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Official Move Approval IV
@Ghidorah:
[spoiler]
Quote:Rainbow Shield: (requires Area Defense proficiency) - (300 OM)

Mothra has the ability to create a bubble of rainbow force around her body in order to protect herself from attacks. Its very strong, effectively increasing her DEF by ~60%, and takes about .5 seconds to deploy. She cannot move while it’s in use (though she may hover in place rather than standing) or take any other action. Creating this shield is tiring, and it may only be maintained for up to forty-five seconds per fight.

I just realized something-- this can't be a regular move, it has to be a Transformation. You can alter it and make it just a shield move instead, sure, but it can't ACTUALLY alter Mothra's DEF stat.

"Q20: Moves that boost my stats, or my allies' stats. How do?
A: Moves that increase your own stats are governed by Transformations. You can create a move that increases the stats of an ally, or several people, with the Buff Proficiency. You can give minor boosts with regular moves. By using a Super Move, you can grant +3 stats to one person per turn with 1 SP, or spread those stats between several people. You cannot boost your own stats except with Transformations. "

I'll also need you to mention whether it requires concentration (sure, it's implied, but humor me!). Thanks![/spoiler]

@Aang:
[spoiler]
(05-25-2017, 07:42 PM)Aang Wrote: The range on the first attack is 30 foot (Technique x10 feet sounded good) after which the water freezes, yielding a loosely packed snowball.

Edit this into your move description and Freezing Water Impact (300 OM) is approved!

Quote:The duration on the super move is kinda low for a move that's ONLY purpose is to create time. How would I go about increasing the duration? It's already nonlethal (dealing absolutely no damage, it even allows its captives to heal.) It even shields those inside.

Yeah, but, five hours. FivE HOuRS. This is only a T1 Super Move, on top of that... I think I might need to ask Omni, thank you for waiting.
[/spoiler]

@Gildarts:
[spoiler]
Quote:Wall 300, (requires ranged and area attack prof) (or 600 because of the charge?)

An enemy is coming at Gildarts with everything he has, sword or energy blast, Gildarts is going to be hit, unless he deploys a significant blast of gravity magic straight at his foe. Gravity magic is clear, and hardly detectable just by sight unless there are objects around to get obliterated or moved but it can be sensed or seen as a slightly warped film, almost like saran wrap.  

Gildarts deploys this move from his hands, nothing particularly special about the cast, just an aloof spin of magic at the flick of his wrist. The longer the charge, the larger the perimeter and longer the shield/barrier will go. For three seconds Gildarts plants his feet down and conjures the energy, next, he launches it, as his foe is nearly on top of him. His foe, and the trees, branches, and rock are launched back with the vehement force of gravity. The “wall” pushing them takes them about ten feet away, and rips apart the trees that had surrounded him. The trees cascade into other trees when the barrier loses momentum and energy, his foe may have taken some damage from the powerful ‘shove’ as well as the domino fall of the trees and/or/ rocks on top of him. Splinters are still suspended in the air, and Gildarts is breathing in the scent of his destruction.

Charge time starts at 3 seconds and is variable, the more charge, the larger the “wall” and how far back it moves the objects in front of it away from him. Originally I wasn’t going to have it hurt /destroy plantlife but gravity doesn’t discriminate and I believe that it would be cheating on some level if I let the trees live (poor trees). Anyway it is a more powerful attack so I will have a use limit of only two times per battle.

If the charge is variable, it is 600 OM.

Must this move be aimed at all? What's the range? Can Gildarts move around while casting this or must he remain stationary? Can it strike multiple targets? Can it be avoided, or is it a "guaranteed hit"? Note that guaranteed hits are a lot weaker.

Quote:Black Lightning 300 (ranged proficiency, homing proficiency which I will buy)

Gravity is a realm of laws that should not be broken, however, when they are broken, by mage or otherwise, there is an after effect or consequence. Something that must come to equalize and normalize the equation that did not have the regular “cause and effect” such as what goes up must come down. So it doesn’t come down, not in this realm or universe anyway. Something must be there in its place, an energy, and object, a mass.

