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Desco
#2
[Image: VjZmlC7.png]
-Pending Moves-
-Moves-
Bodypart Yogsothoth (Approval Link) (Approval Link) (Approval Link) (Approval Link) (1200) (Requires Remote Control Proficiency, Ranged Proficiency, Physical Strength, Malleability, Flight, Area Shield Proficiency) - Desco exists as two parts which are inherently one. There is her small, little demon girl body and the tentacled monstrosity that usually floats behind her, referred to as Yogsothoth. While always physically separate from Desco, Yogsothoth is as much a part of her body as her arms or legs. Hurting Yogsothoth is the same as damaging Desco's arm or any other part of her body. Yogsothoth can move independently from Desco, consciously or unconsciously, and his tentacles are Desco's main weapons opening up as mouths, the edges where the tentacles open where the light and dark purples on her body meet making them jagged and are also razor sharp. They can also be used as bludgeoning weapons, slapping enemies instead of biting. Desco does not normally exhibit elastic properties except for her tail, she just can't do it, but Yog's many tentacles do stretch far and wide to attack, up close or at a fair distance away, up to 20 feet. Desco typically uses only the top two tentacles for any attack. (Consider that to stretch out and increase in size they draw in mass from the rest of of Yog, to follow the restrictions of Malleability)

Levitate - Yogsothoth can be summoned or dismissed at will, taking a few seconds to materialize. Yog is summoned in some position immediately next to Desco. While he is directly behind Desco she can float above the ground with only slightly more effort than walking or running, though Desco is typically pretty slow. Yogsothoth can even be, and often is, summoned through unconscious instinct.

Instinct  - Guided mostly through instinct, Yog watches through the many yellow eyes all over Desco's body, which Desco herself can't see through even to react to another's presence, and with that nearly 360 degree vision he can see most things coming and instinctively attempt to block though this is less speedy or effective than blocking consciously. When Yogsothoth blocks for Desco, consciously or by instinct, his skin hardens and Desco takes less damage as long as the block is successful.

Yogsothian Blade (Approval Link) (600) (Requires Area Shield Proficiency, Bodypart Yogsothoth, Physical Strength) - Desco summons this weapon by opening up one of Yogsothoth's tentacles creating a dark portal in its mouth from which the blade materializes and floats down to her hand. This is a purple and red blade with light purple and red markings that is 6 foot long altogether, a little over a foot and a half longer than Desco is tall with the blades themselves at a little less than 4 feet. The hilt in total is about 3 feet wide and the sword blade is made of two half foot blades that are sharp on all edges slightly separated from each-other, but shaped so that the outside edge is shaped as if the two blades were one. One side of the hilt has two eyes made to resemble Yogsothoth's front while the other has a red mass as Yog also does with one eye and below the hilt on the handle there is an eye on both sides.

This is a powerful heavy weapon however its power is offset by this dis-proportionally large size making it difficult for Desco to strike someone that is within a couple feet of her body with the sword. She can use the weapon to protect her body from attacks where its size comes in handy as it can cover most of her body on one side when held in the right position. However, the separation between the blades can allow energy attacks that envelop what they hit to move through resulting in only a partial block.

Fire (Approval Link) (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User. After a moment, a burst of fire forms at the target's feet and attempts to engulf the target above it.. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.

Ice (Approval Link) (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User. After a moment, magical ice materializes above the target and attempts to cover the target, then shatters itself. This ice doesn't prevent movement (any more so than any other blast of energy would). This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.

Wind (Approval Link) (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User. After a moment, a green magic tornado materializes below the target. This magical attack tears around the target and damages them, rather than trying to carry them with it. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.

Star (Approval Link) (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User. After a moment, three rings appear around the target and then three starbursts appear and tear through the target. The three circles take a moment before the starbursts form, but they are already trying to hit the target the moment the starbursts appear. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.

One Shot Fireball (Approval Link) (Requires Ranged Proficiency, Area Attack Proficiency) (300) - Desco hold her hands up in the air and summons a fireball as big as she is, about a 4 foot diameter, above her, not requiring significant charge time. Then she makes a throwing motion which tosses the fireball where she directs it at a fair amount of speed, not particularly fast or slow.

Ragnarok Eyes (Approval Link) (Requires Ranged Proficiency, Area Attack Proficiency) (300) - Desco's eyes glow with pink star energy, charging up this attack. Then she unleashes two thin beams of star energy making a wide 120 degree fast sweeping motion. Any enemies struck by the eye lasers become enveloped in Star Energy for a few moments and then it detonates. It is harder to dodge the eye lasers from the spot where they first appear but the beams have a short time delay when they start before quickly sweeping so there is more time to dodge while the beams sweep the field and while once struck by the beams the denotation is likely inevitable, the time delay allows enemies to put up appropriate blocking moves if they have any.

