm to manifest. For 60 seconds, dark clouds swiftly gather overhead, and those who are particularly in tune with the weather can feel the air stir and give off the telltale signs of a coming storm. The newly formed clouds then unleash a torrent of wind, rain, and baseball-sized hailstones, which bombard everyone who happens to be within 100 meters of Somerled. Rather than a quick burst of pain, these hailstones deal a constant, small amount of damage throughout a long period of time, accumulating injuries on those caught in the storm over the course of ten minutes. Once the hail has passed, the storm ceases to be a hailstorm and lives on as a simple rainstorm, lasting for as long as rainstorms do and no longer having an effect on the battle. Like all of Somerled’s storm spells, this can’t be used if his view of the sky is blocked, such as in a building or cave.
Bumpening
Oop, didn't see that.
I don't know if a "damage over time" Super Attack is okay, but there's no rule saying it isn't. You might be better off asking a Quick Question first. In the meantime:
-"Rapidly"? Be a bit more specific. How long does it take for Somerled to set up the move, and can he move/use other moves during that time?
-While I realize that stormclouds don't appear out of the blue, 60 seconds before the storm even starts, then 10 minutes of hailstorm sounds a bit excessive. Keep in mind that not all battles take that long: some may be over in a minute or two. If that's okay with you, it's all good though.
-Baseball sized hailstones sounds like brutally big projectiles (baseballs are about as big as a tennis ball, right?). I'm not sure if it would be too powerful. Maybe say that the hailstones are "baseball-sized or smaller"? Or "golfball sized on average"? Something implying that smaller pebbles can also fall, and are intermixed with the bigger ones.
-Is Somerled affected by his own move? I imagine not, but you should probably make a note of such - if he produces a steel umbrella, a magic shield or is simply never hit by any hailstones for some reason.
Actually did ask that question. Got about the same answer, hence why I'm here seeing if such a thing can be done. Most of Somerled's storm attacks feel like they're in an odd spot, lasting as long as they do :froggonk:
"Rapidly" being 60 seconds for the storm to fully form. Trying to keep the balance between keeping the moves usable while at the same time not conjuring a tornado out of even thinner air. Maybe having it last like 3ish minutes with a 30 second charge time would be better? And yeah, I'm aware that some fights will be shorter than that, such is life.
Averaging around golfball size is good. Switching it to that.
And he is not affected. Hailstones strangely seem to just fall through him.
Changes made in bold (in the original post)
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(05-01-2017, 01:17 AM)Somerled Murdoch Wrote: Actually did ask that question. Got about the same answer, hence why I'm here seeing if such a thing can be done. Most of Somerled's storm attacks feel like they're in an odd spot, lasting as long as they do :froggonk:
"Rapidly" being 60 seconds for the storm to fully form. Trying to keep the balance between keeping the moves usable while at the same time not conjuring a tornado out of even thinner air. Maybe having it last like 3ish minutes with a 30 second charge time would be better? And yeah, I'm aware that some fights will be shorter than that, such is life.
Averaging around golfball size is good. Switching it to that.
And he is not affected. Hailstones strangely seem to just fall through him.
Changes made in bold (in the original post)
Yeah, unfortunately I am better with general move terms than with the fine-tuned rules of them, sorry that I can't help you better than that.
Anyway, with the bolded changes I'd say it looks good. Just one thing I forgot, "channeling" those 30 seconds means what? Can Somerled move, use moves or do other things whilst channeling? Does he stand still and focus? With that being added I say you can head straight to the move approvals, unless you wanted more help :frogbon:
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(05-01-2017, 01:22 AM)Amaterasu Wrote: Yeah, unfortunately I am better with general move terms than with the fine-tuned rules of them, sorry that I can't help you better than that.
Anyway, with the bolded changes I'd say it looks good. Just one thing I forgot, "channeling" those 30 seconds means what? Can Somerled move, use moves or do other things whilst channeling? Does he stand still and focus? With that being added I say you can head straight to the move approvals, unless you wanted more help :frogbon:
>Somerled is able to move about and even strike freely, though he is unable to use other weather magics.
One o' the bolded parts.
Thanks for the help. I'll drop in the approval thread eventuallyyyy
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@Somerled - The problem with what you're trying to do is the fact that you want it to be a super move. They are supposed to be cut-scene type moves that take place over (maybe) a minute at the very maximum. Average is probably less than 20 seconds. Not to mention the fact that they are also designed to be able to be blocked by a super defence and, when you try to make a super move that lasts this long (possibly an entire fight), this sort of negates that.
