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Official Move Approval IV
(09-11-2016, 10:17 PM)Vincent Valentine Wrote: Cloak Decoy (300 OM; Requires Remote Control Proficiency and Area Shield Proficiency)
Through unknown means, Vincent is capable of mentally controlling his cloak’s movements (for simplicity’s sake he also loses his mantle when this is in effect). Visually the cloak appears to be a simple 7 x 5 feet piece of tattered cloth, though it is much more than this. Through force of will he can cause the fabric to liquefy and detach from his back in an instant, taking flight and darting around in much the same manner as he does while in cloakform, to either distract the foe or soak up a few hits. While it is a good deal more durable than normal cloth, the cloak cannot take more than a few decent blows before dropping uselessly to the ground. This can be used while moving, though maintaining it requires moderate concentration and disallows the use of any non-firearm moves. It is not particularly draining on his stamina to maintain, though over a long period of time it can take a toll on the user. Vincent can control his cloak from a distance of up to 100 meters, though the further from him it is, the harder it is to control. At close range the cloak can move at around the speed of a fastball, with the velocity falling to about half that at max range. The cloak helpfully returns to Vincent’s back when he relinquishes control. 

Omega Flux (Tier-2 Power-Up; 1500 OM)
Following his battle with and defeat of the Omega WEAPON, Vincent was left with remnants of the being’s power embedded within him. By tapping into the latent energy he is able to augment his own power even further, manifesting as a steep increase in his abilities and brilliant turquoise aura flaring up around him.

ATK: +4
DEF: +3
SPD: +2
TEC: +1
Both Approved

(09-12-2016, 08:04 PM)Lord Zedd Wrote: Volt (Requires Ranged Proficiency, Area Attack) 600 OM

Lord Zedd points the “Z” on his his staff (or simply either palm, if his weapon is unavailable) at a target and unleashes a lightning bolt from it at his opponent. This bolt looks and travels much like a regular lightning bolt, just coming from an unusual source. Upon impact with the target it makes a very small, localized explosion (compete with smoke and fire) that only had enough spread to damage that one person/object. An alternative variation of the spell trades power for range, as Zedd can cause the explosion to be up to six feet wide in exchange for it being much weaker. Zedd can fire the spell just as quickly as he raises his staff or hand, but it requires most of his concentration, preventing him from doing much else. He normally remains stationary while utilizing it, but he can, at most, walk very slowly while using it.
For the second effect (the larger explosion) is there any sort of charge time for it?

(09-15-2016, 06:52 AM)Amber Veritz Wrote: Annihilation Round - T1 Super Move(600OM)

Amber loads Razorback a dark coloured clip that is differently special from the rest. Filled with a high temperature energy round, this 'bullet' flies at a normal bullet speed. In appearance, it looks like a simple energy blast, but the massive recoil it provides which nearly puts Amber on her ass gives off a different impression. The shot is hard to dodge due to it's larger size compared to a bullet, and is really effective in dealing massive amounts of damage at the cost of Amber's SP. The number of clips Amber has of these rounds is extremely limited and take a long time to make.
Approved

(09-16-2016, 09:03 PM)Ebony Wrote: Advanced Blood Rage, Tier 2 Powered Up form (1500 OM)

ATK: 10
DEF: 1
SPD: 5
TEC: 4
I can approve this now, but you won't be able to purchase or use it until you reach level 5


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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