05-29-2018, 03:11 PM
|
Move Approval V
|
|
05-29-2018, 03:56 PM
Earthen Tomb: T1 SD (600 om)
Shantotto summons the combined might of the elements creating a physical barrier between her and an incoming attack. This spell activates and disrupts the ground below shantotto creating a crater that lowers her by two feet, The crater is 3 feet wide, around the rim of the crater raises up over the surrounding area making a 6 inch thick solid stone wall around the crater that is 3 feet high It can stop incoming T1 attacks and weaken t2 or higher attacks. The crater is persistent but the wall crumbles after receiving a super attack, the wall can be damaged by normal moves but is resistant to weak attacks and will crumble if struck by strong moves three times or if thirty seconds pass.
05-29-2018, 04:01 PM
(05-29-2018, 03:56 PM)Shantotto Wrote: Earthen Tomb: T1 SD (600 om) This would still need area defence. A shield with a 3ft diameter wouldn't need it, but you're basically making a big shield that's over 9ft wide and wrapping it around in a circle for this, which definitely does need area defence. Even if all your stated numbers are "3ft", it's still bigger than 3ft.
05-29-2018, 04:19 PM
hmmm, what if the "Wall around the crater is just in the direction of the incoming attack?
05-29-2018, 04:20 PM
05-29-2018, 04:23 PM
Earthen Tomb: T1 SD (600 om)
Shantotto summons the combined might of the elements creating a physical barrier between her and an incoming attack. This spell activates and disrupts the ground below Shantotto creating a crater that lowers her by two feet, The crater is 3 feet wide, around the rim of the crater raises up over the surrounding area making a 6 inch thick solid stone wall at the edge of the crater facing the incoming attack that is 3 feet high and three feet wide. It can stop incoming T1 attacks and weaken t2 or higher attacks. The crater is persistent but the wall crumbles after receiving a super attack, the wall can be damaged by normal moves but is resistant to weak attacks and will crumble if struck by strong moves three times or if thirty seconds pass.
05-29-2018, 04:24 PM
(05-29-2018, 04:23 PM)Shantotto Wrote: Earthen Tomb: T1 SD (600 om) Approved.
05-30-2018, 03:16 PM
Change of Pace (Tier 1 power up; 1000)
Dave grabs his timetables and gives them a spin, quickening his own movement and making it easier for him to hit harder and a bit more accurately. ATK: +2 DEF: +0 SPD: +2 TEC: +1 ![]()
05-30-2018, 03:22 PM
05-30-2018, 04:43 PM
Iron Mickey - Tier One Powered-Up Form (1000 OM)
In the first Dante’s Abyss, Mickey’s original weapon was an “Iron Man arm” which had been designed specifically to fit his wrist. In the aftermath, that Iron Man arm had secretly been discovered somewhere in the Omniverse by his wife, Minnie, and with the help of Stitch, Mickey’s subject Lilo created a makeshift suit of Iron Man armor for Mickey himself to wear. This first model is called the Iron Mickey Mark-I, and provides a heightened defense for the normally flimsy little mouse, as well as much more powerful offensive capabilities, while sacrificing some of Mickey’s style and flair in battle. It mostly exists to shoot things, take hits, and fly. [spoiler] ![]() *not my image[/spoiler] Stats ATK: 7 DEF: 4 (+1) SPD: 4 TEC: 1 (The plus one is denoting where I will put my extra stat point once I buy my third permanent stat increase) Moves Pulse Bolts (300 OM) On the palm of each hand, the Iron Mickey Mark-I suit is equipped with blasters that shoot off orbs of pure electrical energy. These function essentially the same as a normal blaster, and travel at about the speed of a normal blaster bolt. Mickey can fire these off pretty fast if he switches from hand to hand, but each hand requires about a second of recharge time before it can shoot again, and if he shoots ten in succession, the cannons must recharge for thirty seconds before they can be utilized again. Mini-Missiles (300 OM) The Iron Mickey Mark-I suit has the capability to shoot three tiny rockets from a small compartment stored in the shoulder pads of the armor. It takes approximately one second for the rockets to rise from Mickey’s shoulders, and then all three shoot simultaneously. They are homing rockets, so the likelihood of them hitting the target is high, but they are relatively small and flimsy devices; a well-placed attack might be able to destroy them. As far as damage goes, these rockets don’t really exist to do much material damage, but rather to distract and disorient, and if they make impact will simply knock an opponent back. Repulsor Ray (300 OM) Another function of the Iron Mickey Mark-I suit’s arm cannons is that they can fire a long, steady beam of energy; this beam is not intended for offensive purposes and can cause no damage to organics, but can be used to deflect or destroy projectiles. Mickey can simply shoot it forward, or swipe it in front of him as a type of mini-shield; however, the Repulsor Ray overheats very quickly. It can be shot for five seconds before needing to take a ten second recharge, so Mickey must choose opportune moments to use it. ![]()
05-30-2018, 05:07 PM
(05-30-2018, 04:43 PM)Mickey Mouse Wrote: [spoiler]Iron Mickey - Tier One Powered-Up Form (1000 OM) Iron Mickey: 7+4+4+1 = 16, you have 2 stat increases currently so that actually means this should have 17 stats (so you have another stat point to allocate straight away). Pulse Bolts: >"a normal blaster bolt", blaster bolts aren't really a "real" thing. I'm sure everyone could guess a speed if they watched a Marvel film with Iron Man, but it varies from canon to canon. "As fast as a bullet" would be a better comparison. >Can you add the proficiencies you think are required somewhere in the move (most people do it near the name and OM cost). I assume this just needs ranged prof. Mini-Missiles: >How fast do the rockets travel? >Can you add in the required profs (ranged + homing, maybe area attack if you wanted an actual explosion rather than someone that only really hits one person) Repulsor Ray: >Roughly how long is the beam? >How fast is the beam? >Can you add the required proficiencies into the move (just ranged prof, I assume).
