![]() |
Moves and Level 0 Super Moves - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: The Omniverse (https://omni.zulenka.com/forumdisplay.php?fid=4) +--- Forum: The Dante Verse (https://omni.zulenka.com/forumdisplay.php?fid=37) +---- Forum: Dante's Abyss Junkyard (https://omni.zulenka.com/forumdisplay.php?fid=40) +---- Thread: Moves and Level 0 Super Moves (/showthread.php?tid=1287) |
Moves and Level 0 Super Moves - Proto Man - 04-27-2015 Proto Man Wrote:Moves ^ Added this to the Moves rule page to reflect recent public opinion polling. Re: Moves and Level 0 Super Moves - Proto Man - 04-27-2015 While they're here mostly for Level 1 characters, anyone can designate a Level 0 Super Move (there's no real upside or downside, it'd just be up to your preference). Re: Moves and Level 0 Super Moves - Erza Scarlet - 04-27-2015 Huh. This is quite interesting, especially the "level 0" thing. I like it! Re: Moves and Level 0 Super Moves - Samus Aran - 05-11-2015 Would moves such as Zero Pulse (stops/slows momentum of projectiles with the right timing), the Block Beam, Barrier Beam or Grapple Beam be prohibited? Ref Zero Pulse: (prototype description) Quote:Zero Pulse Re: Moves and Level 0 Super Moves - Proto Man - 05-12-2015 They're all pretty heavy with the utility functions, so they'd be good. The Zero Pulse projectile stopper wouldn't work against the Weapons, but the other functionality would. Re: Moves and Level 0 Super Moves - Omni - 05-12-2015 I'm guessing the Barrier Beam wouldn't work either? Or'd it just be weaker because these weapons are all essentially artefacts? Re: Moves and Level 0 Super Moves - Proto Man - 05-12-2015 Yea, it would still function, but it wouldn't provide you with an advantage against the Weapons for exactly the reason you stated. (are you joining as Samus now?) Re: Moves and Level 0 Super Moves - Omni - 05-12-2015 N-no ... I don't like DA ... baka ... (yes) Re: Moves and Level 0 Super Moves - Monkey D. Luffy - 05-14-2015 So I'll still be able to stretch right? Yet I won't be able to perform the momentum-juiced snap effect to perform my official moves? What about Gomu Gomu Rocket? Which basically just propels me. What about Gomu Gomu Fūsen? Which turns me into a squishy balloon for defensive purposes. Re: Moves and Level 0 Super Moves - Proto Man - 05-14-2015 Stretching is fine. Defensive-type moves are fine if you understand they won't make-or-break a F2F decision. As for your stretchy attacks (all of them are natural maneuvers, right?) I'll tell you the same thing I'd tell anyone with claws or teeth or a tail that they have a Move for -- they'll all be treated like incidental weapons (inferior to the Weapons/Support Items). Re: Moves and Level 0 Super Moves - Dr. McNinja - 05-14-2015 I'm kinda confused about Level 0 Super Moves. Do I have to go through the usual steps of getting a move? Like, getting it approved, then buying it with OM? Re: Moves and Level 0 Super Moves - Proto Man - 05-14-2015 No. It's a Dante Verse-only thing that gives level 1 characters a chance to use SP they otherwise wouldn't be able to. I'll be in touch with any level 1s before the contest moves from the preshow to the island. |