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Custom Forces
#6
heh, I'll bite.
Pics in the morning:

Infantry:
[spoiler]
[Image: zergling.jpg]
[Image: latest?cb=20080618195853]
[/spoiler]
Swarms - rather than utilizing a single "infantry unit", the swarm pairs two of it's best creatures - zerglings, and hydralisks. Together, these creatures combine their ranged, acid-tipped spines, and a legion of fang and claw, to rip apart infantry squadrons and even armored tanks with the practiced ease the Apex of Biological evolution can provide.

Armored
[spoiler][Image: latest?cb=20071115112734][/spoiler]
Ultralisk - the strongest zerg organism, and considered the pinnacle of zerg evolution. While they have mammoth-sized monomolecular blades to utilize, and their armored hides can take ridiculous punishment, they don't do a lot of damage cost-effectively.
Boy, though, that 1500 OM means you're not going to see too many.


Support
Overlord
[spoiler][Image: 180?cb=20080715053148][/spoiler]
A fat, flying zerg organism, not the most enduring or fast of beasts, but psionically quite powerful. It's capable of using it's telepathic might to give Nearby Zerg a clear tactical picture as well as amplify their responsiveness and reflexes.


Assassins
Queens:
[spoiler][Image: latest?cb=20140512134700][/spoiler]
These large, flying organisms were originally created from the genes of the Arachnis brood-keepers! These beings do not directly attack so much as throwing out tiny parasites which then eat their way out of the opponent, killing them in a brutal manner. Not well-cloaked, but fast flyers with the ability to move incredibly quietly.

Trappers

Drones
[spoiler][Image: zerg_drone_by_friendlywarlord.jpg][/spoiler]

Worker units. Weak crabs with an acid spitting attack that doesn't really hold up in the omniverse, but let them entrench, and a defensive hive cluster springs to life, filled with sunken and spore colonies that will crush enemy forces with tentacles from the ground, or high-speed acid spores to melt things in the air.

Trap examples:
Spore colony: [spoiler][Image: latest?cb=20150204082430][/spoiler]
Sunken Colony: [spoiler][Image: sunken_colony_by_narux2-d5es6dz.jpg][/spoiler]

Destroyers
Guardians -
[spoiler][Image: latest?cb=20140512133726][/spoiler]

An evolved form of mutalisk, the manta ray like Guardians are the Zerg's aerial artillery, firing huge gobs of acid at enemy positions to soften up the opponent's defences, the guardian excels at taking out enemy base defences. Ironically enough, it's terrible at being a guardian of anything, though.


Debilitators
Defilers
[spoiler][Image: latest?cb=20140512132440][/spoiler]

A result of a bunch of leftover genetic chains being combined in new and interesting ways, the Defiler is essentially a lviing factory of cancerous spores and toxins. It's capable of releasing a harmful virus that deteriorates and weakens opponents, or creating a cloud of micro-organisms that shields zerg fighters from enemy fire - therefore significantly reducing the accuracy of enemy soldiers.

Mobiles

Mutalisk:
[spoiler][Image: 171F73204CD7C498035207][/spoiler]


WHat looks like a giant worm with wings is ACTUALLY.... a really quick giant worm with wings. It shoots out smaller worms from it's mouth that eat through metal. It's not particularly strong, and it's definitely not winning any awards for durability, but it excels at getting in and out while doing quick damage. Besides, fro being a giant fat worm? you'd be surprised how many different fightercraft have gotten outplayed by this thing in a dogfight.


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Custom Forces - by Tearen Wover - 05-27-2017, 08:41 PM

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