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(04-15-2016, 07:08 AM)Eon Saverem Wrote: (04-15-2016, 05:29 AM)Amaterasu Wrote: (04-14-2016, 03:05 PM)Eon Saverem Wrote: Cross Block- 300 Om (*Area Shield Proficiency)
Eon is proficient at wielding the Punisher Cross enough to use it as a shield. The width on either park of the cross is 1 1/2 feet. Eon wields it this way as either a Roman Soldier does a Tower Shield, or simply as cover. Eon's speed allows him to move the heavy weapon in a efficient manor but against extremely fast physical attacks, the weight makes it difficult to keep up with.
Shield of Faith – (Area Shield Proficiency 400) Tier 1 Super *Defense Move – 600 OM
Eon plants the Punisher Cross in front of him as cover. He turns the skull trigger in the middle to the left and the Punisher expands even further than when it is released from its wrappings. Covering an area of 15 sq ft directly in front of Eon. Eon can use this without planting it in the ground but if done this way, may result in knock back. Can block any Tier 1 Super Move.
(note: I'm not move approval staff. This is just general advice that can be overruled by other staff)
You're going to need to add in the required proficiencies for your Cross Block move, which I suppose would be Area Shield. You might also want to mention that Shield of Faith is a Super Defense.
*Made ammendments above!
Thank you! Amaterasu! I had thought that because the width was less than 3 ft I didn't need it. But just realized it was a 5+ ft object meaning it is larger than 3 ft. Much appreciated.
You only need to purchase each proficiency once though, once you have it you can use it for any number of Moves. Since your Shield of Faith would already need Area Shield you wouldn't have any disadvantage if you accidentally put it on a move that doesn't require it. But yeah, happy to help!
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Some moves/transforms for Renji, hopefully the second move is clear enough.
Kuzuru - (2000) Alternate Form
[spoiler]
ATK - 4
DEF - 1
SPD - 3
TEC - 2
Renji skewers himself with his own sword, allowing the demon within the Blade of Lost Souls to consumed him. Renji's skin flushes a dark red and his body grows stronger and taller. The demon is much more aggressive than his human counterpart and thrives upon bloodshed and battle. However he isn't unintelligent, in fact Kuzuru is quite clever when he isn't bloodthirsty. He is more likely to preform risky maneuvers and trade equal blows with his opponents, because after all this isn't his actual body. Once in this form it is incredibly difficult for Renji to take back control, and oftentimes only death or a nearly fatal fight will be able to jar Kuzuru's hold loose. While in this form Renji is unable to use the Blade of Lost Souls [/spoiler]
Demon Blades - (900) Requires Physical Strength, Kuzuru transformation
[spoiler] Being a demon of battle Kuzuru is able to sprout blades from his body. These blades are around four feet long and remain attached to his skin. They can sprout from anywhere and take only a few seconds to form, but they cannot form if something is actively covering them (i.e. if he is grappled or wrapped in something like a tight net he cannot create blades underneath the grappler or net to cut them). He can create a maximum of four blades at a time, and they must be reabsorbed into his body before he can create them in different locations, the reabsorption is about as fast as summoning them. There are two types of blades he can create curved and straight. Curved blades are better at slashing and straight blades are better at stabbing. They are generally weaker than equivalent swords and can shatter if put under too much duress. [/spoiler]
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Bumping the Chaotic Energy Katana once more.
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(04-11-2016, 05:31 PM)Red-Hood Wrote: Seismic slam- (requires: physical attack, area attack proficiency,Super jumping-Basic ,Lazarus' Blessing) 300 OM
While Lazarus' blessing is activated Red Hood leaps into the air and slams down hard to the ground. This damages opponents in a 10 foot radius. The closer to the initial impact the more damage is dealt. If standing on the farther end of the attack radius this merely pushes back foes slightly.
Approved, Just make sure that you purchase all the required powers and proficiencies before purchasing this move.
(04-11-2016, 07:54 PM)Okor Wrote: Gigaton Hammer (Tier Two Supermove, requires Physical Proficiency, Debuff Proficiency, Area Attack Proficiency 800 OM)
![[Image: latest?cb=20121013153054]](http://vignette1.wikia.nocookie.net/elderscrolls/images/d/dc/DAVolendrung.png/revision/latest?cb=20121013153054)
The massive maul entrusted to Okor by the Headmaster of the Institute is an impressive instrument of destruction. Weighing almost as much as a mortal man, the energies concentrated in its head add to its might, coruscating auras of entropy and hatred just barely visible to mortal eyes. With a haft nearly as tall as the Plague Marine (very nearly three meters), each swing of this mighty weapon brings ruin. While tiring, even for one of his stature, the exertion is most assuredly worth it. Each blow of this titanic weapon emits a mighty shockwave upon impact, the ruinous energies just barely contained within its prison of corroded iron flowing freely, shattering the earth and sapping the strength of all those who stand upon it. The ravaged area is roughly 3.5 meters in radius, centered upon the point of impact. If the hammer instead meets a prime during its deadly arc, aside from the obvious blunt force trauma that would result, their flesh ruptures and rots around the area of impact, leprous lesions spreading from Okor's attentions.
