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.357 Magnum - 600 OM
Requires Ranged Proficiency, Physical Strength Proficiency
Aadibah simply fires her scavenged .357 magnum, with six shots before a full or partial reload is required. It is a revolver, so a full clip/magazine is not necessary for reload. Can also be used as an improvised melee weapon. Aadibah will typically use whatever kind of .357 ammunition she can find, and can produce some using Omnilium if needed but only outside of battle. Aadibah can "fan the hammer" (holding down the trigger while repeatedly pulling back and releasing the hammer of a revolver in order to release a flurry of shots), but this sacrifices a great deal of accuracy for the sake of rapid fire. A single shot hits harder than one of her AK-47 rounds, are more accurate at close to medium-range, and are usually hollow point rounds since those are most common to come across and easy to produce with Omnilium. Fully reloading can take as little as thirty seconds, provided she has nothing effecting her dexterity, but she has the option of reloading only a few rounds if pressed for time.
Such terror you are facing
Isn't it wonderful?
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Dark Thunder Bolt - 600 OM, Debuff, Ranged Proficiency, Homing.
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Lighting his horn with magic for about 7 seconds, King Sombra will charge up a blast of magic that will create a storm cloud above the battlefield. This storm cloud can only do one thing, and that's fire a single bolt of electricity. This electrical attack if it connects will mess up the person's ability of movement similar to a tazer for about 5 seconds. After this the move needs to cool down for about 15 seconds. Unfortunately this move drains a fair amount of his energy. It can be used with other moves though. It homes in an opponent for 30 feet with a max range of 45 feet. The homin will also stop after 20 seconds however.
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12-05-2016, 09:42 AM
(This post was last modified: 12-05-2016, 09:42 AM by Dr. McNinja.)
Scrapped the Slagga in favor of...
Miss Moxxi's Grog Nozzle (300) - Requires Ranged, Debuff
The Grog Nozzle is a Maliwan pistol, tweaked by "Mad" Moxxi. Like most Moxxi guns do, it should heal its user - an effect absent in the Omniverse due to Gaige's corrupted ECHO device. It consumes pistol ammo to create a literal sponge that covers the target in slag. Since the projectile is, again, literally a damp sponge, it does no damage and travels as fast as a sponge would when fired from a gun. (not very fast indeed) But its slagging powers are potent. "Slagged" enemies take slightly more damage from all of Gaige's (and only Gaige's) moves, as well as generally annoying enemies. (slag is supposed to taste pretty bad and has a tendency to get in your mouth) Enemies become unslagged after 5 seconds, and Gaige must reslag them. Slag effects cannot be stacked. For some reason, enemies cannot become reslagged for 4 seconds after being unslagged. She can fire four sponges per mag until she needs to reload, which takes about 2 seconds. The gun fires one shot every 3 seconds. Because of the corrupted data, the Grog Nozzle takes two seconds to digistruct in Gaige's hands. Also, for some inexplicable reason, the user gets tipsy after prolonged use. This does not affect Gaige, as her aim is already shitty. (see: Anarchy)
Odd hours. Call for appointment.
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(12-04-2016, 09:43 PM)Aadibah Wrote: .357 Magnum - 600 OM
Requires Ranged Proficiency, Physical Strength Proficiency
Aadibah simply fires her scavenged .357 magnum, with six shots before a full or partial reload is required. It is a revolver, so a full clip/magazine is not necessary for reload. Can also be used as an improvised melee weapon. Aadibah will typically use whatever kind of .357 ammunition she can find, and can produce some using Omnilium if needed but only outside of battle. Aadibah can "fan the hammer" (holding down the trigger while repeatedly pulling back and releasing the hammer of a revolver in order to release a flurry of shots), but this sacrifices a great deal of accuracy for the sake of rapid fire. A single shot hits harder than one of her AK-47 rounds, are more accurate at close to medium-range, and are usually hollow point rounds since those are most common to come across and easy to produce with Omnilium. Fully reloading can take as little as thirty seconds, provided she has nothing effecting her dexterity, but she has the option of reloading only a few rounds if pressed for time.
