09-06-2016, 02:45 AM
(This post was last modified: 09-06-2016, 02:49 AM by Weiss Schnee.)
Character name: Sona Hinamori
Physical Appearance: Looks like this:
![[Image: 15%2B-%2B1]](https://lh3.googleusercontent.com/-KW-MqHCqY5Q/VX_-Lll4wYI/AAAAAAAADvI/KXkSrm-6eqs/w426-h613/15%2B-%2B1)
but generally wearing protective armor of chainmail and leather.
Character source: Original (Dungeons and dragons, custom campaign)
Starting Proficiencies: Physical Proficiency (1000), Ranged proficiency (1000), Buff Proficiency (400)
Starting Powers: none
Starting Moves:
Great Maul (300 OM) - Sona wields an enormous hammer, the head of the double-sided hunk of metal being twice as large as her own. The weapon is anything but fast, and requires Sona to wield it with two hands, but offers tremendous reach and power.
Handaxes: (600 OM) When Sona's forced to fight at longer ranges, she'll switch to her handaxes. Sona has up to four on her person at any time, all of which she can easily grab from a loop on her belt. They fly roughly twenty feet at the speed of a baseball before starting to arc, flying twenty feet longer after this distance, but suffering from drag, lowering the speed and damage incrementally until the axe falls to the ground. Sona can also use these as back-up melee weapons for when her Maul is taken away from her or in close-quarters combat where it's too large to use effectively.
Inspiring words (300 OM): Sona's a former military captain, and as a result she's learned how to throw a few words of encouragement at just the right times. When an ally is fighting in clear earshot of Sona, Sona can yell something inspiring and clear, giving them easy instructions to follow to help them beat the current bruiser they're tackling. This ability effectively gives the ally a small burst of speed, similar to but not as fast or effective as the burst movement power. Sona can only do this about once a minute during combat - Speeches get old when you hear them too many times too quickly, ya know?
Starting Stats:
(first stat upgrade unlocked)
ATK: 6
DEF: 2
SPD: 2
TEC: 1
Starting items:
Data-verse Device
Communicator
Character history:
Sona is an Akame, a race descended from the breeding of demon and human. For many decades, her race has been in an epic conflict with another race of beings, the Solmiir, themselves of divine origins. Her world has long gone in an endless cycle of war between the two peoples.
Sona does not give one lick about any of that. Raised away from her people, Sona grew up around mostly humans. Her parents, weary of conflict, had moved far away from the Akame conflict, and spoke little of Sona's race to her. While they had decided to raise her away from conflict, Sona seemed to have a talent for finding it, and though she was kept from anything worse than a bar-room scuffle when she was young (how she kept sneaking into the bar was an oft-discussed subject that eventually inspired local folklore), as her parents got older, and sicker, Sona was quickly able to realize her talent and interest in using her natural ability to smash people three times her size with objects three times her weight. She eventually joined a mercenary outfit, initially in order to take care of her aging parents. Rising through the ranks quickly, she found she quite liked the excitement and fun that came with the mercenary life.
After just a few years, Sona worked herself up to a promotion to captain, only to find that her outfit was starting to be steered more and more towards working with the Solmiir. She did a few jobs for the rats, but it became increasingly obvious that there was a bias against her race, despite the victories she managed for them (and despite doing it without a single peep about some of their less reputable tactics and increasing use of her outfit to take the brunt of every battle).
After a while, she finally talked with the leader of her outfit about it, only to come to an Impasse: Sona wasn't about to continue working for these people, but the Mercenary-general (A self-made title) wasn't about to turn down the pay he was getting for all of this. So, in lieu of actually firing her, Sona was given a leave of absence for a few years, an "unofficial" vacation. She wasn't exactly pleased about this to begin with, but she eventually found paying work as a bodyguard for a travelling bard of questionable talent, and even if the pay was terrible, the work environment was pleasant.
It was just before she and her musical employer, Rafhorn, were about to enter a snowy fort that she found herself suddenly sucked into the omniverse.
Physical Appearance: Looks like this:
but generally wearing protective armor of chainmail and leather.
Character source: Original (Dungeons and dragons, custom campaign)
Starting Proficiencies: Physical Proficiency (1000), Ranged proficiency (1000), Buff Proficiency (400)
Starting Powers: none
Starting Moves:
Great Maul (300 OM) - Sona wields an enormous hammer, the head of the double-sided hunk of metal being twice as large as her own. The weapon is anything but fast, and requires Sona to wield it with two hands, but offers tremendous reach and power.
Handaxes: (600 OM) When Sona's forced to fight at longer ranges, she'll switch to her handaxes. Sona has up to four on her person at any time, all of which she can easily grab from a loop on her belt. They fly roughly twenty feet at the speed of a baseball before starting to arc, flying twenty feet longer after this distance, but suffering from drag, lowering the speed and damage incrementally until the axe falls to the ground. Sona can also use these as back-up melee weapons for when her Maul is taken away from her or in close-quarters combat where it's too large to use effectively.
Inspiring words (300 OM): Sona's a former military captain, and as a result she's learned how to throw a few words of encouragement at just the right times. When an ally is fighting in clear earshot of Sona, Sona can yell something inspiring and clear, giving them easy instructions to follow to help them beat the current bruiser they're tackling. This ability effectively gives the ally a small burst of speed, similar to but not as fast or effective as the burst movement power. Sona can only do this about once a minute during combat - Speeches get old when you hear them too many times too quickly, ya know?
Starting Stats:
(first stat upgrade unlocked)
ATK: 6
DEF: 2
SPD: 2
TEC: 1
Starting items:
Data-verse Device
Communicator
Character history:
Sona is an Akame, a race descended from the breeding of demon and human. For many decades, her race has been in an epic conflict with another race of beings, the Solmiir, themselves of divine origins. Her world has long gone in an endless cycle of war between the two peoples.
Sona does not give one lick about any of that. Raised away from her people, Sona grew up around mostly humans. Her parents, weary of conflict, had moved far away from the Akame conflict, and spoke little of Sona's race to her. While they had decided to raise her away from conflict, Sona seemed to have a talent for finding it, and though she was kept from anything worse than a bar-room scuffle when she was young (how she kept sneaking into the bar was an oft-discussed subject that eventually inspired local folklore), as her parents got older, and sicker, Sona was quickly able to realize her talent and interest in using her natural ability to smash people three times her size with objects three times her weight. She eventually joined a mercenary outfit, initially in order to take care of her aging parents. Rising through the ranks quickly, she found she quite liked the excitement and fun that came with the mercenary life.
After just a few years, Sona worked herself up to a promotion to captain, only to find that her outfit was starting to be steered more and more towards working with the Solmiir. She did a few jobs for the rats, but it became increasingly obvious that there was a bias against her race, despite the victories she managed for them (and despite doing it without a single peep about some of their less reputable tactics and increasing use of her outfit to take the brunt of every battle).
After a while, she finally talked with the leader of her outfit about it, only to come to an Impasse: Sona wasn't about to continue working for these people, but the Mercenary-general (A self-made title) wasn't about to turn down the pay he was getting for all of this. So, in lieu of actually firing her, Sona was given a leave of absence for a few years, an "unofficial" vacation. She wasn't exactly pleased about this to begin with, but she eventually found paying work as a bodyguard for a travelling bard of questionable talent, and even if the pay was terrible, the work environment was pleasant.
It was just before she and her musical employer, Rafhorn, were about to enter a snowy fort that she found herself suddenly sucked into the omniverse.

