02-09-2017, 10:25 AM
Chara
[spoiler]
Soul Spear: Can the spears be used as melee weapons? Does she have to pull them in after the spear is thrown or can she choose not to? Do the spears have a duration when thrown?
Also please add in the following:
Soul of Fear: You’ll need Telepathy to be able to pull memories/thoughts from people and/or to make people believe the illusions are really there. Otherwise anyone with Enhanced Senses will be able to see through the illusions.
Also please add in the following:
Akumu: If you want it to be able to change shape you’ll need to also have Shapeshifting.
Bete Noire: That power-up is invalid. You can’t have more than +2 per stat at Tier-1.
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Undyne
[spoiler]
Spearstorm: How far can these be thrown and how large of an area do they cover?
Tornado Drill: Approved.
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Dragonman
[spoiler]
Powered-Up form is approved.
For the Kaiju-Mode Lightning, there are a couple of issues. With the large increase in range and beam size you’ll need re-balance to move in some way by spiking the stamina drain or charge time or whatever you’d like to do. This might seem nonsensical, but given that it’s a move it’s technically usable by any form or assist that you might ever have; the Powered-Up Only stipulation is just writing fodder. That said, when you're powered-up you would naturally have more stamina than your base form so that's something to consider in rebalancing. Secondly, I’m not totally sure of your intent but you’d need to buy a Kaiju form for each use you’d want, since we can’t have moves that stack blanket changes over entire moves. I might have misunderstood your intent here so if it's just a larger version of one of the forms, let me know.
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Marcus
[spoiler]
As I mentioned before, you won’t need a TEC comparison here. How far can he throw them? Also, you’re about 6500 OM away from being able to purchase this.
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Skadi
[spoiler]
Totes cool.
[/spoiler]
Matrix
[spoiler]
Spartan armor is approved.
Assault Rifle: What’s the ‘stamina drain’ on this (limited ammo/ammo summoning, magically tires him out, etc?)
[/spoiler]
[spoiler]
(02-07-2017, 04:24 PM)Chara Wrote:(02-07-2017, 03:14 AM)Amaterasu Wrote:Fixed what should be the problem. Akumu should be allowed as a assist now(02-03-2017, 06:06 PM)Chara Wrote: Soul spear (600) (requires physical proficiency, ranged proficiency)
Betty will summon her soul and it changes to a spear. the spear is about two and a half feet long from tip to tip, and its a inch in width. She can aim it at something with fair accuracy, and when she throws it will fly at the speed of an arrow. she then can real her catch back in. (she aims for the soul of a person) The major downside to this spear is that if someone was to grab it and snap it. betty would take grave amounts of damage, and its somewhat draining. (this attack is locked in betty's base form)
The soul of fear (600) (requires debuff proficiency)
Betty will look at someone and with her information she has. she will create a form of someone they love or care about causing more the most part a stun effect. the move is only usefull if she has enough info on someone's memories. the move is really a couple time per battle move as its really draining. the debuff lasts about ten seconds, but if the Tec is equal or higher on the opponents side, or the info is wrong the Debuff wont work and is lost energy (or she can go the scary route and freak the person out same rules as before with Tec needs to be at least one higher to work equal or higher opponent Tec makes it not work). Another mode is if she is not in Bête noire mode. it is a much weaker form of the fear attack but it can make a moving car look like its going to hit her or a "animal" is going to attack her. Same with the major mode if the Tec is any higher than hers it is broken.
Akumu (tier one assist) (1000)
Stats
ATK:2
DEF:2
SPD:1
TEC:0
Akumu is a hot pink spherical creature in its base form. it changes when betty goes into Bête noire mode.
Bête noire (tier one power up) (1000)
Betty and Akumu change forms into there Bete noire mode. Bête noire mode is where there true colors fly She can only use her soul spear and her powered up form of soul of fear. She is fearless and will stop at nothing to get the job done.
ATK: 1 (4)
DEF: 3 (3)
SPD: 2 (2)
TEC: 4 (6)
This is for a new Npc I had in mind. after dark data is done.
Just a heads up, you forgot to add what stats your Bête Noire Power-Up gives you. Also, unfortunately your Akumu Assist isn't approvable as is because you're putting more than half the stats into DEF
Soul Spear: Can the spears be used as melee weapons? Does she have to pull them in after the spear is thrown or can she choose not to? Do the spears have a duration when thrown?
