05-19-2016, 10:52 PM
Carmelita
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Do these do any damage along with the debuff? How many pairs of these does she have? I wouldn't be comfortable with her being able to use something like this repeatedly or apply more than one set at a time. On a similar note, I'd say the cap would have to be 30 seconds maximum regardless of stats as anything longer seems kinda silly. Lastly, the bit about escaping the cuffs based on stats confuses me. If everyone's stats get nerfed, how can anyone ever escape with the ATK/TEC clause? I'd say it would make more sense to have a 'scale' for the debuff as that allows for the aforementioned escapes and also makes more sense, as that's similar to how real cuffs work. Perhaps halving their power rather than making everyone effected have the same human-like stats would be fair? [/spoiler]
Matrix
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How much damage can the shield take before it breaks? Can any of the variations be used with other moves? What is the range on the initial toss, and how accurate are his throws? Can he hit moving targets reliably? Does he need to be standing still to hit targets? Does it require a great degree of concentration to control the bouncing?
Cool idea, by the way.
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Hiro
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Very nice. Just one question: how taxing is this on the user?
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Demetri
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Pulse: What is the cast speed on both variations? Is there any kind of charge-up or is it insta-cast for either? If there is a charge period, is there any 'concentration' required. I know that IRIS would be controlling the attack, but would jarring Demetri during the attack cause the attack to stutter or something? What's the stamina drain or number of uses these have? Is there a recharge time for either between uses? Can these be used with other moves?
For the cone, what is the width? Can it be used in motion?
Buckler: What's the exact size? How much damage can it absorb, roughly? Can this be summoned in motion? Is this usable with other moves?
Shock: Can these be used in motion (I know you'd have them wrapped in chains but ya' know)? Does either use require concentration? What's the stamina drain for both? Can these be used with other moves? Lastly, what do do you mean by charging the chains for a minute? Do all chain attacks gain lightning? Or are you stunning for a full minute?
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Cyborg
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What's the range on this? Can it be used in motion? Does it require concentration? How draining is it? How long is the beam maintained?
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Akame
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What's this look like? Is it just an aura, or does she change shape at all?
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(05-15-2016, 11:20 AM)Carmelita Wrote: Fisti-Cuffs (Physical, Debuff) (300)
Carmelita has three pairs of Fisti-Cuffs in a belt pouch that she can use to restrain people. The Fisti-Cuffs take the form of two thick metallic red arcs, coupled with a red chain and with several prominent glowing lights and a codepad. Activated with a button press, an arc rotates part of itself to form a ring before dropping blunt teeth to connect the electrodes onto the limb.
Carmelita clips one end of the Fisti-Cuffs to one of the target’s limbs and the other to an appropriate object (another limb, a steel rail, a tree branch etc). This requires her to be able to match the target’s speed, and takes a second in which she is vulnerable to attack.
The Fisti-Cuffs will keep the two objects it is connected to attached to each other by a six-inch reinforced dura-steel chain, and will emit strong pulses of electricity every two seconds that reduce the strength and speed of the target to that of a base human over a period of at least thirty seconds (longer against high defense and high speed/attack).
The Fisti-Cuffs are weak to shear forces such as blades, are prone to crack in high temperature differences, and will shatter under the force of a high-strength prime. In addition, targets with high technique or analytical abilities may identify the code for unlocking the cuffs with a brief period of examination. Once removed, the negative effects will fade over ten seconds.
Do these do any damage along with the debuff? How many pairs of these does she have? I wouldn't be comfortable with her being able to use something like this repeatedly or apply more than one set at a time. On a similar note, I'd say the cap would have to be 30 seconds maximum regardless of stats as anything longer seems kinda silly. Lastly, the bit about escaping the cuffs based on stats confuses me. If everyone's stats get nerfed, how can anyone ever escape with the ATK/TEC clause? I'd say it would make more sense to have a 'scale' for the debuff as that allows for the aforementioned escapes and also makes more sense, as that's similar to how real cuffs work. Perhaps halving their power rather than making everyone effected have the same human-like stats would be fair? [/spoiler]
Matrix
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(05-17-2016, 08:36 AM)Enzo Matrix Wrote: Made a couple changes to the numbers since the Move Creation Workshop, just as a heads up. I think it's still alright, though.
Sea Shield (900) – Requires Physical Strength, Ranged Proficiency, Area Attack Proficiency, Homing Proficiency, Remote Control
The Sea Shield takes the shape of a circular sea shell, measuring approximately 2.5 feet in diameter. When AndrAIa was younger, she wore the gigantic sea shell as a breastplate, but discarded it as she grew older. Matrix then adopted the shell as an offensive weapon as they matured, utilizing it as an offensive weapon, instead. He can utilize the shield with either hand. He summons it from thin air onto either arm. Like Gun, he can bring the weapon to either hand without actually making physical contact with it if it is dropped or thrown, up to a range of fifteen yards. It can be used as an offensive weapon, affixed to either of Matrix’s forearms for powerful striking. Likewise, Matrix can hold the shield up and use it to take the brunt of an attack, utilizing its original purpose. Lastly, Matrix is capable of throwing the shield and skillfully bouncing it between targets, making it an effective ranged attack, as well. He can manually throw it with great velocity, slightly faster than an arrow shot from a bow. If it bounces between targets, it only has the velocity to travel seven yards between strikes, and a maximum of three bounces. Matrix summons the shield from thin air utilizing Omnilium, which takes about two seconds to materialize on his person. He can also keep it on his back, if he's expecting to use it again in a short time.
