05-02-2017, 07:38 PM
Well, HP is static (for now), so in some regards it's far more limited than SP anyway.
I assume scaling would work like Regeneration or Healing, but with greater detriment for less reward. For example, level 1 being spending 2 HP for 1 SP and multiplying up to level 3 and 6 HP for 3 SP.
I assume scaling would work like Regeneration or Healing, but with greater detriment for less reward. For example, level 1 being spending 2 HP for 1 SP and multiplying up to level 3 and 6 HP for 3 SP.
