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Moves and Level 0 Super Moves
#1
Proto Man Wrote:Moves

Access to moves has been prohibited/inhibited by the collars all contestants are forced to wear. The collars prevent the summoning of weapon-based moves and the execution of offensive moves (like magic) and most advanced application of Powers. Any 'natural' weapons (claws, tails, etc) will be treated as incidental weapons, compared to the artefact Weapon/Support Items that contestants are provided with.

Certain moves that serve more utility functions may be permitted, but a character should operate under the assumption that they will have no Moves.

....

Level 0 Super Move - Level 1 characters who were unable to purchase a super move before the contest will be able to utilize Level 0 Super Moves (which function much like desperation attacks). When you register please select one of your moves to be upgraded to a Level 0 Super Move for the duration of Dante's Abyss or create one from scratch. A level 0 super move costs 1 SP and is half as effective as a Level 1 Super Move. You do not need to purchase this.

^ Added this to the Moves rule page to reflect recent public opinion polling.
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
#2
While they're here mostly for Level 1 characters, anyone can designate a Level 0 Super Move (there's no real upside or downside, it'd just be up to your preference).
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
#3
Huh. This is quite interesting, especially the "level 0" thing. I like it!
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#4
Would moves such as Zero Pulse (stops/slows momentum of projectiles with the right timing), the Block Beam, Barrier Beam or Grapple Beam be prohibited?

Ref Zero Pulse: (prototype description)
Quote:Zero Pulse
A multi-purpose upgrade to Samus's suit that allows her to fire a pulse of energy from either her hands or through her boots. Fired at smallish projectiles, this sends them rebounding away or otherwise halts their momentum entirely, though it is only effective at short range (within about ten feet). Alternately, the pulse can be used to halt Samus's own momentum, even in mid-air. For example, when she needs to stop or turn quickly. Zig-zagging is possible by using the Zero Pulse in succession. While the Zero Pulse is very fast, it is ineffective on larger projectiles, beam attacks or melee attacks as these have too much momentum, though it can serve to blunt the damage somewhat if no other defensive options are available.
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#5
They're all pretty heavy with the utility functions, so they'd be good. The Zero Pulse projectile stopper wouldn't work against the Weapons, but the other functionality would.
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
#6
I'm guessing the Barrier Beam wouldn't work either? Or'd it just be weaker because these weapons are all essentially artefacts?
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#7
Yea, it would still function, but it wouldn't provide you with an advantage against the Weapons for exactly the reason you stated.

(are you joining as Samus now?)
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
#8
N-no ... I don't like DA ... baka ...

(yes)
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#9
So I'll still be able to stretch right? Yet I won't be able to perform the momentum-juiced snap effect to perform my official moves?

What about Gomu Gomu Rocket? Which basically just propels me.

What about Gomu Gomu Fūsen? Which turns me into a squishy balloon for defensive purposes.
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#10
Stretching is fine. Defensive-type moves are fine if you understand they won't make-or-break a F2F decision.

As for your stretchy attacks (all of them are natural maneuvers, right?) I'll tell you the same thing I'd tell anyone with claws or teeth or a tail that they have a Move for -- they'll all be treated like incidental weapons (inferior to the Weapons/Support Items).
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
#11
I'm kinda confused about Level 0 Super Moves. Do I have to go through the usual steps of getting a move? Like, getting it approved, then buying it with OM?
[Image: 665000_mcninja_by_cavenglok-dch0qt5.jpg]
Odd hours. Call for appointment.
#12
No.

It's a Dante Verse-only thing that gives level 1 characters a chance to use SP they otherwise wouldn't be able to. I'll be in touch with any level 1s before the contest moves from the preshow to the island.
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host


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