05-03-2017, 03:37 AM
The can of worms that I see with the HP for SP trade would be the potential abuse that would have to be balanced: in fights, damage does not give you penalty points, but spent SP gives you bonuses. Assuming that no balancing methods are implemented on either "end" of this, a user could burn SP on a Power-Up + Super Move, then damage themselves to regenerate the SP and spend them again. A high-level character with T3s could accumulate a lot of bonus points that way.
Balancing could be done maybe by capping the bonus points in a fight to [points] x [user's level]? So a level 5 character could only get up to 5 bonus points, as they have 5 SP. If they regenerate some to throw more Super Moves than 5 SP would get them, it's counted as fluff.
Balancing could be done maybe by capping the bonus points in a fight to [points] x [user's level]? So a level 5 character could only get up to 5 bonus points, as they have 5 SP. If they regenerate some to throw more Super Moves than 5 SP would get them, it's counted as fluff.
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