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Custom Forces
#9
Infantry:

Let's hear it for the cultists. Scavenged weapons and shivs, bolstered by an unholy resilience and a fanatical belief in Nurgle. While they aren't exactly skilled, sheer numbers and their ability to soak fire should allow them to slug it out with other armies.

Armored:

DEATH GUARD DEATH GUARD DEATH GUARD

Seriously though, a more restrained damage capability would be a relative non-issue. They just need to hold the line and laugh while the enemy starts to get torn apart by cultists.

Support:

Some shamans or warlocks in all likelihood. A bit of witchcraft to channel Nurgle's beneficence through the infantry should allow them them to withstand the worst of the enemy's attentions.

Assassins:

I'm probably not going to be using any. If Okor wants you dead, he'll kick down the door and stab you, not resort to any such trickery.

Trappers:

We'll go with some Destroyer hives scattered around the area. Immobile, but with the ability to swarm anyone unfortunate enough to approach their position with a terrifying amount of freakishly large insects.

Destroyers:

Daemonhosts. They'll tear the enemy apart with claws, tendrils, and acidic maws, but due to their speed, they'd have issues taking on someone capable of dodging their crushing blows.

Debilatators:

Plague bombardiers. Throwing airborne contagions into the middle of the foe would greatly lessen their ability to retaliate, and likely inflict some damage over time.

Mobiles:

Okor's forces are anything but mobile, but a Plague Drone would provide some tactical versatility.
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Custom Forces - by Tearen Wover - 05-27-2017, 08:41 PM

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