Approved
(04-11-2016, 08:42 PM)Zack Fair Wrote: Mako Shield (T1 Defensive Super – 600) Requires Area Shield Proficiency
Zack summons an aura of Mako energy, then hardens it around himself. This forms a temporary, crystalline-like light blue, transparent coat over his body. An attack with sufficient strength (T1 Super) will cause it to shatter like glass and dissipate into nothingness, and allow Zack to immediately continue fighting. Anything stronger will shatter the shield in the same way, but Zack would still take the additional damage. Creating the shield requires complete focus from Zack, preventing him from doing anything else while it is active. It is also taxing on his own energy, making it best utilized as a quick way to block powerful attacks.
Ultima Materia (T2 Offensive Super – 800) Requires Ranged Proficiency, Area Attack, Ranged Materialize
Zack holds a green, fist sized orb in one hand and channels his own energy into it. Over the next three seconds, the green Materia becomes a bright white, and emits a high pitched screeching noise. Zack then holds the Materia in the direction of his target, and it launches five light green sparks. Upon launching them, the Materia immediately reverts to its normal green color. On impact with the target, the sparks explode into a massive burst of pure green energy, covering a 15x15 foot area and utterly consuming everything inside the blast radius. The resulting explosion of energy lasts for approximately five seconds, after which it fades away into nothingness, leaving only the damage in its wake.
Wall Materia (T2 Defensive Super – 800) Requires Area Shield Proficiency, Ranged Materialize Proficiency
A fist sized, green orb that Zack carries on him. When he holds it out and summons the power contained within it, it forms a large, translucent wall capable of blocking many attacks. The wall is flat, and is seven feet tall and ten feet wide, and transparent with a green tint, so he can see through it. It only appears in the direction that Zack summons it in. It takes an immense amount of his own strength to summon the magical wall, meaning he must focus on it entirely and cannot sustain it indefinitely.
All three are approved
(04-11-2016, 08:48 PM)Somerled Murdoch Wrote: Somerled Murdoch Wrote: Violent Updraft (Area, Debuff, Advanced Super Jumping) (300): Somerled vaults into the air as high as he can, up to 30 meters, with a powerful, uplifting burst of wind. The vicious gust drags anyone within a 5 meter radius into the sky with him. Those immediately next to him are tossed as high as he jumps, and the further away someone is while staying within the effective range, the lower they are launched, down to a mere fraction of the height of his jump at 5 meters. While the wind can't outright harm anyone, the large height that the victim is dropped from does, and the tumultuous air prevents people from righting themselves, rendering even those who know how to fly vulnerable to it. Those who are skilled enough can stop their tumbling, though without a method to safely land, it won't make the inevitable crash any softer.
It's a very intense attack that can wear Somerled out quickly if he's not careful. He needs to concentrate for about two seconds, channeling the wind in preparation, if he's to jump safely. Otherwise, he can cast it much faster, in around a second or less, but then he is also tossed around by the turbulence.
So is this good to go?
Would I need to upgrade the move if I were to upgrade from Advanced to Master super jumping?
You can just say that the height he can jump is dependent on the level of super jumping he has. I would put a hard limit on how high you can actually launch someone. 2 seconds of charge time is way too low if you are going to be taking people up into the air with you. 5 Meters is a bit too large, how about 2.5 - 3?
(04-11-2016, 09:25 PM)Raal Deathwind Wrote: Editing Zul'gurand's axe, modifying it and increasing the price for 1200 to 900
Added text:
Raal can also use this axe in close combat as any other axe would be used. The weapon is not especially strong or damaging, even with Raal's magic humming through it, when used in this fashion, but its lightweight nature allows Raal to swing with it quickly and it's short length is an advantage in close combat.
Adding a melee mode? Approved (don't forget to add it and buy it  )
(04-12-2016, 06:19 PM)Darth Revan Wrote: Move: Lazarus Sniper Rifle (Requires Ranged Proficiency) Cost: 300 OM
Description:
A reflection of Revan's personality and an extension of herself, this weapon is one of the few things she holds close to her heart. As an assassin, a sniper rifle is used on many occasions, in many different scenarios. The outcome is always the same: Someone dead. Funds Transferred. Job well done. The Lazarus sniper rifle is a powerful weapon, shooting a superheated tungsten projectile at hypersonic speeds. The clip holds nine rounds, and fires at a slow rate of one shot every 10 seconds. It takes about five seconds for Revan to reload the clip, and cock the rifle to put a bullet in the chamber. While it can be summoned on the fly, it takes 3-4 seconds for Revan to situate the rifle into a safe firing position. Revan cannot be moving while firing the weapon, or else it could seriously harm her.