How much damage can the shield take before it breaks? Can any of the variations be used with other moves? What is the range on the initial toss, and how accurate are his throws? Can he hit moving targets reliably? Does he need to be standing still to hit targets? Does it require a great degree of concentration to control the bouncing?
Cool idea, by the way.
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Hiro
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(05-18-2016, 01:53 PM)Hiro Protagonist Wrote: Normal Move: 600 OM
Yojimbo Style: The Cinematic
Requires Insight, Burst Movement
Hiro must have been in combat with an enemy for at least one minute, or been hit with one of another Prime's Moves. Once these conditions are met, Hiro activates his goggles and compiles any data he has gathered into an analyzing algorithm. He must focus on his enemy for at least thirty seconds, and cannot attack during this period; although he can defend or parry with his physical weapons(but not Moves) and move around.
Once he has analyzed a target sufficiently, he can begin to charge his attack. Placing one hand on his katana hilt, he grips it tightly and focuses on the enemy's weak point. He must stay still to charge this strike for a minimum of 5 seconds, to a maximum of twenty seconds. Charging longer deals more damage, and affects how long after striking the attack takes effect. (on a 2:1 basis; a charge time of five seconds takes 3 seconds for the damage to take effect, ten seconds equals five, etc.)
Once the strike is sufficiently charged, Hiro dashes forward with near instant speed and unleashes the attack, striking the analyzed weak point. This strike is fast enough to nearly be invisible, and in fact, no visible damage appears or is felt until half the charge time passes, at which point the cut erupts in a spray of blood/fluid/oil/etc and the damage is taken.
(That should address both concerns! Thanks)
Very nice. Just one question: how taxing is this on the user?
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Demetri
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(05-18-2016, 03:49 PM)Demetri Malius Wrote: Gonna upgrade and weaponize demetri a bit more before i buy his supermoveGotta get IRIS's moveset.
Pulse(600, Area attack, Ranged, Debuff) This move uses the cybernetic armor that comprises IRIS on Demetri's body, allowing her to aide Demetri in battle. This move functions in two ways. Firstly, with a three second charge, while Demetri is moving at a walking pace or slower, IRIS can emit a light pulse that pushes out projectiles and pushes back enemies within 10 feet of Demetri. If the enemy is shielded or expecting the attack, they can easily avoid being startled or set off balance, though weaker and unsuspecting enemies can be knocked off their feet or stumble, leaving an opening for Demetri to hit them. The second use is more direct, as Demetri must have a free hand, charging the attack for seven seconds before he can fire, affecting a small cone for up to 20 feet, knocking even shielding enemies off balance slightly from the force, and launching weaker enemies back enough to where it can damage them if they hit a wall.
Cybernetic Buckler(300,Physical Strength, Chains) This combination of IRIS and Demetri's skill-sets combine his chains with his secondaries tightly bonded cybernetic material, allowing his chains to become a small reinforced circular shield that can block a variety of attacks. This takes around seven seconds to properly form, and once the shield breaks, it shatters the reinforced chains, forcing them to retreat and regenerate before it can be used again.
Cybernetic shock(600, Debuff, Chains)Using IRIS's electronic capabilities, Demetri is able to add an extra shock to his chain weaponry, either taking a second to charge a quick jolt that can cause minor pain to those in contact with the chains or taking ten seconds to infuse his chains with a temporary electronic charge for one minute. The chains must be retracted and not in use in order to charge it in the latter way.
Pulse: What is the cast speed on both variations? Is there any kind of charge-up or is it insta-cast for either? If there is a charge period, is there any 'concentration' required. I know that IRIS would be controlling the attack, but would jarring Demetri during the attack cause the attack to stutter or something? What's the stamina drain or number of uses these have? Is there a recharge time for either between uses? Can these be used with other moves?
For the cone, what is the width? Can it be used in motion?
Buckler: What's the exact size? How much damage can it absorb, roughly? Can this be summoned in motion? Is this usable with other moves?
Shock: Can these be used in motion (I know you'd have them wrapped in chains but ya' know)? Does either use require concentration? What's the stamina drain for both? Can these be used with other moves? Lastly, what do do you mean by charging the chains for a minute? Do all chain attacks gain lightning? Or are you stunning for a full minute?
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Cyborg
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(05-19-2016, 08:01 AM)Cyborg Wrote: Target Lock: Tier 1 offensive super move 600 Om (requires ranged proficiency, area attack proficiency) -
After a 3 second charge time Cyborg transforms his upper body into a giant laser cannon that blasts the opponent with a massive white energy beam that is about 8 feet in diameter.
What's the range on this? Can it be used in motion? Does it require concentration? How draining is it? How long is the beam maintained?
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Akame
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(05-19-2016, 12:09 PM)Amber Veritz Wrote: Powered-up Form- 2000
Animal Instinct (Tier One)
Amber is a faunus, which means she is part animal. If she lets loose her animal side, she is given the boost of a feral beast, a panther to be exact. Her keen senses enhance her ability to fight, not only at high speed, but also with sheer force. She stands still, holding out her orb of Omnilium, and after about five seconds of honing the energy from the orb, it returns a burst of energy that enhances the power of her semblance. This makes her twice as strong.
ATK: 8
DEF: 2
SPD: 4
TEC: 2
What's this look like? Is it just an aura, or does she change shape at all?
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Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights


)
Gotta get IRIS's moveset.