05-04-2017, 01:19 PM
Just so you guys know, the system is ever changing and while I rarely make any change quickly, I do listen and read ideas. I often end up stealing what I consider "the good parts" and working it into something that better complements our system. HP burn is already something you can do with normal moves ... we just haven't allowed converting it into SP, or allowing it to boost Power-Ups further, which is something that someone wanted.
The main problem I see is simply that I want to keep the system as simple as possible, without introducing too much maths into it. The numbers in this RPG are supposed to support the writing, not vice-versa. That's why when people burn health for moves, we don't ask for an exact number, it's all relative. I prefer to keep HP tracking as minimal as possible during fights, to avoid extra work and headaches for the judge. That's why any damage OTHER than super moves is all just tallied up and estimated at the end of the fight. Keeps things simple.
SP can already be represented as anything you want, if that's life force, you can call it that. It just draws from a different pool than your physical injuries, but you could call it health of a different kind (mental/spiritual?) or simply added health, if that's what you prefer. It's perhaps not quite everything you want to accomplish, but it is a hell of a lot simpler.
The main problem I see is simply that I want to keep the system as simple as possible, without introducing too much maths into it. The numbers in this RPG are supposed to support the writing, not vice-versa. That's why when people burn health for moves, we don't ask for an exact number, it's all relative. I prefer to keep HP tracking as minimal as possible during fights, to avoid extra work and headaches for the judge. That's why any damage OTHER than super moves is all just tallied up and estimated at the end of the fight. Keeps things simple.
SP can already be represented as anything you want, if that's life force, you can call it that. It just draws from a different pool than your physical injuries, but you could call it health of a different kind (mental/spiritual?) or simply added health, if that's what you prefer. It's perhaps not quite everything you want to accomplish, but it is a hell of a lot simpler.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