Honestly, I see this move working better as a regular move than a Super Move
Edit: "Somerled is able to move about and even strike freely, though he is unable to use other weather magics." - Someone still has to use a Super Defence the entire time to block it, while Somerled can just run up to them and attack them while they can't guard? No, absolutely not. Plus it's not even how supermoves are supposed to work.
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(05-01-2017, 01:51 AM)Daniel Wrote: @Somerled - The problem with what you're trying to do is the fact that you want it to be a super move. They are supposed to be cut-scene type moves that take place over (maybe) a minute at the very maximum. Average is probably less than 20 seconds. Not to mention the fact that they are also designed to be able to be blocked by a super defence and, when you try to make a super move that lasts this long (possibly an entire fight), this sort of negates that.
Honestly, I see this move working better as a regular move than a Super Move
Edit: "Somerled is able to move about and even strike freely, though he is unable to use other weather magics." - Someone still has to use a Super Defence the entire time to block it, while Somerled can just run up to them and attack them while they can't guard? No, absolutely not. Plus it's not even how supermoves are supposed to work.
I can still keep the ridiculous charge time and AOE, right? The thing I'm worried about is it not feeling like he's cooking up a storm to smite some ass with, which is why I was leaning towards wanting it to be a super. It'd be an odd thing to see someone getting their head continually beaned by golfballs from the heavens and treating it like they're being tickled.
As for the edit...
The point of being able to move around as he's charging the attack is so that he's not sitting still for 30 seconds while some maniac with a sword turns him into a pincushion.
And I'm probably thinking wrong here but...
If someone's guarding against the attack with their nigh-unbreakable Tier 2 Super Defense, some extra punches from Somer shouldn't be able to break through. Wouldn't they still be nice and safe behind their bubble or whatever?
Well, that's a moot point anyway because it's being turned into a normal move.
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(05-01-2017, 02:45 AM)Somerled Murdoch Wrote: The point of being able to move around as he's charging the attack is so that he's not sitting still for 30 seconds while some maniac with a sword turns him into a pincushion.
That's called counterplay. A weakness to the move, that can be exploited. That's why every move in general should have downsides of somekind.
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(04-30-2017, 07:44 PM)Omni Wrote: My most complicated move, I already posted a version in the Wax Museum but this version was slightly weakened on feedback from Jeff. I welcome the most intrepid amongst you to judge this move, and *drumroll* try to price it. I'm not even gonna bother, I want to see what other people think first 
GYO/KO ('Focus'/'Temper')
Gyo is the name for when a nen user concentrates a larger than normal portion of their aura into a specific body part or parts. It enhances the strength of that body part for melee attacking and blocking purposes, but leaves the rest of the body weaker and more vulnerable. Ko is the extreme version of this ability where the entirety of one's aura is focused into a single body part.
If Meruem's aura is evenly distributed throughout his body, it takes about 1 second to focus 20% of his aura into a single body part, such as a fist or his tail. This increases the strength (ATK/DEF) of that body part by x2 but weakens the rest of his body to 9/10. It takes another second to focus 30%, increasing the strength of that body part by x3 but weakening the rest of his body to 8/10. This continues all the way up to 100%, taking 10 seconds, effectively making that body part 10x as strong at the cost of leaving the rest of his body at 0/10 strength. Focusing one's aura to this extreme is extremely risky; taking a hit to another body part would essentially be like being hit with 0 DEF.
The time it takes to focus his aura increases if he is trying to move, attack or block at the same time; up to double the times given above. He also can't do anything technical while trying to focus his aura, including most moves, as trying to do two at once would be simply impossible.
Returning his aura to a state of even distribution takes about half as long as it does to focus it. Meruem can maintain Gyo/Ko for as long as he wants but it does take a constant low level of focus to do so. Should he lose his focus for any reason, the aura will slowly shift back to its natural state of even distribution.
Meruem's control over his aura is absolute. For example, he can focus 50% of his aura into one fist and 50% into the other if he wishes. Doing this from a state of even distribution would take about the same time as focusing 100% aura into a single body part.
Some new things. Gyo is relevant to the latter, so I quoted it.