Yogsothothian Tail (Approval Link) (Requires Malleability, Ranged Proficiency, Physical Strength) (300) - Though rare that Desco actually uses her tail for combat as it lacks a mouth, Desco stretches out her tail up to 20 feet to slam her target with her tail. Fast and strong, she often lashes with her tail for dramatic effect.

Load-Bearing (Approval Link) (Requires Area Attack Proficiency, Survival) (300)
This is a passive move activated on death. When Desco has sustained enough damage to die, her body starts to make small explosions and glow brightly. These explosions start to grow in size and strength quickly, culminating into one slow moving final blast shattering the ground and everything around her, causing the localized area to fall apart, range based on her Prime level (15 feet diameter per level). Her Artifacts drop from her as she starts exploding. If Desco is fused with this move, the move range defaults to the highest level of those in the fusion.


The Final Boss Awakens! (Approval Link) (Requires Foresight) (300)
Tiny unseen nanobits created by Desco's father follow Desco around. When they sense that she is about to get into a fight, either when she is is about to attack or an enemy attacks her, they start loudly playing appropriate final boss battle music. This may lead in a fight up to 15 seconds, given comparison to enemy TEC if they hide their intent, however the nanobots may be triggered by Desco's expectations, creating a false positive for the music to start. When a fight concludes the Nanobots also play proper ending music, victory or defeat, for Desco's opponent.

A Final Boss Arises (Approval Link) (Super Move Tier 1) (Requires Area Attack Proficiency, Yogsothoth, Ranged Proficiency) (600) - Two of Yogsothoth's Tentacles stretch out and charge up energy, one of Fire and one of Ice both combined with Wind magic with the mouths of the tentacles making it obvious that they are charging the balls of energy. Then they aim and fire the twin blasts in a direction of Desco's choosing, expanding slowly as cones as they travel. The blasts can move as far as they are unobstructed and can strike multiple enemies in their travel paths.

Sphere Defense (Approval Link) (Tier 1 Super Move) (Requires Area Shield Proficiency, Bodypart Yogsothoth) - Yogsothoth stretches out all of his tentacles around Desco and covers her completely stretching himself into a roughly spherical shape and glowing with a dark aura to block incoming attacks until danger has passed. Can last for 2 minutes or until it has absorbed all of the damage it can block as appropriate to a Tier 1 Super Defense (the aura fades when the move is complete or enough damage has been done to break the defense). While defending in this manner, Desco is unable to see what is going on around her unless she has appropriate Sensory Powers.

Consumption Defense (Approval Link) (Tier 2 Super Move) (Requires Area Shield Proficiency, Bodypart Yogsothoth)
Desco wills Yogsothoth to defend her body. Desco concentrates her power into Yogsothoth who glows purple and blocks attacks by consuming them with his tentacles, until 30 seconds have passed or a Tier 2 Super Moves worth of damage is blocked. Concentrating, Desco is doing only this until the purple aura fades.

True Godly Weapon (Approval Link)  (Tier 2 Super Move) (Requires Bodypart Yogsothoth, Remote Control Proficiency, Shapeshift, Growth, Ranged Proficiency, Flight, Burst Movement, Area Attack Proficiency )

Desco float bit in the air and holds both arms out to her sides with palms facing out and flat and her eyes closed. then surrounds herself in a blue bubble and catapults herself up into the air. She stops suddenly in the air and the bubble dissipatea, then Yogsothoth floats away from her picking a spot to aim at on the ground. He then transforms his body into a sword shape, tentacles shifting to make an eyed hilt and a blade outline. Then he grows to a giant 40 foot length sword and starts dropping to the ground. When he strikes and pierces the ground, it creates a powerful 30 foot diamater explosion around the spot it landed. Meanwhile as Yog started to fall after some delay Desco started to fall from the sky too. At the last moment Yogsothoth transforms back into his normal form and gets behind where Desco is falling to, 'catching' Desco in his levitation passive stopping her instantly.

Battle Aura (Approval Link) (Tier 1 Power-Up)
Desco emanates a dark aura around her body with blue energy bolts crossing back and forth between different spots.
ATK: +2
DEF: +2
SPD: +0
TEC: +1

Frenzy! (Approval Link) (Tier 2 Power Up)

Dseco stretches out all of her power and a purple aura of power flows around her attacking fast and relentless.