Appearance:
![[Image: 837de306a6b441b000e2c02a74c824d8.jpg]](https://s-media-cache-ak0.pinimg.com/564x/83/7d/e3/837de306a6b441b000e2c02a74c824d8.jpg)
approved
(04-11-2016, 09:27 PM)Warren Zimmer Wrote: Chaotic Energy Katana: (Requires Physical Strength. 300.):
Lacking the talent to make a real light-saber, Warren created the next best thing. This 23 and 1/2 inch blade is made out of Glass but glass that has been specially altered so that the glass can channel plasma, creating a blade that can glow with energy and clash with most weapons. The sword takes about 2 seconds to turn on the plasma feature. The sword is kept by Warren strapped across his back when not in use as that is where it charges namely in it's sheath. This sword is a weapon that has been built by Warren for his own personal use. Due to being made out of specially treated glass the sword weighs about six pounds easily.
Can this be used when not channeling plasma?
(04-14-2016, 01:03 AM)Amaterasu Wrote: (reposting this from the Move Approval III thread, so don't be surprised if you think you already saw it ^^)
Celestial Brush: Sprout (Requires Ranged Proficiency, Ranged Materialize Proficiency, possibly Remote Control Proficiency as well)
^ Would need confirmation on if Remote Control is needed for this, or Ranged + Ranged Materialize is sufficient, thanks!
The supposed cost would be 900? 600 for Vine + 300 for Lily.
Amaterasu uses the magic brush that is at the end of her hair, turning the very world before her into her canvas. The Celestial Brush: Sprout technique has two uses:
Vine: For this technique Amaterasu cannot be further away than ten meters from a solid surface, such as the ground or a wall, which she intends to target. By drawing a line from the ground to any location and saying "Hana saku" (japanese verb, meaning grow/sprout in reference to a plant) she causes a green vine to sprout from the surface she began to draw on, along the line that she drew. The maximum length of that vine is as high as Amaterasu can jump (Note: Amaterasu currently has Advanced Super Jumping, so that's 30m, and this can go up to 50m with Master level Super Jumping, with Flight not providing any greater bonus), and it grows at around a rate of 5 meters per second. After reaching its full growth the vine grows broader and rigid, turning into more of a beanstalk, and remains in place as a surface to stand on or climb. A maximum of two vines can be present at a time, if a third were to be drawn anywhere the oldest one would disappear in a lengthy puff of smoke. A single vine will remain in place for up to an hour. During the last 5-or-so minutes of its lifetime it rapidly whithers away and shrinks to nothingness.
If the Vine was grown on a surface that supports plant life (such as rich soil or mud, but not rocks, ice, sand or arid soil) and in a flora-friendly environment (the Underverse is an example of a hostile environment for this purpose), after having whithered away the vine may turn into a random piece of flora that grows in that area (such as a flower or a tree sapling), in an early state of growth, thereafter growing naturally. This is a cosmetic "aftereffect" that brings no advantage to any party.
The purpose of this Celestial Brush technique is mobility, not combat, and this becomes very appearant in a number of ways:
-The vines cannot physically injure a foe or break an object. If they encounter an obstacle in their growth they will grow around it instead.
-Any attack at the vine (or beanstalk, if it's fully grown) done with the intent on breaking it will instantly destroy it, causing it to disappear in a puff of smoke, whilst the attack itself isn't blocked or even slowed, making it useless as a shielding move, and fairly impractical to use in battle. Any stress placed on the vine that is not intended on breaking it (such as someone climbing it) will make it react like a regular plant in the same situation.
Upon casting Vine, the kanji 結 (musubu, tie (as in "tie something up")) also appears in the air above Amaterasu for around one second, this is a cosmetic effect that does not influence the move itself.
Water Lily: This variation of the technique can only be used up to 10m away from a body of water. By drawing a circle onto the water surface and saying "Riri" (japanese noun, meaning Lily) she makes a large Lily Pad appear on the water. It's around 3 meters across and rigid like a wooden board. Additionally it floats even in agitated water and will resurface if submerged. This can be used as a makeshift boat or stepping stone, and moved around by paddling or such. Up to two Lily Pads may be present at a time, if a third is summoned the oldest one will disappear in a puff of smoke. The same happens to a Lily Pad if it gets torn or broken. While not destroyed or otherwise broken, the Lily Pad will remain indefinitely until it is separated by 12 meters or more from Amaterasu for even just a moment, at which point it will disappear in a puff of smoke.
Upon casting Water Lily, the kanji 咲 (saki, bloom) also appears above the materializing Water Lily for around one second, this is a cosmetic effect that does not influence the move itself.
Vine - Why is this 600?
Lilly - Approved
(04-14-2016, 03:05 PM)Eon Saverem Wrote: Cross Block- 300 Om
Eon is proficient at wielding the Punisher Cross enough to use it as a shield. The width on either park of the cross is 1 1/2 feet. Eon wields it this way as either a Roman Soldier does a Tower Shield, or simply as cover. Eon's speed allows him to move the heavy weapon in a efficient manor but against extremely fast physical attacks, the weight makes it difficult to keep up with.