600 OM for normal and rapid fire? just making sure as you kind of skim over it and most people might also do the same. Uh, the reload speed could probably be half of what you suggested, if Adibah is experienced with using the weapon, then she probably knows how to reload it efficiently. Other than that, this move looks fine, approved.
(12-05-2016, 09:06 AM)King Sombra Wrote: Dark Thunder Bolt - 600 OM, Debuff, Ranged Proficiency, Homing.
--------------------------------------------
Lighting his horn with magic for about 7 seconds, King Sombra will charge up a blast of magic that will create a storm cloud above the battlefield. This storm cloud can only do one thing, and that's fire a single bolt of electricity. This electrical attack if it connects will mess up the person's ability of movement similar to a tazer for about 5 seconds. After this the move needs to cool down for about 15 seconds. Unfortunately this move drains a fair amount of his energy. It can be used with other moves though. It homes in an opponent for 30 feet with a max range of 45 feet. The homin will also stop after 20 seconds however.
Why does this cost 600 OM?
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(12-05-2016, 09:42 AM)Gaige Wrote: Scrapped the Slagga in favor of...
![[Image: latest?cb=20130722071922]](http://vignette3.wikia.nocookie.net/borderlands/images/7/78/Lv50(ish)_Miss_Moxxis_Grog_Nozzle.jpg/revision/latest?cb=20130722071922)
Miss Moxxi's Grog Nozzle (300) - Requires Ranged, Debuff
The Grog Nozzle is a Maliwan pistol, tweaked by "Mad" Moxxi. Like most Moxxi guns do, it should heal its user - an effect absent in the Omniverse due to Gaige's corrupted ECHO device. It consumes pistol ammo to create a literal sponge that covers the target in slag. Since the projectile is, again, literally a damp sponge, it does no damage and travels as fast as a sponge would when fired from a gun. (not very fast indeed) But its slagging powers are potent. "Slagged" enemies take slightly more damage from all of Gaige's (and only Gaige's) moves, as well as generally annoying enemies. (slag is supposed to taste pretty bad and has a tendency to get in your mouth) Enemies become unslagged after 5 seconds, and Gaige must reslag them. Slag effects cannot be stacked. For some reason, enemies cannot become reslagged for 4 seconds after being unslagged. She can fire four sponges per mag until she needs to reload, which takes about 2 seconds. The gun fires one shot every 3 seconds. Because of the corrupted data, the Grog Nozzle takes two seconds to digistruct in Gaige's hands. Also, for some inexplicable reason, the user gets tipsy after prolonged use. This does not affect Gaige, as her aim is already shitty. (see: Anarchy)
What's the effective range on the shots?
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights
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12-07-2016, 08:58 PM
(This post was last modified: 12-07-2016, 09:00 PM by James Knight.)
Quote:Dark Thunder Bolt - 300 OM, Debuff, Ranged Proficiency, Homing.
--------------------------------------------
Lighting his horn with magic for about 7 seconds, King Sombra will charge up a blast of magic that will create a storm cloud above the battlefield. This storm cloud can only do one thing, and that's fire a single bolt of electricity. This electrical attack if it connects will mess up the person's ability of movement similar to a tazer for about 5 seconds. After this the move needs to cool down for about 15 seconds. Unfortunately this move drains a fair amount of his energy. It can be used with other moves though. It homes in an opponent for 30 feet with a max range of 45 feet. The homing will also stop after 20 seconds however.
Quote:You asked why it cost 600 OM. It was because of the homing effect. However as your statement has made me think it could cost less, I've repriced the move accordingly to 300 OM, Daniel.
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(12-07-2016, 08:58 PM)King Sombra Wrote: Quote:Dark Thunder Bolt - 300 OM, Debuff, Ranged Proficiency, Homing.
