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SWITCHING: Super Mario
#3
(05-12-2017, 01:32 AM)Omni Wrote:
(05-11-2017, 11:10 PM)Sonic the Hedgehog Wrote: Starting Moves:
Hammer - 900 OM (Requires Physical Strength and Area Attack)
A calling card of Mario's, and an old classic weapon. He's quite used to using this old thing, and can easily swing it around. However, he can't really throw it, as it's a bit hard to. So instead, he just opts to swing it. The first mode of use is with a single hand. It's easy enough to wield that way, and it's quicker. It's less tiring, but less powerful and harder to control. The second mode is a two-handed style. With this, he moves a little bit slower with it, to accommodate swinging his whole weight around with it. This makes it more tiring. But because of this, he can hit with much more force behind his swings. Lastly, Mario can switch to two hands and begin spinning the thing around, creating a little hammer top of doom. This increases his range to quite a large margin, but is nearly impossible to control, and is incredibly tiring if held for a long period of time.

The hammer itself is pretty simple. The handle is a large wooden stick, capable of standing up to a lot of use and banging around. The head is a cylinder-shaped, black slab of metal. It's really heavy, but Mario can whirl it around with ease. 

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Ey what kinda range buddy? :rage:

Quote:Where did you find us?: On a note on my washing machine.
:ttiot:


Yeesh, range. Right. On one and two handed, I'd say it has about a range of two feet? And for the spinny one, I'd say five, but it's more of a, y'know. Area.

As for the second thing, what? I write post-it notes.


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SWITCHING: Super Mario - by Super Mario - 05-11-2017, 11:10 PM

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