Thrown Objects (Physical Strength, Ranged Proficiency) (300)
Meruem has never needed fancy abilities due to his sheer strength and innate skill. While another warrior might use a gun or a bow and arrow, if Meruem needs a ranged projectile he'll just pick up a small object like a stone and throw it with such strength and precision as to become equal to a bullet. This can be combined with Shu (below) to turn objects like playing cards into deadly projectiles.
Shu ('Enfold') (600) (Buff Proficiency)
Shu refers to the process of imbuing your aura into physical objects in order to strengthen them. This can make ordinary objects such as a stick as strong as steel. Meruem can extend his aura into held objects, raising their strength and durability up to that of his own body. The further he stretches his aura, the lower the ATK/DEF becomes, proportionate to the size of the object he's trying to strengthen. For a small object such as a stick, this would be minimal, perhaps 9/10 of his normal ATK/DEF, and take only a second. But trying to strengthen something equal in size to his own body would leave him with half his normal ATK/DEF, and the object in question would only be half as strong too. It would also take five seconds, just though he were using Gyo to focus half of his energy into a single body part.
This ability also works in concert with Gyo/Ko, allowing Meruem to focus larger quantities of aura into an object as though it were any other body part and increasing its strength/durability by up to 10x (the caveat of larger objects reducing his overall power still applies). All the rules of Gyo apply to this.
Meruem often uses this to strengthen ordinary objects like pebbles or playing cards before throwing them, to make them deadly projectiles.
Meruem needs to be in contact with an object to use Shu on it, and if it leaves his possession (for example, if he throws it), it will gradually return to normal strength (1-10 seconds depending on how much aura was put into it), and his own weakened aura will replenish itself at a rate of 1/10 per second.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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(05-01-2017, 01:21 PM)Omni Wrote: (04-30-2017, 07:44 PM)Omni Wrote: My most complicated move, I already posted a version in the Wax Museum but this version was slightly weakened on feedback from Jeff. I welcome the most intrepid amongst you to judge this move, and *drumroll* try to price it. I'm not even gonna bother, I want to see what other people think first 
GYO/KO ('Focus'/'Temper')
Gyo is the name for when a nen user concentrates a larger than normal portion of their aura into a specific body part or parts. It enhances the strength of that body part for melee attacking and blocking purposes, but leaves the rest of the body weaker and more vulnerable. Ko is the extreme version of this ability where the entirety of one's aura is focused into a single body part.
If Meruem's aura is evenly distributed throughout his body, it takes about 1 second to focus 20% of his aura into a single body part, such as a fist or his tail. This increases the strength (ATK/DEF) of that body part by x2 but weakens the rest of his body to 9/10. It takes another second to focus 30%, increasing the strength of that body part by x3 but weakening the rest of his body to 8/10. This continues all the way up to 100%, taking 10 seconds, effectively making that body part 10x as strong at the cost of leaving the rest of his body at 0/10 strength. Focusing one's aura to this extreme is extremely risky; taking a hit to another body part would essentially be like being hit with 0 DEF.
The time it takes to focus his aura increases if he is trying to move, attack or block at the same time; up to double the times given above. He also can't do anything technical while trying to focus his aura, including most moves, as trying to do two at once would be simply impossible.
Returning his aura to a state of even distribution takes about half as long as it does to focus it. Meruem can maintain Gyo/Ko for as long as he wants but it does take a constant low level of focus to do so. Should he lose his focus for any reason, the aura will slowly shift back to its natural state of even distribution.
Meruem's control over his aura is absolute. For example, he can focus 50% of his aura into one fist and 50% into the other if he wishes. Doing this from a state of even distribution would take about the same time as focusing 100% aura into a single body part.
Some new things. Gyo is relevant to the latter, so I quoted it.
Thrown Objects (Physical Strength, Ranged Proficiency) (300)
Meruem has never needed fancy abilities due to his sheer strength and innate skill. While another warrior might use a gun or a bow and arrow, if Meruem needs a ranged projectile he'll just pick up a small object like a stone and throw it with such strength and precision as to become equal to a bullet. This can be combined with Shu (below) to turn objects like playing cards into deadly projectiles.
