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[Secondary Saga II ] - Rules and sign up form
#15
Character Name: Jeremy Herdson

Character Source: Dungeons and Dragons (OC)

Description:
[Image: khMk4cD.png]

History: Born the youngest and smallest in a family of his 4 brothers and 3 sisters, Jeremy was often bullied by the bigger children of the village. Despite learning to fight form his warrior father and even braving the forests to get training from a hermit wizard that lived there, he was still to weak to win a straight fight and learning magic that could help would take years. Although his siblings would usually be there to defend him, he knew that would not always be the case. One day, a band of minstrels passed through and performed as they stayed at the local inn. Jeremy of course went, although he could not enjoy it full with such heavy thoughts on his mind. But an elven singer among them noticed the sad child, and asked why weighted his heart so. Caught of guard, he answered truthfully: That he couldn't fight his own fights. he was then given a lesson he would take to heart: If he can make others love him, he could avoid fighting altogether. From there his heart was lifted and he watched as the entertainers awed and amazed the crowd.

But what could he do? He couldn't sing, or do magic tricks. But he remembered the jokes his mother liked to make to make his father laugh. So he tried that. He started by repeating those he heard from the adults, and slowly learned to add his own humor and acts that made the kids laugh. Soon the bullies stopped, either because they like his or because the friends he gathered made it too much trouble. He grew up to be a handsome and charismatic, if still weak, adult.

But the adult world was full of bullies too. The lord was corrupt, placing taxes on the villages under his control and often time taking from their stocks to host his grand parties, even during famine and plague. He had even skimmed from the royal tithes and framed the peasants for lacking. No one would stand up against him, however, as the riches he pulled was spent to pay for his "royal guard", in reality thugs he kept fed and well armed to harasses those who weren't a part of his circle and to keep others silent. 

But Jeremy was never one to be silent.

He would he would make bold insults towards the man when he could. About his weight, about his manhood, about his fashion. It started crass and nothing that the lord would care about. But soon the barbs got deeper and more  pointed toward his corruption, his ineptitude at command, and the criminals he employed. And as they spread, the fear of the lord washed away. Enraged, the lord threw his men at this jester and placed and bounty on his head for good measure. While Jeremy knew he could not win in a fair fight, he was no longer a small boy. He had learned well from his father and the wizard, and in honor of the mistrals that taught him he learned the trades of a bard. When the thugs drew camp outside his home, he walked out to face them. He jeered and sung horrid limericks that assaulted their ears. He danced and tumbled out of the way of arrows and fireballs. They chased them deep into the forest he knew in his youth, and blundered into traps and monster nests hidden by illusions. They chased him deep into the heart of the woods, driven by anger and greed. But what they chased was itself an illusion until it was too late and they were never seen again.

Without his army of thugs, the lord's deeds spread quickly until it reached the ears of the king. He sent his men to investigate the lord and found him of treason. The people were free of his rule. Jeremy was happy to see his people happy, but he himself felt ready to go out into the world and make a name for himself. He became an adventurer, fighting (and mocking) evil wherever it came from and made sure to live to tell the tale.

After a many dungeons blundered and dragons defeated, he would be brought into the Omniverse during one of his acts on the inn stage. It was a tough crowd, anyway.

Personality: Quick witted and silver tongue, as a bard Jeremy is always someone who loves to tell and hear a good story, especially if it's one he's a part of. He'll quick to laugh, always speaks what's on his mind when he feels it, often in the form of some joke or snide comment. Rarely does he pass the chance to make fun of people, and it enjoys it when people make fun of him. He does not respect authority (not the laws, per say, just the people of it) and is quick to point out their flaws (since, after all, that is what a jester does!). Despite being rough around the edges, he is quick to help others in need and had a generally optimistic outlook on life. He only complains slightly at bad circumstances and is willing to work with anyone towards a common goal so long as they can tolerate his constant puns.

Stats:
ATK: 2
DEF: 2
SPD: 3
TCH: 3

Proficiency: Physical Strength (1000), Ranged (1000), Debuff (1000)

Powers: Basic Jump (300), Master Acrobat (400)

Moves
Rapier (300 OM) (Requires Physical Strength): Since he's not strong enough to wield a long sword, he instead sticks to the rapier, where his speed and it better defense allows him to keep his enemies away with quick jabs until an opening shows itself. Its lacks in weight makes it weak at swipes, but lets Jeremy keeps light on his feet and a heavy thrust can do serious damage.

Vicious Mockery: (300 OM) (requires Ranged and Debuff): With a little magic, Jeremy can make his insults physically hurt as well! If his target can hear him (they don't necessarily need to understand it), he can throw his insult at a single target in earshot, hurting their mind as if they had suffered from a severe headache. Not only they, those that he these barbs are less likely to hit someone if they attack anyone as they question themselves (or are just too pissed off to think straight).  Of course, Jeremy must come up with new material each time or the effect is weakened and particularly egotistical or sure of themselves targets  might also be effected less. 

Illusion: (600 OM) (requires Ranged and Debuffs): The power of illusions can cause many fools to think wasn't not there is there, they are to senses as lies are to the mind. Given a second to cast, Jeremy can cause a simple illusion to appear wherever he has line of sight. It can be of whatever he can think of, either a silent image no bigger than a 15 feet cube or disembodied sounds , and can be complicated enough to fool any casual observation. Given four seconds to cast, and he can make a much more convincing illusion with all both sight and sound can be as large as a 30 feet cube that only be dispelled by very observant people or magic (or just poking it, as illusions cannot hold physical space). In either case, Illusions cannot cause direct damage and Jeremy must hold his concentration to keep the illusion up.

Lute (0 OM): A string instrument of sturdy construction, which Jeremy plays when he can (alongside his jokes). Has no in game effect, but it'll be sure to irritate everyone in earshot.


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