Also please add in the following:
- Cast speed
- Power/Damage
- Range
- Concentration
- Can it be used while moving
- Can it be used with other moves
Soul of Fear: You’ll need Telepathy to be able to pull memories/thoughts from people and/or to make people believe the illusions are really there. Otherwise anyone with Enhanced Senses will be able to see through the illusions.
Also please add in the following:
- Cast time
- Range
- Can it be used while moving
- Concentration
- Can it be used with other moves
Akumu: If you want it to be able to change shape you’ll need to also have Shapeshifting.
Bete Noire: That power-up is invalid. You can’t have more than +2 per stat at Tier-1.
[/spoiler]
Undyne
[spoiler]
(02-05-2017, 04:37 PM)Undyne Wrote: T1 Super Attack: Spearstorm (600, Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency)
When faced against opponents who refuse to go down, or simply when she needs to apply a large amount of destructive force, Undyne's belief is that quantity trumps quality. Breaking the usual limitations of her Magic Spear ranged summoning method at the cost of a large amount of energy, she summons 30 energy spears floating in the air to her left and right up to around 3 meters away from herself, resulting in a "wall" of spears which are all pointed at the same spot: the person unfortunate enough to be Undyne's target. The summoning process is usually accompaigned by Undyne striking a dramatic pose, pointing her weapon at her opponent, screaming a warcry and/or other theatric displays.
While the spears are outwardly identical to Undyne's regular Magic Spears (~1,10m long in total, with a 15cm long speartip) and fly at the same speeds (~150km/h) each individual spear is actually weaker than the regular spears: their power comes from their numbers. Indeed, once all of them are fully summoned, which takes Undyne about 4 seconds, she throws them all at her opponent at the same time, usually by thrusting her weapon forward or making a commanding motion with her hand. Summed up they deal damage as appropriate for a T1 Super Move.
The exertion put on her by this move as well as safety requirements so as not to skewer herself requires her to remain still during the entire summoning process and ~2 seconds after she's thrown the spears before she can move once again. In a similar manner to Magic Spears, the spears created by this Super Move break into loose magic energy shortly after hitting their target.
T1 Super Defense: Tornado Drill (600, Requires Physical Strength)
As a defense of an incoming attack Undyne gathers a great amount of raw magic energy into either her fist or, if she's wielding one, the tip of her Magic Spear - both are functionally identical. The energy manifests as swirling winds, creating a visible miniature tornado around her fist/speartip, with the "tip" of said tornado pointing forward. This preparation takes only one second, though Undyne can opt to take longer - such as to allocate additional time for a battlecry. Finally as the attack is about to hit her she thrusts her fist/spear forward, releasing the accumulated magic energy in a drill-shaped field about 80cm in diameter at its largest part, that harmlessly disperses the attack's destructive force towards the sides, upwards and downwards, thus leaving Undyne unharmed, or at least reducing the harm done to her. Undyne can keep the field up for up to 10 seconds, during which she can repeatedly thrust it at more attacks, and disperse as much damage as is appropriate for a T1 Super Defense in this manner before the field runs out of juice. The fastest she can move while keeping it active is a fast walk.
Oddly enough, even if Undyne/s fist/speartip or the dispersing field make contact with an opponent as she uses this move it won't harm them and will instead push them aside, at worst causing momentary disorientation.
Spearstorm: How far can these be thrown and how large of an area do they cover?
Tornado Drill: Approved.
[/spoiler]
Dragonman
[spoiler]
(02-05-2017, 11:58 PM)King Ghidorah Wrote: Seeing as how Ghidorah is going to level up very shortly, I thought it was time I got these approved. Tier 1 powered-up form, and a breath-weapon to go with it (though I'll need a new proficiency in order to buy that one).
First, the transformation.
Young Star-Dragon (35 Meter Kaiju) - Tier 1 Powered-Up Form (1000 OM)
Not quite a return to his full glory, but King Ghidorah has gained the ability to temporarily assume the form he possessed when he was still very young - standing 35 meters (115 feet) tall with, with his proper complement of three draconic heads cackling atop three serpentine necks, two long tails, and a pair of golden wings in place of this ridiculous arms business. This increase in size comes with an increase in strength, the massive vertical and horizontal traverse involved in moving such an enormous body makes him deceptively quick, and his long familiarity with this body-type increases his fighting skill.
