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Darth Nihilus switching to Scarecrow
#1
Scarecrow (Dr. Crane)

Character Source: DC Comics/Batman


Character History:

Doctor Johnathan Crane AKA the Scarecrow is a well-known villain in Batman's rogue gallery. Cranes path to becoming Scarecrow started when his fanatic grandmother locked him in a closet for three days, during those three days he overcame childish fears to a point that he was fascinated about fear. In crane's High School years, he was bullied by classmates about his lengthy body, tall frame, and nerdy behavior. Because of his torment, he grew insane and a hatred for people. After majoring in psychology, medicine, and biochemistry in college he worked in Arkham Asylum. During his time in Arkham, he began experimenting on his patients and perfecting his fear toxin. Dr. Crane was later removed  from Arkham when other doctors discovered his experiments. Angry at the world Crane became the Scarecrow and turned to a life of crime. In early years of being Scarecrow, Scarecrow was able to beat Batman many times and proving to be a superb with tactician. The scarecrows most notable act of terrorism is during the Arkham Knight crisis. In the Arkham Knight crisis, the scarecrow was able to cover Gotham in his fear gas. Scarecrow was also able to capture Batman and reveal his secret identity with the aid of Arkham Knight AKA Jason Todd. Arkham Knight realized what he had done and saved Batman. During batman's escape, Scarecrow was forced to take a large dose of his own fear toxin by batman. The fear toxin allowed batman to subdue Scarecrow and take him back to prison. Scarecrow fell into a coma and passed in the Blackgate infirmary there Omni took him.


[Image: fde64601efdd2cd87c4b3c8af439708d.jpg]


 Stats
ATK : 2
DEF: 3
SPD:2
TEC:3

Starting Proficiency's 
 Debuff Proficiency  – 1000 OM
Physical Strength  - 1000 OM 
Area of Attack Proficiency - 600 

Starting Powers 
  Master Acrobatic - 400 

Starting Moves 
 Gauntlet Injector-600
 
The Gauntlet is attached to Scarecrows right arm. The gauntlet is like a claw that has six-inch needle injectors full of scarecrows Fear toxin. Every time Scarecrow uses the gauntlet it fatigues him. when a subject has the toxin in their system it causes mass fear and slow  small amount of damage for a minute, the gauntlet also has a cool down for 2 minutes during the cool down in the two minutes fear toxin valves refill the injectors if the injector is activated before the refill the dose of serum will have a less effect. The fear toxin causes mass hysteria, paranoia, insanity, and helps scarecrow attack subjects mind, the  toxin also brings out their worst nightmares. The injectors when stabbed and held for a second into a body, go's threw the vain's and into the kidney and brain which cause's damage and the fear effect. The toxin in the gauntlet is concentrated to immobilize target and to the point of not defending and deals small amounts of damage. In some cases when the Fear toxin is used it can make Scarecrow  seem scarier and a lot more powerful but all is an illusion. The gauntlet can also be used to intimidate people and cut down random objects. The gauntlet if used in an extremely large dose of toxin Scarecrow can give the illusion of being the terror beast. Scarecrow in some cases will create other toxins besides his fear toxin.         

Fear Grenades - 300 

The grenades are shaped as ball grenades and are attached to Scarecrows chest-piece there are about twelve on him at all times. It takes three seconds to pull one out and aim to throw and  2 seconds to start detonation and a minute to detonate the range of the grenades is about six feet. Scarecrow does need concentration to aim and throw one to, start one of his grenades all he needs to do is press a button. When detonated they release the fear toxin that only cause fear no damage to opponent or opponents and lasts for a minute  but can be deflected or the opponent can escape the blast radius. the blast radius of the grenades is about a two-foot radius any person in the radius of the grenade has about a good solid 30 seconds to escape the gas cloud  before fear sets in. The cooldown is in effect exactly after thrown and lasts for two minutes. If scarecrow throws his grenades rapidly it slows down the process of filling them with fear toxin from his toxin valves which are located on his chest. The grenades aren't as concentrated as the gauntlet so it only immobilizes the target, the fear effect only lasts for  15 seconds. The grenades can be thrown while moving but the range drastically changes.   
  
In effect for fear if Scarecrow gets hit the illusion  can be broken but the illusion. fear is just a stun, the toxin only affects characters with TEC level three unless Scarecrow makes a higher dose of his serum. Illusions last for 15 seconds, stun lasts for 15 - 20 seconds 

Fear toxin, Scarecrows fear toxin has Different effects for many of his weapons, the gauntlet is more potent and traces of poison, the grenade only has the ingredients of the Fear toxin. The fear toxin can have many differences to none at all.    

I Confirm That I Have Read and Agreed to the Rules of Conduct     

reference I already have been hear  original Reference is Darth Revan      

  
[Image: maxresdefault-600x375.jpg]


Messages In This Thread
Darth Nihilus switching to Scarecrow - by Beta Ray Bill - 06-17-2016, 07:10 PM

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