Gildarts has learned this the hard way, his magic is devastating and reaps it more than he’d like to consciously admit. As an effect, Gildarts can pull negative magic from the existence of positive, charge it, and fire it as a weapon. This particular move is very powerful and takes a good amount of energy, it can be used once per battle. Gildarts ‘charges’ as a means of collecting the highly dangerous energy, it creates a spiderweb of dark static in his hand and an immense trail commences after his opponent, similar to a heat seeking bullet, but it will not rest until it collides with the enemy’s energy. For example, it will go through trees and obstacles, but must land on a part of the enemy that has life, or has been given life by them (a loophole to get around this move would be for Gil’s enemy to fire an energy blast of some sort.)

Must Gildarts remain stationary when casting this move? How long is the charge time? Does it require a lot of concentration or cause Gildarts fatigue(it should, this seriously needs a drawback)? Does it ever diminish, if the target manages to evade it for long enough? If not, does it diminish if Gildarts' focus is broken?

Quote:Vortex 600 OM as it has a debuff, (debuff, ranged prof, area attack)*

Vortex, as you know, curving space and time takes massive amounts of energy, honestly, it shouldn’t be possible and yet, magic and willpower make it possible. Every effect of Gildarts’ magic has to do with warping space and matter, the effects are usually a brunt of energy, cast or sucked from Gildarts and his immense magical power. He creates this move by releasing leasing all of that burdenous weight he has stored, with gravity there is a pull and push effect that has to do with balance and weighing, in this case, the vortex uses both to suck an enemy towards this debilitating active vacuum for thirty seconds in battle, they’re more or less grappling with whether or not the vortex’s pull will win, and if they do not focus on escaping the vortex, it could swallow them whole, which merely grinds them into the middle and through the reconstruction of gravity. They suffer mostly surface damage when they go through, which would apply pressure to them on all sides, likely with force enough to crush human bone and harm other objects that go in, such as electronics that need a basic construction for mechanics to function.

When the enemy resists the gravity’s pull (or has an equal or Higher TEC), he is freed and does not get sucked up.

If this doesn’t work out as a regular move because it is complex I can always attempt to make it a super.

This sounds pretty powerful! I'd try to make it a super.

Quote:Atlas 300, (debuff, ranged, homing?)

Gildarts targets an enemy who is within fifty yards and casts a spell, unleashing an immense weight of gravity magic on the foe. If the spell hits, the enemy may fall to their knees or completely flat on the ground as they find themselves resisting the dense amount of invisible force. Those who are strong enough to resist this attack must put all their focus on standing up again, are able release the spell from on them.

A downside is while this is deployed, Gildarts is unable to cast another spell. The charge time for this move is three seconds. Let me know if it needs anything more!

How long do the effects last on an opponent? Must Gildarts remain stationary while it is deployed, as well? Can the move be avoided, or is a "guaranteed hit"?

Quote:Heaven’s Wrath T1 supermove 600 (ranged, homing)

-Would I need remote control for this one since it is energy/magic summoned from above?

Gildarts channels an immense amount of magic, focusing on his enemy and their movements as he charges the attack, it crackles around him and the heavens start roaring as though with a storm of thunder fast approaching. Daylight may grow a little dimmer as above, it appears the stars seem to crackle and pulsate with new life, and grow in light. Within seconds, it appears as though the stars are falling from the sky, as though their gravity has been lost and instead, a new source has been established, you! The enemy! The invisible attraction pulling pulls these 'stars' to Gild’s enemy. The balls of heat and energy (“stars”) are deployed and will chase the enemy’s energy until they are right on top of them, in which case, they fall and collide into the enemy or whatever is above them. This is an attack that comes down from above, rather than from Gildarts himself.

It can be used only once per battle.

You would probably need the Area Attack and Ranged Materialize proficiencies, not really Remote Control! Otherwise, it's approved.[/spoiler]
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Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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