05-30-2018, 05:15 PM
Of course! Thanks, Dane. Changes bolded below.
Iron Mickey - Tier One Powered-Up Form (1000 OM) In the first Dante’s Abyss, Mickey’s original weapon was an “Iron Man arm” which had been designed specifically to fit his wrist. In the aftermath, that Iron Man arm had secretly been discovered somewhere in the Omniverse by his wife, Minnie, and with the help of Stitch, Mickey’s subject Lilo created a makeshift suit of Iron Man armor for Mickey himself to wear. This first model is called the Iron Mickey Mark-I, and provides a heightened defense for the normally flimsy little mouse, as well as much more powerful offensive capabilities, while sacrificing some of Mickey’s style and flair in battle. It mostly exists to shoot things, take hits, and fly. [spoiler] ![]() *not my image[/spoiler] Stats ATK: 7 DEF: 5 (+1) SPD: 4 TEC: 1 (The plus one is denoting where I will put my extra stat point once I buy my third permanent stat increase) Moves Pulse Bolts (300 OM) - Ranged Proficiency On the palm of each hand, the Iron Mickey Mark-I suit is equipped with blasters that shoot off orbs of pure electrical energy. These function essentially the same as a normal blaster, and travel at about the speed of a normal bullet. Mickey can fire these off pretty fast if he switches from hand to hand, but each hand requires about a second of recharge time before it can shoot again, and if he shoots ten in succession, the cannons must recharge for thirty seconds before they can be utilized again. Mini-Missiles (300 OM) - Ranged Proficiency, Homing Proficiency The Iron Mickey Mark-I suit has the capability to shoot three tiny rockets from a small compartment stored in the shoulder pads of the armor. It takes approximately one second for the rockets to rise from Mickey’s shoulders, and then all three shoot simultaneously. They are homing rockets, so the likelihood of them hitting the target is high, but they are relatively small and flimsy devices; a well-placed attack might be able to destroy them. As far as damage goes, these rockets don’t really exist to do much material damage, but rather to distract and disorient, and if they make impact will simply knock an opponent back. As such, no actual explosion occurs; it's a simple small burst of shrapnel and smoke that knocks an opponent back. It's worth noting that all three rockets must home in on the same target, and the maximum knockback only occurs if all three hit; if one or more is destroyed, the effect is lessened. The rockets travel about half the speed of a bullet. Repulsor Ray (300 OM) (Ranged Proficiency) Another function of the Iron Mickey Mark-I suit’s arm cannons is that they can fire a long, steady beam of energy; this beam is not intended for offensive purposes and can cause no damage to organics, but can be used to deflect or destroy projectiles. Mickey can simply shoot it forward, or swipe it in front of him as a type of mini-shield; however, the Repulsor Ray overheats very quickly. It can be shot for five seconds before needing to take a ten second recharge, so Mickey must choose opportune moments to use it. The beam can expand up to five meters, or until the nearest solid surface; it cannot pass through anything tough-skinned like a wall, or a humanoid. It extends that five meters almost instantly (in approximately one second), but as noted before, can only exist for five seconds before dissipating. ![]()
05-30-2018, 05:18 PM
(05-30-2018, 05:15 PM)Mickey Mouse Wrote: Of course! Thanks, Dane. Changes bolded below. All approved.
05-30-2018, 09:26 PM
I'm looking to pay the difference to upgrade my Ryodan super move to a Tier-2 (sorry) and purchase a new Tier-1.
