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Desco - Printable Version

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Desco - Schwi Dola - 10-07-2014

Name: Desco
Spent OM: 28600
Proficiencies (4200): Physical Strength (1000), Ranged Proficiency (1000), Remote-Control Proficiency (600), Area Shield Proficiency (400), Area Attack Proficiency (600), Ranged Materialize Proficiency (600)
Powers (9300/12000): Malleability (1000), Survival (2000), Flight (1800), Foresight (1500), Shapeshift (1400), Growth (800), Burst Movement (800)
Moves (4500): Bodypart Yogsothoth (1200), Yogsothian Blade (600), Fire (300), Ice (300), Star (300), Wind (300), Ragnarok Eyes (300), One Shot Fireball (300), Yogsothothian Tail (300), Load-Bearing (300), A Final Boss Awakens! (300)
Super Moves (2000): A Final Boss Arises (600), Sphere Defense (600), Consumption Defense  (800)
Transformations (1000): Battle Aura (1000)
Assists:
Items (300): Communicator (200), Mobile Dataverse Device (100)
Artifacts:
Consumed OM (0):
Bases:
Unlocks (5000): First Stat Increase (1000, +1 TEC), Second Stat Increase (2000, +1 DEF), Tier 1 Power Cap (2000)
Base stats:
ATK: 4
DEF: 6
SPD: 0
TEC: 2


Re: Desco - Schwi Dola - 10-07-2014

[Image: VjZmlC7.png]
-Pending Moves-
-Moves-
Bodypart Yogsothoth (Approval Link) (Approval Link) (Approval Link) (Approval Link) (1200) (Requires Remote Control Proficiency, Ranged Proficiency, Physical Strength, Malleability, Flight, Area Shield Proficiency) - Desco exists as two parts which are inherently one. There is her small, little demon girl body and the tentacled monstrosity that usually floats behind her, referred to as Yogsothoth. While always physically separate from Desco, Yogsothoth is as much a part of her body as her arms or legs. Hurting Yogsothoth is the same as damaging Desco's arm or any other part of her body. Yogsothoth can move independently from Desco, consciously or unconsciously, and his tentacles are Desco's main weapons opening up as mouths, the edges where the tentacles open where the light and dark purples on her body meet making them jagged and are also razor sharp. They can also be used as bludgeoning weapons, slapping enemies instead of biting. Desco does not normally exhibit elastic properties except for her tail, she just can't do it, but Yog's many tentacles do stretch far and wide to attack, up close or at a fair distance away, up to 20 feet. Desco typically uses only the top two tentacles for any attack. (Consider that to stretch out and increase in size they draw in mass from the rest of of Yog, to follow the restrictions of Malleability)

Levitate - Yogsothoth can be summoned or dismissed at will, taking a few seconds to materialize. Yog is summoned in some position immediately next to Desco. While he is directly behind Desco she can float above the ground with only slightly more effort than walking or running, though Desco is typically pretty slow. Yogsothoth can even be, and often is, summoned through unconscious instinct.

Instinct  - Guided mostly through instinct, Yog watches through the many yellow eyes all over Desco's body, which Desco herself can't see through even to react to another's presence, and with that nearly 360 degree vision he can see most things coming and instinctively attempt to block though this is less speedy or effective than blocking consciously. When Yogsothoth blocks for Desco, consciously or by instinct, his skin hardens and Desco takes less damage as long as the block is successful.

Yogsothian Blade (Approval Link) (600) (Requires Area Shield Proficiency, Bodypart Yogsothoth, Physical Strength) - Desco summons this weapon by opening up one of Yogsothoth's tentacles creating a dark portal in its mouth from which the blade materializes and floats down to her hand. This is a purple and red blade with light purple and red markings that is 6 foot long altogether, a little over a foot and a half longer than Desco is tall with the blades themselves at a little less than 4 feet. The hilt in total is about 3 feet wide and the sword blade is made of two half foot blades that are sharp on all edges slightly separated from each-other, but shaped so that the outside edge is shaped as if the two blades were one. One side of the hilt has two eyes made to resemble Yogsothoth's front while the other has a red mass as Yog also does with one eye and below the hilt on the handle there is an eye on both sides.