--------------------------------------------
Lighting his horn with magic for about 7 seconds, King Sombra will charge up a blast of magic that will create a storm cloud above the battlefield. This storm cloud can only do one thing, and that's fire a single bolt of electricity. This electrical attack if it connects will mess up the person's ability of movement similar to a tazer for about 5 seconds. After this the move needs to cool down for about 15 seconds. Unfortunately this move drains a fair amount of his energy. It can be used with other moves though. It homes in an opponent for 30 feet with a max range of 45 feet. The homing will also stop after 20 seconds however.
Quote:You asked why it cost 600 OM. It was because of the homing effect. However as your statement has made me think it could cost less, I've repriced the move accordingly to 300 OM, Daniel.
300 is fine. How fast do the lightning bolts travel?
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Quote:The lightning bolt it fires could either travel at the speed of an arrow, or at 70 MPH. I've narrowed it down to those two particular speeds, but haven't actually decided. Since this only fires a single bolt of lightning though, I'm unsure.
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(12-07-2016, 08:41 PM)Daniel Wrote: 600 OM for normal and rapid fire? just making sure as you kind of skim over it and most people might also do the same. Uh, the reload speed could probably be half of what you suggested, if Adibah is experienced with using the weapon, then she probably knows how to reload it efficiently. Other than that, this move looks fine, approved.
The 600 OM was to include being able to use the revolver as a melee weapon as well.
Such terror you are facing
Isn't it wonderful?
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Preapproving some moves for an NPC
Card Thrower req. Ranged Proficiency (300)
Aria’s not good tradition weapons, but she is an amazing card artist. She carries around at least three decks of playing cards with her at all times(That’s at least 156 cards!) She can throw two at once, and it only takes about a second to get another card ready to throw. When thrown, they release tiny razor blades that cut through skin. Obviously this feels about as bad as a paper cut. It takes about 5 seconds to summon another deck of cards. The cards can travel up to 20ft before they start to slow down and hit the floor. They can also be retrieved so long as they are not burned or destroyed by anything.
Magic Blade req Physical Strength (300)
A simple attack of a 2.5ft long blade. It’s a fine rapier made of pure magic energy used to jab holes in people's faces. She's moderately skilled with it. It takes about 5 minutes to summon, but she normally always has it strapped to her hip.
Illusions req Debuff (300)
Misdirection is the greatest boon a magician has up his sleeve. With a special powder, Aria can get into others minds and make them think they see what they don't. Aria can make it seem like there are copies of herself with the dust, even though there are none. It only seems to the person that there are five of her. Effects only last about ten seconds depending on the person’s defense. She must be in arm's reach to use this magic dust.
There’s always an Ace up my sleeve! - 800OM req Area Attack, Ranged, and Remote Control Tier 2 Super
Aria pulls the Ace of Spades from her sleeves. Its loaded with a chip that’s rigged to explode. When thrown it locks onto a person’s signature and explodes on contact. It has a normal range like any other cards, but unlike the others it locks onto her targets. The explosion can can cause some massive damage if her targets aren't built well enough to take the hit.
Find the Lady - 800OM Tier two Super Def req teleport
Aria specialty is Three-Card Monte. A card hustler trick mostly, but in the Omniverse it's more. When an attack is launched at her, she turns into a giant card - The Jack of Spades. After it's over, she reappears as the Queen of Hearts, negating all the damage by teleporting away, hopeful.
The Cane req Phy. Str, Ranged, and Area Attack - 900
The most iconic magical item in existence is the magician’s cane. This can is not used to pull rabbits out of hats though. This cane can be used to launch explosive fireballs, or shots of lightning at her opponents. It also suffices as a decent beating stick! Ain’t that nifty! It takes awhile to summon but can be greatly useful in a pinch. The explosion of fire spreads about ten feet in a quick burst, and just like the lightning, travels about 50ft. The lightning obviously moves faster than the fire. Lastly, the stick only about a foot long.