Shield of Faith – (Area Shield Proficiency 400) Tier 1 Super Move – 600 OM
Eon plants the Punisher Cross in front of him as cover. He turns the skull trigger in the middle to the left and the Punisher expands even further than when it is released from its wrappings. Covering an area of 15 sq ft directly in front of Eon. Eon can use this without planting it in the ground but if done this way, may result in knock back. Can block any Tier 1 Super Move.
Cross Block - I would make it so that it makes it harder for him to move around. At the moment, it just makes it seem like only Primes with top tier speed would be able to get past this shield, even though this shield is supposed to be heavy.
Shield of Faith - Approved.
(04-14-2016, 03:19 PM)Eon Saverem Wrote: One more. This one is an Item.
Scouter- 300 OM
Allows wearer to read OM levels (Omnillium #) of other Secondaries and Primes. NPC Secondaries and Primes will merely show up as either weak, tough or strong. Whereas PC Primes (or Secondaries) will have their total OM show to the wearer.
Basically "Don't mess with him, he's got 4 times the OM Levels you have" though OM levels do not decide outcomes of battles, they can decide whether the battle should be taken in the First Place.
Not approved
(04-15-2016, 04:28 PM)Renji Wrote: Some moves/transforms for Renji, hopefully the second move is clear enough.
Kuzuru - (2000) Alternate Form
[spoiler]
ATK - 4
DEF - 1
SPD - 3
TEC - 2
Renji skewers himself with his own sword, allowing the demon within the Blade of Lost Souls to consumed him. Renji's skin flushes a dark red and his body grows stronger and taller. The demon is much more aggressive than his human counterpart and thrives upon bloodshed and battle. However he isn't unintelligent, in fact Kuzuru is quite clever when he isn't bloodthirsty. He is more likely to preform risky maneuvers and trade equal blows with his opponents, because after all this isn't his actual body. Once in this form it is incredibly difficult for Renji to take back control, and oftentimes only death or a nearly fatal fight will be able to jar Kuzuru's hold loose. While in this form Renji is unable to use the Blade of Lost Souls [/spoiler]
Demon Blades - (900) Requires Physical Strength, Kuzuru transformation
[spoiler] Being a demon of battle Kuzuru is able to sprout blades from his body. These blades are around four feet long and remain attached to his skin. They can sprout from anywhere and take only a few seconds to form, but they cannot form if something is actively covering them (i.e. if he is grappled or wrapped in something like a tight net he cannot create blades underneath the grappler or net to cut them). He can create a maximum of four blades at a time, and they must be reabsorbed into his body before he can create them in different locations, the reabsorption is about as fast as summoning them. There are two types of blades he can create curved and straight. Curved blades are better at slashing and straight blades are better at stabbing. They are generally weaker than equivalent swords and can shatter if put under too much duress. [/spoiler]
Alternate Form - This is approved, but alternate forms do not allow the removal of damage taken. You you get a cut on the chest in one form, it will be in the same (relative) spot in the other form.
Demon Blades - Why is this 900?
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Yes although the blade could probably be broken easier, Minato.
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@Warren; Then the move will cost 600 OM
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(04-18-2016, 01:01 AM)Minato Namikaze Wrote: (04-15-2016, 04:28 PM)Renji Wrote: Some moves/transforms for Renji, hopefully the second move is clear enough.
Kuzuru - (2000) Alternate Form
[spoiler]
ATK - 4
DEF - 1
SPD - 3
TEC - 2
Renji skewers himself with his own sword, allowing the demon within the Blade of Lost Souls to consumed him. Renji's skin flushes a dark red and his body grows stronger and taller. The demon is much more aggressive than his human counterpart and thrives upon bloodshed and battle. However he isn't unintelligent, in fact Kuzuru is quite clever when he isn't bloodthirsty. He is more likely to preform risky maneuvers and trade equal blows with his opponents, because after all this isn't his actual body. Once in this form it is incredibly difficult for Renji to take back control, and oftentimes only death or a nearly fatal fight will be able to jar Kuzuru's hold loose. While in this form Renji is unable to use the Blade of Lost Souls [/spoiler]
Demon Blades - (900) Requires Physical Strength, Kuzuru transformation
[spoiler] Being a demon of battle Kuzuru is able to sprout blades from his body. These blades are around four feet long and remain attached to his skin. They can sprout from anywhere and take only a few seconds to form, but they cannot form if something is actively covering them (i.e. if he is grappled or wrapped in something like a tight net he cannot create blades underneath the grappler or net to cut them). He can create a maximum of four blades at a time, and they must be reabsorbed into his body before he can create them in different locations, the reabsorption is about as fast as summoning them. There are two types of blades he can create curved and straight. Curved blades are better at slashing and straight blades are better at stabbing. They are generally weaker than equivalent swords and can shatter if put under too much duress. [/spoiler]
Alternate Form - This is approved, but alternate forms do not allow the removal of damage taken. You you get a cut on the chest in one form, it will be in the same (relative) spot in the other form.
Demon Blades - Why is this 900?
Demon Blades - I had a third effect that I had scrapped when I was first making it and forgot to change it from 900 to 600. My bad.
