Posts: 35
Threads: 2
Joined: Jan 2016
04-03-2016, 07:45 PM
(This post was last modified: 04-22-2016, 01:02 AM by Leonardo Watch.
Edit Reason: updated things
)
Character name: John Egbert
Character source: Homestuck
Character history:
This is the John who dies while crossing the Yellow Yard in the post-retcon timeline.
Physical Description:
Stats:
ATK: 3
DEF: 1
SPD: 4
TEC: 2
Starting Proficiencies (1600):
Ranged – 1000
Area Attack – 600
Starting Powers (3000):
Hive mind – 400
Dissasemble – 800
Flight – 1800
Starting Moves (300):
Windy Thing – 300 (Ranged, Area Attack)
John charges up for half a second, to then fire a small but powerfull gust of wind that pushes everything it passes through. The attack doesn't do damage by itself, but it can if the objective gets pushed to a wall, or if some object gets caught by the wind and hits something.
Depending on where John wants to aim, the attack will start 1m behind him relative to the direction of the attack, with an area of 2m in diameter and a travel speed of 120km/h. John is only controlling the wind behind him, so its power and speed decays right after he fires it, making the attack effective only around 6m from the starting position. Anywhere further than that wouldn't have enough power to lift objects anymore, even if the wind keeps traveling from this limit.
If hit from the starting point and up to 2m, the wind will push a person up to 1m before touching the ground. At 3m, the wind doesn't have the strengh to push a person anymore, but it will still make them lose balance and fall. At 6m, it can only push light objects (like empty boxes and plastic balls).
I confirm that I have read and agreed to the Rules of Conduct. once again, i do confirm
Where did you find us? I was already here
Total OM: 4900
Posts: 55
Threads: 4
Joined: Jun 2015
Reputation:
0
Windy Thing - How fast does it travel? How large is it? I'm going to need more than just 'Around a street in width'.
Click Me
Made by Ruby
"In order to save something dear, wars are waged."
Posts: 35
Threads: 2
Joined: Jan 2016
I've been doing some research on wind speeds and how it affects its surroundings, and... I still have no idea how to translate the numbers to its effects. I think 200km/h is enough to do what i want with the atttack, but i'm not sure.
Here's the description:
Quote:Windy Thing – 300 (Ranged, Area Attack, Ranged Materialize, Remote Control)
John fires a strong gust of air that pushes everything it passes through. It doesn't do damage by itself, but it can if the objective gets pushed to a wall, or if some object gets caught by the wind and hits something.
The wind, at 200km/h, is strong enough to lift most objects (and people), although it won't push anything heavier than a car.
Its size is around 6m in width, and its power starts to decay at 25m.
It can last up to 10 seconds, and John needs to be static for its duration.
(i didn't edit the original post, i'll do it once everything's in order)
Posts: 12
Threads: 5
Joined: Mar 2016
Reputation:
0
Is there a 'wind up' (get it) for this? Or can John just like, spontaneously blast out a 125 mph wind gust? You put Remote Control. Can John change the direction of this wind? You also put Ranged Materialize. Where does this start? Just in front of John? Can it be thrown out from any location?
Posts: 35
Threads: 2
Joined: Jan 2016
The original attack was supposed to be inmeadiate (that is, 200km/h winds from nowhere!), but if you think it would be too powerfull, then i can add a wind up (heheh). I can also nerf the range, maybe 6m diameter + 25m length is too much. I supposed since the attack doesn't do damage, i could make it really powerfull
The proficiencies... John is controlling all the wind in the area, including the limits, so Remote Control and Ranged Materialize looked appropiate, even if the attack doesn't change direction. I used Telekinesis to guess the proficiencies, and if you need "materialize" to move an object, then John will need it too to move the wind.
And i wasn't very clear in the description, but the attack starts slightly behind John (1m) and has a cilindrical form (6m diameter, 25m length - John is in the middle of the circle)
Posts: 35
Threads: 2
Joined: Jan 2016
Updated the profile. Now the attack tt's not a hurracane-like thingy anymore, just a regular burst of wind that pushes things right in front of him
Now that i don't need materialize and remote control anymore i could start with the powers i wanted
Posts: 55
Threads: 4
Joined: Jun 2015
Reputation:
0
I mean, 200 km/h winds are pretty strong, especially when they come out of nowhere and hit someone. That's going to do some sort of damage.