This is a powerful heavy weapon however its power is offset by this dis-proportionally large size making it difficult for Desco to strike someone that is within a couple feet of her body with the sword. She can use the weapon to protect her body from attacks where its size comes in handy as it can cover most of her body on one side when held in the right position. However, the separation between the blades can allow energy attacks that envelop what they hit to move through resulting in only a partial block.

Fire (Approval Link) (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User. After a moment, a burst of fire forms at the target's feet and attempts to engulf the target above it.. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.

Ice (Approval Link) (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User. After a moment, magical ice materializes above the target and attempts to cover the target, then shatters itself. This ice doesn't prevent movement (any more so than any other blast of energy would). This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.

Wind (Approval Link) (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User. After a moment, a green magic tornado materializes below the target. This magical attack tears around the target and damages them, rather than trying to carry them with it. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.

Star (Approval Link) (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User. After a moment, three rings appear around the target and then three starbursts appear and tear through the target. The three circles take a moment before the starbursts form, but they are already trying to hit the target the moment the starbursts appear. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.

One Shot Fireball (Approval Link) (Requires Ranged Proficiency, Area Attack Proficiency) (300) - Desco hold her hands up in the air and summons a fireball as big as she is, about a 4 foot diameter, above her, not requiring significant charge time. Then she makes a throwing motion which tosses the fireball where she directs it at a fair amount of speed, not particularly fast or slow.

Ragnarok Eyes (Approval Link) (Requires Ranged Proficiency, Area Attack Proficiency) (300) - Desco's eyes glow with pink star energy, charging up this attack. Then she unleashes two thin beams of star energy making a wide 120 degree fast sweeping motion. Any enemies struck by the eye lasers become enveloped in Star Energy for a few moments and then it detonates. It is harder to dodge the eye lasers from the spot where they first appear but the beams have a short time delay when they start before quickly sweeping so there is more time to dodge while the beams sweep the field and while once struck by the beams the denotation is likely inevitable, the time delay allows enemies to put up appropriate blocking moves if they have any.

Yogsothothian Tail (Approval Link) (Requires Malleability, Ranged Proficiency, Physical Strength) (300) - Though rare that Desco actually uses her tail for combat as it lacks a mouth, Desco stretches out her tail up to 20 feet to slam her target with her tail. Fast and strong, she often lashes with her tail for dramatic effect.

Load-Bearing (Approval Link) (Requires Area Attack Proficiency, Survival) (300)
This is a passive move activated on death. When Desco has sustained enough damage to die, her body starts to make small explosions and glow brightly. These explosions start to grow in size and strength quickly, culminating into one slow moving final blast shattering the ground and everything around her, causing the localized area to fall apart, range based on her Prime level (15 feet diameter per level). Her Artifacts drop from her as she starts exploding. If Desco is fused with this move, the move range defaults to the highest level of those in the fusion.


The Final Boss Awakens! (Approval Link) (Requires Foresight) (300)
Tiny unseen nanobits created by Desco's father follow Desco around. When they sense that she is about to get into a fight, either when she is is about to attack or an enemy attacks her, they start loudly playing appropriate final boss battle music. This may lead in a fight up to 15 seconds, given comparison to enemy TEC if they hide their intent, however the nanobots may be triggered by Desco's expectations, creating a false positive for the music to start. When a fight concludes the Nanobots also play proper ending music, victory or defeat, for Desco's opponent.

A Final Boss Arises (Approval Link) (Super Move Tier 1) (Requires Area Attack Proficiency, Yogsothoth, Ranged Proficiency) (600) - Two of Yogsothoth's Tentacles stretch out and charge up energy, one of Fire and one of Ice both combined with Wind magic with the mouths of the tentacles making it obvious that they are charging the balls of energy. Then they aim and fire the twin blasts in a direction of Desco's choosing, expanding slowly as cones as they travel. The blasts can move as far as they are unobstructed and can strike multiple enemies in their travel paths.

Sphere Defense (Approval Link) (Tier 1 Super Move) (Requires Area Shield Proficiency, Bodypart Yogsothoth) - Yogsothoth stretches out all of his tentacles around Desco and covers her completely stretching himself into a roughly spherical shape and glowing with a dark aura to block incoming attacks until danger has passed. Can last for 2 minutes or until it has absorbed all of the damage it can block as appropriate to a Tier 1 Super Defense (the aura fades when the move is complete or enough damage has been done to break the defense). While defending in this manner, Desco is unable to see what is going on around her unless she has appropriate Sensory Powers.