(04-11-2016, 06:01 PM)Connor-813 Wrote: Alex Wrote: Wrote:Connor Hound Wrote: Wrote:Super-Shorty: 300 OM
Requires Ranged Prof.
![[Image: attachment.php?attachmentid=6664&d=1313588055]](http://forum.opencarry.org/forums/attachment.php?attachmentid=6664&d=1313588055)
The Super-Shorty is based on a Mossberg 500 12-gauge shotgun that came from the factory with a pistol grip. The gun holds two 2-3/4" or 3” shells in the magazine, plus one in the chamber. The 16.5" overall length, 6.5" barrel and spring-locked foregrip, which pivots out of the way when not in use, make for a very compact package. As far as we know, this is the shortest 12-gauge pump shotgun available. He has a thigh holster for it as well.
Devastator Rounds
![[Image: OATH_12ga_expanding_D6A1893web-660x660-300x300.jpg]](http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2016/01/OATH_12ga_expanding_D6A1893web-660x660-300x300.jpg)
1.25oz 1600fps all-copper slug designed to expand to an incredible 2.5″ and penetrate just enough to punch through a hostile human with little energy left to harm anyone downrange. Upon impact, this all-brass (except for the 40 grain copper expander die) projectile breaks up into half-dozen 158 grain sharp triangular pieces, each spreading about 15 degrees to the side of the initial direction. Penetration is likewise limited to the depth of a rib cage, producing very good stopping effect without over penetration.
Are the devestator rounds your default, bread and butter ammo? Are they special ammo? Also, bear in mind that this move ain't gonna be shreddin' through any primes ribcages but would obviously make anyone regret their decision immediately.
My bad I forgot to reword the move, but that's fine, also I will add in where Connor stores the gun, I should also note that he does not have any normal slug or spread rounds, so yes the Devastor Rounds are his default
*Bump*
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(04-18-2016, 01:01 AM)Minato Namikaze Wrote: (04-14-2016, 01:03 AM)Amaterasu Wrote: (reposting this from the Move Approval III thread, so don't be surprised if you think you already saw it ^^)
Celestial Brush: Sprout (Requires Ranged Proficiency, Ranged Materialize Proficiency, possibly Remote Control Proficiency as well)
^ Would need confirmation on if Remote Control is needed for this, or Ranged + Ranged Materialize is sufficient, thanks!
The supposed cost would be 900? 600 for Vine + 300 for Lily.
Amaterasu uses the magic brush that is at the end of her hair, turning the very world before her into her canvas. The Celestial Brush: Sprout technique has two uses:
Vine: For this technique Amaterasu cannot be further away than ten meters from a solid surface, such as the ground or a wall, which she intends to target. By drawing a line from the ground to any location and saying "Hana saku" (japanese verb, meaning grow/sprout in reference to a plant) she causes a green vine to sprout from the surface she began to draw on, along the line that she drew. The maximum length of that vine is as high as Amaterasu can jump (Note: Amaterasu currently has Advanced Super Jumping, so that's 30m, and this can go up to 50m with Master level Super Jumping, with Flight not providing any greater bonus), and it grows at around a rate of 5 meters per second. After reaching its full growth the vine grows broader and rigid, turning into more of a beanstalk, and remains in place as a surface to stand on or climb. A maximum of two vines can be present at a time, if a third were to be drawn anywhere the oldest one would disappear in a lengthy puff of smoke. A single vine will remain in place for up to an hour. During the last 5-or-so minutes of its lifetime it rapidly whithers away and shrinks to nothingness.
If the Vine was grown on a surface that supports plant life (such as rich soil or mud, but not rocks, ice, sand or arid soil) and in a flora-friendly environment (the Underverse is an example of a hostile environment for this purpose), after having whithered away the vine may turn into a random piece of flora that grows in that area (such as a flower or a tree sapling), in an early state of growth, thereafter growing naturally. This is a cosmetic "aftereffect" that brings no advantage to any party.
The purpose of this Celestial Brush technique is mobility, not combat, and this becomes very appearant in a number of ways:
-The vines cannot physically injure a foe or break an object. If they encounter an obstacle in their growth they will grow around it instead.
-Any attack at the vine (or beanstalk, if it's fully grown) done with the intent on breaking it will instantly destroy it, causing it to disappear in a puff of smoke, whilst the attack itself isn't blocked or even slowed, making it useless as a shielding move, and fairly impractical to use in battle. Any stress placed on the vine that is not intended on breaking it (such as someone climbing it) will make it react like a regular plant in the same situation.
Upon casting Vine, the kanji 結 (musubu, tie (as in "tie something up")) also appears in the air above Amaterasu for around one second, this is a cosmetic effect that does not influence the move itself.