Ryōdan (Tier II Offensive Super Move; Physical Strength) Though Zaraki typically chooses to follow no particular fighting style, he has been trained to some degree in the art of kendō. He loathes the practice, as the few times he has used a formal kendō technique the battle his opponent was immediately slain. He thus only uses such stances if he feels his opponent is worth the effort (i.e. if he believes it won’t outright kill them). Gripping the sword with both hands, he adopts a chudan pose and slashes downward, producing a powerful wave of energy. As Zaraki is not proficient with energy manipulation, this technique is a rather short-range attack produced entirely by the strength of the swing. The effect is a cone of destructive power that travels around 3.5 meters, being approximately .75 meters at its widest point. Energy Wave (Tier I Offensive Super Move; Physical Strength) [spoiler] ![]() [/spoiler] Although Kenpachi is known for his abysmal energy control and complete inability to consciously manipulate his energy in any meaningful way, he is able to compete with his peers using sheer physical strength. By letting up on the conscious effort he normally puts into keeping his immense spirit energy in check (over the span of a few seconds) and slashing downward with an almighty swing, he can project a wave of golden energy that bursts forth from the tip of his blade and surges forward along the ground toward his foe. This wave is only around a foot wide at the far end and has a maximum range of just over 10 feet from where Kenpachi is standing, reaching this maximum distance in around a second. The wave detonates on impact with his target or when it reaches this maximum range. Though it does tend to kick up quite a bit of debris, the explosion it causes is quite localized, at just shy of 3 feet in diameter.
05-30-2018, 09:53 PM
Bow of Primus Replica (300, Ranged Proficiency):
![]() A weapon that was created by Jack from memories of Cybertronian Legends that he heard from Arcee. While not an exact replica this can shoot arrows of blue energy out of it. The arrows behave like normal arrows, and travel at the same speed. The damage level they are capable of dishing out is low. These don't require much of Jack's energy in order to use, nor do they require much stamina, or concentration. The bow comes with a quiver that has 30 arrows. Replenishing the supply of arrows takes about 5 seconds for every 10 arrows for Jack. These can be fired while moving, and used with other moves so long as the moves don't require use of his hands.
05-31-2018, 12:40 AM
(05-30-2018, 09:26 PM)Kenpachi Zaraki Wrote: I'm looking to pay the difference to upgrade my Ryodan super move to a Tier-2 (sorry) and purchase a new Tier-1. Sure thing, approved. Upgrade away.
05-31-2018, 12:45 AM
(05-30-2018, 09:53 PM)Jack Darby Wrote: Bow of Primus Replica (300, Ranged Proficiency): Roughly how quickly can he shoot the arrows? I.e. how long does it take him to shoot one arrow, or any other rough estimate of the fire rate.
05-31-2018, 01:31 PM
Bow of Primus Replica (300, Ranged Proficiency):
A weapon that was created by Jack from memories of Cybertronian Legends that he heard from Arcee. While not an exact replica this can shoot arrows of blue energy out of it. The arrows behave like normal arrows, and travel at the same speed. The damage level they are capable of dishing out is low. These don't require much of Jack's energy in order to use, nor do they require much stamina, or concentration. The bow comes with a quiver that has 30 arrows. Replenishing the supply of arrows takes about 5 seconds for every 10 arrows for Jack. These can be fired while moving, and used with other moves so long as the moves don't require use of his hands. Shooting an arrow takes him about 1/5th of a second. In terms of firing rate this is semi automatic.
05-31-2018, 01:43 PM
(05-31-2018, 01:31 PM)Jack Darby Wrote: Bow of Primus Replica (300, Ranged Proficiency): Approved.
05-31-2018, 04:18 PM
(This post was last modified: 05-31-2018, 04:24 PM by Jack Darby.)
Oan Power Ring (1200, Ranged Proficiency):
In the days of the original Green Lantern Corps, the Guardian known as Meadlux created a power ring specifically for the Guardians. An Oan power ring possessed the same capabilities as a standard ring, but was fueled by the internal power of its wielder and thus did not need to be recharged. Unlike the traditional Green Lantern Ring, an Oan ring did not contain the impurity that restricted its capabilities against materials colored yellow. The revelation that such a weapon existed caused a great schism within the ranks of the Green Lantern Corps. Officers who had lost close comrades due to adversaries empowered by yellow weaponry lost faith in the Guardians, some of whom, such as Galius Zed, Eddore and Kaylark even went so far as to turn their backs on the Guardians, coveting the rings for themselves. Another group of individuals who took an interest in the Oan rings were the space pirates known as the Free Lancers..In the Omniverse the ring may have lost it's properties, for the most part. Jack does not like wielding the Oan Power Ring.
|
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 2 Guest(s)




![[Image: giphy.gif]](https://media.giphy.com/media/3oz8xHoSfatTJOBqZW/giphy.gif)
![[Image: ironmousehodges.png]](http://4.bp.blogspot.com/-IdcxJkPvbkI/UXxsbO2iBnI/AAAAAAAAWV0/TUMFN1BwoAQ/s1600/ironmousehodges.png)
![[Image: 2agonyw.png]](http://i68.tinypic.com/2agonyw.png)
![[Image: OSBNes0.gif]](https://i.imgur.com/OSBNes0.gif)
![[Image: G3vODOp.png]](http://i.imgur.com/G3vODOp.png)
![[Image: oQAQ9Jn.png]](http://i.imgur.com/oQAQ9Jn.png)
![[Image: sfSJ19f.jpg]](https://i.imgur.com/sfSJ19f.jpg)
![[Image: warframe__clustrum___energy_great_bow__b...7uyfbp.png]](https://img00.deviantart.net/6724/i/2014/225/3/f/warframe__clustrum___energy_great_bow__by_blazingcobalt-d7uyfbp.png)