Att: +5
Def: +0
Spd: +5
Tec: +0

Future Move Storage
[spoiler]Mega Fire (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User and a Magic Ring around the user. The user charges this magic with the ring expanding and disappearing then reappearing around the target rotating in place. The Magic Ring shoots four blasts of fire into the target like a flamethrower, sitting on the target for a short time with the fire gathering on the target, then floating up into the air dissipating. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets. This powerful normal move takes more mana to use than the normal version and the user is vulnerable while casting it.

Mega Ice (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User and a Magic Ring around the user. The user charges this magic with the ring expanding and disappearing then reappearing around the target rotating in place. The Magic Ring shoots three streams of ice to cover and freeze the target in place. After a few moments, the ice starts to reform and explodes outward above and then shatters. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets. This powerful normal move takes more mana to use than the normal version and the user is vulnerable while casting it.

Mega Wind (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) -  A Magical Circle forms below the User and a Magic Ring around the user. The user charges this magic with the ring expanding and disappearing then reappearing around the target rotating in place. The Magic Ring shoots a single tornado through the target, sitting on the target and rotating around the magic ring faster and faster for a short time with the wind gathering on the target, then the gathered wind energy explodes in an upward tornado. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets. This powerful normal move takes more mana to use than the normal version and the user is vulnerable while casting it.

Mega Star (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User and a Magic Ring around the user. The user charges this magic with the ring expanding and disappearing then reappearing around the target rotating in place. The Magic Ring shoots rapidfire bursts of yellow star energy which gathers around the target as a purple field until it hits critical mass and explodes into the sky. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets. The Area of this move can be increased to hit a second power at the same power as the first, hitting a second target by expanding the size of the ring, but costing more stamina and a longer charge time. This powerful normal move takes more mana to use than the normal version and the user is vulnerable while casting it.

Heal (Requires Healing, Ranged Proficiency, Ranged Materialize Proficiency) (300) -  A Magical Circle forms below the User. After a moment, healing energy bursts on the target. Performs a quick burst of Heal at a distance to repair mild damage. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets. Usable once per fight.

Mega Heal (Requires Healing, Ranged Proficiency, Ranged Materialize Proficiency) (300) - A Magical Circle forms below the User and a Magic Ring around the user. The user charges this magic with the ring expanding and disappearing then reappearing around the target rotating in place. Four bursts of light move into the target and explode upwards. Performs a burst of Heal at a distance to repair moderate damage. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.  Usable once per fight.

Giga Fire (Tier 1 Super Move) (Requires Ranged Proficiency, Ranged Materialize Proficiency) - A Magical Sphere appears around the User which expands and dissipates.  Then a Ring appears around the target area 20 feet in diameter and a magical circle under the ring. A fireball the size of the blasts upward to carry up those in the area up until it explodes like in the sky where the fire bursts out and covers a wide area, dissipating shortly.

Giga Wind (Tier 1 Super Move) (Requires Ranged Proficiency, Ranged Materialize Proficiency) - A Magical Sphere appears around the User which expands and dissipates.  Then a Ring appears around the target area 20 feet in diameter and a magical circle under the ring.  Four horizontal tornadoes centered on the target and tear at the area, carrying up a bit then disappearing. Collateral damage can hit up to 40 foot diameter area.

Giga Ice (Tier 1 Super Move) (Requires Ranged Proficiency, Ranged Materialize Proficiency) - A Magical Sphere appears around the User which expands and dissipates. A ring appears above the target area and shifts into a magical circle that summons bubbles of water then the circle fades.  After a few moments, the water solidifes into ice towards where the circle was freezing everything in the area into ice that then shatters. Strikes a 40 foot diameter area.

Giga Star (Tier 1 Super Move) (Requires Ranged Proficiency, Ranged Materialize Proficiency) - A Magical Sphere appears around the User which expands and dissipates.  Then a Ring appears in the sky above the target area that forms into a large cloud. A giant eyeball appears in the cloud and looks downward and shoots a tracer beam, then fires a 30 foot diamater beam of destructive power following it.

Giga Heal (Tier 1 Super Move) (Requires Ranged Proficiency, Ranged Materialize Proficiency) - A Magical Sphere appears around the User which expands and dissipates. The Magical Sphere reforms above the target, expanding and then contracting and finally exploding showering the single target with healing energy.[/spoiler]

[Image: 4JH3TH2.gif]
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