Consumption Defense (Approval Link) (Tier 2 Super Move) (Requires Area Shield Proficiency, Bodypart Yogsothoth)
Desco wills Yogsothoth to defend her body. Desco concentrates her power into Yogsothoth who glows purple and blocks attacks by consuming them with his tentacles, until 30 seconds have passed or a Tier 2 Super Moves worth of damage is blocked. Concentrating, Desco is doing only this until the purple aura fades.

True Godly Weapon (Approval Link)  (Tier 2 Super Move) (Requires Bodypart Yogsothoth, Remote Control Proficiency, Shapeshift, Growth, Ranged Proficiency, Flight, Burst Movement, Area Attack Proficiency )

Desco float bit in the air and holds both arms out to her sides with palms facing out and flat and her eyes closed. then surrounds herself in a blue bubble and catapults herself up into the air. She stops suddenly in the air and the bubble dissipatea, then Yogsothoth floats away from her picking a spot to aim at on the ground. He then transforms his body into a sword shape, tentacles shifting to make an eyed hilt and a blade outline. Then he grows to a giant 40 foot length sword and starts dropping to the ground. When he strikes and pierces the ground, it creates a powerful 30 foot diamater explosion around the spot it landed. Meanwhile as Yog started to fall after some delay Desco started to fall from the sky too. At the last moment Yogsothoth transforms back into his normal form and gets behind where Desco is falling to, 'catching' Desco in his levitation passive stopping her instantly.

Battle Aura (Approval Link) (Tier 1 Power-Up)
Desco emanates a dark aura around her body with blue energy bolts crossing back and forth between different spots.
ATK: +2
DEF: +2
SPD: +0
TEC: +1

Frenzy! (Approval Link) (Tier 2 Power Up)

Dseco stretches out all of her power and a purple aura of power flows around her attacking fast and relentless.

Att: +5
Def: +0
Spd: +5
Tec: +0

Future Move Storage
[spoiler]Mega Fire (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User and a Magic Ring around the user. The user charges this magic with the ring expanding and disappearing then reappearing around the target rotating in place. The Magic Ring shoots four blasts of fire into the target like a flamethrower, sitting on the target for a short time with the fire gathering on the target, then floating up into the air dissipating. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets. This powerful normal move takes more mana to use than the normal version and the user is vulnerable while casting it.

Mega Ice (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User and a Magic Ring around the user. The user charges this magic with the ring expanding and disappearing then reappearing around the target rotating in place. The Magic Ring shoots three streams of ice to cover and freeze the target in place. After a few moments, the ice starts to reform and explodes outward above and then shatters. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets. This powerful normal move takes more mana to use than the normal version and the user is vulnerable while casting it.

Mega Wind (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) -  A Magical Circle forms below the User and a Magic Ring around the user. The user charges this magic with the ring expanding and disappearing then reappearing around the target rotating in place. The Magic Ring shoots a single tornado through the target, sitting on the target and rotating around the magic ring faster and faster for a short time with the wind gathering on the target, then the gathered wind energy explodes in an upward tornado. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets. This powerful normal move takes more mana to use than the normal version and the user is vulnerable while casting it.

Mega Star (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User and a Magic Ring around the user. The user charges this magic with the ring expanding and disappearing then reappearing around the target rotating in place. The Magic Ring shoots rapidfire bursts of yellow star energy which gathers around the target as a purple field until it hits critical mass and explodes into the sky. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets. The Area of this move can be increased to hit a second power at the same power as the first, hitting a second target by expanding the size of the ring, but costing more stamina and a longer charge time. This powerful normal move takes more mana to use than the normal version and the user is vulnerable while casting it.

Heal (Requires Healing, Ranged Proficiency, Ranged Materialize Proficiency) (300) -  A Magical Circle forms below the User. After a moment, healing energy bursts on the target. Performs a quick burst of Heal at a distance to repair mild damage. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets. Usable once per fight.