Water Lily: This variation of the technique can only be used up to 10m away from a body of water. By drawing a circle onto the water surface and saying "Riri" (japanese noun, meaning Lily) she makes a large Lily Pad appear on the water. It's around 3 meters across and rigid like a wooden board. Additionally it floats even in agitated water and will resurface if submerged. This can be used as a makeshift boat or stepping stone, and moved around by paddling or such. Up to two Lily Pads may be present at a time, if a third is summoned the oldest one will disappear in a puff of smoke. The same happens to a Lily Pad if it gets torn or broken. While not destroyed or otherwise broken, the Lily Pad will remain indefinitely until it is separated by 12 meters or more from Amaterasu for even just a moment, at which point it will disappear in a puff of smoke.
Upon casting Water Lily, the kanji 咲 (saki, bloom) also appears above the materializing Water Lily for around one second, this is a cosmetic effect that does not influence the move itself.
Vine - Why is this 600?
Lilly - Approved I priced the Vine at 600 because up to two may be present at a time (I marked the corresponding sentence in red for your convenience). Wasn't sure if it's 600 or 300, or even more than 600.
Also thanks for the approval!
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(04-18-2016, 01:01 AM)Minato Namikaze Wrote: (04-14-2016, 03:05 PM)Eon Saverem Wrote: Cross Block- 300 Om
Eon is proficient at wielding the Punisher Cross enough to use it as a shield. The width on either park of the cross is 1 1/2 feet. Eon wields it this way as either a Roman Soldier does a Tower Shield, or simply as cover. Eon's speed allows him to move the heavy weapon in a efficient manor but *afternoon first use Eon begins begins to tire. After second he becomes fatigued and after third consecutive use he become exhausted. Eon needs 5 mins to recover to full stamina after 1 use, 15 mins after 2 consecutive uses, 30 mins after 3 consecutive uses in the same battle. *
Shield of Faith – (Area Shield Proficiency 400) Tier 1 Super Move – 600 OM
Eon plants the Punisher Cross in front of him as cover. He turns the skull trigger in the middle to the left and the Punisher expands even further than when it is released from its wrappings. Covering an area of 15 sq ft directly in front of Eon. Eon can use this without planting it in the ground but if done this way, may result in knock back. Can block any Tier 1 Super Move.
Cross Block - I would make it so that it makes it harder for him to move around. At the moment, it just makes it seem like only Primes with top tier speed would be able to get past this shield, even though this shield is supposed to be heavy.
Shield of Faith - Approved. Im feeling kinda like a goof. I just realized I didn't need a Move to just use my Cross like a shield. But to be effective against another move I'd need it to be one. So thank you, I placed a * on the edit. How's that sound?
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Minato Namikaze Wrote:You can just say that the height he can jump is dependent on the level of super jumping he has. I would put a hard limit on how high you can actually launch someone. 2 seconds of charge time is way too low if you are going to be taking people up into the air with you. 5 Meters is a bit too large, how about 2.5 - 3?
Somerled crouches down, concentrating and channeling the wind for about three seconds, before vaulting into the air as high as he can with an incredibly powerful updraft, dragging anyone within a three meter radius into the sky with him. Those immediately next to him are thrown a few meters lower than he is, and the further away someone is while staying within the effective range, the lower they are launched, down to only a few meters up at max range. While the wind can't outright harm anyone, the large height that the victim is dropped from does, and the tumultuous air can prevent people from righting themselves, rendering even those who know how to fly vulnerable to it. Those who are skilled enough can stop their tumbling, though without a method to safely land, it won't make the inevitable crash any softer.
It's a very magic-draining move that Somerled can't use too much without exhausting himself.
Channel time increased to 3 seconds
Radius decreased to 3 meters
Maximum launch height decreased to less than the height of Somerled's jump.
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig
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Alright, I believe I've got the OM to pay for it.
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(04-18-2016, 01:19 PM)Demetri Malius Wrote: IRIS: Overclock (1500, T2 power up)
Demetri allows IRIS to overclock as well as spike his adrenaline levels, allowing a great increase of combat focus as well as speed, able to outrun and outsmart any of his foes. She gives off puffs of steam and glows as she completely covers his body in a cybernetic suit for speed and mobility.
ATK: +0
DEF: +0
SPD: +5
TEC: +5
Approved, enjoy your T2 powerup.
You're naive. We're destroyers, not saviors. - Yu Kanda
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(04-18-2016, 07:34 AM)Renji Wrote: (04-18-2016, 01:01 AM)Minato Namikaze Wrote: (04-15-2016, 04:28 PM)Renji Wrote: Some moves/transforms for Renji, hopefully the second move is clear enough.