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(12-08-2016, 09:32 PM)Aadibah Wrote: (12-07-2016, 08:41 PM)Daniel Wrote: 600 OM for normal and rapid fire? just making sure as you kind of skim over it and most people might also do the same. Uh, the reload speed could probably be half of what you suggested, if Adibah is experienced with using the weapon, then she probably knows how to reload it efficiently. Other than that, this move looks fine, approved.
The 600 OM was to include being able to use the revolver as a melee weapon as well.
Ah right, well, in that case, you still have the variable option of rapid fire. Even though it's a rather small clip, it is still an entirely useful mode of fire. So the move is gonna cost you 900, standard fire, rapid fire, and melee. ( P.S. I totally forgot about the melee part).
Approved at 900.
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Dark Thunder Bolt - 300 OM, Debuff, Ranged Proficiency, Homing.
--------------------------------------------
Lighting his horn with magic for about 7 seconds, King Sombra will charge up a blast of magic that will create a storm cloud above the battlefield. This storm cloud can only do one thing, and that's fire a single bolt of electricity. This electrical attack if it connects will mess up the person's ability of movement similar to a tazer for about 5 seconds. After this the move needs to cool down for about 15 seconds. Unfortunately this move drains a fair amount of his energy. It can be used with other moves though. It homes in an opponent for 30 feet with a max range of 45 feet. The homing will also stop after 20 seconds however. This travels at the speed of 30 MPH. However it should be noted, that this is a single shot weapon. The cool down, and the charge up need to happen before it can be used again once Dark Thunder Bolt has been used in a combat situation.
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Ice Strike , ranged proficiency
Description: Revan fires a single ice bolt the size of one of his arrows out of his palm that travels the speed of a thrown ball. The bolt is designed to pierce armour and freeze a targets wound causing further pain resulting in moderate damage. takes twenty seconds to form before being shot at an opponent and needs ten minutes to recharge. User must focused and aimed carefully and must be stationary though once shot can be forgotten about.
The ice bolt can then be removed or allowed to melt over time.
Shadow Barrage , ranged proficiency
Description: Revan creates a cloud of black smoke like substnce around himself before using both arms to launch it at an enemy which it then attaches itself to causing moderate damage around the intended target.
This cloud can expand to fit over a single enemy of any size so long as they are not larger then say a mammoth or else it will only harm as much of their body as possible.
This attack requires full stationary focus and can be fired after only a minute of charging but takes an hour to be used again.
The cloud exists on its target for only ten seconds but will cause cause the target great pain as the shadow attempts to rip its target apart.
Once fired the move can be forgotten about but must focus long enough for it to reach its intended target or else it may go astray.
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Dual Swords of Despair (Physical Cost: 600.)
A design supplied by the newly formed Seraph, these Blades show expert demon craftsmanship. Simple in design, but articulate as well, they leave little to the imagination. They sit on a double scabbard on Koals back for easy access, and can be used at the same time, or individually. The sword situated to the top is slightly shorter and thinner, allowing for quicker and more prescient strikes, whilst the sword situated in the lower scabbard is slightly heftier and longer, making it slower than it's smaller counterpart. They can be summoned on the fly and used whilst moving.
"...If the soul is left in darkness sins will be committed. The guilty one is not he who commits the sin, but he who causes the darkness.”
-Victor Hugo Les Miserables
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Alt Form: Dreadnought Avatar (2000)
ATK: 4
DEF: 5
SPD: 0
TEC: 1
Picture: http://i1274.photobucket.com/albums/y435...6f08b8.png
(I will replace the link with an image in the roster)
When swapping into or out of this form the “Dreadnought Avatar” heavy armor appears or disappears off of Sabrina’s body, taking a few seconds for either case. The Dreadnought Avatar armor covers her in a suit of heavy metal plate and a fiber that protects her from harm without impacting on her speed a lot, because she uses a psychic field to support her muscles and lift the armor. She also dons a jumpsuit of highly highly durable fiber which keeps her non-armored bodyparts from being exposed (the black/gray suit in the picture). The suit also has jetpacks built into the soles, allowing for flight.