Mega Heal (Requires Healing, Ranged Proficiency, Ranged Materialize Proficiency) (300) - A Magical Circle forms below the User and a Magic Ring around the user. The user charges this magic with the ring expanding and disappearing then reappearing around the target rotating in place. Four bursts of light move into the target and explode upwards. Performs a burst of Heal at a distance to repair moderate damage. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.  Usable once per fight.

Giga Fire (Tier 1 Super Move) (Requires Ranged Proficiency, Ranged Materialize Proficiency) - A Magical Sphere appears around the User which expands and dissipates.  Then a Ring appears around the target area 20 feet in diameter and a magical circle under the ring. A fireball the size of the blasts upward to carry up those in the area up until it explodes like in the sky where the fire bursts out and covers a wide area, dissipating shortly.

Giga Wind (Tier 1 Super Move) (Requires Ranged Proficiency, Ranged Materialize Proficiency) - A Magical Sphere appears around the User which expands and dissipates.  Then a Ring appears around the target area 20 feet in diameter and a magical circle under the ring.  Four horizontal tornadoes centered on the target and tear at the area, carrying up a bit then disappearing. Collateral damage can hit up to 40 foot diameter area.

Giga Ice (Tier 1 Super Move) (Requires Ranged Proficiency, Ranged Materialize Proficiency) - A Magical Sphere appears around the User which expands and dissipates. A ring appears above the target area and shifts into a magical circle that summons bubbles of water then the circle fades.  After a few moments, the water solidifes into ice towards where the circle was freezing everything in the area into ice that then shatters. Strikes a 40 foot diameter area.

Giga Star (Tier 1 Super Move) (Requires Ranged Proficiency, Ranged Materialize Proficiency) - A Magical Sphere appears around the User which expands and dissipates.  Then a Ring appears in the sky above the target area that forms into a large cloud. A giant eyeball appears in the cloud and looks downward and shoots a tracer beam, then fires a 30 foot diamater beam of destructive power following it.

Giga Heal (Tier 1 Super Move) (Requires Ranged Proficiency, Ranged Materialize Proficiency) - A Magical Sphere appears around the User which expands and dissipates. The Magical Sphere reforms above the target, expanding and then contracting and finally exploding showering the single target with healing energy.[/spoiler]

[Image: 4JH3TH2.gif]
[Image: Vs27YEE.gif]


Desco's Background and Stuff - Schwi Dola - 07-29-2015

Appearance:
Desco is a young girl with small red horns sticking out through purple hair and red eyes. Decorating her entire body from her forehead sticking out through her bangs to the tops of her hands, on her boots, and other places she had yellow eyes with slitted pupils. They are even on the dress she is wearing, with the dress being an alien flesh-y purple and light purple color with a red layer extending a bit farther down. This of course matched the purple choker, purple sleeves attached to red gloves, and the purple thigh-high boots. Desco also has long pointed years wearing small spherical earrings attached to them.

When she shows it, she also has a long tentacle-tail that hides in her dress but is shown when is grows and stretches out underneath her. The purple and light purple tail match her second body, Yogsothoth which was a many tentacled floating demon thing with more of the yellow eye one small one offset to one side in front and a large one on its upper back. Its belly which that front eye rested was red and the base of each tentacle had red diamond-shaped markings.

Desco has a variety of mannerisms that she repeats on a regular basis. When excited or happy and Yogsothoth is not summoned, she will suddenly reveal her tail and jump back onto it with arms flung over her head and legs flung out as well. When she summons Yogsothoth she always reveals her tail and pushes herself up to center her body on his body. She will normally rest on her tail while idle and unmoving rather than float completely in mid-air, though she is capable of doing so. She also tends to lean forward when making a declaration or surprised, whether standing with Yogsothoth or not.

History:
Some time ago Desco's Father Genjuro Kazamatsuri's wife died. From that point on he devoted his life to fulfilling the goals that he thought his daughter, Fuka, wanted. That was to have a little sister who could take over the world for her. After some years of research and development, and a deep dive into the mad scientist bit, he created the prototype for the ultimate bio-weapon, the Death/Extermination Submersible Combat Organism or Desco. After the testing concluded with the second version DesX defeating Desco, it was decided that Desco would be too powerful to simply let loose so she was sealed and abandoned in the Hades part of the Netherworld, the pits of the universe where all ghosts that move to the underworld end up, reincarnating as Prinnies. These are the souls of criminal humans stuffed into Prinnys sentenced to repay their sins. After being trained, they are sent to the rest of the netherworld or Celestia, the Heaven opposite of Hades to work for little pay. Once they do pay off their sins, they are allowed to reincarnate into a Human again.

