05-03-2017, 08:07 AM
It would be a real can of worms to open, because it would basically allow you to go beyond your normal level and then we'd have to think about that when balancing costs. Furthermore, since Healing scales, giving more Damage per SP as your Defense increases, it introduces a scaling problem where you'd paradoxically have to increase the HP cost to keep it balanced with Healing, or else create an ability that's much more useful for lower levels than it is higher levels.
At the end of the day, we'd probably have to have it so limited that it would be more detrimental than beneficial to even use it in the first place.
At the end of the day, we'd probably have to have it so limited that it would be more detrimental than beneficial to even use it in the first place.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

