05-24-2017, 08:32 PM
(05-24-2017, 03:42 PM)Dante Wrote:(05-24-2017, 03:26 PM)Jade Harley Wrote: @ Dante:
Sorry this took so long, man. You did super great on describing everything so there's really only one thing I'd like to know more about. Grapnel launcher, last paragraph: What is the maximum range of this? Is it possible for the tether to be cut?
Changes are made in bold. I also elaborated a bit more on the consequences.
Kalina Ann - 1500 OM (Requires Ranged Proficiency, Area Attack Proficiency, Physical Strength, Homing Proficiency)
A heavily customized rocket launcher built and wielded by Lady, a human demon hunter Dante once associated with. Loaded up to the gills with various functions, the weapon is durable and versatile enough to serve in most situations. It has to be, considering the size and bulk of it restricts what the user can do. Dante can summon/dismiss this weapon at will with a couple seconds of concentration, but wielding Kalina Ann weighs down all of his movement powers. Using this weapon requires both hands, which also prevents him from simultaneously using this move and any other move that requires his hands.
Kalina Ann's primary rocket launcher can fire high-explosive rockets, traveling at the speed of a speeding car up to 40 meters. On impact, the rocket unleashes a powerful explosion 2 meters in diameter. The launcher can also shoot a homing missile, which boasts slightly slower speed and only a 1-meter diameter blast. Dante cannot move when executing this attack, either way, and the launcher requires a 2-second cooldown period before it can be used again.
Kalina Ann's secondary launchers, located on the aft end, take the form of micro-missile batteries. Propping the launcher down and readying the payload takes 3 seconds, but allows Dante to bombard a 4-meter diameter area in front of him with a dozen explosive micro-missiles. Kalina Ann only has one payload of these missiles loaded, so once they are used, they must be reloaded with a significant rest period outside of battle.
Finally, the oversized bayonet installed on the launcher's underbarrel serves two purposes in itself. First, it allows Kalina Ann to be used as a makeshift melee weapon, much like a heavy polearm; every swing demands a second of wind-up for sufficient force. Second, the bayonet is wired to a grapnel launcher, with which the user can shoot the blade and lodge it into enemies or objects at a range of 10 meters. A target hooked with this line can be hoisted in any single direction before retracting the line. A target with higher DEF than Dante's ATK can resist being moved, and a target with higher ATK can break the line or potentially reverse the maneuver entirely. A broken line must be repaired outside of battle.
Okay, looks good. Approved!
(05-24-2017, 05:24 PM)Batman Wrote: @jade
The electric batarang is identical to the normal Batarang so 60feet max range
Smokescreen will last 8 seconds
Alright, just edit those into your move descriptions. Approved!
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