Shu ('Enfold') (600) (Buff Proficiency)
Shu refers to the process of imbuing your aura into physical objects in order to strengthen them. This can make ordinary objects such as a stick as strong as steel. Meruem can extend his aura into held objects, raising their strength and durability up to that of his own body. The further he stretches his aura, the lower the ATK/DEF becomes, proportionate to the size of the object he's trying to strengthen. For a small object such as a stick, this would be minimal, perhaps 9/10 of his normal ATK/DEF, and take only a second. But trying to strengthen something equal in size to his own body would leave him with half his normal ATK/DEF, and the object in question would only be half as strong too. It would also take five seconds, just though he were using Gyo to focus half of his energy into a single body part.
This ability also works in concert with Gyo/Ko, allowing Meruem to focus larger quantities of aura into an object as though it were any other body part and increasing its strength/durability by up to 10x (the caveat of larger objects reducing his overall power still applies). All the rules of Gyo apply to this.
Meruem often uses this to strengthen ordinary objects like pebbles or playing cards before throwing them, to make them deadly projectiles.
Meruem needs to be in contact with an object to use Shu on it, and if it leaves his possession (for example, if he throws it), it will gradually return to normal strength (1-10 seconds depending on how much aura was put into it), and his own weakened aura will replenish itself at a rate of 1/10 per second.
I don't know how I could provide much insight on a system that you yourself created, but anyway
- Gyo/Ko sounds a bit like it wouldn't work with the current system, unless you mean to put it as fluff for that character taking on an alt form with higher ATK and lower DEF/SPD/TEC (or of course a Power-Up form). And seeing how you have 10 different levels of it, that'd be one hell of an expensive thing to do!
- Thrown Bbjects may need to be a bit more specific because a "small" object can be varied - maybe put a maximum size, say a "fist-sized rock" for reference, or something to that effect, in instead? Also, a playing card is probably going to do different damage than a rock or other objects.
- Shu is a difficult thing to determine because you have two variables: the object and how much power is poured into it.
I'm not certain as to where you could draw the line between having a variable move and having too much variability, such as by being able to turn an object of almost any shape or form into a wieldable weapon.
And then there's the matter of reducing your stats to strengthen the object, which I'm not sure is possible to do with the current ruleset. Again, I may just be viewing things from the wrong angle or too strictly, but yeah.
One option which would remove the complication (but also make the move far less variable) would be to purchase a few specific variants, like "stick", "rock" and "metal bar", with each their own 'debuffs' to the user as they pour their energy into it, and specific numbers to their dimensions and durability.
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(05-01-2017, 01:21 PM)Omni Wrote: My most complicated move, I already posted a version in the Wax Museum but this version was slightly weakened on feedback from Jeff. I welcome the most intrepid amongst you to judge this move, and *drumroll* try to price it. I'm not even gonna bother, I want to see what other people think first 
GYO/KO ('Focus'/'Temper')
Gyo is the name for when a nen user concentrates a larger than normal portion of their aura into a specific body part or parts. It enhances the strength of that body part for melee attacking and blocking purposes, but leaves the rest of the body weaker and more vulnerable. Ko is the extreme version of this ability where the entirety of one's aura is focused into a single body part.
If Meruem's aura is evenly distributed throughout his body, it takes about 1 second to focus 20% of his aura into a single body part, such as a fist or his tail. This increases the strength (ATK/DEF) of that body part by x2 but weakens the rest of his body to 9/10. It takes another second to focus 30%, increasing the strength of that body part by x3 but weakening the rest of his body to 8/10. This continues all the way up to 100%, taking 10 seconds, effectively making that body part 10x as strong at the cost of leaving the rest of his body at 0/10 strength. Focusing one's aura to this extreme is extremely risky; taking a hit to another body part would essentially be like being hit with 0 DEF.
The time it takes to focus his aura increases if he is trying to move, attack or block at the same time; up to double the times given above. He also can't do anything technical while trying to focus his aura, including most moves, as trying to do two at once would be simply impossible.
Returning his aura to a state of even distribution takes about half as long as it does to focus it. Meruem can maintain Gyo/Ko for as long as he wants but it does take a constant low level of focus to do so. Should he lose his focus for any reason, the aura will slowly shift back to its natural state of even distribution.
Meruem's control over his aura is absolute. For example, he can focus 50% of his aura into one fist and 50% into the other if he wishes. Doing this from a state of even distribution would take about the same time as focusing 100% aura into a single body part.
Some new things. Gyo is relevant to the latter, so I quoted it.
