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Rules Feedback
#81
(04-14-2018, 09:34 PM)Rafael Esquivel Wrote: One of the suggestions I came up with was putting a link to the Unlocks that could be done in the Rules, so people could more readily access such information for themselves.

Which Unlocks are specifically buried?
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Always Outnumbered, Never Outgunned
#82
It does not link to the thread where the staff keep the Unlocks off of the Rules.
#83
All the unlocks are in the Rules. Powers Limit Unlocks are under Powers and Proficiencies. Stat Upgrades are under Stats. Power-Up Upgrades are under Power-Ups and Transformations. The only ones that aren't are the Void Quest unlocks, likely because those are under the Verse Descriptions.
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#84
Weird. Thought there was a thread for Unlocks you had to post in, in the past.
#85
Well, if you feel you've unlocked something (such as Recognition, Ascendency, or a Void Gate, but not Stat Boosts and the like), you'd need to post in the Help Desk so Staff can double check your work and grant them to you. Otherwise, no
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#86
Quick suggestion: The map picture on the travel page in the rules should also be located in the Nexus Verse info. It just makes it easier and I feel, much more helpful, simply, because when you are writing in the Nexus, you are constantly needing to know which way to which gate you need to go. (You forget it even exists once you logically check the verse info and it's not there.) Might be helpful, idk, just my thought.  

Edit: I know it's written out, but visual aids, man.

Travel Rules

Nexus Verse Info
Dante's Abyss 2015
   GRAND CHAMPION   
[Image: Sasuke_DA_zpsb4vizgxd.png]                  
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
#87
This is a really minor thing, but can we put the Nexus maps under spoiler tags in the verse description? They fill up a lot of the page and scrolling down is so much effoorrrt...  Tongue



Vague Time Manipulation Description

Almost all the power descriptions are really good - both for being concise, and also containing the information needed. Telekinesis, for example, even specifies the strength of the power in a useful manner. But, while there are odd questions about what they can do and what needs moves, they all serve their purpose. Except, in my opinion, Time Manipulation.


Quote:Time Manipulation – 800 OM

Time Manipulation allows you to temporarily speed or slow the flow of time in a particular area, though it requires a great deal of effort and the actual degree to which it works is fairly small without purchasing specialised moves. 

For most people reading this, this basically amounts to "go buy moves". Perhaps someone might buy it for their one-off "time stop" move, or for a slow-down thing. My point is, unless someone wants a time-based move, they're usually not going to buy the power (which is alright for me since it means Viola gets the monopoly over it). Unlike with Telepathy, or Teleportation, or Survival, or basically any other power.

I'm not arguing that it's useless or should be made stronger (heck, I think it's a really useful power on it's own - or could be if I knew what its limits were). There's just not a lot of detail in the description, so I find it hard to write without feeling like I'm overstepping. Heck, even slapping on a rough maximum range and percentage (for how much time can be sped up or slowed down) would be nice. I've always imagined it being about +/- 20%, just enough to do something a bit quicker when it counts, or slow down something enough that you're barely able to dodge - but I'm hesitant to use it like that without something solid in the description to go off.
#88
not so much feedback on rulings but more just the rules themselves, I noticed that in the moves section for super attacks it states that tier 3 supers are unlocked at level 10 and in character progression it states level 8. I assume that this was changed at somepoint and over looked. Wasnt sure where to post about this .
[Image: LMLzBQ4.gif][Image: psgGbSy.png]                                                                                                                                [Image: 2lvxt0w.gif]
#89
Yea. It was lowered a while back. I'll make a note to fix it when I get to a computer.
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#90
In a March update to the rules on Super Moves, there's a slight math-error in regards to the areas given.

Updates from March Wrote:"Rules note for area attacks and effects: consider an diameter of around thirty metres to be the maximum for a Tier 1 Super Attack, increasing to 60 and 90 respectively at Tiers 2 and 3 (this works out to a square metre range of around 24, 47 and 70). It's possible for weaker non-damaging utility effects to have a larger radius."
If the area mentioned in brackets (24, 47, and 70 meters squared) was intended to reflect the area of 30, 60, and 90 diameter circles it wasn't that accurate.

The area of a 30 diameter circle is 707 m2, 60 meters diameter gives a 2827 m2 area, and 90 meters diameter gives a 6362 m2 area.


Further research puts this even further at odds with what the rules section actually says, if you want to argue semantics.

Rules on Moves Wrote:Take note that Super Attacks don't let you create a destructive attack of any size for any number of SP. As a guideline, a Tier 1 Super Attack should be no wider than 30 metres at its widest point, increasing to 60 and 90 respectively at Tiers 2 and 3. This is in regards to beams, destructive spheres etc - if your character is 100 metres tall and does a belly flop, that's different. This limit also does not necessarily apply to more "non-destructive" effects such as gale-force winds, utility effects etcetera. We just don't want level 1 characters levelling city blocks.
I'm well aware that the widest point of something can easily also be the longest, but since width, given something that stretches out, usually refers to the the horizontal axis perpendicular to the direction an object travels...

Let's just say that as it stands you could have a T1 super attack that is 30 meters wide and 60 meters long.

But yeah, this is probably just me being anal about word choice and definitions...
"So you'd pursue the deeper truth? It isn't one the weak could bear."


"Prove yourself ready to face it. I'll not hold back. My needle is lethal and I'd feel no sadness in a weakling's demise."


