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Augmented power attacks relative to damage
#2
The way you are intending to do it, no. There's two solutions that I can see though:

-You could either have several tiers of the same move, and play it out as that it's the same move, but getting more powerful as your character is injured.
-Or you could play as fluff that the move does less damage than what a regular T1 (or T2/T3) does but gradually climbs to its full strength as your character gets damaged.
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