Posts: 115
Threads: 20
Joined: Dec 2016
Reputation:
0
I have two bases on Teir-5. Can I consolidate those bases with secret passageway, and have one big base? Can I get my OM back for the other base, or put it towards upgrades? Could I count this as a 'base Relocation' and pay 500 OM? Is this the wrong place to ask this?
Posts: 60
Threads: 4
Joined: Mar 2017
Reputation:
0
You can connect them, but they'd still be considered separate Bases, since you purchased two. Relocation is not applicable in this case. You can sell your Base for half price, as per normal Refund rules, connect the Base and ex-Base via a passage, and consider them one Base, if you desire.
Posts: 65
Threads: 9
Joined: Sep 2013
Reputation:
0
(11-15-2017, 10:33 PM)Luci Wrote: I have two bases on Teir-5. Can I consolidate those bases with secret passageway, and have one big base? Can I get my OM back for the other base, or put it towards upgrades? Could I count this as a 'base Relocation' and pay 500 OM? Is this the wrong place to ask this?
You never specified in your Log Purchase which Tier the Knife Treehouse was on. If you could fix that, it would be appreciated. Otherwise your other two bases are on T5 and T6. To move the T6 base to T5 would require the relocation fee. You can link them, however they'll still be considered separate bases. They are still both subject to two separate upgrade trees. AKA: You buy a Recall Station for the T6 Base and the T5 base won't have it.
Cell's suggestion also stands.
Always Outnumbered, Never Outgunned
Posts: 46
Threads: 4
Joined: Jul 2017
Reputation:
0
Would a move that gives all allies +2 to something but all enemies +1 to the same stat be considered OP?
Another move would be a global -1 to a stat that would be affecting everyone.
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!
01001111 01110101 01110010 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101000 01100001 01110011 00100000 01100011 01101111 01101101 01100101 00100000 01101111 01101110 01101100 01101001 01101110 01100101
Posts: 49
Threads: 4
Joined: Jun 2017
@13: Quick Questions isn't the place to discuss move ideas and balancing. That's what the move workshop is for.
To answer your question, I guess it depends on the duration and other drawbacks. I can't think of any similar moves off the top of my head.
Posts: 46
Threads: 4
Joined: Jul 2017
Reputation:
0
Would injuries caused before a prime arrived at the omniverse and during the omniverse but on purpose still heal? An example would be going into the omniverse in a wheelchair or while in the omniverse piercing your ears.
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!
01001111 01110101 01110010 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101000 01100001 01110011 00100000 01100011 01101111 01101101 01100101 00100000 01101111 01101110 01101100 01101001 01101110 01100101
Posts: 49
Threads: 4
Joined: Jun 2017
11-16-2017, 08:26 AM
(This post was last modified: 11-16-2017, 08:27 AM by Ebonywood Hellscythe.)
I guess you could choose not to OOC.
But, in the world, Omnilium can heal all injuries. So, basically, if you want to keep a guy in his wheelchair, you can (but OM would heal him, I think). If you want him running about, you can do that instead.
In other words, it technically would heal him, but no one's gonna stop you keeping the injuries. (And I guess he'd still be at full HP because the broken legs would be part of his natural state, or whatever)
Posts: 105
Threads: 11
Joined: Sep 2015
Reputation:
0
That would depend entirely on the player's preference for the roleplay, so you could heal these wounds if you wanted to, but you don't have to. So long as you aren't giving yourself an advantage in a competitive storyline by instantly healing damage without the use of an Item or SP, I'd say you're good.
New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
Posts: 0
Threads: 0
Joined: Mar 2016
Reputation:
0
(11-16-2017, 08:19 AM)13-Jzall Wrote: Would injuries caused before a prime arrived at the omniverse and during the omniverse but on purpose still heal? An example would be going into the omniverse in a wheelchair or while in the omniverse piercing your ears.
This is up to you. If you want your paralysed character to still be paralysed wheel in the omniverse then go ahead. If you want them to miraculously heal and be fine, then that's a choice you could also make.