Thrown Objects (Physical Strength, Ranged Proficiency) (300)
Meruem has never needed fancy abilities due to his sheer strength and innate skill. While another warrior might use a gun or a bow and arrow, if Meruem needs a ranged projectile he'll just pick up a small object like a stone and throw it with such strength and precision as to become equal to a bullet. This can be combined with Shu (below) to turn objects like playing cards into deadly projectiles.
Shu ('Enfold') (600) (Buff Proficiency)
Shu refers to the process of imbuing your aura into physical objects in order to strengthen them. This can make ordinary objects such as a stick as strong as steel. Meruem can extend his aura into held objects, raising their strength and durability up to that of his own body. The further he stretches his aura, the lower the ATK/DEF becomes, proportionate to the size of the object he's trying to strengthen. For a small object such as a stick, this would be minimal, perhaps 9/10 of his normal ATK/DEF, and take only a second. But trying to strengthen something equal in size to his own body would leave him with half his normal ATK/DEF, and the object in question would only be half as strong too. It would also take five seconds, just though he were using Gyo to focus half of his energy into a single body part.
This ability also works in concert with Gyo/Ko, allowing Meruem to focus larger quantities of aura into an object as though it were any other body part and increasing its strength/durability by up to 10x (the caveat of larger objects reducing his overall power still applies). All the rules of Gyo apply to this.
Meruem often uses this to strengthen ordinary objects like pebbles or playing cards before throwing them, to make them deadly projectiles.
Meruem needs to be in contact with an object to use Shu on it, and if it leaves his possession (for example, if he throws it), it will gradually return to normal strength (1-10 seconds depending on how much aura was put into it), and his own weakened aura will replenish itself at a rate of 1/10 per second.
Oh, Hell Yes.
I shoulda known you would bring the world of hunter X hunter here one-day Omni-man.
First of all, this a complete no go unless you can fully determine what "aura" equates to, and that's what is going to be holding up this moveset. Now, in your example, it represents Attack/Defense, however, cutting it up into tenths might not exactly be measurable, after all, it would get sticky with multiple users of this moveset with different stats going against each other. 4/10 of 2 attack vs 8/10s of 3 def and this tenth versus that tenth and so on, and doubling strength is rather intensive, as we are now throwing stats off balance. With simplifying this we can make it more viable in the omniverse. (Oh and btw, I have actually thought most of this through before, I actually almost joined as Kurapika, who is actually on of the people i draw demetri's chains from, no spoiler's on what future moves i have planned, hehehe)
Now, one method you can incorporate something similar to how Nen users have a well of nen that they draw upon, becoming larger as they become stronger. The best way we explore that in the omniverse is with stamina. How much does a move wear out the character? First, we will have the Nen act as stamina, with the use of it draining more and more from the user. The more focused and concise, the bigger the drain. So let's address Gyo and Ko now.
Gyo/Ko(Physical Strength, Homing, Area Defense?)(900, var size, variable strength)
Meruem focuses his Nen and strengthens it in one spot, ranging from a limb to a single point on his body. The strength of this bond scales with its size from as if wearing thicker skin to almost feeling as if you've just strapped on some power armor, and is increased further by more focus from the user's mind. Large areas require more time and effort to strengthen, while smaller ones are easier. Blocking a bullet with intense focus on the ENTIRITY OF THE CHEST feel like the wind being knocked out of you like you fell on your ass, but blocking a bullet with a quick and skillfully placed quarter-sized aura might only feel like a small rush of adrenaline, leaving you winded only for a moment. Blocking weak attacks wont feel as draining, like shielding a shoulder from a few kicks and more like expertly deflecting a blow with a shield. In addition, while in this state, the other areas of your body become weaker to attacks, losing vitality with greater strengths. Not having the skill or speed to adjust to block an attack without using too much aura risks being hit and it hurting more than it should.
Thrown Objects (Physical Strength, Ranged Proficiency) (300)
- good as is
Shu ('Enfold') (600) (Buff Proficiency)
In essence, I believe this is close to what it should be, except that again, instead of tenth's, implement a system like above, with the sizes more realtive to the user.
Most forms of nen can be expressed with the powers of the omniverse, and I think using a system where each varies in size and strength, each application you make for the move adds a base 900 to the move.
P.S I may have more to say to this later.
All warfare is based on deception.
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