However, Warden Axel in Hades decided to try releasing her from her confinement. Prinny Instructor Valvatorez and party fought through a small horde of demons into the now unsealed chamber and defeated Desco. While Desco was saddened by this defeat, Valvatorez told her that she could be become stronger and offered her a place in the Hades Party aiming to usurp the regime of the Corrupterment, the government running the Netherworld in place of the usual Overlord that other Netherworlds have. Desco joined, and revealed that Fuka, who was already on the team (A delusional dead human who refused to believe she is dead that is an 'Unprinny' due to the shortage of Prinny bodies to stuff new souls into. Thus she retained her human body.) is her big sis. Events proceed slowly from there as Fuka refuses to accept Desco while the party continues to make moves against the Corrupterment. In the process they meet the Angel of Avarice who joins the team who just happens to be going to the same places and is supposed to be the reincarnation of the human that is the reason Valvatorez swore off of human blood. Desco goes along with Fuka in speculating on the nature of Valzy's relationship with his right hand werewolf Fenrich and how this new development, a previous love interest, might affect it. Events proceed positively as the group continues to overcome the Corrupterment until they challenge and defeat the head.

Having done that the group learns some of how the humans are making demons and the man who is really behind everything that was happening, Nemo. He was a human who, most of this is found out much later, hundreds of years ago was betrayed by his country and his family was killed on suspicion him of being a spy and subsequently was healed by Artina who was still human at the time and then killed because she could be a spy for helping him. He found humanity's existence itself to be a sin. The group forges onward and they find Desco's and Fuka's father working for Nemo, along with fighting and defeating the finished version of Desco, Des X. The group pushes through this area and learns more about Nemo's plans, using Aliens that want to destroy Earth and so forth. Nemo becomes the vessel of Fear the Great due to his hate of humanity being so great, and uses all the world's malice given to him as that vessel to create an army of completely loyal demons. Party fights through and eventually defeats Nemo in combat, but while he was going to destroy his soul utterly, they persuaded him to accept his fate and pay for his sins.

After these trials are over, Desco finds out that Fuka is so over taking over the world. Desco get very upset by this and runs to Mr. Valzy, as taking over the world was the entire purpose of Desco's existence. However, Valvatorez tells her that he might need her power as a final boss for the final confrontation against God himself for running everything so poorly.

Soon while wandering with Fuka, Fuka decided after witnessing a reaping that she wanted to get the money to Reincarnate. Mentioned before, prinnies needed money to pay their sins and reincarnate as a human again. Though she was still in denial about actually being dead, she decided that dream logic was to complete the task of a Prinny (Unprinnies are still Prinnies for most intents and purposes) in order to wake up from the dream. Desco stuck with Fuka along this but slowly came to realize that if Fuka did reincarnate she would forget Desco in the process. This split her heart into two between loving her big sis and helping her, and possessing her. To deal with it, her body activated a dormant self-clone and created a copy that would act on her selfish feelings. This clone called Torn Desco, fought with them and tried a variety of methods to persuade Fuka not to keep trying to reincarnate.

After dealing with Torn Desco, Fuka decides that before she reincarnated she needed to take over the world with Desco as a going away. With their friends going along for the ride, Desco and Fuka go to Earth and kill the Earth's Defenders including EarthX, who was DesX re-purposed by their father to defend Earth and make the whole thing more exciting for Fuka and Desco. However, the sin committed by taking over Earth meant Fuka could no longer reincarnate at any price, so she decides to go with Desco to usurp the regime from Axel and go beyond to take over god's territory, Celestia. Rather than continuing this course, Desco was brought to the Omniverse with some Amnesia about the most recent events that she has started to recover.