(With 2 stat upgrades)
ATK: 7
DEF: 5
SPD: 4
TEC: 1
Adding a Kaiju-form mode to Golden lightning. (changes in italics)
Golden Lightning - variable, requires ranged proficiency, area attack proficiency - (900 OM)
King Ghidorah's main weapon. The King of Terror can fire jagged, golden-orange 'gravity beams' from his hands and mouth. These pseudo-electrical arcs are about three inches in diameter, and travel at the speed of a bullet, out to a maximum range of one hundred meters before they arc to ground. They are very powerful, burning their target and tearing at them with intense tidal forces, comparable to an incendiary shotgun-slug (or an incendiary round from a more powerful gun. ATK score.) The beams can be fired in bursts, up to a maximum of three beams in three seconds (One from each hand, and one from his his mouth), but Ghidorah must charge for one second per beam he intends to fire. For all its power, using his golden lightning does not cause Ghidorah very much strain, though firing repeatedly for a minute or so without rest will wear him out. The trade-off is that the lightning is difficult to aim, even at less than ten meters, tending to arc in random directions and making the attack highly reliant on volume-of-fire. Ghidorah can move around while using his lightning, but only in a straight line, and cannot take any other actions.
If Ghidorah chooses, he can make one or more beams in a given 3-second burst fire in a continuous arc for up to half-a-second each, allowing him to rake them across the battlefield. This version of the attack does incur a noticeable stamina drain, minor for just one persistent beam, like running a five-second sprint, but multiplied for each beam in the burst to which the effect is applied, so firing all three in this way is a major drain on his energy levels. The range is also reduced by half.
Kaiju-Mode Lightning (Used with Powered-Up Forms Only)
When Ghidorah assumes one of his giant-monster forms, his lightning changes (or does not) in the following ways:
- The range increases to match his current physical proportions (for example, an increase in size to a 35 meter dragon from a two-meter-and-a-bit humanoid would increase the range of this attack by a rough factor of seventeen, to about 1.7 kilometers)
-The width of the lighting also increases, to roughly four meters when projected from a body 35 meters tall, with an additional two meters in width added each time Ghidorah's height doubles beyond that (via higher-tier transformations - +2 meters width from a 70+ meter (Tier-2) body, +4 more meters width from a 140 + meter tall (Tier-3) body). These kaiju-sized beams are strongest in a one-meter diameter zone running through the central axis of the lightning bolt, with the power diminishing proportionally as a target gets further from the maximum power zone (i.e, half the beam's radius from the central area = half the power)
-Ghidorah's giant-monster forms do not have hands, so the lightning is projected exclusively from the mouths of his three heads.
-The speed, charging rules, movement rules, fatigue incurred, and alternate usage do not change (though the influence of the Kaiju-forms increased ATK naturally increases the power)
-The lightning remains difficult to aim (in fact, when fighting primes of less-than colossal stature, the accuracy is even worse because they're comparatively such small targets).
Powered-Up form is approved.
For the Kaiju-Mode Lightning, there are a couple of issues. With the large increase in range and beam size you’ll need re-balance to move in some way by spiking the stamina drain or charge time or whatever you’d like to do. This might seem nonsensical, but given that it’s a move it’s technically usable by any form or assist that you might ever have; the Powered-Up Only stipulation is just writing fodder. That said, when you're powered-up you would naturally have more stamina than your base form so that's something to consider in rebalancing. Secondly, I’m not totally sure of your intent but you’d need to buy a Kaiju form for each use you’d want, since we can’t have moves that stack blanket changes over entire moves. I might have misunderstood your intent here so if it's just a larger version of one of the forms, let me know.
[/spoiler]
Marcus
[spoiler]
(02-06-2017, 05:25 PM)Marcus Wright Wrote: Tier 2 Super Move- Using a mix of machine and human agility and speed, Marcus stalks the opponent and depending on Tec, Marcus lifts the opponent up. The strength aspect comes in as man now in machine mode, throws them through a breakable object.