Kuzuru - (2000) Alternate Form
[spoiler]
ATK - 4
DEF - 1
SPD - 3
TEC - 2
Renji skewers himself with his own sword, allowing the demon within the Blade of Lost Souls to consumed him. Renji's skin flushes a dark red and his body grows stronger and taller. The demon is much more aggressive than his human counterpart and thrives upon bloodshed and battle. However he isn't unintelligent, in fact Kuzuru is quite clever when he isn't bloodthirsty. He is more likely to preform risky maneuvers and trade equal blows with his opponents, because after all this isn't his actual body. Once in this form it is incredibly difficult for Renji to take back control, and oftentimes only death or a nearly fatal fight will be able to jar Kuzuru's hold loose. While in this form Renji is unable to use the Blade of Lost Souls [/spoiler]
Demon Blades - (900) Requires Physical Strength, Kuzuru transformation
[spoiler] Being a demon of battle Kuzuru is able to sprout blades from his body. These blades are around four feet long and remain attached to his skin. They can sprout from anywhere and take only a few seconds to form, but they cannot form if something is actively covering them (i.e. if he is grappled or wrapped in something like a tight net he cannot create blades underneath the grappler or net to cut them). He can create a maximum of four blades at a time, and they must be reabsorbed into his body before he can create them in different locations, the reabsorption is about as fast as summoning them. There are two types of blades he can create curved and straight. Curved blades are better at slashing and straight blades are better at stabbing. They are generally weaker than equivalent swords and can shatter if put under too much duress. [/spoiler]
Alternate Form - This is approved, but alternate forms do not allow the removal of damage taken. You you get a cut on the chest in one form, it will be in the same (relative) spot in the other form.
Demon Blades - Why is this 900?
Demon Blades - I had a third effect that I had scrapped when I was first making it and forgot to change it from 900 to 600. My bad.
I just don't see the point in making the move cost more than 300. Sur,e you can create two different kinds of blades, but it doesn't change the way the move works or add in any sort of extra effect. It just seems like an aesthetic variable, rather than a usage variable. Approved for 300.
(04-18-2016, 10:10 AM)Amaterasu Wrote: (04-18-2016, 01:01 AM)Minato Namikaze Wrote: (04-14-2016, 01:03 AM)Amaterasu Wrote: (reposting this from the Move Approval III thread, so don't be surprised if you think you already saw it ^^)
Celestial Brush: Sprout (Requires Ranged Proficiency, Ranged Materialize Proficiency, possibly Remote Control Proficiency as well)
^ Would need confirmation on if Remote Control is needed for this, or Ranged + Ranged Materialize is sufficient, thanks!
The supposed cost would be 900? 600 for Vine + 300 for Lily.
Amaterasu uses the magic brush that is at the end of her hair, turning the very world before her into her canvas. The Celestial Brush: Sprout technique has two uses:
Vine: For this technique Amaterasu cannot be further away than ten meters from a solid surface, such as the ground or a wall, which she intends to target. By drawing a line from the ground to any location and saying "Hana saku" (japanese verb, meaning grow/sprout in reference to a plant) she causes a green vine to sprout from the surface she began to draw on, along the line that she drew. The maximum length of that vine is as high as Amaterasu can jump (Note: Amaterasu currently has Advanced Super Jumping, so that's 30m, and this can go up to 50m with Master level Super Jumping, with Flight not providing any greater bonus), and it grows at around a rate of 5 meters per second. After reaching its full growth the vine grows broader and rigid, turning into more of a beanstalk, and remains in place as a surface to stand on or climb. A maximum of two vines can be present at a time, if a third were to be drawn anywhere the oldest one would disappear in a lengthy puff of smoke. A single vine will remain in place for up to an hour. During the last 5-or-so minutes of its lifetime it rapidly whithers away and shrinks to nothingness.
If the Vine was grown on a surface that supports plant life (such as rich soil or mud, but not rocks, ice, sand or arid soil) and in a flora-friendly environment (the Underverse is an example of a hostile environment for this purpose), after having whithered away the vine may turn into a random piece of flora that grows in that area (such as a flower or a tree sapling), in an early state of growth, thereafter growing naturally. This is a cosmetic "aftereffect" that brings no advantage to any party.
The purpose of this Celestial Brush technique is mobility, not combat, and this becomes very appearant in a number of ways:
-The vines cannot physically injure a foe or break an object. If they encounter an obstacle in their growth they will grow around it instead.
-Any attack at the vine (or beanstalk, if it's fully grown) done with the intent on breaking it will instantly destroy it, causing it to disappear in a puff of smoke, whilst the attack itself isn't blocked or even slowed, making it useless as a shielding move, and fairly impractical to use in battle. Any stress placed on the vine that is not intended on breaking it (such as someone climbing it) will make it react like a regular plant in the same situation.
Upon casting Vine, the kanji 結 (musubu, tie (as in "tie something up")) also appears in the air above Amaterasu for around one second, this is a cosmetic effect that does not influence the move itself.
Water Lily: This variation of the technique can only be used up to 10m away from a body of water. By drawing a circle onto the water surface and saying "Riri" (japanese noun, meaning Lily) she makes a large Lily Pad appear on the water. It's around 3 meters across and rigid like a wooden board. Additionally it floats even in agitated water and will resurface if submerged. This can be used as a makeshift boat or stepping stone, and moved around by paddling or such. Up to two Lily Pads may be present at a time, if a third is summoned the oldest one will disappear in a puff of smoke. The same happens to a Lily Pad if it gets torn or broken. While not destroyed or otherwise broken, the Lily Pad will remain indefinitely until it is separated by 12 meters or more from Amaterasu for even just a moment, at which point it will disappear in a puff of smoke.