Personality
Desco is a young, playful, and curious little demon girl who usually finds her attention and interests wandering when she isn't focused on a particular goal. She is very trusting of others and often takes things at face value. She isn't stupid though and has a surprising capacity for learning and memory. What really focuses her is her love for her big sister Fuka, a function built right into her thought programming as the basis for her entire thought process. Designed for it, Desco knows that daddy created her in an effort to help Fuka take over the world so taught her that the path to get there was to become a Final Boss. Because of this, Desco attempts to emulate the aspects of a final boss in all things, however Desco is also made to be a little sister to Fuka so retains her innocence and naivety defaulting to a good girl when she doesn't feel the need to fulfill her demonic nature.

Desco generally speaks in third person when not using her 'final boss voice' and tends towards cowardice when big scary things show up despite herself hiding behind her big sister if she can even as she says she'll defend her. What actually scares her varies on the situation but big creepy things, others showing bloodlust and ripping people to bloody bits, and huge powerful monsters can all get her shaking until she works up the courage to show that she is a final boss. This may be a little ironic when she takes the role of big scary monster tearing enemies limb from limb.

Going into more detail, one of the most important parts of Desco's personality is the thought programming in her body that forces her into loving her big sister Fuka as well as her father. Concerning Fuka, Desco will do anything and everything for Fuka that she desires. Her foundation of being a final boss rests on her desire to fulfill Fuka's dreams to take over Earth. Desco may not always understand what Fuka wants at times but she does her utmost for her. Though she would hesitate, it is the one thing which would force her to betray her other friends or even her father if she believed that was what Fuka wanted her to do. This attachment to her Big Sis did result in a selfish Yandere attitude boiling to her mind when Fuka started to do things that Desco didn't want, but instead of acting against Fuka her body automatically activated a self-cloning making a clone that would act on those feelings, which was defeated soundly by Desco, Fuka, and friends.

A lesser but important aspect is that she is equally devoted to her father. When it came to her plans to eradicate humanity, daddy and big sis would be the only survivors even though its not what the being a big villain manual said to do. As long as it wasn't against big sis, Desco would do anything for daddy and in her early life floating in a test tube, fighting battle suits, and experimentation she took everything as expressions of daddy's love for her. The horrible experiments and beating her within an inch of her life to test her tolerances and train her to improve her abilities are things Desco looks fondly back on, at a time when daddy's focus was entirely on her. Despite this though, after being banished to Hades by DesX, the final version of Desco who was just a prototype, daddy never again asked anything of Desco who was already fulfilling her purpose by being accepted as Fuka's sister the next time he saw her.

Desco's tendency to default to innocent and good things instead of evil, demonic things is a result of the second part of her design. While she was designed to be a final boss for big sis, she was also made to be the perfect little sister to Fuka. This meant Desco needed to be able to be good, nice, and submissive which would be and has been counter-productive to evil schemes. A good example of this is when Desco devoted her entire being to God for a short time in order to provide the Awe energy necessary to stop the moon from crashing into earth causing Armageddon. Fuka was okay with this and just as importantly it was to have Desco do it.

Desco likes to play video games, watch television, play games, and all the usual convenient entertainment the modern age has to offer. She hates to lose in combat but after her teachings from Valvatorez she has learned to accept it as a learning tool to become stronger. Being a hero isn't something Desco likes either, at least not not for herself who is supposed to be a Final Boss. Desco can also be honest to a fault and greatly values the idea of keeping her promises, as that was what Valvatorez did. Due to both her training and her inherent demonic nature, Desco doesn't take two thoughts about the morality of things like crimes against humanity. Torture, slavery, casual murder, jaywalking, these are all pretty much equal in her eyes. Her moral code goes on a more personal level, where friends should be friends and accepting of eachother. She wouldn't blame a demon for being a demon and so long as they are accepting of eachother's base natures and don't hide their wanton murder.



Current Friendships:
Guu - Desco met Guu shortly after her arrival in the Omniverse. Desco confided in her as the only person to talk to who was around and from there they started traveling together and had an adventure into the tangled green. Since then they have become bestest friends in Desco's eyes.

Ganondorf - Desco met Ganon briefly during Dante's Abyss, but the meeting left Desco little impression.

Harry Dresden - Harry helped Desco in a time of need during Dante's Abyss as so she considers him to be a really nice guy.

Luffy - Luffy teamed up with Desco during Dante's Abyss so she considers him a friend.

