02-16-2018, 12:26 PM
Maybe I'm biased because I've had plenty of positive experiences with quests. I've used quests to give both of my characters direction and purpose when I was unsure of what to do with them. Especially when I first joined.
I understand the sentiment that quests may be the "optimal" way to go in terms of rewards, but I personally don't think that'd be a problem if the unique reward quests were sufficiently difficult. I mean look at the star pieces for an (admittedly drastic) example, only some of our best and most dedicated writers have even attempted to gather them let alone actually complete the quest.
As far as balancing I completely understand the concern. Maybe limit the number of rewards quests active in any given verse? That way once you get past the initial implimentation you've only got a handful of quests to approved rewards for every month or so. You could even pre-approve rewards so all that is needed is for them to be cycled in once old quests are completed.
Fodder items are cool, but as I said I think adding a pre-built move to some of them would be neat.
Again I'm not suggesting some widespread 5+ quests in each verse thing, but variety would be nice and I think it could give freshies something to strive for while they figure out how/where their character fits into the Omniverse as a whole. Just my 2 cents.
I understand the sentiment that quests may be the "optimal" way to go in terms of rewards, but I personally don't think that'd be a problem if the unique reward quests were sufficiently difficult. I mean look at the star pieces for an (admittedly drastic) example, only some of our best and most dedicated writers have even attempted to gather them let alone actually complete the quest.
As far as balancing I completely understand the concern. Maybe limit the number of rewards quests active in any given verse? That way once you get past the initial implimentation you've only got a handful of quests to approved rewards for every month or so. You could even pre-approve rewards so all that is needed is for them to be cycled in once old quests are completed.
Fodder items are cool, but as I said I think adding a pre-built move to some of them would be neat.
Again I'm not suggesting some widespread 5+ quests in each verse thing, but variety would be nice and I think it could give freshies something to strive for while they figure out how/where their character fits into the Omniverse as a whole. Just my 2 cents.
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