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Regeneration of SP
#5
Well, HP is static (for now), so in some regards it's far more limited than SP anyway.

I assume scaling would work like Regeneration or Healing, but with greater detriment for less reward. For example, level 1 being spending 2 HP for 1 SP and multiplying up to level 3 and 6 HP for 3 SP.
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Regeneration of SP - by Handsome Jack - 05-02-2017, 07:14 PM

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