Gildarts - Guu introduced Desco to Gildarts as her friend and, along with being teamed up solidifying it, Desco considers him friend.

Mami - Desco admired Mami's appearance in Dante's Abyss but she ended up pulling up daisys in DA to Desco and Co.

Negi Springfield - For Desco, some guy they killed but significant as it made Guu behave strangely.

Tartaros - Some guy that died in DA to the team.

Current NPC Friendships:
Nyeseth - Desco met Nyeseth and he was there for Guu's and Desco's first adventure at the end of which he was killed.

Mao - A strange mad scientist demon that wants to capture Desco and Guu (and just about everyone really).

Genjuro Kazamatsuri - Desco's father, Genjuro Kazamatsuri is a mad scientist with a penchant for old movies. He created Desco for a promise that he made to his wife to help their daughter achieve her dreams and at the time her dreams were to take over the world and to have a little sister so Genjuro got right to work on creating Desco, the prototype model for what he wanted. Desco loves her father very much and would do anything for him and he would do as much for her as well. However he taught her to be independent of him and he wants to let her progress naturally so does not often interfere with her affairs.

DesX - DesX is the final version of Desco created based on her design and almost identical to Desco in appearance. DesX was indeed more powerful that Desco, however she was originally given a different more evil and mature personality and less inhibiting thought programming which caused her to betray and kill Fuka out of jealously and defeat and banish Desco to prove her power as a final boss. Desco came later after spending time in Hades and defeated DesX. Genjuro continued to spend his time experimenting on DesX after her defeat and eventually modified her into EarthX as the ultimate defender of Earth to face off against Desco. Desco never hated DesX for what she did to Desco and Fuka as they are all family, and still would consider her a friend.

Fuka Kazamatsuri - Desco's Big Sister, Fuka is a grade school student who was killed by DesX. As she was a criminal human, her soul went to the Netherworld Prinny Factory to be shoved into a Prinny body, a stuffed penguin looking body. However because the factory ran out of Prinny Hide to make new bodies with, Fuka retained her body in Hades and escaped from the demons overseeing her and quickly dominating and forming her own gang of demons. Fuka is in complete denial that she ever died, to the point that she has access to the hidden powers humans don't normally have access to because her delusion that everything is a dream lets her go all out. Fuka denied that Desco was related to her at first but quickly became attached to Desco and became nearly inseparable. Desco likewise, loves her Big Sis as her thoughts were programmed to and would anything Fuka asked of her and always allowing Fuka to lead.

Valvatorez - A Prinny Instructor Vampire who doesn't drink blood in Hades that was once a Tyrant, Valvatorez discovered Desco when the warden of Hades Axel released the seal on the cell she was trapped in. Desco challenged and lost to the party of demons that also had Fuka in it. Instead of killing her, Valvatorez invited Desco to join the Hades Party, beooming a senator and joining the group against the Corrupterment, the government body in charge of the Netherworld which included Hades. Valvatorez taught Desco things about being a final boss and how one should act as a final boss, thus Desco looked up to and admired him as a mentor. She eventually nicknamed him Mr. Valzy and decided to start calling him Big Bro when he tasked her with destroying God at his side.

Artina - The Angel of Avarice, Artina was under an alias in the netherworld collecting the money the demons owe Celestia for not doing their job in managing the fear of darkness in humans properly. She ended up joining Desco and friends and despite being a pure-hearted angel, Desco quickly considered her a friend. She was a source of much gossip in their travels as she had feelings for Valvatorez developed when she was still a human. He promised her not to drink blood again until he could scare her, and she died before that happened. Artina even helped Desco and Fuka rob the Netherworld bank, to 'collect' from them the money they owe Fuka for having helped save the world.

Emizel - Son of the netherworld president, this young brat eventually was eventually brought into the fold to learn what real strength was instead of relying on the title of his father. Desco considers him a friend but the two never had any particular bond beyond that.

Notes:
Fuka asked Desco to be girly who agreed.
UV rays are on Desco's 'list' under Heroes.
Desco wants her own trademark. It should be unique! Unlike Emizel's.
Not admitting defeat is not Final Boss-like.
Valuable Lesson: To one who denies the truth of defeat, the threat of (and no empty threat) destroying that one hundreds of thousands of times is proper.