As I mentioned before, you won’t need a TEC comparison here. How far can he throw them? Also, you’re about 6500 OM away from being able to purchase this.
[/spoiler]
Skadi
[spoiler]
(02-07-2017, 03:06 AM)Skadi Lufthejt Wrote: Wall of Frost (Ranged Materialize Proficiency, Debuff Proficiency, Area Shield Proficiency) - 300
The user must cast this on the ground where the wall is desired, up to fifty feet away. Wall of Frost deals frost damage to any enemy who comes into contact with it each second. This does not harm the caster. Using this spell is decently draining, leaving the caster pretty fatigued after multiple castings. It takes the caster's full concentration to cast this spell, taking both hands to cast and four seconds to fully complete. During this time the caster must be completely still. This move can be interrupted with anything that moves the caster or disrupts their concentration. The wall is three feet wide, six feet tall and four feet in length. It is as durable as a block of ice the same size. After it has been summoned it can not be moved. When another wall is summoned or five seconds has passed, the previous wall crumbles and melts away.
When hit by this wall, the target feels a sensation of creeping cold radiating out from the point of impact. The cold stiffens the muscles, slowing the target through fatigue. This effect get more debilitating the longer they are in contact with the wall, starting out fairly weak with one second spent touching it and building up to it's maximum effect with three seconds. At maximum, it can fatigue a target at the contact point (such as an arm or leg, if those are the body parts touching the wall) for three seconds. The length of the fatigue effect is a 1:1 ration for time spent touching the wall to time spent with the debuff. After the effect wears off, the target goes back to having normal movement. Can stack with other frost-based debuffs.
Quote:This is drug and dropped from my character app, so I may keep track of it as I need to wait to purchase this move.
Totes cool.
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Matrix
[spoiler]
(02-08-2017, 07:04 PM)Enzo Matrix Wrote: SPARTAN-II - Alternate Form (2000 OM)
Matrix focuses on the form he wants to take, double taps on the gold and black Icon on his chest plate with two fingers, and calls out the word “Reboot!” When he does so, a wave of green light washes over him and his fundamental coding is altered, allowing him to take a form based on one he has seen in the Games before. As a SPARTAN-II, he becomes encased in extremely heavy, futuristic armor. This makes him a defensive powerhouse, but he is still quite mobile and powerful. His Icon remains visible, and in the same place, just over his heart. To revert to his normal form, he simply presses and holds his icon for four seconds. Only he can revert his form, an opponent cannot force him back to normal by interacting with his Icon.
(two stat upgrades purchased)
ATK: 3
DEF: 5
SPD: 1
TEC: 3
MA5B Assault Rifle - Requires Physical Proficiency, Ranged Proficiency (600 OM)
When in his SPARTAN-II alternate form, Matrix's primary weapon is this assault rifle. It has a quick rate of fire, emptying a thirty round magazine in approximately five seconds, and it only takes Matrix three to reload the weapon. The trade-off is that it is significantly weaker in the Omniverse, however a steady stream of ammunition into any target can still be very damaging. It has a maximum range of 300 meters, but begins to lose its shot grouping (and therefore a large portion of its attack power) beyond 100. Additionally, the rifle is very heavy and resilient. This allows Matrix to strike enemies that get too close with it and not have to worry about damaging the weapon. When not in use, he stores this weapon on a specially designed holder on the back of his armor. This allows him to draw it in just a second, whenever the action starts. Matrix can freely use this weapon alongside his other accessible weapons, but this is only available to him when he is rebooted into his SPARTAN-II form. If he changes forms or reverts to normal, it will vanish into thin air like his armor.
Spartan armor is approved.
Assault Rifle: What’s the ‘stamina drain’ on this (limited ammo/ammo summoning, magically tires him out, etc?)
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Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights


![[Image: bete_noire__betty___w__speedpaint__by_ca...aqf9ax.png]](http://img00.deviantart.net/f04a/i/2016/337/b/4/bete_noire__betty___w__speedpaint__by_camilaanims-daqf9ax.png)
![[Image: 800px-SPARTAN-II_Super_Soldiers.jpg]](http://images.wikia.com/halo/images/d/dd/800px-SPARTAN-II_Super_Soldiers.jpg)