Because Sabrina must place a lot of her psychic energy into into upkeeping her armor she is unable to fight as skillfully as when not wearing it. As a result this armor is designed for a brute-force approach with overwhelming force.
I would also like approval for the below moves, please!
[spoiler]
Guardian Shield (600, Physical Strength, Area Shield Profs, Flight): As if the staggering armor wasn’t sufficient already, Sabrina wields the Guardian Shield, a barricade of solid metal, which she uses to guard herself against frontal attacks. However, when it’s attached to her back, the shield does not block damage for some reason; it simply lets attacks pass through. It’s roughly 1,5m tall and 80cm wide.
Pulling the shield from her back or putting it back takes ~2 seconds. While wielding it Sabrina only has one arm at her disposal which she can use to wield any weapon requiring only one hand or none at all.
Once in hand the shield functions like a regular shield, covering about 3/4ths of Sabrina’s body if held correctly, though her lower legs or her head will remain exposed if she decides to cover the respective other bodypart.
The shield can also be deployed as a barricade by slamming its bottom side into the ground with force, digging it into the ground - this takes ~2 seconds. While this allows Sabrina to use both hands while using the shield as cover, it also means that she is unable to use the shield again unless she yanks it back out, which takes ~5 seconds of pulling during which she’s unable to use other moves, or move. The shield can also be left behind in this state, which carries the risk of her opponent(s) using it for their own cover.
Finally, the shield can be used as a decently effective way of attacking, by charging someone with it - let alone flying, then dropping onto them.
Combat Knife (600, Physical Strength, Ranged Proficiency): Usually kept in a holster on her belt, Sabrina’s combat knife is kept for the occasions where her Ember Celica needs reloading or she needs to slicing rather than stopping power. The Combat Knife is a handy weapon with a blade about 25cm long and an energy edge that causes it to emit a low hum when used. It only has a very short range but is tougher as a result.
The Combat Knife can also be thrown at an opponent, with its range being as far as Sabrina can throw it ([ATK stat] times 10 meters). After being thrown Sabrina must get within about a meter of it after it lands, for a magnetic field on the holster to pick it up automatically.
Dragonbreath Revolver (300, Ranged Proficiency): A simple revolver with stylistic improvements to make it look dragonlike. It can hold 6 rounds, reloading takes ~3 seconds, Sabrina can fire around 2 rounds per second at maximum, with shots landing mostly accurate up to 15m away and a maximum range of ~50 meters. It can be wielded in one hand. Sabrina can materialize this gun into her hand almost instantaneously and makes it disappear in the same fashion when finished.
Bolter Cannon (900, Ranged Proficiency): Sabrina got this idea from schematics for a “ Heavy Bolter” of the Space Marines, Emperor Palpatine’s bodyguards. Its size and shape (view image for reference) remain the same, however it is not belt-fed, instead it holds a magazine of 30 rounds. Due to its immense size and weight it must be wielded with both hands when using it to attack, and even then has severe recoil, making it inaccurate at anything over ~30m away (the rounds will fly much further, but at 30+ meters will never hit the opponent). Sabrina can materialize this gun into her hands almost instantaneously and makes it disappear in the same fashion when finished.
The Bolter Cannon fires large high-powered rounds, though they are not the rocket-bullets used by Space Marines, at one shot per trigger pull accompanied by a cannon-like firing sound. Due to the immense recoil Sabrina cannot fire more than once a second. Reloading takes ~7 seconds during which she can move.
The Bolter Cannon’s magazine is also modified: after ejecting it during the reload she is able to throw it at her opponent like a heavy projectile. Sabrina saves the empty mag to throw whenever the opportunity presents itself, or flings it at her opponent as she ejects it from the Bolter Cannon for an attack when her opponent least expects it. While it doesn’t fly nearly as fast as a bullet due to being thrown, it's heavy and has pointy edges, so it hurts. The magazine’s dimensions are 20x30cm (length and height, same dimensions as an A4 sheet of paper) and ~8cm thickness. Due to holding bullets, it’s also hollow and a bit lighter than what it looks like.
