06-28-2017, 11:00 AM
(This post was last modified: 06-28-2017, 11:05 AM by King Ghidorah.)
Halright. Here is dill.
I've had a clear picture of what I want to do with Kelly's moveset since I joined - in some ways, its going to be very similar to Tearen's, with lots of debuffs and moves emphasizing control over direct damage. He's pretty much covered.
Ghidorah is another matter. His whole philosophy is different - as evidenced by the big fat goose-egg occupying his TEC score. His entire build revolves around transformations, super-moves, stat-upgrades, and a few very powerful normal moves. If Kelly is an F-22, then Ghidorah is a steam locomotive that turns into one of those horrifying tenement-sized surface-mining land-rigs. However, I've recently realized that there's a hole in his development tree. When I planned him out, I focused almost entirely on his kaiju-forms.
His moveset in his humanoid form is, frankly, sparse. He has scintillating scales, he has two T1 super-moves - an attack and a defense , a T1 powerup that gives him a single point in TEC and kicks his ATK and DEF up to 7, and he has the lightning - and that's pretty much it. I've got some ideas for things I could do with him to make him more dominant in his base-form. They revolve around the concept of overwhelming strength and cosmic energy/phenomena, as that is kind of his whole thing - lots of knockdown, lots of area-of-effect, eventually some (weak) debuffs. However as you've got a lot more experience than I, I'd like to hear your thoughts.
I've had a clear picture of what I want to do with Kelly's moveset since I joined - in some ways, its going to be very similar to Tearen's, with lots of debuffs and moves emphasizing control over direct damage. He's pretty much covered.
Ghidorah is another matter. His whole philosophy is different - as evidenced by the big fat goose-egg occupying his TEC score. His entire build revolves around transformations, super-moves, stat-upgrades, and a few very powerful normal moves. If Kelly is an F-22, then Ghidorah is a steam locomotive that turns into one of those horrifying tenement-sized surface-mining land-rigs. However, I've recently realized that there's a hole in his development tree. When I planned him out, I focused almost entirely on his kaiju-forms.
His moveset in his humanoid form is, frankly, sparse. He has scintillating scales, he has two T1 super-moves - an attack and a defense , a T1 powerup that gives him a single point in TEC and kicks his ATK and DEF up to 7, and he has the lightning - and that's pretty much it. I've got some ideas for things I could do with him to make him more dominant in his base-form. They revolve around the concept of overwhelming strength and cosmic energy/phenomena, as that is kind of his whole thing - lots of knockdown, lots of area-of-effect, eventually some (weak) debuffs. However as you've got a lot more experience than I, I'd like to hear your thoughts.


