08-19-2016, 12:11 PM
(08-19-2016, 11:58 AM)Queen Glory Wrote: Moves:
Venom Spit: (300 OM) (requires Ranged Proficiency and Debuff Proficiency) (for both RainWing forms)
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Description: Two black streams of venom are fired out of Glory's longest fangs. The user must unhinge their mouth all the way open, like a snake, to spit this venom. It travels up to 12 feet long for the Anthro Form and 24 feet for RainWing form. The venom requires minute concentration, so less so that it can be interwoven with punches, kicks, and claw attacks easily. Venom Spit can be used while moving.
It takes around 3 seconds for Glory to open her mouth all the way and concentrate on spitting the venom.
The venom dissolves its target at an alarming speed. The speed of dissolving is even faster when the venom is sprayed at a wound or in the eyes.
In the Wings of Fire universe, the venom only worked on organic matter. Here, however, it can dissolve non-organic matter as well. However, if Glory is fighting, say, a robot, the venom would dissolve the eyes at the same speed as the body.
A Prime or Secondary would need to be 2 DEF or over to survive the venom, but be wounded and scarred horribly (the debuff) and 6 DEF or over to shrug off the venom.
Weaknesses: Venom Spit cannot be used with other moves. Its long range is something of a weakness as it takes a few seconds to cancel, so it can easily hit an unintended target. Glory is not immune to her own venom. Instead of tiring her out, she has a very limited supply of it that, if continually used, will drain itself in about 1 minute.
I'm just going to say that lethal moves, even tied to conditions, are a no-no unless you want to make a fluff move that your character can use to finish off their defeated opponents post-fight. As such, the "2+ DEF to survive the venom" would not go through.
Rather than listing actual numbers for defense you may compare them to your attack stat, in case that you ever buy upgrades. This could end up in a move saying that the debuff causes more pain and greater scarring if the opponent has vastly inferior defense to Glory's attack stat, or the other way around if they have at least 2x Glory's attack stat they are not affected by the debuff, or only very minorly so.
If you want to just cause wounds and scars you don't need the debuff proficiency, but I presume that you want the venom to have effects. It could be that it causes severe pain for your opponent, making it hard to focus, or that it slightly slows their movements and reactions. "Small" debuffs with minor effects can last up to 30 seconds, if you want greater effects they should wear off faster or be associated with greater weaknesses.
Keep in mind that I'm no expert on moves :frogbon: I can only give some basic input here and there, someone with more experience may be able to aid you further.
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