Click Me
Made by Ruby
"In order to save something dear, wars are waged."
Posts: 35
Threads: 2
Joined: Jan 2016
(04-03-2016, 07:45 PM)John Egbert Wrote: Windy Thing – 300 (Ranged, Area Attack)
John charges up for half a second, to then fire a small but powerfull gust of wind that pushes everything it passes through. The attack doesn't do damage by itself, but it can if the objective gets pushed to a wall, or if some object gets caught by the wind and hits something.
Depending on where John wants to aim, the attack will start 1m behind him relative to the direction of the attack, with an area of 2m in diameter and a travel speed of 120km/h. John is only controlling the wind behind him, so its power and speed decays right after he fires it, making the attack effective only around 6m from the starting position. Anywhere further than that wouldn't have enough power to lift objects anymore, even if the wind keeps traveling from this limit.
Changed the speed to 120km/h, and nerfed the range as well (6m). Hope this works now, and if it's still too much, please tell me what speed should i use, because as i said earlier i dont really have a good idea how the speed translates to action, even after watching lots of videos of winds and hurracanes
Posts: 55
Threads: 4
Joined: Jun 2015
Reputation:
0
That sounds better. Just a last clarification though, how far back does it push people?
Click Me
Made by Ruby
"In order to save something dear, wars are waged."
Posts: 35
Threads: 2
Joined: Jan 2016
(04-03-2016, 07:45 PM)John Egbert Wrote: Windy Thing – 300 (Ranged, Area Attack)
John charges up for half a second, to then fire a small but powerfull gust of wind that pushes everything it passes through. The attack doesn't do damage by itself, but it can if the objective gets pushed to a wall, or if some object gets caught by the wind and hits something.
Depending on where John wants to aim, the attack will start 1m behind him relative to the direction of the attack, with an area of 2m in diameter and a travel speed of 120km/h. John is only controlling the wind behind him, so its power and speed decays right after he fires it, making the attack effective only around 6m from the starting position. Anywhere further than that wouldn't have enough power to lift objects anymore, even if the wind keeps traveling from this limit.
If hit from the starting point and up to 2m, the wind will push a person up to 1m before touching the ground. At 3m, the wind doesn't have the strengh to push a person anymore, but it will still make them lose balance and fall. At 6m, it can only push light objects (like empty boxes and plastic balls).
A little question: if i was trapped in a dusty room and used this move, the dust will probably start flying around, dificulting breathing and maybe vision too.. Would this count as an exploit, since the move doesn't use the debuff prof? it's just plain old physics, but i want to be sure. Same with anything that could get caught by the wind (like plastic bags, a bunch of papers, sand, etc)
Posts: 55
Threads: 4
Joined: Jun 2015
Reputation:
0
My understanding of the move is that it's a wall of wind that is pushing things, not a gust of wind that blows around the room and stirs things up. It would most likely only push the sand with the wind itself, rather than kick the sand up and start a sand storm.
Edit: Or the wind would probably just fly over the top of the sand, hardly having any sort of effect at all.
Click Me
Made by Ruby
"In order to save something dear, wars are waged."
Posts: 35
Threads: 2
Joined: Jan 2016
Ok then, i'll take that in mind when the time comes to write the move on these kind of situations.
I don't know if you noticed, but i added how far the wind pushes, just as you asked earlier (that's why i quoted the move again)
Posts: 55
Threads: 4
Joined: Jun 2015
Reputation:
0
Who did you switch from again?
Name: John Egbert
Level: 1
Spent OM: 4900
Proficiencies: (1600); Ranged Proficiency (1000), Area Attack (600)
Powers: (3000/8000), Hive Mind (400), Dissasemble (800), Flight (1800)
Moves: (300); Windy Thing (300)
Super Moves:
Transformations:
Assists:
Items:
Bases:
Unlocks:
Base stats
ATK: 3
DEF: 1
SPD: 4
TEC: 2
Click Me
Made by Ruby
"In order to save something dear, wars are waged."
Posts: 0
Threads: 0
Joined: Mar 2016
Reputation:
0
He was Zuko. I set up his log, he's all set now.
Can be found here.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights
|