C-41 “Hornet” Chaingun (600, Ranged Proficiency): The Hornet is Sabrina’s go-to option when it comes to quantity over quality. It’s a typical multi-barreled chaingun that cannot be wielded with less than two hands and is heavy enough that even holding it slows Sabrina down to a walking pace. Sabrina can materialize this gun into her hands almost instantaneously and makes it disappear in the same fashion when finished.
The Hornet has two triggers, one which leads to the gun spinning up to full speed in ~1 second, and the second which actually causes the firing to happen. Only once the barrel is spinning at full speed can it be fired, however Sabrina can also choose to keep the Hornet spinning without firing it, but “only” keeping it ready to start firing immediately when her opponent shows up. During the spin-up time hidden compartments on the gun automatically fire several steel cables with hooks into the ground in front of Sabrina which immobilize her as long as the gun is spinning to counter the immense recoil, making her stationary although she is able to aim up to 90° sideways in either direction, as well as up and down. The cables don’t allow more than that.
If the hooks have nothing to latch on to (for instance because Sabrina is flying), Sabrina consciously opts not to enter stationary mode (the Hornet magically knows what she wants) or if the steel cables are cut Sabrina will slide back a little distance with each shot and is less accurate, but she will be able to aim it at any direction and continue to move while the gun is spinning but not firing. The hooks cannot harm an opponent who happens to be in their way for some reason, instead harmlessly bouncing off.
The Hornet fires a veritable barrage of bullets: 3 per second, or 180 per minute, of sustained fire. Each bullet does very little damage by itself but the huge numbers add up to inject lead into anything in front of its barrels. The gun is suited for medium ranges but won’t hit anything beyond ~100m. For whatever magical reason, the Hornet also does not need reloading.
[/spoiler]
"(Note to self: insert quote & picture once I find stuff)"
Quote:PvP FLAG: RED
Please message me before you attack my character or assault my base! Thanks!
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(12-09-2016, 08:49 AM)King Sombra Wrote: Dark Thunder Bolt - 300 OM, Debuff, Ranged Proficiency, Homing.
--------------------------------------------
Lighting his horn with magic for about 7 seconds, King Sombra will charge up a blast of magic that will create a storm cloud above the battlefield. This storm cloud can only do one thing, and that's fire a single bolt of electricity. This electrical attack if it connects will mess up the person's ability of movement similar to a tazer for about 5 seconds. After this the move needs to cool down for about 15 seconds. Unfortunately this move drains a fair amount of his energy. It can be used with other moves though. It homes in an opponent for 30 feet with a max range of 45 feet. The homing will also stop after 20 seconds however. This travels at the speed of 30 MPH. However it should be noted, that this is a single shot weapon. The cool down, and the charge up need to happen before it can be used again once Dark Thunder Bolt has been used in a combat situation.
Approved.
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To arms, my Knight(Tier 1 Assist) (1000): King Sombra summons a Knight of his own design to the Battlefield. The Knight was created when he learned how the bipedal life forms could use both their hands and their feet as lethal weapons. The Black Knight may not be that graceful or fast, but when it comes down to it, he is a skilled warrior.
![[Image: latest?cb=20141110055046]](http://vignette2.wikia.nocookie.net/elder-scrolls-fanon/images/f/f3/Forlencaptain.jpg/revision/latest?cb=20141110055046)
Stats:
ATK: 2
DEF: 2
SPD: 0
TEC: 1
And of course, what is an Assist without moves?
Umbral Sword - Covenant (300, Physical Strength)
A plain black sword, with red writing on it. It's the sword that the Black Knight wields. It can clash with most weapons, and is fairly sharp. This sword is the signature weapon of the Black Knight, and has no special properties whatsoever to it. This technique, much like the others of the Black Knight is slow, at least for now anyway, moving at the pace of a snail.
Umbral Hammer - Earth Breaker (600, Physical Strength, Area Effect Proficiency, Debuff.)