Posts: 115
Threads: 20
Joined: Dec 2016
Reputation:
0
(11-15-2017, 11:45 PM)Cell Wrote: You can connect them, but they'd still be considered separate Bases, since you purchased two. Relocation is not applicable in this case. You can sell your Base for half price, as per normal Refund rules, connect the Base and ex-Base via a passage, and consider them one Base, if you desire.
Ok, that sounds cool.
(11-15-2017, 11:51 PM)Trixie Wrote: You never specified in your Log Purchase which Tier the Knife Treehouse was on. If you could fix that, it would be appreciated. Otherwise your other two bases are on T5 and T6. To move the T6 base to T5 would require the relocation fee. You can link them, however they'll still be considered separate bases. They are still both subject to two separate upgrade trees. AKA: You buy a Recall Station for the T6 Base and the T5 base won't have it.
Yeah i was referring to the Knife Ear Clubhouse (which is T5 I should have specified) and the other T5 base. I'm leaving the Teir-6 base out of it for the moment.
OK THANKS GUIZ
Posts: 31
Threads: 8
Joined: Jun 2017
Reputation:
0
Are there any examples of what members have done with the Time Manipulation power? I've looked through the rules but haven't found anything to gauge what I can do with it.
Posts: 49
Threads: 4
Joined: Jun 2017
@Koola: Tearen has some moves that I know of.
Sandy Myst has one.
Try using the search button at the top of the site.
You mind find something here (results in the Help Desk): http://omniverse-rpg.com/search.php?acti...order=desc
Or here (results from Rosters): http://omniverse-rpg.com/search.php?acti...order=desc
Posts: 135
Threads: 8
Joined: Nov 2015
Reputation:
0
Can you swap alt forms while in a fusion?
Like, a person with 5/0/5/0 fuses with a person that has an 0/5/0/5 and 5/0/5/0 form. Can that fusion swap between 5/5/5/5 and 10/0/10/0 mid-fusion, or is it stuck with whatever stats they fused under?
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig
Posts: 12
Threads: 5
Joined: Mar 2016
Reputation:
0
A fusion has access to all the Powers, Moves, Transformations, etc of both its participants so yes, it could do that but why the f**k would anything want to have two 0 stats? That'd be stupid.
Posts: 13
Threads: 3
Joined: Jun 2017
Reputation:
0
Yo!
I think this is just my search-fu being weak-sauce, but do we have a minimum word count on our IC posts?
"So you'd pursue the deeper truth? It isn't one the weak could bear."
"Prove yourself ready to face it. I'll not hold back. My needle is lethal and I'd feel no sadness in a weakling's demise."
"Show me you can accept this Kingdom's past and claim responsibility for its future."
Posts: 11
Threads: 1
Joined: Jul 2017
Reputation:
0
"While some sites have a set format to posts, we do not. There is no minimum word count, and you can choose to write first-person, third person, past tense, present tense."
From the rules page in The roleplayong Process section, Which you sould've read as it is required
Posts: 12
Threads: 5
Joined: Mar 2016
Reputation:
0
Thanks for helping out, but a simple link or text quote without chastising someone will do the next time you would like to help out in this thread.
Posts: 69
Threads: 10
Joined: Dec 2016
Reputation:
0
I was looking at the frozen field void quest and I saw that there was a thing that said Quote: Requirement lowered by 1 for each Power of any type
So since cirno has flight does that mean the requirement is lowered by 4 since its four tiers of super jumping or just one?
Posts: 169
Threads: 28
Joined: Mar 2016
Reputation:
0
Each power. Upgrading the power doesn't make it two powers.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
Posts: 9
Threads: 2
Joined: Nov 2017
Reputation:
0
I'm looking at the rules for power ups and transformations.
I want to make a power Armour power up thats
ATK:4+1=5
DEF:2+3=5
SPD:2+1=3
TEC:3+0=3
But this is illegal.
Though for the same price I can get a powered up form and can boost any stat to a total of 7
ATK:5
DEF:5
SPD:3
TEC:3
So doing it THAT way seems to be fine, or do I lose my stat boost? Why would I ever get a power up over a powered up form?
|