The following warnings occurred:
Warning [2] Undefined array key 5 - Line: 4027 - File: inc/functions.php PHP 8.2.29 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 4027 errorHandler->error_callback
/showthread.php 86 build_prefixes
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.2.29 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.2.29 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 5 Vote(s) - 4.2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Quick and Easy Questions (please read the OP)
If a canon does not exist on site, can you use a move that is an item of theirs?
You can get any move you want as long as it's approved and you've bought it. Although if you didn't make it you should probably ask for permission.

You can use moves relating to canons your character isn't from, although I'd advise you to have an IC reason for it - such as seeing someone else do it or simply training with them for example.
(10-02-2017, 10:24 PM)Trixie Wrote:
(10-02-2017, 10:20 PM)Matthew Mcginnis Wrote: So, question for you.  If you rename it as something else, you could use items from other fandoms, if you adapt them to fit your character right?

Yes. That item performs a specific function. That function isn't specific to a fandom, only the device that does it. Like a Tricorder from Star Trek. A sensor array does the same damn thing.

Your question was already answered.
[Image: Jacksig.png]
(10-03-2017, 04:01 PM)Dane Regan Wrote: Say I'm making T1 buff/debuff move.

Could I, theoretically, make it give someone +4 ATK and -4 TEC at the same time (with 1 sp).

Or do the same for a different pair of stats (like +4 SPD, -4 DEF) and increase those numbers for a similar T2 and later T3 super move.

(I'm aware it seems obsolete)

I'm a bit confused as to why you'd want to do this. I'd need to know that before approval.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
Are moves that reflect moves back at the user of the move that is reflected considered against the rules, or allowed? If allowed, what stipulations would fall upon them?
As long as it isn't too strong then it is fine.
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!

01001111 01110101 01110010 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101000 01100001 01110011 00100000 01100011 01101111 01101101 01100101 00100000 01101111 01101110 01101100 01101001 01101110 01100101
(10-03-2017, 09:59 PM)Matthew Mcginnis Wrote: Are moves that reflect moves back at the user of the move that is reflected considered against the rules, or allowed? If allowed, what stipulations would fall upon them?

Yes, they are allowed. The strength of the deflect would be dependent on your stats. Stipulations would be things like your character wouldn't be able to sustain doing it indefinitely, etc. If you were looking to stop Super Moves however, you'd need to make a Super Defense to do it, as a regular move would not cut it.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
Can my base be mobile (Something like an imperial knight or warhound class titan), it wouldn't move as fast as it normally would be but it could still probably outrun SPD0/1 primes.
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!

01001111 01110101 01110010 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101000 01100001 01110011 00100000 01100011 01101111 01101101 01100101 00100000 01101111 01101110 01101100 01101001 01101110 01100101
(10-03-2017, 10:26 PM)13-Jzall Wrote: Can my base be mobile (Something like an imperial knight or warhound class titan), it wouldn't move as fast as it normally would be but it could still probably outrun SPD0/1 primes.

Yes, but each time you want to move it you'd need to spend 500 OM.


Quote:Base Relocation – 500 OM

Need to pack up shop and move out? It'll cost you. This changes your base to a temporary portable form until you can find a new place to set up shop. 
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
Do you have any suggestions on how to balance this material for use in a move? http://dc.wikia.com/wiki/Nth_Metal It was why I asked about the reflection, because I wasn't sure outright negating certain moves would be allowable.
(10-03-2017, 10:34 PM)Matthew Mcginnis Wrote: Do you have any suggestions on how to balance this material for use in a move?  http://dc.wikia.com/wiki/Nth_Metal  It was why I asked about the reflection, because I wasn't sure outright negating certain moves would be allowable.

If you need help coming up with a move for that I'd suggest the Move Creation Workshop. That material can exist here with the same logic that Trixie's lightsaber can. The logic being that there are going to be things that are invulnerable to the cutting ability of the blade and are capable of stopping it. The Omniverse puts everything on the same playing field.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
Alright so Bide, like the Pokemon Move. User stands still and takes damage, then unleashes that damage and then some. Ignore the Homing aspect (accuracy bypass) and treat it as a normal attack that can miss. How would the user's Attack Stat alter this effect? Multiplier to the base damage taken, maybe?
I think it would be a combination of all the stats except for maybe SPD.
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!

01001111 01110101 01110010 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101000 01100001 01110011 00100000 01100011 01101111 01101101 01100101 00100000 01101111 01101110 01101100 01101001 01101110 01100101
I get that Defense lowers the damage taken, Technique to hit, but what would Attack do? It relies on taking damage and releasing as much as was taken in place of a Charge Up or Exhaustion downside. Damage taken to use a move seems like a powerful downside compared to simple exhaustion.
@13: Damage is only ever based on ATK. Other stats might make a debuff more effective as part of a move, but the actual damage is based on ATK Vs DEF always.

Other stats only increase damage passively. (High SPD = more sword swings per second, high TEC = accurate attacks, high DEF = being able to stay attacking even while getting hit)

@Shin: If you paid 600 OM to make it variable, then it would be based on your ATK and the damage taken. Its unlikely you could get it multiplicative (3 ATK multiplying damage taken by 3, or a lesser version of that), but your attack would have an impact, as with all moves.
(10-04-2017, 02:09 AM)Shinmen Takezō Wrote: Alright so Bide, like the Pokemon Move. User stands still and takes damage, then unleashes that damage and then some. Ignore the Homing aspect (accuracy bypass) and treat it as a normal attack that can miss. How would the user's Attack Stat alter this effect? Multiplier to the base damage taken, maybe?

Bide unleashes the damage taken as damage back at your attacker on your next round. Hence the phrase "Bide your time." It would be purely a PvP move if you wanted actual numbers to work for you. Otherwise you'd have to use cut scene like moments in personal role-plays. I could see this letting you directly damage one target based on damage taken on your previous round. This would most likely be restricted to a Super Move. 

(10-04-2017, 02:20 AM)Shinmen Takezō Wrote: I get that Defense lowers the damage taken, Technique to hit, but what would Attack do? It relies on taking damage and releasing as much as was taken in place of a Charge Up or Exhaustion downside. Damage taken to use a move seems like a powerful downside compared to simple exhaustion.

Defense mitigates damage, yes. It also displays how much of a beating you can take. How many times you're able to get back up.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
If a canon NPC secondary gets themselves killed (and the creator doesn't resummon them), does that player at least get their points back?

I need to know this because of just in case.
[Image: QlU6gj3.png]
Yuuka Kazami Wrote:Do you think Yuuka *aims* the Master Spark? No. She decides which half of the world she wants to fuck.
(10-04-2017, 04:12 AM)Yuuka Kazami Wrote: If a canon NPC secondary gets themselves killed (and the creator doesn't resummon them), does that player at least get their points back?

I need to know this because of just in case.

Yes.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
Addendum: just don't use it as a way to get around the point system, by murdering off people to make way for new ones.
[Image: Jacksig.png]
There isn't even a rule against using items from other fandoms. Zack has several Mario-based items from his work with the Koopas. The important thing is to make sure that there's a logic behind it.
If history is to become legend, it first must be recorded.


Forum Jump:


Users browsing this thread: 3 Guest(s)