05-28-2017, 09:06 AM
Infantry:
Let's hear it for the cultists. Scavenged weapons and shivs, bolstered by an unholy resilience and a fanatical belief in Nurgle. While they aren't exactly skilled, sheer numbers and their ability to soak fire should allow them to slug it out with other armies.
Armored:
DEATH GUARD DEATH GUARD DEATH GUARD
Seriously though, a more restrained damage capability would be a relative non-issue. They just need to hold the line and laugh while the enemy starts to get torn apart by cultists.
Support:
Some shamans or warlocks in all likelihood. A bit of witchcraft to channel Nurgle's beneficence through the infantry should allow them them to withstand the worst of the enemy's attentions.
Assassins:
I'm probably not going to be using any. If Okor wants you dead, he'll kick down the door and stab you, not resort to any such trickery.
Trappers:
We'll go with some Destroyer hives scattered around the area. Immobile, but with the ability to swarm anyone unfortunate enough to approach their position with a terrifying amount of freakishly large insects.
Destroyers:
Daemonhosts. They'll tear the enemy apart with claws, tendrils, and acidic maws, but due to their speed, they'd have issues taking on someone capable of dodging their crushing blows.
Debilatators:
Plague bombardiers. Throwing airborne contagions into the middle of the foe would greatly lessen their ability to retaliate, and likely inflict some damage over time.
Mobiles:
Okor's forces are anything but mobile, but a Plague Drone would provide some tactical versatility.
Let's hear it for the cultists. Scavenged weapons and shivs, bolstered by an unholy resilience and a fanatical belief in Nurgle. While they aren't exactly skilled, sheer numbers and their ability to soak fire should allow them to slug it out with other armies.
Armored:
DEATH GUARD DEATH GUARD DEATH GUARD
Seriously though, a more restrained damage capability would be a relative non-issue. They just need to hold the line and laugh while the enemy starts to get torn apart by cultists.
Support:
Some shamans or warlocks in all likelihood. A bit of witchcraft to channel Nurgle's beneficence through the infantry should allow them them to withstand the worst of the enemy's attentions.
Assassins:
I'm probably not going to be using any. If Okor wants you dead, he'll kick down the door and stab you, not resort to any such trickery.
Trappers:
We'll go with some Destroyer hives scattered around the area. Immobile, but with the ability to swarm anyone unfortunate enough to approach their position with a terrifying amount of freakishly large insects.
Destroyers:
Daemonhosts. They'll tear the enemy apart with claws, tendrils, and acidic maws, but due to their speed, they'd have issues taking on someone capable of dodging their crushing blows.
Debilatators:
Plague bombardiers. Throwing airborne contagions into the middle of the foe would greatly lessen their ability to retaliate, and likely inflict some damage over time.
Mobiles:
Okor's forces are anything but mobile, but a Plague Drone would provide some tactical versatility.
![[Image: DarkshireDefenseBadge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/DarkshireDefenseBadge.png)
![[Image: HerosGraveyardBadge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/HerosGraveyardBadge.png)
![[Image: DA15Badge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/DA15Badge.png)