The Umbral Hammer can be used as a weapon to smash a person's face in by default. But this hammer holds a secret to it. For due to magic Sombra has put upon the hammer, when smashed into the ground after being charged for seven seconds, this can create a localized earthquake that could knock a person off of their feet for about 5 seconds. This does low damage for the swings of the hammer, but high damage should the earthquake knock them down, and the hammer be successfully swung then. This technique, much like the others of the Black Knight is slow, at least for now anyway, moving at the pace of a snail.
Eye Lasers (300, Ranged Proficiency.): The need for the Knight to have a ranged weapon was not lost on Sombra, so the helmet was enchanted. This causes it to be able to shoot out blackish reddish beams of energy from the eyes of the helmet. These do low damage but are still likely to at the very least annoy an individual they hit. This technique, much like the others of the Black Knight is slow, at least for now anyway, moving at the pace of a snail.
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Scrapped the Slagga in favor of...
[Image: latest?cb=20130722071922]
Miss Moxxi's Grog Nozzle (300) - Requires Ranged, Debuff
The Grog Nozzle is a Maliwan pistol, tweaked by "Mad" Moxxi. Like most Moxxi guns do, it should heal its user - an effect absent in the Omniverse due to Gaige's corrupted ECHO device. It consumes pistol ammo to create a literal sponge that covers the target in slag. Since the projectile is, again, literally a damp sponge, it does no damage and travels as fast as a sponge would when fired from a gun. (not very fast indeed) Its effective range is only 1 meter. But its slagging powers are potent. "Slagged" enemies take slightly more damage from all of Gaige's (and only Gaige's) moves, as well as generally annoying enemies. (slag is supposed to taste pretty bad and has a tendency to get in your mouth) Enemies become unslagged after 5 seconds, and Gaige must reslag them. Slag effects cannot be stacked. For some reason, enemies cannot become reslagged for 4 seconds after being unslagged. She can fire four sponges per mag until she needs to reload, which takes about 2 seconds. The gun fires one shot every 3 seconds. Because of the corrupted data, the Grog Nozzle takes two seconds to digistruct in Gaige's hands. Also, for some inexplicable reason, the user gets tipsy after prolonged use. This does not affect Gaige, as her aim is already shitty. (see: Anarchy)
Odd hours. Call for appointment.
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12-13-2016, 10:45 PM
(This post was last modified: 12-15-2016, 03:34 PM by Beta Ray Bill.)
These moves are for the NPC Batman which I am creating.
Physical Strength (1000) Ranged (1000) Debuff (1000)
Batarang (300) The Batarang is a small bat-shaped shuriken built to disarm subdue or stun enemies it takes him at least 2 seconds to pull one out of his utility belt and throw it. the Batarang can stun enemies for at least 3 seconds minutes. Batman at least carries a 3 dozen of them in his utility belt. This version of the Batarang only stuns, unlike other versions that are built to harm or explode. Batman can throw theses for at least 30-40 feet. This move can be used with other moves.
Batman's cape (600) batman's cape can be used to help him glide, but it can also help in combat as a distraction and to stun enemies. the cape is located on Batman's back, it is a black parachute-like material. It takes Batman at least 1 second to use his cape in combat to confuse or stun enemies. The stun lasts for 5 seconds depending on the TEC of the enemy. The cape stuns enemies by basically hitting them with it, the stun effect happens becuse the enemy gets confused or disoriented.
Batman's Grapple gun (300) this is a that shoots a grappling hook it can take and assist Batman up into higher places he needs to get to, such as to get to a roof of a building or get out of an elevator shaft or get to a ledge. The Grapple gun can also disarm and pull enemies towards him. The Grapple gun looks like a normal gun with a wooden handle with a grappling hook at its end. it takes about 3 seconds to pull off of his utility belt and 2-4 seconds depending on how far the target is. Grapple hook can reach about 10-50 feet. The Grapple gun can disarm by grabbing on to an enemy's weapon and yank it out of their hand. The grapple gun can stun by Batman shooting it at his enemy the stun lasts up to 4 seconds depending on TEC.
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