06-24-2016, 11:54 PM
(06-24-2016, 11:31 PM)Mark Wrote: Sorry, I’m not trying to confuse you or be difficult. We just need to nail down exactly what the effect is. You’ve listed damage over time and a stun, which is fine, but you also listed ‘mass hysteria, paranoia, insanity’ as other effects. Those descriptors are pretty vague, so I just want it to be clear that dramatic stuff like that would mostly be in independent stories and ungraded stuff as fluff. I’d list these as POSSIBLE effects for RP flavor purposes (in case someone you’re fighting wants to act insane for a post or something), because you’re not going to be able to enter a tournament and turn someone with high TEC into a weeping lunatic. Sorry if I’m stating the obvious, but I just wanna make sure there are no misunderstandings. At the end of your app you mention “unless Scarecrow makes a higher dose of the serum”, what does this mean?
For the getting hit aspect, I was meaning if the opponent gets hit does it end the effect? I ask because a stun and debuff for that long would be kinda broken since they’d be helpless for long enough for you to do some serious damage. If you want an immobilization effect, you’d either need to shorten it significantly, like down to at maximum 15-20 seconds, or make the stun wear off when struck. I’m okay with the illusions lasting maybe 10-15 seconds after the stun ends, as that wouldn’t leave them helpless.
For the gauntlet, I don’t really understand the “2 points of damage for a minute”. We can just state the damage as “a small amount over the duration of the effect”. As for the amount of uses, 60 is waaaay too many. Keep in mind that most fights don’t last longer than like 20 minutes and your injectors can recharge between battles. The way I see this working, we can either leave the number uses as a vague amount but we can state that each time the fear effect is used it becomes somewhat weaker OR we can have each use make Scarecrow somewhat more fatigued. This way we don’t need to count charges but it will be fair for the person affected. With either of these changes, you can make the cooldown on the gauntlet a minute rather than the 2 minutes you have listed as the downside will eliminate the need for a long cooldown.
Also, you shouldn’t need to pay 600 for the Fear Grenades, since they always do the same single effect. Similarly, the Gauntlet only needs to be 600 if you’re going to be stabbing without using the serum. I dunno which you’d prefer, but feel free to make any changes you'd like.
I completely understand the fact that people with higher TEC aren't going to be affected. The higher dose serum Is for a move I'll add later. Yes the getting hit thing means the entire effect is over. I'm ok with changing the numbers. I like this
Idea, "we can have each use make Scarecrow somewhat more fatigued. This way we don’t need to count charges but it will be fair for the person affected". I will be stabbing sometimes without using the toxin. Sorry if this is getting annoying.