Upon casting Water Lily, the kanji 咲 (saki, bloom) also appears above the materializing Water Lily for around one second, this is a cosmetic effect that does not influence the move itself.
Vine - Why is this 600?
Lilly - Approved I priced the Vine at 600 because up to two may be present at a time (I marked the corresponding sentence in red for your convenience). Wasn't sure if it's 600 or 300, or even more than 600.
Also thanks for the approval!
Vine - I mean, Sure, you're summoning two, but they don't really have a battle use, it's not making any sort of significant extra advantage. Approved for 300.
(04-18-2016, 10:28 AM)Eon Saverem Wrote: (04-18-2016, 01:01 AM)Minato Namikaze Wrote: (04-14-2016, 03:05 PM)Eon Saverem Wrote: Cross Block- 300 Om
Eon is proficient at wielding the Punisher Cross enough to use it as a shield. The width on either park of the cross is 1 1/2 feet. Eon wields it this way as either a Roman Soldier does a Tower Shield, or simply as cover. Eon's speed allows him to move the heavy weapon in a efficient manor but *afternoon first use Eon begins begins to tire. After second he becomes fatigued and after third consecutive use he become exhausted. Eon needs 5 mins to recover to full stamina after 1 use, 15 mins after 2 consecutive uses, 30 mins after 3 consecutive uses in the same battle. *
Shield of Faith – (Area Shield Proficiency 400) Tier 1 Super Move – 600 OM
Eon plants the Punisher Cross in front of him as cover. He turns the skull trigger in the middle to the left and the Punisher expands even further than when it is released from its wrappings. Covering an area of 15 sq ft directly in front of Eon. Eon can use this without planting it in the ground but if done this way, may result in knock back. Can block any Tier 1 Super Move.
Cross Block - I would make it so that it makes it harder for him to move around. At the moment, it just makes it seem like only Primes with top tier speed would be able to get past this shield, even though this shield is supposed to be heavy.
Shield of Faith - Approved. Im feeling kinda like a goof. I just realized I didn't need a Move to just use my Cross like a shield. But to be effective against another move I'd need it to be one. So thank you, I placed a * on the edit. How's that sound?
The move was fine the other way. I just need you to clarify how many hits it can take before someone would get through it. Also, speed is not the major factor in what would determine your efficiency at wielding a shield, strength is. While Defense would be how effective the shield is.
(04-18-2016, 11:17 AM)Somerled Murdoch Wrote: Minato Namikaze Wrote:You can just say that the height he can jump is dependent on the level of super jumping he has. I would put a hard limit on how high you can actually launch someone. 2 seconds of charge time is way too low if you are going to be taking people up into the air with you. 5 Meters is a bit too large, how about 2.5 - 3?
Somerled crouches down, concentrating and channeling the wind for about three seconds, before vaulting into the air as high as he can with an incredibly powerful updraft, dragging anyone within a three meter radius into the sky with him. Those immediately next to him are thrown a few meters lower than he is, and the further away someone is while staying within the effective range, the lower they are launched, down to only a few meters up at max range. While the wind can't outright harm anyone, the large height that the victim is dropped from does, and the tumultuous air can prevent people from righting themselves, rendering even those who know how to fly vulnerable to it. Those who are skilled enough can stop their tumbling, though without a method to safely land, it won't make the inevitable crash any softer.
It's a very magic-draining move that Somerled can't use too much without exhausting himself.
Channel time increased to 3 seconds
Radius decreased to 3 meters
Maximum launch height decreased to less than the height of Somerled's jump.
3 seconds is still too low if you plan on launching enemies into the air with you. You still need to decide on a height, not just say 'Lower than he can jump'
(04-19-2016, 02:35 AM)Yu Kanda Wrote: (04-18-2016, 01:19 PM)Demetri Malius Wrote: IRIS: Overclock (1500, T2 power up)
Demetri allows IRIS to overclock as well as spike his adrenaline levels, allowing a great increase of combat focus as well as speed, able to outrun and outsmart any of his foes. She gives off puffs of steam and glows as she completely covers his body in a cybernetic suit for speed and mobility.
ATK: +0
DEF: +0
SPD: +5
TEC: +5
Approved, enjoy your T2 powerup.
I mean sure, it's approved, but Demetri hasn't actually unlocked T2 Assists or Transformations yet.
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Thanks for the help! I think I'll hold off on Cross Block. But!
Can we just give it up for Minato and covering all of our requests like a Machine! Thank you and all your hard work!
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So is the Chaotic Energy Katana approved?
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*claps and cheers for Minato*
You can't stop crime. That's what you never understood. I'm controlling it. You wanna rule them by fear, but what do you do with the ones who aren't afraid? I'm doing what you won't, I'm taking them out.
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Knife - 300 OM
An 8 1/2 inch kitchen knife. A metal, somewhat curved blade and a black handle. I'm not really sure what else needs to be described.
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