"Show me you can accept this Kingdom's past and claim responsibility for its future."
#91
(06-16-2018, 06:43 PM)Dane Regan Wrote: You can get OM from:
>Writing
>Writing with others (+50%) - submit a thread to the bonus request topic to receive this
>Writing a good storyline (up to +50%/+75%/+100%, depending on quality - people are not guaranteed a bonus however, and poor grammar will almost certainly disqualify a thread) - submit a thread to the bonus request topic to receive this, it stacks with participation
>Bounties, check out the bounty board. You can hunt people down and kill them to get a bit of a bonus. Some only give a few hundred OM, others give even more. Please check the rules on this subject before attempting it.
>Recognition/Acendancy: Write a lot in a singlr verse and get recognised for it. You need 50k for recognition. Acendancy is a lot harder and essentially requires you somewhat getting control of a verse in part. Will take a very long time, you'll need friends, and you'll need at least 100k words (likely 200k). Both only give minor OM bonuses and a boost to rest points.
>Monthly Voting
>Book Club (read someone else's work and review it, providing constructive feedback about what you liked or didn't like - there is a specific topic each fortnight or so you can find it in the Omniverse Discussion forum)

In short, write more. And, if you want some extra, write well and/or find a friend to write with. Do monthly voting, and then maybe find a few bounties to track down.

Suggestion: Could we put all this information in one spot under the "About The World" page, either with its own section or in combination with the "Obtaining Omnilium" section? Also with proper inbound and outbound linking for easy navigation? 

I think it would really help out the newer people who want to gain an edge, but don't quite know where to look yet.
Dante's Abyss 2015
   GRAND CHAMPION   
[Image: Sasuke_DA_zpsb4vizgxd.png]                  
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
#92
There is already a page in the rules for all this: http://omniverse-rpg.com/bonusrewards.php#Bonus_Rewards

Admittedly, it doesn't mention bounties, but it does cover the rest.

About the World is for IC stuff rather than OOC things, so this info wouldn't fit there.

Basically, all the info people need for getting more OM can be found on the above page of the rules - they just have to read it.
#93
(06-16-2018, 07:55 PM)Dane Regan Wrote: There is already a page in the rules for all this: http://omniverse-rpg.com/bonusrewards.php#Bonus_Rewards

Admittedly, it doesn't mention bounties, but it does cover the rest.

About the World is for IC stuff, so this info wouldn't fit there.

Basically, all the info people need for getting more OM can be found on the above page of the rules - they just have to read it.

Well, why didn't you just link this instead of typing it all out in Quick Questions? Haha. Can we add bounties and Recognition mentions to that page, just so its all in one place then?
Dante's Abyss 2015
   GRAND CHAMPION   
[Image: Sasuke_DA_zpsb4vizgxd.png]                  
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
#94
Because I'm dumb and for some reason figured typing my response would be quicker than getting the link.

But, yeah. Putting info on bounties there - or linking to bounties - would be useful. It already links to the recognition pages, I think, so that info isn't needed there.
#95
Quote:After speaking with Alex, he and I came to an agreement that the size requirement for the Area Attack and Area Defense proficiencies seemed a little too small. So we decided to update the size requirement to 5ft instead of 3ft.

Updated proficiencies below

Quote:
Area Attack Proficiency – 600 OM
Allows you to create offensive moves with an area of effect of Five Feet (or 1.5 metres) in diameter, such as an explosive or beam attack that is five feet in diameter or wider. While the strength of wider attacks are diluted, or require more energy, they are very useful for dealing indiscriminate damage to a wider area and catching swift opponents.

Area Defense Proficiency – 400 OM (Example move)
Allows you to create defensive moves that cover your entire person or are five feet in diameter or wider, such as a shield that covers an entire group of people, or wider still. Combined with the Healing power, this can also create area healing effects. Of course, the wider the effect, the more diluted the power, but such moves are nonetheless extremely handy. One cannot have shields that provide extra benefit against a particular element.

These have not been updated in the rules yet, but that will be done ASAP

https://omniverse-rpg.com/showthread.php...#pid138221

Is this still happening. It was posted in patch notes over a month ago but there's no change to the rules page.
#96
(08-08-2018, 07:21 AM)Ebonywood Hellscythe Wrote:
Quote:After speaking with Alex, he and I came to an agreement that the size requirement for the Area Attack and Area Defense proficiencies seemed a little too small. So we decided to update the size requirement to 5ft instead of 3ft.

Updated proficiencies below

Quote:
Area Attack Proficiency – 600 OM
Allows you to create offensive moves with an area of effect of Five Feet (or 1.5 metres) in diameter, such as an explosive or beam attack that is five feet in diameter or wider. While the strength of wider attacks are diluted, or require more energy, they are very useful for dealing indiscriminate damage to a wider area and catching swift opponents.

Area Defense Proficiency – 400 OM (Example move)
Allows you to create defensive moves that cover your entire person or are five feet in diameter or wider, such as a shield that covers an entire group of people, or wider still. Combined with the Healing power, this can also create area healing effects. Of course, the wider the effect, the more diluted the power, but such moves are nonetheless extremely handy. One cannot have shields that provide extra benefit against a particular element.

These have not been updated in the rules yet, but that will be done ASAP

https://omniverse-rpg.com/showthread.php...#pid138221

Is this still happening. It was posted in patch notes over a month ago but there's no change to the rules page.

The change went live. It just never hit the rules page. I'll do it ASAP when I sit down for other IT stuff.
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Always Outnumbered, Never Outgunned


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