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Moveset Analysis
#5
This ain't the Move Creation Workshop, kiddos, but I'll humor you.

Marcus: I'd use a super move for a single air strike. Luckily I'm an aviation fanatic, so I feel credible in this instance, specially since I was planning something familiar for Tearen. If you just want the Warthog to come in and strafe the enemy, that's a single attack, so a Super Move works fine.

Now, if you want her to stick around for, say, close air support, you'd need to buy the Assist as well as any of the guns and ordnance you'd have her use while on station.



Repliku: First and foremost, you really only need 1 melee and 1 ranged weapon, so just pick one and find new ways to use it. If you're going to wait to get a ranged weapon, you're going to need a move to close the distance between you and an opponent. Alternatively, get a move to hold them still for a few seconds.

Since you tend to switch characters faster than a 13th century typesetter, we'll focus on the short term for now. I think delivering your spell effects through Soul Eater would be a good core mechanic for Repliku, as it compliments his prowess with the blade as well as his mobility. To that end, you may want to get a move, such as a temporary shield bubble, that gives you cover while you cast debuffs into the sword.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued


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Moveset Analysis - by Tearen Wover - 06-28-2017, 07:50 AM

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